{"data":{"id":19085,"title":"Q&A: RSI Scorpius Antares","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19085-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19085","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19085","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":33310,"name":"rsi-white.png","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/0e5319c49bcd68318f33caf2378a785e06a0dfb0\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResizo67joxpKUZxjyXME2KMZATw8FvDXGD4\/rsi-white.png","alt":"g-banner-advanced","size":139080,"mime_type":"image\/png","last_modified":"2024-01-05T16:29:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33310","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33310\/similar"}],"images_count":11,"translations":{"en_EN":"RSI Scorpius Antares\nNow that the Scorpius Antares from Roberts Space Industries has been added to the 'verse, we posed a few questions to the Vehicle team about the new dedicated short-range interdiction fighter. Here are the answers, straight from the designers themselves.\n\nAre there any advantages over the base Scorpius, such as armor, shields, and maneuverability? Will the Antares have improved speed to chase down targets over the base Scorpius?\nThe Antares' armor and shields are the same as the base Scorpius. However, the lack of a turret makes it lighter, so the Antares has a marginally higher top speed. For balance, its handling performance has been slightly reduced too.\n\nWill the Antares' cockpit setup differ from the base Scorpius'? For example, will it have four MFDs instead of just two?\nThe cockpit setups are virtually identical, with only minor changes to the co-pilot seat to account for the extra functionality. The Scorpius was intentionally built with two MFDs, as we plan to bring back additional helmet-based MFDs in the future.\n\nDespite losing the turret and therefore a substantial amount of its original firepower, as well as reduced angles of cover fire, the Antares still packs a punch in terms of weaponry. Would the Antares technically classify as a heavy fighter?\nThe Antares is still classified as a Heavy Fighter due to its remaining firepower, which, while lower in raw DPS, provides punch in alternate ways with the EMP and quantum jammer. However, it does somewhat straddle the line between a Heavy Fighter and an Interdictor.\n\nHow does the extra interdiction and EMP modules affect the Antares' signature when being scanned?\nAs it has more energy-hungry components and an additional powerplant to run them, the Antares' signature is higher than the regular Scorpius, meaning it can be detected more easily.\n\nHow does the Antares' quantum enforcement device (QED) component differ from that of the RSI Mantis?\nThe Antares does not have a full QED, just a quantum jammer, which prevents nearby ships from using their quantum drive. The Mantis has both a quantum jammer and a quantum snare, which pulls other ships out of quantum travel. However, the Mantis does not have an EMP, like the Antares.\n\nWhat advantages and disadvantages does the Antares have over, for example, the Cutlass Blue and the Vanguard Sentinel?\nThe key advantage is the combination of both a quantum jammer and an EMP device, whereas the Cutlass Blue and Sentinel only have one of the two. However, the Sentinel and Cutlass Blue benefit from having an accessible interior space, providing greater flexibility in role.\n\nWill the EMP be as powerful as the Vanguard Sentinel's?\nIt is very similar in power to the Sentinel's, trading a slightly slower charge time for a slightly increased range. These values will likely be adjusted over time to ensure both remain competitive but different.\n\nAs the Antares is not as maneuverable or nimble as the Avenger Warlock, is the EMP's area of effect large enough to make up for this?