{"data":{"id":19091,"title":"Star Citizen Alpha 3.17.5","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/19091-Star-Citizen-Alpha-3175","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19091","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19091","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 3.17.5\nAlpha Patch 3.17.5 has been released and is now available! Patch should now show: VERSION 3.17.5-LIVE.8338165.\n\nIt is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE. The Shader folders can be found here %localappdata%\\Star Citizen.\n\nDatabase Reset: NO\nLong Term Persistence: Enabled\nStarting aUEC: 20,000\n\n\nKnown Issues\n\nAnvil Pisces Some Variants \u2013 Vehicles \/ Interactables \u2013 Door panel has no interactable button preventing access to the ship\n\nSabre Raven \u2013 VFX \u2013 Green flickering light fills the screen when sat in the pilot\u2019s seat during weather VFX (Players will receive a loaner Sabre)\n\nPlayers may have to restart the game after getting kicked to the main menu from a 30k server crash\n\nTargeting \u2013 A ship\u2019s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens\n\nMultivehicle \u2013 Ships floating in the hangar when stored with the engines left on then retrieved again\n\nShips \/ Character Animation \u2013 The player character arm will misalign when seated in ships, causing obstruction of HUD and view\n\nVehicle \/ Spawning \u2013 The Khartu-al spawns on the hangar floor sideways\n\nVehicles \/ Ships \u2013 Shields \u2013 Weapon fire penetrates shields when ships are moving\n\nVehicles \/ ShipRefuel \u2013 While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted\n\nVehicles \u2013 The Argo Raft\u2019s elevator controls cannot be interacted with from either deck\n\nCrusader Ares \u2013 Headlights on Ares are too dim to notice at reasonable range\n\nAnimation \u2013 Weapons \u2013 All weapons are held like a pistol whilst moving in EVA\n\nCombat AI \u2013 UGF Missions are sometimes missing NPC spawns to complete the mission\n\nFPS Weapons \u2013 Weapon holsters or un-holsters unintentionally\n\nArmor \/ Weapons \/ Utility items may disappear between sessions\n\nInventory \u2013 Weapons \u2013 Weapons looted directly equipped from containers\/boxes are missing attachments\n\nASOP \u2013 Ships on landing pads end up in \u201cunknown state\u201d for location and have to be reclaimed after the ship is stored or streamed out\n\nMissions \u2013 UGF \/ Bounty Hunter \u2013 Turrets around bunkers respawn very quickly, sometimes almost instantaneously\n\nMultiple locations \u2013 R&R Stations \u2013 Stations are variably offset from the Lagrange point they are housed within\n\n\nFeature Updates\n\nLunar New Year Content\n\nThe primary objective with 3.17.5 is to inject the updated Lunar New Year envelope (Year of the Rooster for 2953), alongside a few fun goodies we plan to give out during the celebration kicking off this week.\n\nBack to top","de_DE":"Star Citizen Patch 3.17.5\nDer Alpha Patch 3.17.5 wurde ver\u00f6ffentlicht und ist jetzt verf\u00fcgbar! Der Patch sollte jetzt anzeigen: VERSION 3.17.5-LIVE.8338165.\n\nEs wird dringend empfohlen, dass Spieler\/innen nach dem Patch ihre USER- und Shader-Ordner f\u00fcr den Public-Client l\u00f6schen, vor allem, wenn du merkw\u00fcrdige Probleme mit der Grafik deines Charakters oder Abst\u00fcrze beim Laden feststellst. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\\Programme\\Roberts Space Industries\\StarCitizen\\LIVE. Die Shader-Ordner findest du unter %localappdata%\\Star Citizen.\n\nDatenbank zur\u00fccksetzen: NO\nLangfristige Persistenz: Aktiviert\nStart-AUEC: 20.000\n\n\nBekannte Probleme\n\nAnvil Pisces Some Variants - Vehicles \/ Interactables - Das T\u00fcrpaneel hat keinen interaktiven Knopf, der den Zugang zum Schiff verhindert\n\nSabre Raven - VFX - Gr\u00fcnes flackerndes Licht f\u00fcllt den Bildschirm, wenn du w\u00e4hrend der Wetter-VFX im Pilotensitz sitzt (Spieler erhalten eine Leih-Sabre)\n\nSpieler m\u00fcssen das Spiel m\u00f6glicherweise neu starten, nachdem sie nach einem 30k-Serverabsturz ins Hauptmen\u00fc gekickt wurden\n\nAnvisieren - Bei einigen Spielern kann der Zielpfeil eines Schiffes fehlen oder verschwinden; sie k\u00f6nnen in diesem Fall nicht anvisiert werden\n\nMultivehicle - Schiffe schweben im Hangar, wenn sie mit eingeschalteten Triebwerken gelagert und dann wieder zur\u00fcckgeholt werden\n\nSchiffe \/ Charakteranimation - Der Arm des Spielercharakters richtet sich falsch aus, wenn er in Schiffen sitzt, wodurch das HUD und die Sicht behindert werden\n\nFahrzeug \/ Spawning - Der Khartu-al spawnt seitlich auf dem Hangarboden\n\nFahrzeuge \/ Schiffe - Schilde - Waffenfeuer durchdringt die Schilde, wenn sich die Schiffe bewegen\n\nFahrzeuge \/ Schiffsbetankung - Wenn ein Schiff an einen Starfarer angedockt ist, kippen mehrere Fahrzeugtypen st\u00e4ndig, anstatt stehen zu bleiben, und rei\u00dfen vom Arm ab, wenn eine Bewegung versucht wird\n\nFahrzeuge - Die Aufzugssteuerung des Argo-Flo\u00dfes kann von keinem Deck aus bedient werden.