{"data":{"id":19026,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/19026-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19026","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19026","channel":"Feedback","category":"Undefined","series":"None","images":[],"images_count":6,"translations":{"en_EN":"11\/22\/2022 - 5:00 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, March 21st, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nPolitical Parties?\nQuestion: My understanding is that there are only three parties in the galaxy:\n\nUniversalist, Centralist, & Transitionalist\n\nHowever, I ran across some Hurston Dynamics lore that mentioned a \u201cWorker\u2019s Party.\u201d Is this support lore or is there a fourth party that will greatly influence gameplay like the others?\n\nAnswer: There are more than three political parties that exist within the UEE. Universalist, Centralist, and Transitionalist are merely the most popular and widely represented within the current government. Belonging to one of those parties isn't necessary for political success, as is evident in Laylani Addison being elected Imperator after running as an independent candidate. Yet, joining one of the big three parties does provide a stronger base of voters, donors, and like-minded elected officials. Critics of the Addison administration often point to her lack of political allies, which would not be an issue if she belonged to a party, as the reason several of her major initiatives have stalled.\n\nMeanwhile, the group you\u2019re probably thinking of is the \u201cUnited Workers of Hurston\u201d who were created to advocate for worker rights on Hurston. They're more of a labor union than a political party though. Hurston owns the planet and can govern it as they see fit, meaning no requirement for a governing body of elected officials, as long as they uphold and enforce the UEE common laws. That said, the UEE would be filled with a lot of smaller political parties that represent different goals and interests. Some would be focused on local issues while others might have bigger ambitions. So the door is open for other political parties to influence politics across the Empire.\n\nStanton's Birthday?\nQuestion: Why didn't you do an event to celebrate the 100th anniversary of the discovery of the Stanton system?\n\nAnswer: There's a few reasons from a lore perspective why a big Stanton centennial celebration didn't occur. While the system was discovered in 2851, the mega-corps that now own the planets didn't take control of them until 2865. If there's a 100-year anniversary the mega-corps would want to celebrate, it would be the one that puts them in the spotlight. Also, since these mega-corps have sovereignty over each individual planet, there's no system-wide governing body to organize and pay for such a celebration. There is a Stanton System Conference held annually between the four mega-corps to discuss system-wide issues, but that is more focused on how they can address collective issues, like rampant crime, rather than how to promote or celebrate the system.\n\nWhat Planet Would You Call Home?\nQuestion: While looking around for an old Comm Link detailing some party planets, I found Cassel (Goss II) and Reisse (Rhetor III) and it got me thinking. Where would you settle down if you had to choose one place and why? Sometimes you gotta let your hair down and party to get the taste of burnt pirate out of your mouth.\n\nAnswer: Adam Wieser (Writer): Reisse, Rhetor system feels totally my speed. First, it's the heart of higher education within the Empire, so it awash in culturally significant institutions constantly invigorated by a youthful spirit. Plus, only being connected to UEE systems means I'll get advanced warnings if trouble is on the way. Finally, the system also has an epic multi-colored gas giant in its outer reaches for when I went to escape society and soak up something astoundingly beautiful.\n\nCherie Heiberg (Archivist and Associate Writer): Since someone whose name begins with W and ends with ill already stole my answer, I think I'd enjoy living in Saisei in the Centauri system. I'd love living on a planet that has cities with solarpunk vibes, and I'm very interested in the music scene, especially what I imagine S-pop to sound like.\n\nDave Haddock (Narrative Director): I\u2019d be curious to check out Port Conrad on Armitage in the Orion system. Sure you'd have to dodge Vanduul clans passing through the system, but I'm just excited to see how it gets visualized.\n\nJeremy Melloul (Writer II): I could imagine myself on a number of planets, but the one I'm leaning towards right now is Terra! The system is probably Humanity's most important cultural center (sorry Earth) and would be an incredible vantage point from which to experience this future universe. Plus, it's a beautiful planet that's been able to avoid repeating the mistakes we've made on our homeworld. On Terra, nature and civilization exist in harmony. That sounds like a dream! I also think the nerd in me would quite love settling in Quasi, specifically. Those massive ancient ruins would be fascinating and I could see myself daydreaming about their origins regularly.\n\nMatthew Thompson (Narrative Designer I): I really struggled with this (ask me again in 6 months and I'll probably give you a different answer) but every time I think about where I'd actually want to live in the PU it'd probably be microTech. There's lots of cool places I'd love to visit like Mars in the Sol system for the history, the Hades system for the mystery of it, the Tayac system for the Ark library, and the Synthworld in the Chronos system. But if I actually had to live anywhere in the PU, I think you can't really go wrong with the snow city with the kind of tech culture someone like me would really find themselves at home in. It also helps that some of those mountain ranges and forests are absolutely stunning and as someone who would love to see Antarctica one day and is known to daydream about having somewhere out in the middle of nowhere to themselves... microTech really does tick a lot of boxes.\n\nTung Thanh Cao (Narrative Designer I): I'll definitely live on the floating platform of Orison. I've always wanted to live in the cloud. Plus, Orison is just one of the most beautiful city I've been to in Star Citizen.\n\nWilliam Weissbaum (Lead Writer): While my answer changes regularly, right now I'm feeling like spending time in the Goss System. Just looking at how stunning our current locations are in the Stanton System, I cannot wait to see what the art team will be able to do when challenged specifically with making one of the top tourist destinations in the empire.\n\nWhy Did the Messers Choose to Not Invade the Banu?\nQuestion: Why did the Messer's never decide to invade the decentralized and weaker Banu? The Messers could have used the war as a way to garner popular support and use the spoils of war to enrich themselves and the empire, ultimately extending the life expectancy of their reign.\n\nAnswer: Since the Messer's were obsessed with consolidating and retaining power, they must've determined that invading the Banu Protectorate worked against those goals. First, justifying a war against the one species Humanity had a good relationship with from first contact would be a tough sell to the Empire. Humans and Banu had over a hundred years of shared history before Ivar Messer came to power, so it would take a lot of propaganda to convince people that this mostly peaceful, trading-obsessed species deserved to be conquered. Meanwhile, first encounters with other alien species (Tevarin, Xi'an, and Vanduul) were all contentious, making them more natural enemies of the Empire.