{"data":{"id":19044,"title":"Roadmap Roundup - December 7, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19044-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19044","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19044","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n12\/07\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for December 7, 2022\nRelease View\nThe following cards have passed their final review for Alpha 3.18. Therefore, we are changing their status to Committed:\n\nDrake Vulture\nBuilding, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game.\n\nCargo System Refactor\nThis refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship.\n\nTime Trial Race Missions\nTime Trial Race Missions are being added throughout the Stanton System. Players will be able to test their skills versus set times, earning rewards based on performance and even unlocking more tracks as they progress.\n\nPersistent Entity Streaming\nImplementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player.\n\nGen12 Scene Renderer\nNew Rendering Architecture to improve performance. This milestone renders every scene object through the new renderer, with optimizations and additional features, such as Vulkan, coming in the future.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n12\/07\/2022 - 1:00 UHR\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 7. Dezember 2022\nFreigabe-Ansicht\nDie folgenden Karten haben die endg\u00fcltige Pr\u00fcfung f\u00fcr Alpha 3.18 bestanden. Daher \u00e4ndern wir ihren Status auf Committed:\n\nDrake-Geier\nBau, Balancierung und Implementierung des leichten Bergungsschiffs von Drake Interplanetary, der Vulture, in das Spiel.\n\nRefaktor des Frachtsystems\nDiese \u00dcberarbeitung des Schiffsfrachtsystems wird es erm\u00f6glichen, sowohl gefundene als auch gekaufte Fracht aufzunehmen, zu bewegen und in das Frachtgitter eines Schiffes zu legen.\n\nZeitfahr-Rennmissionen\nIm gesamten Stanton-System werden Zeitfahr-Rennmissionen hinzugef\u00fcgt. Die Spieler k\u00f6nnen ihre F\u00e4higkeiten im Vergleich zu festgelegten Zeiten testen, Belohnungen f\u00fcr ihre Leistung erhalten und sogar weitere Strecken freischalten, wenn sie Fortschritte machen.\n\nPersistentes Entit\u00e4ts-Streaming\nImplementierung der Kerntechnologie Persistent Entity Streaming in Star Citizen. Durch die Nutzung von Diensten wie dem Entity Graph und dem Replication Layer wird jedes dynamische Objekt im Spiel \u00fcber alle Server hinweg bestehen bleiben, unabh\u00e4ngig davon, ob es einem Spieler geh\u00f6rt oder von ihm gehalten wird.\n\nGen12-Szenen-Renderer\nNeue Rendering-Architektur zur Verbesserung der Leistung. Mit diesem Meilenstein wird jedes Szenenobjekt durch den neuen Renderer gerendert. Optimierungen und zus\u00e4tzliche Funktionen, wie z.B. Vulkan, werden in Zukunft folgen.\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n12\/07\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for December 7, 2022\nRelease View\nThe following cards have passed their final review for Alpha 3.18. Therefore, we are changing their status to Committed:\n\nDrake Vulture\nBuilding, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game.\n\nCargo System Refactor\nThis refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship.\n\nTime Trial Race Missions\nTime Trial Race Missions are being added throughout the Stanton System. Players will be able to test their skills versus set times, earning rewards based on performance and even unlocking more tracks as they progress.\n\nPersistent Entity Streaming\nImplementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player.\n\nGen12 Scene Renderer\nNew Rendering Architecture to improve performance. This milestone renders every scene object through the new renderer, with optimizations and additional features, such as Vulkan, coming in the future.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-12-07T19:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-27 00:00:14","valid_relations":["images","links","translations"],"prev_id":19041,"next_id":19048}}