\n\nCrusader Ares - Die Scheinwerfer der Ares sind zu schwach, um aus angemessener Entfernung wahrgenommen zu werden.\n\nAnimation - Waffen - Alle Waffen werden wie eine Pistole gehalten, w\u00e4hrend man sich in EVA bewegt\n\nKampf-KI - Bei UGF-Missionen fehlen manchmal NPC-Spawns, um die Mission abzuschlie\u00dfen\n\nFPS-Waffen - Waffenholster werden ungewollt ge\u00f6ffnet oder ge\u00f6ffnet\n\nR\u00fcstung \/ Waffen \/ Gebrauchsgegenst\u00e4nde k\u00f6nnen zwischen den Sitzungen verschwinden\n\nInventar - Waffen - Waffen, die direkt aus Containern\/Kisten gepl\u00fcndert werden, haben keine Anbauteile\n\nASOP - Schiffe auf Landepl\u00e4tzen landen in \"unbekanntem Zustand\" und m\u00fcssen zur\u00fcckerobert werden, nachdem das Schiff gelagert oder gestreamt wurde\n\nMissionen - UGF \/ Kopfgeldj\u00e4ger - Gesch\u00fctzt\u00fcrme in der N\u00e4he von Bunkern respawnen sehr schnell, manchmal fast augenblicklich\n\nMehrere Standorte - R&R-Stationen - Stationen sind unterschiedlich weit von dem Lagrange-Punkt entfernt, in dem sie sich befinden\n\n\nFeature-Updates\n\nInhalt zum Mondneujahrsfest\n\nDas Hauptziel von 3.17.5 ist es, den aktualisierten Mondneujahrsumschlag (Jahr des Hahns f\u00fcr 2953) zusammen mit ein paar lustigen Goodies einzubringen, die wir w\u00e4hrend der Feierlichkeiten, die diese Woche beginnen, verteilen wollen.\n\nZur\u00fcck zum Anfang","zh_CN":"Star Citizen Patch 3.17.5\nAlpha Patch 3.17.5 has been released and is now available! Patch should now show: VERSION 3.17.5-LIVE.8338165.\n\nIt is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE. The Shader folders can be found here %localappdata%\\Star Citizen.\n\nDatabase Reset: NO\nLong Term Persistence: Enabled\nStarting aUEC: 20,000\n\n\nKnown Issues\n\nAnvil Pisces Some Variants \u2013 Vehicles \/ Interactables \u2013 Door panel has no interactable button preventing access to the ship\n\nSabre Raven \u2013 VFX \u2013 Green flickering light fills the screen when sat in the pilot\u2019s seat during weather VFX (Players will receive a loaner Sabre)\n\nPlayers may have to restart the game after getting kicked to the main menu from a 30k server crash\n\nTargeting \u2013 A ship\u2019s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens\n\nMultivehicle \u2013 Ships floating in the hangar when stored with the engines left on then retrieved again\n\nShips \/ Character Animation \u2013 The player character arm will misalign when seated in ships, causing obstruction of HUD and view\n\nVehicle \/ Spawning \u2013 The Khartu-al spawns on the hangar floor sideways\n\nVehicles \/ Ships \u2013 Shields \u2013 Weapon fire penetrates shields when ships are moving\n\nVehicles \/ ShipRefuel \u2013 While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted\n\nVehicles \u2013 The Argo Raft\u2019s elevator controls cannot be interacted with from either deck\n\nCrusader Ares \u2013 Headlights on Ares are too dim to notice at reasonable range\n\nAnimation \u2013 Weapons \u2013 All weapons are held like a pistol whilst moving in EVA\n\nCombat AI \u2013 UGF Missions are sometimes missing NPC spawns to complete the mission\n\nFPS Weapons \u2013 Weapon holsters or un-holsters unintentionally\n\nArmor \/ Weapons \/ Utility items may disappear between sessions\n\nInventory \u2013 Weapons \u2013 Weapons looted directly equipped from containers\/boxes are missing attachments\n\nASOP \u2013 Ships on landing pads end up in \u201cunknown state\u201d for location and have to be reclaimed after the ship is stored or streamed out\n\nMissions \u2013 UGF \/ Bounty Hunter \u2013 Turrets around bunkers respawn very quickly, sometimes almost instantaneously\n\nMultiple locations \u2013 R&R Stations \u2013 Stations are variably offset from the Lagrange point they are housed within\n\n\nFeature Updates\n\nLunar New Year Content\n\nThe primary objective with 3.17.5 is to inject the updated Lunar New Year envelope (Year of the Rooster for 2953), alongside a few fun goodies we plan to give out during the celebration kicking off this week.\n\nBack to top"},"links_count":0,"comment_count":114,"created_at":"2023-01-18T00:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-25 19:24:34","valid_relations":["images","links","translations"],"prev_id":19089,"next_id":19093}}