\n\nBesides the difficulties in convincing the masses of the need for such a war, a high-level look at the wider universe and political trends of the Messer era hints at other deterrents to an invasion. The regime rose to power under Ivar Messer in 2546 between the First Tevarin War (2541-2546) and the Second Tevarin War (2603-2610), and 16 years after the contentious first contact with the Xi'an. Being actively engaged in a war against one species while maintaining a fragile cold war with another seems like a good reason to not push an aggressive action on the Banu. In the decades after the Second Tevarin War, the Messer family fought amongst themselves for control of the regime. With their eyes turned toward internal enemies, it's not a surprise that they didn't look for others in the wider universe. Then, in 2681, the Vanduul made their presence known. The UEE struggled under their constant attacks and ceded several systems to the Vanduul. Leaving them unable to protect one side of the empire and still worried about the Xi'an threat on the other. The Messer regime remained in a pinch between those two species for the rest of their reign, and increasingly had to focus on measures to keep their own empire in order. Opening a third front against the Banu must not have seemed like a good idea while already overwhelmed by those other issues.\n\nFinally, there isn\u2019t much to support the idea that the Banu would necessarily be a \u2018weak\u2019 opponent. Though they tend to push towards diplomacy whenever possible, they would probably be surprisingly effective if pushed into a military conflict. While their government is decentralized, they do have the capacity and ability to unify against an external threat.\n\nJax McCleary and Whitley's Guide, Why 2950 and Not 2949?\nQuestion: In the Galactapedia articles dedicated to Jax McCleary and Whitley's Guide, it is specified that Jax signed a contract with Whitley in 2950 to host the show even though the first show where they are together is from the 2949 IAE? Should we consider that 2949 was a trial run that was formalized into a full-time contract in 2950? Or is this just a dating error?\n\nAnswer: 2950 was the year Jax signed a long term deal with Whitley's Guide. With both Jax and Whitley's being famous and well-respected in the field, they partnered for coverage of the 2949 IAE and enjoyed the experience enough to make it a regular thing in 2950. A decision one must wonder if Whitley's regrets after Jax's disappearance following the 2951 expo.\n\nWhy Are Both Pyro and the Lorville Rework Moving So Far Away From the Established Lore?\nQuestion: I saw an interesting video that pointed out that Pyro has been overbuilt and the system no longer matches its lore. Instead of being lifeless hell holes blasted by pulsar-like radiation, the planets are now life-bearing, water-bearing, and habitable. The same video pointed out that the rework of Lorville feels much too prosperous for the dictatorship oligarchy of the Hurstons. Frankly, the existing lore matches the current city much better. Any rework should spread the city out into squat, ugly, soul breaking shapes with the HD building looming over it all like a menacing, watching, giant overseer, rather than being built into a glittering modern, if dark, cityscape. Is there a reason Pyro & Lorville doesn't match the old lore?\n\nAnswer: Simply, game development is extremely collaborative and Narrative is but one piece of the puzzle. While the process often begins with our team providing particulars on a location, character or other aspect of the game, we know that's not where the conversation ends but where the collaboration begins. In addition, the open development process provides greater insight into how things get constantly iterated upon and refined. For example, Narrative descriptions of planets or moons that alluded to their resources \"being picked clean'' were written prior to the development of tech that would allow players to fully explore planets. That wording was chosen to explain why people don't (or couldn't) go to certain locations, but that had to change once they were. We adjust the lore when we can but other times we have to retcon it to make it work. As with Stanton, whose discovery date was pushed back and the linked Galactic Guide updated with a note specifying that changes were made, what ends up in game will be what's official and the lore around modified to match.\n\nThat's the high-level explanation for why adjustments were made to Pyro. Meanwhile, the changes coming to Lorville are more subtle, and an example of how we provide the broad strokes on something so there's room for other teams to iterate. The Hurston Dynamics building lording over Lorville is definitely a striking image that captures the company\u2019s essence, but the changes to the skyline still fit within the overall lore for the company and planet. Despite their devastating environmental policies and cruel labor practices, the family (and company) would still want to project wealth and power to those who visit. They want to impress guests, entice potential executives and laborers to the planet, and even prove to others that strong, authoritarian leadership can produce such prosperity and wealth.\n\nWhat Happens to All the Dead Corpses Left After You Die?\nQuestion: What happens to all the corpses? Do they get collected by a space company to be reprocessed into genetic goods or potentially more sinister?\n\nAnswer: Yes, this is quite a macabre dilemma poised by regen tech but the lore is filled with possibilities. Sometimes corpses would need to be collected for investigatory reasons if the death was criminal. Other times the bodies could possibly fall into the hands of nefarious individuals intent on Weekend at Bernie\u2019s shenanigans or who were looking to make a quick credit selling to black market organ dealers and their ilk. Some landing areas would have sanitation crews tasked with dealing with the issue. There could also be Humanitarian orgs that gather corpses and administer proper space burials.\n\nWhat\u2019s the Pyro Star Type After All?\nQuestion: Different sources are telling different things. It's been described as a K-type star and a M-type. So which one is it?\n\nAnswer: It's a K-type main sequence flare star. A flare star is a variable star that can undergo unpredictable and dramatic increases in brightness across the electromagnetic spectrum within a few minutes. Most flare stars are M-type and K-type, which means (in a nutshell) that they are lower in mass and luminosity than Sol, which is a G-type star. To fit the established lore of the system without making it too cold, we decided to make the star of Pyro a K-type, putting it between an M-type and G-type in brightness. This keeps Pyro unpredictable and dangerous but allows for conditions that might support the development of life on some of its planets.\n\nIts classification was adjusted after the initial lore was written for the system. The Starmap was updated accordingly, but some of the older lore still needs to be adjusted. We plan on updating that specific and others related to Pyro as we prepare for the release of the system.\n\nVega\u2019s Surprising Artistic Side?\nQuestion: In a recent Galactapedia article about Vega, it was mentioned that due to the system being on the frontlines of the Vanduul War it has developed some unique artistic subcultures. Aremis for example has a thing for fine dining & molecular gastronomy, while Selene has a strong absurdist art scene, especially pieces with a theme of existential dread or the folly of war.\n\nI found the latter pretty interesting, since I had always imagined Selene to be one of the most neo-Messer planets in the UEE, being home to Kastak Arms and various militias who are actively taking part in the Vanduul War effort. But the fact that absurdist art based on the folly of war is popular there seems to imply that many of the populace is either opposed to the Vanduul War, or otherwise blames the UEE Navy for putting their home world in jeopardy by choosing to escalate with the Vanduul.