{"data":{"id":19156,"title":"Jumptown 2.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19156-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19156","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19156","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":30739,"name":"starcitizen-jumptown2-1-kf-int-4k.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/c497df3ce40ca6ad584ef05396a3fcbfaea0d6f5\/54TLbcUcnRm4fSKxoh8hmMowjPZwKWrQwzSteAf4eLCihNjtotJZApRHbkzYiyby7XcZNmAPqKfeb7kTVhd45oZnJr5MJ3b1sHiUnUSfS5cxD8qw17wqSLWTD9hvbf5uvJynwrMug\/starcitizen-jumptown2-1-kf-int-4k.jpg","alt":"g-feature","size":4252975,"mime_type":"image\/jpeg","last_modified":"2023-05-05T19:06:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/30739","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/30739\/similar"},{"id":30741,"name":"star-ctizen-jumptown2-1-kf02-21-9.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/33e55eb44d7ceedea2f4333e1a59381b858bc96a\/54TLbcUcnRm4fSKxoh8hmMowjPZwKWrQwzSteAf4eLCihNjtotJZApRHbbiWecHZeioZNA5SYew3avfFNtPMA5aWMB5CoJuXyvqetkHAM5Bjjss7JF96xjBhH7raX9A6x1zPgbfi6\/star-ctizen-jumptown2-1-kf02-21-9.jpg","alt":"g-feature","size":3594307,"mime_type":"image\/jpeg","last_modified":"2023-05-05T19:06:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/30741","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/30741\/similar"},{"id":33266,"name":"jt-new-locations1.png","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/40a053fe2a1218d8bca6dd60a2b9696e1e253630\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResivVvZKG6yFeppHSD7672gEMVDiqKSzbnv\/jt-new-locations1.png","alt":"g-feature","size":4237036,"mime_type":"image\/png","last_modified":"2024-01-02T23:47:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33266","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33266\/similar"},{"id":33274,"name":"jt-new-locations.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/cff63359dbac8681cd4d67cd3c59bb04dcdad7d6\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiezKxZL54U17GmnvZmbqfe9uJXtJgqFYS\/jt-new-locations.webp","alt":"g-feature","size":996044,"mime_type":"image\/webp","last_modified":"2024-01-03T06:16:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33274","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33274\/similar"}],"images_count":17,"translations":{"en_EN":"Jumptown Safe?\nIf you\u2019re from around here, you\u2019ve no doubt heard about Jumptown. Local legend tells of the infamous \u201chidden\u201d drug lab on the icy moon of Yela, and the bloody conflicts that raged there as local factions vied to control its production or its fate. Now, years later, more drug labs have been uncovered in various locations around the Stanton system, and this time the firefights will be deadlier, the spoils richer, and the stakes higher than ever before.\n\nIn 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader\u2019s moon Yela. What followed was completely unplanned and surprised everyone - including our development team.\n\nTens of thousands of players flocked to the outpost, with split motives in mind \u2013 eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.\n\nThis clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you\u2019d find when approaching Jumptown, which only the most dedicated could locate, since it wasn\u2019t easily pin-pointed on standard-issue maps.\n\nThese events were so profound, they ended up becoming official canon in Star Citizen\u2019s lore \u2013 a prime example of player actions shaping the future of the \u2018verse forever.\n\nOriginally released in Star Citizen Alpha 3.16, this event inspired by the original Jumptown wars, is back with all-new improvements that will challenge you like never before.\n\nRead on for more details about what to expect, and be sure to outfit your force for the impending mayhem.\n\nWhat Side of the Law Are You On?\nThis Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.\n\nTo take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from the local security office, marked in your contracts manager as a Priority mission. The drug boxes you collect at the mission site will need to be taken to the closest LEO port.\n\nOn the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.