\nYes. The Antares' EMP radius is higher than the Warlock's to account for its reduced mobility relative to the smaller ship.\n\nWhat size EMP generator will the Antares have? How many ships can the EMP take out?\nThe EMP generator is a bespoke item and doesn't fit within the usual component parameters. How many ships it can disable entirely depends on how close they are and their component sizes, as it's a radial effect that targets components directly.\n\nWhat is the spooling time of the EMP on the Antares?\nGiving concrete times for spool rates is something we wish to avoid at this point, as further balance and iteration post-launch is inevitable. Instead, it's better to think of it in a hierarchy compared to the other ships with EMP devices, such as the Sabre Raven, Avenger Warlock, and Vanguard Sentinel. Currently, the Raven is the fastest spooling, and the Antares and Sentinel are the slowest.\n\nIf someone is playing solo, can the pilot control the quantum jammer and the EMP?\nNo. A co-pilot is required to activate the quantum jammer and EMP.\n\nDoes the co-pilot have control of the missiles as well as the EMP?\nNo, the co-pilot just has access to the EMP and quantum jammer. The pilot controls the wing weapons and missiles.\n\nIs the e-warfare component (the EMP) of the Antares fully modular? For example, can it be replaced with the Scorpius' turret? Is the Antares a full variant of the original Scorpius?\nThe two ships have distinct geometry changes to the hulls, making them full variants. The components are not modular, so there is no possibility of equipping the others' items.\n\nWith the introduction of Master Modes, will the quantum jammer affect a ship's ability to quantum boost?\nYes. The quantum jammer is currently planned to interfere with the ability to quantum boost.\n\nThe possibility of extending the Scorpius' wing configuration to include the flat pattern was previously mentioned; is there any update to this?\nIt's still planned but low down on the priority list. We'll also be looking into other vehicles with third states (including the Dragonfly's compact state and Eclipse's tucked wings) when we do this.\n\nWhat is the reasoning behind making the Antares a two-seater vs a one-seater?\nGameplay-wise, having all that on a single player would be quite overwhelming compared to splitting the load between two, especially in the heat of combat. For example, a single player having to deal with guns, missiles, the EMP, and quantum jammer when engaging a group of enemies alongside friendly ships would be too much.\n\nDisclaimer\nThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"RSI Scorpius Antares\nJetzt, da die Scorpius Antares von Roberts Space Industries in das Verse aufgenommen wurde, haben wir dem Fahrzeugteam ein paar Fragen zu dem neuen Kurzstrecken-Abwehrj\u00e4ger gestellt. Hier sind die Antworten, direkt von den Entwicklern selbst.\n\nGibt es irgendwelche Vorteile gegen\u00fcber dem Basis-Scorpius, wie Panzerung, Schilde und Man\u00f6vrierf\u00e4higkeit? Ist die Antares bei der Verfolgung von Zielen schneller als die Basis-Scorpius?\nDie Panzerung und die Schilde der Antares sind die gleichen wie die der Basis-Scorpius. Durch das Fehlen eines Gesch\u00fctzturms ist er jedoch leichter, so dass der Antares eine geringf\u00fcgig h\u00f6here H\u00f6chstgeschwindigkeit hat. Aus Gr\u00fcnden der Ausgewogenheit wurde auch sein Fahrverhalten leicht reduziert.\n\nWird sich das Cockpit der Antares von dem der Basis-Scorpius unterscheiden? Wird er zum Beispiel vier MFDs statt nur zwei haben?\nDie Cockpitausstattungen sind praktisch identisch, nur der Sitz des Copiloten wurde geringf\u00fcgig ver\u00e4ndert, um die zus\u00e4tzlichen Funktionen zu ber\u00fccksichtigen. Der Scorpius wurde absichtlich mit zwei MFDs gebaut, da wir planen, in Zukunft weitere helmbasierte MFDs einzuf\u00fchren.