\n\nIs this discrepancy the result of the divide between Citizens & Civilians in the UEE? Namely, that those who call most of the shots when it comes to planetary politics are Citizens who likely earned their Citizenship through participating in the Vanduul War in some form, while the ordinary Civilians who could not or would not leave Vega once the Vanduul were at the doorstep are struggling with feelings of powerlessness?\n\nAnswer: Interesting take on what's inspiring the ascendant absurdist art scene on Selene (Vega III). It's definitely partially an expression of powerlessness against larger forces completely out of their control, but other forces are also at play. For example, despite the planet being home to Kastak Arms and many who support aggressive actions against the Vanduul, the art scene proves that Selene has a strong counterculture scene that doesn\u2019t share those views. While the Citizen and Civilian divide you mentioned probably plays a part for some, there are certainly other factors inspiring it too.\n\nFirst, in the wider scope of history, Selene has experienced both extreme highs and lows. The Vega system was discovered in 2402, so Humanity has over 500 years of history with the planet. Selene was the cultural heart of the system for centuries and prospered under the Messers, while Aremis (Vega II) remained primarily a military outpost. But the increasing Vanduul threat scared people away from the system and many who stayed, or moved there recently, decided to settle on Aremis due to the strong military presence. This led to Selene suffering from a slumping economy and brain drain as people fled the planet. Yet these tough times did make the planet a more affordable destination, which would've attracted artists who then developed the absurdist art style now popular there. In addition, Titus, Selene's capital, is filled with abandoned and half-finished buildings, so there's plenty of space for large art studios and galleries. Finally, Vega became a destination for many of the refugees fleeing Vanduul invasions of Orion, Tiber, and Virgil. The horrors and existential dread of such an experience still resonates through the generations and helped foster an attitude and ideology that allowed such an art style to take root.\n\nNew Plans for Weekly Narrative Team Updates?\nQuestion: Are there any plans to change the format of the weekly Narrative team publishes? It's usually lore post for one week and Galactapedia update for the other, but are there plans to maybe change it to a weekly story series or maybe a short video?\n\nAnswer: Yes, while we're still discussing the specifics, expect some changes to our weekly posts in the new year. What I can say with certainty is that lore videos, even short ones, aren't in the cards. Producing them would require support from other teams who don't have the bandwidth for additional work.\n\nCrazy to think that the weekly lore posts started over ten years ago with the release of daily Time Capsule posts providing an overview of the history between our current era and the one in game. By the way, Narrative still recommends that new hires at CIG read those Time Capsules to get a general grasp on the lore. The weekly posts grew from those initial Time Capsules because they provided a window into the universe when there wasn't much to explore. Now that more of the lore can be directly experienced in game, it's become a topic of debate regarding how and where we deploy our Narrative resources. Stay tuned in the new year to see exactly where we land.","de_DE":"22.11.2022 - 5:00 PMWillkommen bei Loremakers: Community Questions, einer Serie, die sich auf die Beantwortung deiner Fragen und R\u00e4tsel konzentriert. Wir haben den Bereich \"Fragen an einen Entwickler\" durchforstet und zehn Fragen zum Star Citizen-Universum ausgew\u00e4hlt, die wir beantworten. Alle Fragen wurden bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und dich an der Diskussion zu beteiligen. Das Narrative Team plant au\u00dferdem, jedes Quartal eine Folge von Loremakers zu ver\u00f6ffentlichen: Die n\u00e4chste Ausgabe ist f\u00fcr Dienstag, den 21. M\u00e4rz, geplant. Bitte beteilige dich an der Diskussion und stelle alle Fragen, die du zum Universum hast, in unserem Ask A Dev Forum.\n\nPolitische Parteien?\nFrage: Soweit ich wei\u00df, gibt es nur drei Parteien in der Galaxie:\n\nUniversalisten, Zentralisten und Transitionalisten\n\nIch bin jedoch auf einige Hurston Dynamics-\u00dcberlieferungen gesto\u00dfen, in denen eine \"Arbeiterpartei\" erw\u00e4hnt wird. Handelt es sich dabei um eine unterst\u00fctzende \u00dcberlieferung oder gibt es eine vierte Partei, die das Spielgeschehen wie die anderen Parteien stark beeinflussen wird?\n\nAntwort: Es gibt mehr als drei politische Parteien in der UEE. Universalist, Centralist und Transitionalist sind lediglich die popul\u00e4rsten und in der aktuellen Regierung am st\u00e4rksten vertreten. Die Zugeh\u00f6rigkeit zu einer dieser Parteien ist keine Voraussetzung f\u00fcr politischen Erfolg, wie die Wahl von Laylani Addison zum Imperator zeigt, die als unabh\u00e4ngige Kandidatin angetreten war. Die Zugeh\u00f6rigkeit zu einer der drei gro\u00dfen Parteien bietet jedoch eine st\u00e4rkere Basis an W\u00e4hlern, Spendern und gleichgesinnten Mandatstr\u00e4gern. Kritikerinnen und Kritiker der Addison-Regierung verweisen oft darauf, dass es ihr an politischen Verb\u00fcndeten mangelt, was kein Problem w\u00e4re, wenn sie einer Partei angeh\u00f6ren w\u00fcrde, und dass dies der Grund daf\u00fcr ist, dass einige ihrer wichtigen Initiativen ins Stocken geraten sind.\n\nDie Gruppe, an die du wahrscheinlich denkst, sind die \"United Workers of Hurston\", die gegr\u00fcndet wurden, um sich f\u00fcr die Rechte der Arbeiter auf Hurston einzusetzen. Sie sind aber eher eine Gewerkschaft als eine politische Partei. Hurston ist Eigent\u00fcmer des Planeten und kann ihn so regieren, wie sie es f\u00fcr richtig halten. Das bedeutet, dass es keine gew\u00e4hlte Regierung geben muss, solange sie die allgemeinen Gesetze der UEE einh\u00e4lt und durchsetzt. Das bedeutet, dass es in der UEE viele kleinere politische Parteien geben w\u00fcrde, die unterschiedliche Ziele und Interessen vertreten. Einige w\u00fcrden sich auf lokale Themen konzentrieren, w\u00e4hrend andere vielleicht gr\u00f6\u00dfere Ziele verfolgen. So steht anderen politischen Parteien die T\u00fcr offen, um die Politik im ganzen Reich zu beeinflussen.\n\nStantons Geburtstag?\nFrage: Warum habt ihr keine Veranstaltung zum 100. Jahrestag der Entdeckung des Stanton-Systems gemacht?\n\nAntwort: Es gibt ein paar Gr\u00fcnde, warum es keine gro\u00dfe Feier zum hundertj\u00e4hrigen Bestehen von Stanton gab. Das System wurde zwar 2851 entdeckt, aber die Megakonzerne, denen die Planeten heute geh\u00f6ren, \u00fcbernahmen erst 2865 die Kontrolle \u00fcber sie. Wenn es ein 100-j\u00e4hriges Jubil\u00e4um gibt, das die Megakonzerne feiern wollen, dann ist es das, das sie ins Rampenlicht r\u00fcckt. Da diese Mega-Corps die Souver\u00e4nit\u00e4t \u00fcber jeden einzelnen Planeten haben, gibt es auch kein systemweites Gremium, das eine solche Feier organisieren und bezahlen k\u00f6nnte. Es gibt eine Stanton-Systemkonferenz, die jedes Jahr zwischen den vier Mega-Corps abgehalten wird, um systemweite Themen zu besprechen, aber dabei geht es eher darum, wie sie kollektive Probleme, wie z.B. die grassierende Kriminalit\u00e4t, angehen k\u00f6nnen, als um die F\u00f6rderung oder Feier des Systems.\n\nWelchen Planeten w\u00fcrdest du dein Zuhause nennen?