\n\nTo take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.\n\nOn this path, all contraband must be taken to an unlawful trading post to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.\n\nNew Jump City\nRead on for all the gory details\n\nJumptown Schedule - Alpha 3.24\nEach time listed represents a location change, and each location runs approximately 23 hours.\n\nSeptember 5, 2024 at 9AM Pacific \/ 4PM UTC\n\nSeptember 6, 2024 at 9AM Pacific \/ 4PM UTC\n\nSeptember 7, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 8, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 9, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 10, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 11, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 12, 2024, at 9AM Pacific \/ 4PM UTC\n\nWhat's new with Jumptown 2.0?New LocationsJumptown has expanded with the addition of a fourth PvP location in Alpha 3.22- Wrecks to Riches designed for more battle-royal-style combat. The drug lab for Hurston is located on an island, which makes it difficult for players to land their ships, while the thick atmosphere on Hurston makes air combat challenging.\n\nAlternative ExperiencesThe new Daymar location offers a clear view for snipers and attackers. Paradise Cove has moved to Wala and has a large mountain offering some protection from bombers and other aerial threats. Raven's Roost on MicroTech now has the drug lab hidden in the mountains with trees and snowstorms encouraging combat on foot or using light ground vehicles.\n\nMultiple Points of ContentionThe scofflaws and scalawags of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations (such as Raven's Roost, Paradise Cove, and Echo Isle).\n\nGet the BagSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in smaller, more discrete parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.\n\nHow do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.\n\nFly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be on Hurston, microTech, Wala, or Daymar. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations, which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.\n\nGrab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings.","de_DE":"Ist Jumptown sicher?\nWenn du aus der Gegend kommst, hast du sicher schon von Jumptown geh\u00f6rt. Lokale Legenden erz\u00e4hlen von dem ber\u00fcchtigten \"versteckten\" Drogenlabor auf dem Eismond Yela und den blutigen Konflikten, die dort tobten, als \u00f6rtliche Fraktionen um die Kontrolle \u00fcber die Produktion oder das Schicksal der Droge k\u00e4mpften. Jetzt, Jahre sp\u00e4ter, wurden weitere Drogenlabore an verschiedenen Orten im Stanton-System entdeckt, und dieses Mal werden die Feuergefechte t\u00f6dlicher, die Beute reicher und die Eins\u00e4tze h\u00f6her als je zuvor sein.\n\nIm Jahr 2019 entdeckte die Star Citizen Community ein lukratives Drogenlabor auf der Oberfl\u00e4che des Mondes Yela von Crusader. Was dann folgte, war v\u00f6llig ungeplant und hat alle \u00fcberrascht - auch unser Entwicklungsteam.\n\nZehntausende von Spielerinnen und Spielern str\u00f6mten zu dem Au\u00dfenposten, mit unterschiedlichen Motiven - eifrige Gesetzlose und weniger skrupellose Organisationen wollten die neu entdeckte illegale Fundgrube um jeden Preis erwerben und verkaufen, w\u00e4hrend gesetzestreue Gruppen die Station abriegeln wollten, um weitere kriminelle Aktivit\u00e4ten zu verhindern.\n\nDieser Konflikt f\u00fchrte zu einem st\u00e4ndigen Tauziehen zwischen weit verstreuten Gruppierungen und einheimischen Helden um die Kontrolle des Au\u00dfenpostens. Man wusste nie, was einen erwartete, wenn man sich Jumptown n\u00e4herte, das nur die Engagiertesten finden konnten, da es auf den Standardkarten nicht leicht zu finden war.\n\nDiese Ereignisse waren so tiefgreifend, dass sie zum offiziellen Kanon von Star Citizen wurden - ein Paradebeispiel daf\u00fcr, wie die Aktionen der Spieler die Zukunft des Verses f\u00fcr immer beeinflussen.\n\nUrspr\u00fcnglich in Star Citizen Alpha 3.16 ver\u00f6ffentlicht, ist dieses dynamische Ereignis, das von den urspr\u00fcnglichen Jumptown-Kriegen inspiriert wurde, mit brandneuen Verbesserungen zur\u00fcck, die dich wie nie zuvor herausfordern werden.