\n\nTrotz des Verlusts des Gesch\u00fctzturms und damit eines gro\u00dfen Teils seiner urspr\u00fcnglichen Feuerkraft sowie eines geringeren Deckungswinkels hat die Antares immer noch eine starke Bewaffnung. Ist die Antares technisch gesehen ein schweres Jagdflugzeug?\nDie Antares ist aufgrund ihrer verbleibenden Feuerkraft immer noch als Schwerer J\u00e4ger eingestuft, der zwar eine geringere rohe DPS aufweist, aber mit dem EMP und dem Quantenst\u00f6rsender auf andere Weise durchschlagskr\u00e4ftig ist. Allerdings bewegt sie sich auf der Grenze zwischen einem schweren J\u00e4ger und einem Interdictor.\n\nWie wirken sich die zus\u00e4tzlichen Interdictor- und EMP-Module auf die Signatur der Antares aus, wenn sie gescannt wird?\nDa die Antares \u00fcber mehr energieintensive Komponenten und ein zus\u00e4tzliches Triebwerk verf\u00fcgt, ist ihre Signatur h\u00f6her als die der normalen Scorpius, was bedeutet, dass sie leichter entdeckt werden kann.\n\nWie unterscheidet sich das Quantenerzwingungsger\u00e4t (QED) der Antares von dem der RSI Mantis?\nDie Antares verf\u00fcgt nicht \u00fcber ein vollst\u00e4ndiges QED, sondern nur \u00fcber einen Quantenst\u00f6rer, der verhindert, dass Schiffe in der N\u00e4he ihren Quantenantrieb nutzen. Die Mantis hat sowohl einen Quantenst\u00f6rer als auch eine Quantenfalle, die andere Schiffe von der Quantenreise abh\u00e4lt. Allerdings verf\u00fcgt die Mantis nicht \u00fcber einen EMP wie die Antares.\n\nWelche Vor- und Nachteile hat die Antares zum Beispiel gegen\u00fcber der Cutlass Blue und der Vanguard Sentinel?\nDer Hauptvorteil ist die Kombination aus einem Quantenst\u00f6rsender und einem EMP-Ger\u00e4t, w\u00e4hrend die Cutlass Blue und die Sentinel nur \u00fcber eines der beiden Ger\u00e4te verf\u00fcgen. Die Sentinel und die Cutlass Blue haben jedoch den Vorteil, dass sie \u00fcber einen zug\u00e4nglichen Innenraum verf\u00fcgen, der eine gr\u00f6\u00dfere Flexibilit\u00e4t in ihrer Rolle bietet.\n\nWird der EMP so stark sein wie der des Vanguard Sentinel?\nEr ist \u00e4hnlich stark wie der Sentinel, hat aber eine etwas langsamere Ladezeit und eine etwas gr\u00f6\u00dfere Reichweite. Diese Werte werden wahrscheinlich im Laufe der Zeit angepasst, um sicherzustellen, dass beide wettbewerbsf\u00e4hig, aber unterschiedlich bleiben.\n\nDa die Antares nicht so wendig oder flink ist wie der Avenger Warlock, ist der Wirkungsbereich des EMP gro\u00df genug, um dies auszugleichen?\nJa. Der EMP-Radius der Antares ist gr\u00f6\u00dfer als der der Warlock, um die geringere Mobilit\u00e4t des kleineren Schiffes auszugleichen.\n\nWie gro\u00df wird der EMP-Generator der Antares sein? Wie viele Schiffe kann der EMP-Generator ausschalten?\nDer EMP-Generator ist eine Sonderanfertigung und passt nicht in die \u00fcblichen Komponentenparameter. Wie viele Schiffe er au\u00dfer Gefecht setzen kann, h\u00e4ngt davon ab, wie nahe sie sich befinden und wie gro\u00df ihre Komponenten sind, denn es handelt sich um einen radialen Effekt, der direkt auf die Komponenten wirkt.\n\nWie lang ist die Spooling-Zeit des EMP auf der Antares?\nKonkrete Zeitangaben f\u00fcr die Spooling-Raten m\u00f6chten wir an dieser Stelle vermeiden, da weitere Anpassungen und \u00dcberarbeitungen nach dem Start unvermeidlich sind. Stattdessen ist es besser, sie in einer Hierarchie im Vergleich zu den anderen Schiffen mit EMP-Ger\u00e4ten wie der Sabre Raven, der Avenger Warlock und der Vanguard Sentinel zu sehen. Derzeit ist die Raven das schnellste Spooling-Schiff und die Antares und Sentinel sind die langsamsten.\n\nKann der Pilot den Quantenjammer und den EMP steuern, wenn er alleine spielt?\nNein. Um den Quantenst\u00f6rer und den EMP zu aktivieren, ist ein Co-Pilot erforderlich.\n\nHat der Co-Pilot auch die Kontrolle \u00fcber die Raketen und den EMP?\nNein, der Co-Pilot hat nur Zugriff auf den EMP und den Quantenst\u00f6rer. Der Pilot kontrolliert die Fl\u00fcgelwaffen und Raketen.