\nFrage: Als ich mich nach einem alten Comm Link umschaute, in dem einige Partyplaneten beschrieben sind, fand ich Cassel (Goss II) und Reisse (Rhetor III) und das brachte mich zum Nachdenken. Wo w\u00fcrdest du dich niederlassen, wenn du dich f\u00fcr einen Ort entscheiden m\u00fcsstest und warum? Manchmal muss man sich austoben und feiern, um den Geschmack des verbrannten Piraten aus dem Mund zu bekommen.\n\nAntwort: Adam Wieser (Schriftsteller): Reisse, das Rhetoriksystem ist genau mein Ding. Erstens ist es das Herz der h\u00f6heren Bildung innerhalb des Imperiums und daher voll von kulturell bedeutenden Institutionen, die st\u00e4ndig von einem jugendlichen Geist belebt werden. Und da es nur mit den UEE-Systemen verbunden ist, werde ich rechtzeitig gewarnt, wenn es \u00c4rger gibt. Und schlie\u00dflich hat das System auch einen epischen, vielfarbigen Gasriesen in seinen Au\u00dfenbereichen, wenn ich der Gesellschaft entfliehen und etwas erstaunlich Sch\u00f6nes erleben m\u00f6chte.\n\nCherie Heiberg (Archivarin und stellvertretende Autorin): Da jemand, dessen Name mit W beginnt und mit ill endet, meine Antwort bereits geklaut hat, denke ich, dass ich gerne in Saisei im Centauri-System leben w\u00fcrde. Ich w\u00fcrde gerne auf einem Planeten leben, auf dem es St\u00e4dte mit Solarpunk-Vibes gibt, und ich interessiere mich sehr f\u00fcr die Musikszene, vor allem daf\u00fcr, wie ich mir vorstelle, wie S-Pop klingt.\n\nDave Haddock (Narrative Director): Ich w\u00e4re neugierig darauf, Port Conrad auf Armitage im Orion-System zu besuchen. Nat\u00fcrlich m\u00fcsstest du den Vanduul-Clans ausweichen, die das System durchqueren, aber ich bin einfach gespannt, wie es visualisiert wird.\n\nJeremy Melloul (Writer II): Ich k\u00f6nnte mir mich auf einer Reihe von Planeten vorstellen, aber im Moment tendiere ich zu Terra! Das System ist wahrscheinlich das wichtigste kulturelle Zentrum der Menschheit (sorry Erde) und w\u00e4re ein unglaublicher Aussichtspunkt, von dem aus man dieses zuk\u00fcnftige Universum erleben kann. Au\u00dferdem ist es ein wundersch\u00f6ner Planet, der es geschafft hat, die Fehler, die wir auf unserem Heimatplaneten gemacht haben, nicht zu wiederholen. Auf Terra leben Natur und Zivilisation in Harmonie. Das klingt wie ein Traum! Ich glaube auch, dass der Nerd in mir es lieben w\u00fcrde, sich auf Quasi niederzulassen. Die riesigen antiken Ruinen w\u00e4ren faszinierend und ich k\u00f6nnte mir vorstellen, dass ich regelm\u00e4\u00dfig \u00fcber ihre Urspr\u00fcnge tr\u00e4umen w\u00fcrde.\n\nMatthew Thompson (Narrative Designer I): Ich habe mich wirklich schwer damit getan (frag mich in 6 Monaten noch einmal und ich werde dir wahrscheinlich eine andere Antwort geben), aber jedes Mal, wenn ich dar\u00fcber nachdenke, wo ich in der PU leben m\u00f6chte, w\u00e4re es wahrscheinlich MicroTech. Es gibt viele coole Orte, die ich gerne besuchen w\u00fcrde, wie den Mars im Sol-System wegen der Geschichte, das Hades-System wegen seiner Geheimnisse, das Tayac-System wegen der Arche-Bibliothek und die Synthworld im Chronos-System. Aber wenn ich tats\u00e4chlich irgendwo in der PU leben m\u00fcsste, denke ich, dass man mit der Schneestadt mit der Art von Tech-Kultur, in der sich jemand wie ich wirklich zu Hause f\u00fchlen w\u00fcrde, nicht viel falsch machen kann. Dazu kommt, dass einige dieser Bergketten und W\u00e4lder absolut atemberaubend sind. Und als jemand, der gerne einmal die Antarktis sehen w\u00fcrde und davon tr\u00e4umt, irgendwo mitten im Nirgendwo zu leben... MicroTech erf\u00fcllt wirklich viele Kriterien.\n\nTung Thanh Cao (Narrative Designer I): Ich werde definitiv auf der schwimmenden Plattform von Orison leben. Ich wollte schon immer in der Cloud leben. Au\u00dferdem ist Orison einfach eine der sch\u00f6nsten St\u00e4dte, die ich in Star Citizen gesehen habe.\n\nWilliam Weissbaum (Lead Writer): Meine Antwort \u00e4ndert sich zwar regelm\u00e4\u00dfig, aber im Moment habe ich Lust, Zeit im Goss-System zu verbringen. Wenn ich mir anschaue, wie atemberaubend unsere aktuellen Orte im Stanton-System sind, kann ich es kaum erwarten, zu sehen, was das Art-Team zu leisten imstande ist, wenn es vor der Herausforderung steht, eines der besten Reiseziele im Imperium zu gestalten.\n\nWarum haben sich die Messers entschieden, die Banu nicht anzugreifen?\nFrage: Warum haben sich die Messers nie dazu entschieden, die dezentralisierten und schw\u00e4cheren Banu anzugreifen? Die Messers h\u00e4tten den Krieg nutzen k\u00f6nnen, um die Unterst\u00fctzung des Volkes zu gewinnen und die Kriegsbeute zu nutzen, um sich selbst und das Reich zu bereichern und so die Lebenserwartung ihrer Herrschaft zu verl\u00e4ngern.\n\nAntwort: Da die Messers davon besessen waren, ihre Macht zu festigen und zu erhalten, m\u00fcssen sie festgestellt haben, dass die Invasion des Banu-Protektorats diesen Zielen zuwiderlief. Einen Krieg gegen die einzige Spezies zu rechtfertigen, mit der die Menschen seit dem ersten Kontakt ein gutes Verh\u00e4ltnis hatten, w\u00e4re f\u00fcr das Imperium schwer zu verkaufen. Die Menschen und die Banu hatten eine mehr als hundertj\u00e4hrige gemeinsame Geschichte, bevor Ivar Messer an die Macht kam. Es w\u00fcrde also viel Propaganda brauchen, um die Menschen davon zu \u00fcberzeugen, dass diese meist friedliche, vom Handel besessene Spezies es verdient, erobert zu werden. In der Zwischenzeit waren die ersten Begegnungen mit anderen au\u00dferirdischen Spezies (Tevarin, Xi'an und Vanduul) alle umstritten, was sie zu nat\u00fcrlichen Feinden des Imperiums machte.\n\nAbgesehen von den Schwierigkeiten, die Massen von der Notwendigkeit eines solchen Krieges zu \u00fcberzeugen, deutet ein Blick auf das weitere Universum und die politischen Trends der Messer-\u00c4ra auf weitere Abschreckungsfaktoren f\u00fcr eine Invasion hin. Das Regime unter Ivar Messer kam 2546 zwischen dem Ersten Tevarin-Krieg (2541-2546) und dem Zweiten Tevarin-Krieg (2603-2610) und 16 Jahre nach dem umstrittenen Erstkontakt mit den Xi'an an die Macht. Ein aktiver Krieg gegen eine Spezies und ein zerbrechlicher kalter Krieg mit einer anderen scheint ein guter Grund zu sein, die Banu nicht aggressiv anzugreifen. In den Jahrzehnten nach dem Zweiten Tevarin-Krieg k\u00e4mpfte die Familie Messer untereinander um die Kontrolle des Regimes. Da sie ihre Augen auf interne Feinde richteten, ist es nicht verwunderlich, dass sie nicht nach anderen im weiteren Universum Ausschau hielten. Dann, im Jahr 2681, machten die Vanduul ihre Anwesenheit bekannt. Die UEE hatte mit ihren st\u00e4ndigen Angriffen zu k\u00e4mpfen und musste mehrere Systeme an die Vanduul abtreten. Damit waren sie nicht mehr in der Lage, die eine Seite des Reiches zu sch\u00fctzen, w\u00e4hrend sie sich auf der anderen Seite immer noch um die Bedrohung durch die Xi'an sorgten. Die Messer-Regierung blieb f\u00fcr den Rest ihrer Herrschaft in der Zwickm\u00fchle zwischen diesen beiden Spezies und musste sich zunehmend auf Ma\u00dfnahmen konzentrieren, um ihr eigenes Reich in Ordnung zu halten. Eine dritte Front gegen die Banu zu er\u00f6ffnen, war sicher keine gute Idee, wenn man schon mit den anderen Problemen \u00fcberfordert war.\n\nUnd schlie\u00dflich spricht nicht viel daf\u00fcr, dass die Banu unbedingt ein \"schwacher\" Gegner sind. Obwohl sie, wann immer es m\u00f6glich ist, zur Diplomatie tendieren, w\u00e4ren sie wahrscheinlich \u00fcberraschend effektiv, wenn sie in einen milit\u00e4rischen Konflikt gedr\u00e4ngt w\u00fcrden. Ihre Regierung ist zwar dezentralisiert, aber sie sind in der Lage, sich gegen eine \u00e4u\u00dfere Bedrohung zusammenzuschlie\u00dfen.\n\nJax McCleary und Whitley's Guide, Warum 2950 und nicht 2949?\nFrage: In den Galactapedia-Artikeln \u00fcber Jax McCleary und Whitley's Guide steht, dass Jax im Jahr 2950 einen Vertrag mit Whitley unterzeichnet hat, um die Sendung zu moderieren, obwohl die erste Sendung, in der sie zusammen auftreten, aus dem Jahr 2949 stammt? Sollten wir davon ausgehen, dass 2949 ein Probelauf war, der 2950 in einen Vollzeitvertrag umgewandelt wurde? Oder ist das nur ein Datierungsfehler?