\n\nLies weiter, um mehr dar\u00fcber zu erfahren, was dich erwartet, und r\u00fcste deine Truppe f\u00fcr das bevorstehende Chaos aus.\n\nAuf welcher Seite des Gesetzes stehst du?\nDieses dynamische Ereignis kann sowohl von gesetzestreuen als auch von gesetzeswidrigen Spielern gespielt werden. Die Mission selbst spielt sich in beiden F\u00e4llen gleich ab, es gibt jedoch einige wichtige Unterschiede.\n\nWenn du dich f\u00fcr den legalen Weg entscheidest, musst du eine Kriminalit\u00e4tsstatistik von Null haben und den Auftrag des \u00f6rtlichen Sicherheitsb\u00fcros annehmen, der in deinem Vertragsmanager als Priorit\u00e4tsauftrag markiert ist. Die Drogenkisten, die du am Einsatzort einsammelst, m\u00fcssen zum n\u00e4chstgelegenen LEO-Hafen gebracht werden. Findet der Einsatz zum Beispiel in Jumptown statt, bringst du deine Beute nach Port Olisar.\n\nAuf dem legalen Weg erh\u00e4ltst du einen AUEC-Bonus auf den Preis der gelieferten Drogen, wenn du mindestens eine Ladung Schmuggelware erfolgreich zum LEO-Hafen zur\u00fcckbringst.\n\nUm den ungesetzlichen Weg einzuschlagen, musst du eine Verbrechensstatistik beliebiger Stufe haben und die Mission von Ruto annehmen. Dazu musst du eine nicht-negative Affinit\u00e4t zu dem Missionsgeber haben. Ruto wei\u00df, wie wertvoll diese Informationen sind, deshalb verlangt er auch eine Gegenleistung f\u00fcr die Mission.\n\nAuf diesem Weg m\u00fcssen alle Schmuggelwaren zu einem illegalen Handelsposten gebracht und dort verkauft werden, unabh\u00e4ngig davon, wo die Mission stattfindet. Auf dem illegalen Weg gibt es einen Bonus auf den Preis f\u00fcr jede erfolgreich gelieferte Drogenkiste.\n\nInsider-Tipps\nDie neuen Labore haben ein v\u00f6llig neu gestaltetes Innenleben, das einen kreisf\u00f6rmigen Grundriss mit weniger T\u00fcren hat, was eine bessere Sicht und bessere Schusswege erm\u00f6glicht. Au\u00dferdem gibt es einen zweiten Dispenser f\u00fcr eine schnellere Drogenproduktion.\n\nDie Au\u00dfenanlage\nDer gesamte Betrieb wurde auf die doppelte Gr\u00f6\u00dfe vergr\u00f6\u00dfert, mit einem zweiten Eingang und mehreren Fenstern und Oberlichtern, die es sowohl denjenigen, die sich drinnen versteckt halten, als auch denjenigen, die versuchen, von au\u00dfen einzudringen, schwer machen, in einen Hinterhalt zu geraten.\n\nMehrere Streitpunkte\nDie Gauner und Gaunerinnen von Stanton werden immer schlauer und wechseln die Standorte ihrer automatisierten Drogenproduktionsst\u00e4tten. Jumptown ist nur eine dieser Anlagen, also behalte deinen Missionsmanager im Auge, um die aktuellen Standorte zu erfahren.\n\nHol die Tasche\nSCU-Container sind sperrig und auff\u00e4llig. Man munkelt, dass der \u00f6rtliche Abschaum dazu \u00fcbergegangen ist, seine Schmuggelware in kleineren, unauff\u00e4lligeren P\u00e4ckchen zu transportieren. Nimm auf jeden Fall ein Multi-Tool mit einem Traktor-Strahl-Aufsatz mit.\n\nWie fange ich an?\nNimm die Mission an\nFliege zum Labor\nSchnapp dir die Schmuggelware\nNimm die Mission an\n\u00d6ffne den Missionsmanager in deinem mobiGlas und navigiere zur Kategorie \"Priorit\u00e4t\", entweder unter dem Reiter \"Allgemein\" f\u00fcr den legalen Weg oder \"Pers\u00f6nlich\" f\u00fcr den ungesetzlichen. Hier findest du die Koordinaten des Drogenlabors und den Ort, an dem du die Pakete verkaufen kannst.\n\nFliege zum Labor\nDas Drogenlabor wird auf deinem HUD und auf der Sternenkarte markiert. Es kann sich im Crusader-, MicroTech- oder ArcCorp-Raum befinden. Wenn du dich f\u00fcr den legalen Weg entscheidest, bringst du die Drogen zu den entsprechenden LEO-Stationen (Port Olisar, Port Tressler bzw. Baijini Point), die ebenfalls auf deinem HUD markiert sind. Wenn du dich f\u00fcr den ungesetzlichen Weg entscheidest, reist du nach Grim HEX, um deine Auszahlung zu erhalten.\n\nSchnapp dir die Schmuggelware\nSobald du im Labor angekommen bist, musst du den Drogenspender im Inneren finden (hier abgebildet). Dieses Ger\u00e4t pumpt alle 30 Sekunden eine Kiste mit Schmuggelware heraus. Der Timer beginnt erst zu laufen, wenn du dir die vorherige Kiste geschnappt hast. Du musst dich also gegen alle anderen durchsetzen, die auf denselben Gewinn aus sind, wenn du deinen Gewinn maximieren willst.","zh_CN":"Jumptown Safe?