\n\nIst die E-Kriegsf\u00fchrungs-Komponente (der EMP) der Antares vollst\u00e4ndig modular? Kann sie zum Beispiel durch den Gesch\u00fctzturm des Scorpius ersetzt werden? Ist die Antares eine vollst\u00e4ndige Variante der urspr\u00fcnglichen Scorpius?\nDie beiden Schiffe haben deutliche geometrische Ver\u00e4nderungen an den R\u00fcmpfen, was sie zu vollst\u00e4ndigen Varianten macht. Die Komponenten sind nicht modular, es gibt also keine M\u00f6glichkeit, die Gegenst\u00e4nde der anderen auszur\u00fcsten.\n\nWird der Quantenjammer mit der Einf\u00fchrung der Master-Modi die F\u00e4higkeit eines Schiffes zum Quantenboost beeinflussen?\nJa. Der Quantenst\u00f6rer ist derzeit so geplant, dass er die F\u00e4higkeit zum Quantenboost beeintr\u00e4chtigt.\n\nDie M\u00f6glichkeit, die Fl\u00fcgelkonfiguration der Scorpius um das flache Muster zu erweitern, wurde bereits erw\u00e4hnt. Gibt es dazu ein Update?\nDas ist immer noch geplant, steht aber weit unten auf der Priorit\u00e4tenliste. Wir werden uns auch andere Fahrzeuge mit dritten Zust\u00e4nden ansehen (einschlie\u00dflich des kompakten Zustands der Libelle und der eingeklappten Fl\u00fcgel der Eklipse), wenn wir das tun.\n\nWas ist der Grund daf\u00fcr, dass die Antares ein Zweisitzer und nicht ein Einsitzer ist?\nAus spielerischer Sicht w\u00e4re es f\u00fcr einen einzelnen Spieler ziemlich \u00fcberw\u00e4ltigend, die Last auf zwei Spieler aufzuteilen, besonders in der Hitze des Gefechts. Ein Einzelspieler m\u00fcsste sich zum Beispiel mit Kanonen, Raketen, dem EMP und dem Quantenst\u00f6rsender auseinandersetzen, wenn er neben befreundeten Schiffen auch eine Gruppe von Feinden angreift, was zu viel w\u00e4re.\n\nHaftungsausschluss\nDie Antworten spiegeln die Absichten der Entwickler zum Zeitpunkt der Erstellung dieses Artikels wider. Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Funktionen und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"RSI Scorpius Antares\nNow that the Scorpius Antares from Roberts Space Industries has been added to the 'verse, we posed a few questions to the Vehicle team about the new dedicated short-range interdiction fighter. Here are the answers, straight from the designers themselves.\n\nAre there any advantages over the base Scorpius, such as armor, shields, and maneuverability? Will the Antares have improved speed to chase down targets over the base Scorpius?\nThe Antares' armor and shields are the same as the base Scorpius. However, the lack of a turret makes it lighter, so the Antares has a marginally higher top speed. For balance, its handling performance has been slightly reduced too.\n\nWill the Antares' cockpit setup differ from the base Scorpius'? For example, will it have four MFDs instead of just two?\nThe cockpit setups are virtually identical, with only minor changes to the co-pilot seat to account for the extra functionality. The Scorpius was intentionally built with two MFDs, as we plan to bring back additional helmet-based MFDs in the future.\n\nDespite losing the turret and therefore a substantial amount of its original firepower, as well as reduced angles of cover fire, the Antares still packs a punch in terms of weaponry. Would the Antares technically classify as a heavy fighter?\nThe Antares is still classified as a Heavy Fighter due to its remaining firepower, which, while lower in raw DPS, provides punch in alternate ways with the EMP and quantum jammer. However, it does somewhat straddle the line between a Heavy Fighter and an Interdictor.\n\nHow does the extra interdiction and EMP modules affect the Antares' signature when being scanned?\nAs it has more energy-hungry components and an additional powerplant to run them, the Antares' signature is higher than the regular Scorpius, meaning it can be detected more easily.\n\nHow does the Antares' quantum enforcement device (QED) component differ from that of the RSI Mantis?