\n\nAntwort: 2950 war das Jahr, in dem Jax einen langfristigen Vertrag mit Whitley's Guide unterzeichnete. Da sowohl Jax als auch Whitley's in der Branche ber\u00fchmt und angesehen waren, taten sie sich f\u00fcr die Berichterstattung \u00fcber die IAE 2949 zusammen und genossen die Erfahrung so sehr, dass sie sie 2950 zu einer regelm\u00e4\u00dfigen Sache machten. Man muss sich fragen, ob Whitley's diese Entscheidung nach Jax' Verschwinden nach der Expo 2951 bedauert.\n\nWarum entfernen sich sowohl Pyro als auch die \u00dcberarbeitung von Lorville so weit von der etablierten \u00dcberlieferung?\nFrage: Ich habe ein interessantes Video gesehen, in dem darauf hingewiesen wurde, dass Pyro \u00fcberbaut wurde und das System nicht mehr zu seiner \u00dcberlieferung passt. Anstatt leblose H\u00f6llenl\u00f6cher zu sein, die von pulsar\u00e4hnlicher Strahlung zerfetzt werden, sind die Planeten jetzt bewohnbar und f\u00fchren Wasser. Im selben Video wurde darauf hingewiesen, dass die \u00dcberarbeitung von Lorville viel zu wohlhabend f\u00fcr die diktatorische Oligarchie der Hurstons ist. Ehrlich gesagt passt die bestehende \u00dcberlieferung viel besser zur aktuellen Stadt. Jede \u00dcberarbeitung sollte die Stadt in gedrungene, h\u00e4ssliche, seelenzerfetzende Formen ausbreiten, mit dem HD-Geb\u00e4ude, das wie ein bedrohlicher, beobachtender, riesiger Aufseher \u00fcber allem thront, anstatt in ein glitzerndes, modernes, wenn auch dunkles Stadtbild gebaut zu werden. Gibt es einen Grund daf\u00fcr, dass Pyro & Lorville nicht mit der alten Geschichte \u00fcbereinstimmt?\n\nAntwort: Ganz einfach: Die Entwicklung eines Spiels ist eine sehr kooperative Angelegenheit und die Erz\u00e4hlung ist nur ein Teil des Puzzles. Auch wenn der Prozess oft damit beginnt, dass unser Team Details zu einem Ort, einer Figur oder einem anderen Aspekt des Spiels liefert, wissen wir, dass damit die Konversation nicht endet, sondern die Zusammenarbeit beginnt. Au\u00dferdem bietet der offene Entwicklungsprozess einen besseren Einblick in die Art und Weise, wie Dinge st\u00e4ndig \u00fcberarbeitet und verfeinert werden. So wurden z. B. Beschreibungen von Planeten oder Monden, die darauf anspielten, dass ihre Ressourcen \"gepl\u00fcndert\" wurden, geschrieben, bevor die Technologie entwickelt wurde, mit der die Spieler\/innen die Planeten vollst\u00e4ndig erkunden konnten. Diese Formulierung wurde gew\u00e4hlt, um zu erkl\u00e4ren, warum die Menschen nicht an bestimmte Orte gehen (oder nicht gehen konnten), aber das musste sich \u00e4ndern, sobald sie dort waren. Wir passen die \u00dcberlieferungen an, wenn wir k\u00f6nnen, aber manchmal m\u00fcssen wir sie umschreiben, damit sie funktionieren. Wie bei Stanton, dessen Entdeckungsdatum nach hinten verschoben und der verlinkte Galaktische F\u00fchrer mit einem Hinweis auf die vorgenommenen \u00c4nderungen aktualisiert wurde, wird das, was im Spiel erscheint, das sein, was offiziell ist, und die \u00dcberlieferungen werden dementsprechend angepasst.\n\nDas ist die allgemeine Erkl\u00e4rung daf\u00fcr, warum die \u00c4nderungen an Pyro vorgenommen wurden. Die \u00c4nderungen an Lorville sind dagegen subtiler und ein Beispiel daf\u00fcr, wie wir die groben Z\u00fcge einer Sache vorgeben, damit andere Teams die M\u00f6glichkeit haben, sie zu verbessern. Das Hurston Dynamics-Geb\u00e4ude, das \u00fcber Lorville thront, ist definitiv ein markantes Bild, das die Essenz des Unternehmens einf\u00e4ngt, aber die \u00c4nderungen an der Skyline passen trotzdem in die Gesamtgeschichte des Unternehmens und des Planeten. Trotz ihrer verheerenden Umweltpolitik und grausamen Arbeitspraktiken m\u00f6chte die Familie (und das Unternehmen) den Besuchern Reichtum und Macht vermitteln. Sie wollen die G\u00e4ste beeindrucken, potenzielle F\u00fchrungskr\u00e4fte und Arbeiter auf den Planeten locken und sogar anderen beweisen, dass eine starke, autorit\u00e4re F\u00fchrung Wohlstand und Reichtum hervorbringen kann.\n\nWas passiert mit all den toten Leichen, die nach deinem Tod \u00fcbrig bleiben?\nFrage: Was passiert mit all den Leichen? Werden sie von einem Raumfahrtunternehmen eingesammelt, um sie zu genetischen Produkten weiterzuverarbeiten, oder gibt es etwas Schlimmeres?\n\nAntwort: Ja, das ist ein ziemlich makaberes Dilemma, das durch die Regenerations-Technologie aufgeworfen wird, aber die \u00dcberlieferung ist voller M\u00f6glichkeiten. Manchmal m\u00fcssen die Leichen aus Ermittlungsgr\u00fcnden eingesammelt werden, wenn es sich um einen kriminellen Tod handelt. In anderen F\u00e4llen k\u00f6nnten die Leichen in die H\u00e4nde von ruchlosen Individuen fallen, die am Wochenende auf Bernie's Gaunereien aus sind oder schnelles Geld mit dem Verkauf an Organh\u00e4ndler auf dem Schwarzmarkt machen wollen. In einigen Landezonen gibt es Sanit\u00e4ter, die sich um das Problem k\u00fcmmern. Es k\u00f6nnte auch humanit\u00e4re Organisationen geben, die Leichen einsammeln und f\u00fcr eine ordnungsgem\u00e4\u00dfe Bestattung sorgen.\n\nWas ist eigentlich der Pyro-Sterntyp?\nFrage: Verschiedene Quellen berichten unterschiedliche Dinge. Er wird als Stern vom Typ K und vom Typ M beschrieben. Welcher Typ ist es also?\n\nAntwort: Es ist ein Flare-Stern vom Typ K der Hauptreihe. Ein Flare-Stern ist ein ver\u00e4nderlicher Stern, der innerhalb weniger Minuten einen unvorhersehbaren und dramatischen Helligkeitsanstieg im gesamten elektromagnetischen Spektrum erleben kann. Die meisten Flare-Sterne sind vom M- und K-Typ, was kurz gesagt bedeutet, dass sie eine geringere Masse und Leuchtkraft haben als Sol, der ein Stern vom G-Typ ist. Um das System nicht zu kalt zu machen, haben wir beschlossen, den Stern Pyro zum Typ K zu machen, der von der Helligkeit her zwischen dem Typ M und dem Typ G liegt. Dadurch bleibt Pyro unberechenbar und gef\u00e4hrlich, erm\u00f6glicht aber Bedingungen, die die Entwicklung von Leben auf einigen seiner Planeten beg\u00fcnstigen k\u00f6nnten.\n\nDie Klassifizierung wurde angepasst, nachdem die erste Geschichte f\u00fcr das System geschrieben wurde. Die Sternenkarte wurde entsprechend aktualisiert, aber einige der \u00e4lteren \u00dcberlieferungen m\u00fcssen noch angepasst werden. Wir planen, diese und andere Informationen zu Pyro zu aktualisieren, w\u00e4hrend wir uns auf die Ver\u00f6ffentlichung des Systems vorbereiten.\n\nDie \u00fcberraschende k\u00fcnstlerische Seite von Vega?\nFrage: In einem k\u00fcrzlich erschienenen Galactapedia-Artikel \u00fcber Vega wurde erw\u00e4hnt, dass sich aufgrund der Tatsache, dass das System an der Front des Vanduul-Krieges liegt, einige einzigartige k\u00fcnstlerische Subkulturen entwickelt haben. Aremis zum Beispiel hat eine Vorliebe f\u00fcr gutes Essen und Molekulargastronomie, w\u00e4hrend Selene eine starke absurdistische Kunstszene hat, vor allem mit Werken, die das existenzielle Grauen oder die Torheit des Krieges zum Thema haben.\n\nLetzteres fand ich ziemlich interessant, denn ich hatte mir Selene immer als einen der neo-messianischsten Planeten der UEE vorgestellt, auf dem Kastak Arms und verschiedene Milizen leben, die sich aktiv an den Kriegsanstrengungen der Vanduul beteiligen. Aber die Tatsache, dass absurde Kunst, die auf der Torheit des Krieges basiert, dort beliebt ist, scheint darauf hinzudeuten, dass ein Gro\u00dfteil der Bev\u00f6lkerung entweder gegen den Vanduul-Krieg ist oder der UEE-Marine die Schuld daf\u00fcr gibt, dass ihre Heimatwelt durch die Entscheidung f\u00fcr eine Eskalation mit den Vanduul in Gefahr geraten ist.\n\nIst diese Diskrepanz das Ergebnis der Kluft zwischen B\u00fcrgern und Zivilisten in der UEE? N\u00e4mlich, dass diejenigen, die das Sagen haben, wenn es um die Politik des Planeten geht, B\u00fcrger sind, die sich ihre Staatsb\u00fcrgerschaft wahrscheinlich dadurch verdient haben, dass sie in irgendeiner Form am Vanduul-Krieg teilgenommen haben, w\u00e4hrend die normalen Zivilisten, die Vega nicht verlassen konnten oder wollten, als die Vanduul vor der T\u00fcr standen, mit einem Gef\u00fchl der Machtlosigkeit zu k\u00e4mpfen haben?