\nIf you\u2019re from around here, you\u2019ve no doubt heard about Jumptown. Local legend tells of the infamous \u201chidden\u201d drug lab on the icy moon of Yela, and the bloody conflicts that raged there as local factions vied to control its production or its fate. Now, years later, more drug labs have been uncovered in various locations around the Stanton system, and this time the firefights will be deadlier, the spoils richer, and the stakes higher than ever before.\n\nIn 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader\u2019s moon Yela. What followed was completely unplanned and surprised everyone - including our development team.\n\nTens of thousands of players flocked to the outpost, with split motives in mind \u2013 eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.\n\nThis clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you\u2019d find when approaching Jumptown, which only the most dedicated could locate, since it wasn\u2019t easily pin-pointed on standard-issue maps.\n\nThese events were so profound, they ended up becoming official canon in Star Citizen\u2019s lore \u2013 a prime example of player actions shaping the future of the \u2018verse forever.\n\nOriginally released in Star Citizen Alpha 3.16, this event inspired by the original Jumptown wars, is back with all-new improvements that will challenge you like never before.\n\nRead on for more details about what to expect, and be sure to outfit your force for the impending mayhem.\n\nWhat Side of the Law Are You On?\nThis Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.\n\nTo take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from the local security office, marked in your contracts manager as a Priority mission. The drug boxes you collect at the mission site will need to be taken to the closest LEO port.\n\nOn the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.\n\nTo take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.\n\nOn this path, all contraband must be taken to an unlawful trading post to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.\n\nNew Jump City\nRead on for all the gory details\n\nJumptown Schedule - Alpha 3.24\nEach time listed represents a location change, and each location runs approximately 23 hours.\n\nSeptember 5, 2024 at 9AM Pacific \/ 4PM UTC\n\nSeptember 6, 2024 at 9AM Pacific \/ 4PM UTC\n\nSeptember 7, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 8, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 9, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 10, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 11, 2024, at 9AM Pacific \/ 4PM UTC\n\nSeptember 12, 2024, at 9AM Pacific \/ 4PM UTC\n\nWhat's new with Jumptown 2.0?New LocationsJumptown has expanded with the addition of a fourth PvP location in Alpha 3.22- Wrecks to Riches designed for more battle-royal-style combat. The drug lab for Hurston is located on an island, which makes it difficult for players to land their ships, while the thick atmosphere on Hurston makes air combat challenging.\n\nAlternative ExperiencesThe new Daymar location offers a clear view for snipers and attackers. Paradise Cove has moved to Wala and has a large mountain offering some protection from bombers and other aerial threats. Raven's Roost on MicroTech now has the drug lab hidden in the mountains with trees and snowstorms encouraging combat on foot or using light ground vehicles.\n\nMultiple Points of ContentionThe scofflaws and scalawags of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations (such as Raven's Roost, Paradise Cove, and Echo Isle).\n\nGet the BagSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in smaller, more discrete parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.\n\nHow do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.\n\nFly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be on Hurston, microTech, Wala, or Daymar. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations, which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.\n\nGrab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings."},"links_count":1,"comment_count":0,"created_at":"2023-05-05T19:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-05-14 03:54:16","valid_relations":["images","links"],"prev_id":19155,"next_id":19160}}