\nThe Antares does not have a full QED, just a quantum jammer, which prevents nearby ships from using their quantum drive. The Mantis has both a quantum jammer and a quantum snare, which pulls other ships out of quantum travel. However, the Mantis does not have an EMP, like the Antares.\n\nWhat advantages and disadvantages does the Antares have over, for example, the Cutlass Blue and the Vanguard Sentinel?\nThe key advantage is the combination of both a quantum jammer and an EMP device, whereas the Cutlass Blue and Sentinel only have one of the two. However, the Sentinel and Cutlass Blue benefit from having an accessible interior space, providing greater flexibility in role.\n\nWill the EMP be as powerful as the Vanguard Sentinel's?\nIt is very similar in power to the Sentinel's, trading a slightly slower charge time for a slightly increased range. These values will likely be adjusted over time to ensure both remain competitive but different.\n\nAs the Antares is not as maneuverable or nimble as the Avenger Warlock, is the EMP's area of effect large enough to make up for this?\nYes. The Antares' EMP radius is higher than the Warlock's to account for its reduced mobility relative to the smaller ship.\n\nWhat size EMP generator will the Antares have? How many ships can the EMP take out?\nThe EMP generator is a bespoke item and doesn't fit within the usual component parameters. How many ships it can disable entirely depends on how close they are and their component sizes, as it's a radial effect that targets components directly.\n\nWhat is the spooling time of the EMP on the Antares?\nGiving concrete times for spool rates is something we wish to avoid at this point, as further balance and iteration post-launch is inevitable. Instead, it's better to think of it in a hierarchy compared to the other ships with EMP devices, such as the Sabre Raven, Avenger Warlock, and Vanguard Sentinel. Currently, the Raven is the fastest spooling, and the Antares and Sentinel are the slowest.\n\nIf someone is playing solo, can the pilot control the quantum jammer and the EMP?\nNo. A co-pilot is required to activate the quantum jammer and EMP.\n\nDoes the co-pilot have control of the missiles as well as the EMP?\nNo, the co-pilot just has access to the EMP and quantum jammer. The pilot controls the wing weapons and missiles.\n\nIs the e-warfare component (the EMP) of the Antares fully modular? For example, can it be replaced with the Scorpius' turret? Is the Antares a full variant of the original Scorpius?\nThe two ships have distinct geometry changes to the hulls, making them full variants. The components are not modular, so there is no possibility of equipping the others' items.\n\nWith the introduction of Master Modes, will the quantum jammer affect a ship's ability to quantum boost?\nYes. The quantum jammer is currently planned to interfere with the ability to quantum boost.\n\nThe possibility of extending the Scorpius' wing configuration to include the flat pattern was previously mentioned; is there any update to this?\nIt's still planned but low down on the priority list. We'll also be looking into other vehicles with third states (including the Dragonfly's compact state and Eclipse's tucked wings) when we do this.\n\nWhat is the reasoning behind making the Antares a two-seater vs a one-seater?\nGameplay-wise, having all that on a single player would be quite overwhelming compared to splitting the load between two, especially in the heat of combat. For example, a single player having to deal with guns, missiles, the EMP, and quantum jammer when engaging a group of enemies alongside friendly ships would be too much.\n\nDisclaimer\nThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2023-03-11T01:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-25 13:59:57","valid_relations":["images","links","translations"],"prev_id":19084,"next_id":19088}}