\n\nAntwort: Interessant, was die aufsteigende absurdistische Kunstszene auf Selene (Vega III) inspiriert. Es ist definitiv teilweise ein Ausdruck von Machtlosigkeit gegen\u00fcber gr\u00f6\u00dferen M\u00e4chten, die sich ihrer Kontrolle entziehen, aber es sind auch andere Kr\u00e4fte im Spiel. Obwohl der Planet die Heimat von Kastak Arms ist und viele Menschen aggressive Aktionen gegen die Vanduul unterst\u00fctzen, beweist die Kunstszene, dass es auf Selene eine starke Gegenkultur gibt, die diese Ansichten nicht teilt. Die von dir erw\u00e4hnte Kluft zwischen B\u00fcrger\/innen und Zivilist\/innen spielt wahrscheinlich f\u00fcr einige eine Rolle, aber es gibt sicherlich auch andere Faktoren, die sie inspirieren.\n\nErstens hat Selene im gr\u00f6\u00dferen Rahmen der Geschichte sowohl extreme H\u00f6hen als auch Tiefen erlebt. Das Wega-System wurde im Jahr 2402 entdeckt, die Menschheit hat also eine \u00fcber 500-j\u00e4hrige Geschichte mit dem Planeten. Selene war jahrhundertelang das kulturelle Herz des Systems und bl\u00fchte unter den Messers auf, w\u00e4hrend Aremis (Vega II) haupts\u00e4chlich ein milit\u00e4rischer Au\u00dfenposten blieb. Doch die zunehmende Bedrohung durch die Vanduul verscheuchte die Menschen aus dem System und viele, die dort geblieben oder erst k\u00fcrzlich dorthin gezogen waren, entschieden sich aufgrund der starken Milit\u00e4rpr\u00e4senz f\u00fcr Aremis. Dies f\u00fchrte dazu, dass Selene unter einem wirtschaftlichen Abschwung und der Abwanderung von Fachkr\u00e4ften litt, da die Menschen den Planeten verlie\u00dfen. Doch diese harten Zeiten machten den Planeten zu einem erschwinglicheren Reiseziel, was K\u00fcnstlerinnen und K\u00fcnstler anlockte, die dann den absurdistischen Kunststil entwickelten, der heute dort beliebt ist. Au\u00dferdem gibt es in Titus, der Hauptstadt von Selene, viele verlassene und halbfertige Geb\u00e4ude, so dass es viel Platz f\u00fcr gro\u00dfe Kunststudios und Galerien gibt. Schlie\u00dflich wurde Vega ein Ziel f\u00fcr viele Fl\u00fcchtlinge, die vor den Vanduul-Invasionen in Orion, Tiber und Virgil flohen. Die Schrecken und das existenzielle Grauen einer solchen Erfahrung wirken bis heute nach und trugen dazu bei, eine Haltung und Ideologie zu f\u00f6rdern, die es erm\u00f6glichte, einen solchen Kunststil zu etablieren.\n\nNeue Pl\u00e4ne f\u00fcr w\u00f6chentliche Narrative Team Updates?\nFrage: Gibt es Pl\u00e4ne, das Format der w\u00f6chentlichen Narrative Team-Ver\u00f6ffentlichungen zu \u00e4ndern? Normalerweise gibt es in der einen Woche einen Artikel \u00fcber die Geschichte und in der anderen ein Galactapedia-Update, aber gibt es Pl\u00e4ne, daraus eine w\u00f6chentliche Story-Serie oder vielleicht ein kurzes Video zu machen?\n\nAntwort: Ja, wir diskutieren zwar noch \u00fcber die Einzelheiten, aber im neuen Jahr wird es einige \u00c4nderungen an unseren w\u00f6chentlichen Beitr\u00e4gen geben. Was ich mit Sicherheit sagen kann, ist, dass wir keine Story-Videos, auch keine kurzen, planen werden. Um sie zu produzieren, br\u00e4uchten wir die Unterst\u00fctzung von anderen Teams, die nicht die Bandbreite f\u00fcr zus\u00e4tzliche Arbeit haben.\n\nVerr\u00fcckt, wenn man bedenkt, dass die w\u00f6chentlichen Story-Posts vor \u00fcber zehn Jahren mit der Ver\u00f6ffentlichung der t\u00e4glichen Time Capsule-Posts begonnen haben, die einen \u00dcberblick \u00fcber die Geschichte zwischen unserer aktuellen \u00c4ra und der im Spiel geben. Narrative empfiehlt \u00fcbrigens immer noch neuen Mitarbeitern von CIG, diese Zeitkapseln zu lesen, um sich einen \u00dcberblick \u00fcber die Geschichte zu verschaffen. Die w\u00f6chentlichen Beitr\u00e4ge sind aus den ersten Zeitkapseln entstanden, weil sie einen Einblick in das Universum boten, als es noch nicht viel zu erforschen gab. Jetzt, wo mehr von der Geschichte direkt im Spiel erlebt werden kann, wird dar\u00fcber diskutiert, wie und wo wir unsere Ressourcen f\u00fcr die Erz\u00e4hlung einsetzen. Bleib im neuen Jahr dran, um zu sehen, wo genau wir landen.","zh_CN":"11\/22\/2022 - 5:00 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, March 21st, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nPolitical Parties?\nQuestion: My understanding is that there are only three parties in the galaxy:\n\nUniversalist, Centralist, & Transitionalist\n\nHowever, I ran across some Hurston Dynamics lore that mentioned a \u201cWorker\u2019s Party.\u201d Is this support lore or is there a fourth party that will greatly influence gameplay like the others?\n\nAnswer: There are more than three political parties that exist within the UEE. Universalist, Centralist, and Transitionalist are merely the most popular and widely represented within the current government. Belonging to one of those parties isn't necessary for political success, as is evident in Laylani Addison being elected Imperator after running as an independent candidate. Yet, joining one of the big three parties does provide a stronger base of voters, donors, and like-minded elected officials. Critics of the Addison administration often point to her lack of political allies, which would not be an issue if she belonged to a party, as the reason several of her major initiatives have stalled.\n\nMeanwhile, the group you\u2019re probably thinking of is the \u201cUnited Workers of Hurston\u201d who were created to advocate for worker rights on Hurston. They're more of a labor union than a political party though. Hurston owns the planet and can govern it as they see fit, meaning no requirement for a governing body of elected officials, as long as they uphold and enforce the UEE common laws. That said, the UEE would be filled with a lot of smaller political parties that represent different goals and interests. Some would be focused on local issues while others might have bigger ambitions. So the door is open for other political parties to influence politics across the Empire.\n\nStanton's Birthday?\nQuestion: Why didn't you do an event to celebrate the 100th anniversary of the discovery of the Stanton system?\n\nAnswer: There's a few reasons from a lore perspective why a big Stanton centennial celebration didn't occur. While the system was discovered in 2851, the mega-corps that now own the planets didn't take control of them until 2865. If there's a 100-year anniversary the mega-corps would want to celebrate, it would be the one that puts them in the spotlight. Also, since these mega-corps have sovereignty over each individual planet, there's no system-wide governing body to organize and pay for such a celebration. There is a Stanton System Conference held annually between the four mega-corps to discuss system-wide issues, but that is more focused on how they can address collective issues, like rampant crime, rather than how to promote or celebrate the system.\n\nWhat Planet Would You Call Home?\nQuestion: While looking around for an old Comm Link detailing some party planets, I found Cassel (Goss II) and Reisse (Rhetor III) and it got me thinking. Where would you settle down if you had to choose one place and why? Sometimes you gotta let your hair down and party to get the taste of burnt pirate out of your mouth.\n\nAnswer: Adam Wieser (Writer): Reisse, Rhetor system feels totally my speed. First, it's the heart of higher education within the Empire, so it awash in culturally significant institutions constantly invigorated by a youthful spirit. Plus, only being connected to UEE systems means I'll get advanced warnings if trouble is on the way. Finally, the system also has an epic multi-colored gas giant in its outer reaches for when I went to escape society and soak up something astoundingly beautiful.\n\nCherie Heiberg (Archivist and Associate Writer): Since someone whose name begins with W and ends with ill already stole my answer, I think I'd enjoy living in Saisei in the Centauri system. I'd love living on a planet that has cities with solarpunk vibes, and I'm very interested in the music scene, especially what I imagine S-pop to sound like.\n\nDave Haddock (Narrative Director): I\u2019d be curious to check out Port Conrad on Armitage in the Orion system. Sure you'd have to dodge Vanduul clans passing through the system, but I'm just excited to see how it gets visualized.\n\nJeremy Melloul (Writer II): I could imagine myself on a number of planets, but the one I'm leaning towards right now is Terra! The system is probably Humanity's most important cultural center (sorry Earth) and would be an incredible vantage point from which to experience this future universe. Plus, it's a beautiful planet that's been able to avoid repeating the mistakes we've made on our homeworld. On Terra, nature and civilization exist in harmony. That sounds like a dream! I also think the nerd in me would quite love settling in Quasi, specifically. Those massive ancient ruins would be fascinating and I could see myself daydreaming about their origins regularly.\n\nMatthew Thompson (Narrative Designer I): I really struggled with this (ask me again in 6 months and I'll probably give you a different answer) but every time I think about where I'd actually want to live in the PU it'd probably be microTech. There's lots of cool places I'd love to visit like Mars in the Sol system for the history, the Hades system for the mystery of it, the Tayac system for the Ark library, and the Synthworld in the Chronos system. But if I actually had to live anywhere in the PU, I think you can't really go wrong with the snow city with the kind of tech culture someone like me would really find themselves at home in. It also helps that some of those mountain ranges and forests are absolutely stunning and as someone who would love to see Antarctica one day and is known to daydream about having somewhere out in the middle of nowhere to themselves... microTech really does tick a lot of boxes.\n\nTung Thanh Cao (Narrative Designer I): I'll definitely live on the floating platform of Orison. I've always wanted to live in the cloud. Plus, Orison is just one of the most beautiful city I've been to in Star Citizen.\n\nWilliam Weissbaum (Lead Writer): While my answer changes regularly, right now I'm feeling like spending time in the Goss System. Just looking at how stunning our current locations are in the Stanton System, I cannot wait to see what the art team will be able to do when challenged specifically with making one of the top tourist destinations in the empire.\n\nWhy Did the Messers Choose to Not Invade the Banu?\nQuestion: Why did the Messer's never decide to invade the decentralized and weaker Banu? The Messers could have used the war as a way to garner popular support and use the spoils of war to enrich themselves and the empire, ultimately extending the life expectancy of their reign.\n\nAnswer: Since the Messer's were obsessed with consolidating and retaining power, they must've determined that invading the Banu Protectorate worked against those goals. First, justifying a war against the one species Humanity had a good relationship with from first contact would be a tough sell to the Empire. Humans and Banu had over a hundred years of shared history before Ivar Messer came to power, so it would take a lot of propaganda to convince people that this mostly peaceful, trading-obsessed species deserved to be conquered. Meanwhile, first encounters with other alien species (Tevarin, Xi'an, and Vanduul) were all contentious, making them more natural enemies of the Empire.\n\nBesides the difficulties in convincing the masses of the need for such a war, a high-level look at the wider universe and political trends of the Messer era hints at other deterrents to an invasion. The regime rose to power under Ivar Messer in 2546 between the First Tevarin War (2541-2546) and the Second Tevarin War (2603-2610), and 16 years after the contentious first contact with the Xi'an. Being actively engaged in a war against one species while maintaining a fragile cold war with another seems like a good reason to not push an aggressive action on the Banu. In the decades after the Second Tevarin War, the Messer family fought amongst themselves for control of the regime. With their eyes turned toward internal enemies, it's not a surprise that they didn't look for others in the wider universe. Then, in 2681, the Vanduul made their presence known. The UEE struggled under their constant attacks and ceded several systems to the Vanduul. Leaving them unable to protect one side of the empire and still worried about the Xi'an threat on the other. The Messer regime remained in a pinch between those two species for the rest of their reign, and increasingly had to focus on measures to keep their own empire in order. Opening a third front against the Banu must not have seemed like a good idea while already overwhelmed by those other issues.\n\nFinally, there isn\u2019t much to support the idea that the Banu would necessarily be a \u2018weak\u2019 opponent. Though they tend to push towards diplomacy whenever possible, they would probably be surprisingly effective if pushed into a military conflict. While their government is decentralized, they do have the capacity and ability to unify against an external threat.\n\nJax McCleary and Whitley's Guide, Why 2950 and Not 2949?\nQuestion: In the Galactapedia articles dedicated to Jax McCleary and Whitley's Guide, it is specified that Jax signed a contract with Whitley in 2950 to host the show even though the first show where they are together is from the 2949 IAE? Should we consider that 2949 was a trial run that was formalized into a full-time contract in 2950? Or is this just a dating error?\n\nAnswer: 2950 was the year Jax signed a long term deal with Whitley's Guide. With both Jax and Whitley's being famous and well-respected in the field, they partnered for coverage of the 2949 IAE and enjoyed the experience enough to make it a regular thing in 2950. A decision one must wonder if Whitley's regrets after Jax's disappearance following the 2951 expo.\n\nWhy Are Both Pyro and the Lorville Rework Moving So Far Away From the Established Lore?\nQuestion: I saw an interesting video that pointed out that Pyro has been overbuilt and the system no longer matches its lore. Instead of being lifeless hell holes blasted by pulsar-like radiation, the planets are now life-bearing, water-bearing, and habitable. The same video pointed out that the rework of Lorville feels much too prosperous for the dictatorship oligarchy of the Hurstons. Frankly, the existing lore matches the current city much better. Any rework should spread the city out into squat, ugly, soul breaking shapes with the HD building looming over it all like a menacing, watching, giant overseer, rather than being built into a glittering modern, if dark, cityscape. Is there a reason Pyro & Lorville doesn't match the old lore?\n\nAnswer: Simply, game development is extremely collaborative and Narrative is but one piece of the puzzle. While the process often begins with our team providing particulars on a location, character or other aspect of the game, we know that's not where the conversation ends but where the collaboration begins. In addition, the open development process provides greater insight into how things get constantly iterated upon and refined. For example, Narrative descriptions of planets or moons that alluded to their resources \"being picked clean'' were written prior to the development of tech that would allow players to fully explore planets. That wording was chosen to explain why people don't (or couldn't) go to certain locations, but that had to change once they were. We adjust the lore when we can but other times we have to retcon it to make it work. As with Stanton, whose discovery date was pushed back and the linked Galactic Guide updated with a note specifying that changes were made, what ends up in game will be what's official and the lore around modified to match.\n\nThat's the high-level explanation for why adjustments were made to Pyro. Meanwhile, the changes coming to Lorville are more subtle, and an example of how we provide the broad strokes on something so there's room for other teams to iterate. The Hurston Dynamics building lording over Lorville is definitely a striking image that captures the company\u2019s essence, but the changes to the skyline still fit within the overall lore for the company and planet. Despite their devastating environmental policies and cruel labor practices, the family (and company) would still want to project wealth and power to those who visit. They want to impress guests, entice potential executives and laborers to the planet, and even prove to others that strong, authoritarian leadership can produce such prosperity and wealth.\n\nWhat Happens to All the Dead Corpses Left After You Die?\nQuestion: What happens to all the corpses? Do they get collected by a space company to be reprocessed into genetic goods or potentially more sinister?\n\nAnswer: Yes, this is quite a macabre dilemma poised by regen tech but the lore is filled with possibilities. Sometimes corpses would need to be collected for investigatory reasons if the death was criminal. Other times the bodies could possibly fall into the hands of nefarious individuals intent on Weekend at Bernie\u2019s shenanigans or who were looking to make a quick credit selling to black market organ dealers and their ilk. Some landing areas would have sanitation crews tasked with dealing with the issue. There could also be Humanitarian orgs that gather corpses and administer proper space burials.\n\nWhat\u2019s the Pyro Star Type After All?\nQuestion: Different sources are telling different things. It's been described as a K-type star and a M-type. So which one is it?\n\nAnswer: It's a K-type main sequence flare star. A flare star is a variable star that can undergo unpredictable and dramatic increases in brightness across the electromagnetic spectrum within a few minutes. Most flare stars are M-type and K-type, which means (in a nutshell) that they are lower in mass and luminosity than Sol, which is a G-type star. To fit the established lore of the system without making it too cold, we decided to make the star of Pyro a K-type, putting it between an M-type and G-type in brightness. This keeps Pyro unpredictable and dangerous but allows for conditions that might support the development of life on some of its planets.\n\nIts classification was adjusted after the initial lore was written for the system. The Starmap was updated accordingly, but some of the older lore still needs to be adjusted. We plan on updating that specific and others related to Pyro as we prepare for the release of the system.\n\nVega\u2019s Surprising Artistic Side?\nQuestion: In a recent Galactapedia article about Vega, it was mentioned that due to the system being on the frontlines of the Vanduul War it has developed some unique artistic subcultures. Aremis for example has a thing for fine dining & molecular gastronomy, while Selene has a strong absurdist art scene, especially pieces with a theme of existential dread or the folly of war.\n\nI found the latter pretty interesting, since I had always imagined Selene to be one of the most neo-Messer planets in the UEE, being home to Kastak Arms and various militias who are actively taking part in the Vanduul War effort. But the fact that absurdist art based on the folly of war is popular there seems to imply that many of the populace is either opposed to the Vanduul War, or otherwise blames the UEE Navy for putting their home world in jeopardy by choosing to escalate with the Vanduul.\n\nIs this discrepancy the result of the divide between Citizens & Civilians in the UEE? Namely, that those who call most of the shots when it comes to planetary politics are Citizens who likely earned their Citizenship through participating in the Vanduul War in some form, while the ordinary Civilians who could not or would not leave Vega once the Vanduul were at the doorstep are struggling with feelings of powerlessness?\n\nAnswer: Interesting take on what's inspiring the ascendant absurdist art scene on Selene (Vega III). It's definitely partially an expression of powerlessness against larger forces completely out of their control, but other forces are also at play. For example, despite the planet being home to Kastak Arms and many who support aggressive actions against the Vanduul, the art scene proves that Selene has a strong counterculture scene that doesn\u2019t share those views. While the Citizen and Civilian divide you mentioned probably plays a part for some, there are certainly other factors inspiring it too.\n\nFirst, in the wider scope of history, Selene has experienced both extreme highs and lows. The Vega system was discovered in 2402, so Humanity has over 500 years of history with the planet. Selene was the cultural heart of the system for centuries and prospered under the Messers, while Aremis (Vega II) remained primarily a military outpost. But the increasing Vanduul threat scared people away from the system and many who stayed, or moved there recently, decided to settle on Aremis due to the strong military presence. This led to Selene suffering from a slumping economy and brain drain as people fled the planet. Yet these tough times did make the planet a more affordable destination, which would've attracted artists who then developed the absurdist art style now popular there. In addition, Titus, Selene's capital, is filled with abandoned and half-finished buildings, so there's plenty of space for large art studios and galleries. Finally, Vega became a destination for many of the refugees fleeing Vanduul invasions of Orion, Tiber, and Virgil. The horrors and existential dread of such an experience still resonates through the generations and helped foster an attitude and ideology that allowed such an art style to take root.\n\nNew Plans for Weekly Narrative Team Updates?\nQuestion: Are there any plans to change the format of the weekly Narrative team publishes? It's usually lore post for one week and Galactapedia update for the other, but are there plans to maybe change it to a weekly story series or maybe a short video?\n\nAnswer: Yes, while we're still discussing the specifics, expect some changes to our weekly posts in the new year. What I can say with certainty is that lore videos, even short ones, aren't in the cards. Producing them would require support from other teams who don't have the bandwidth for additional work.\n\nCrazy to think that the weekly lore posts started over ten years ago with the release of daily Time Capsule posts providing an overview of the history between our current era and the one in game. By the way, Narrative still recommends that new hires at CIG read those Time Capsules to get a general grasp on the lore. The weekly posts grew from those initial Time Capsules because they provided a window into the universe when there wasn't much to explore. Now that more of the lore can be directly experienced in game, it's become a topic of debate regarding how and where we deploy our Narrative resources. Stay tuned in the new year to see exactly where we land."},"links_count":0,"comment_count":0,"created_at":"2022-11-23T02:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-05-14 12:51:35","valid_relations":["images","links"],"prev_id":19025,"next_id":19029}}