{"data":{"id":19228,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/citizens\/19228-This-Week-In-Star-Citizen","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19228","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19228","channel":"Feedback","category":"Undefined","series":"None","images":[{"id":29912,"name":"twisc041023.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/1d39806c7ee98f00566d326ed2dac22b9b2a2309\/FxX5caie56yqH8gB9R3Vx2D7fPeuJhsNBBCYyEqECtW8g66PN3VjncDXMpAGY5eirFGHb7aKvfErSaA5wnoQa6E12kTuYMBu1bcpihx4Gdkr\/twisc041023.jpeg","alt":"g-illustration","size":984759,"mime_type":"image\/jpeg","last_modified":"2023-04-28T10:25:18+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/29912","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/29912\/similar"},{"id":29916,"name":"mvp041023.png","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/5260ca57a7cde11c394ddd2a5065c0f60fb485ae\/B69zEhWZA8UDWBMECoHWweE4DpY5FiJEVc68mR4rStF3bnx69q3GCFTbNgQxYzWFCPBYwv9DSJBVi1N7dRxdycyYzZzohX4sgLSsnm6E\/mvp041023.png","alt":"g-feature","size":742643,"mime_type":"image\/png","last_modified":"2023-04-28T10:25:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/29916","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/29916\/similar"}],"images_count":6,"translations":{"en_EN":"This Week in Star Citizen\n04\/11\/2023 - 3:00 PM\n\nHappy Tuesday, everyone!\nFirst things first, we wanted to give you an in-depth update on the continuing work on Alpha 3.18 and its upcoming patches. Last week, the teams focused on load testing and validating the game changes that went into 3.18.1, primarily focused on the ASOP delivery feature, which reduces the size of player's default inventories and thus the size of the global databases substantially. This is aiming to alleviate some of the entitlement issues you all have been experiencing.\n\nIn addition, on the infrastructure side, an updated set of tools tailored for 3.18 load testing as virtual service clients were augmented and deployed to improve the resilience of the system overall. This is a huge step for service testing as it allows the publishing teams to perform large-scale traffic tests automatically by having those virtual clients perform the full login flow, go through entitlement processing, request ship deliveries, etc.\n\nWith these updated automation tools, publishing teams are now able to validate whether the system functions (or not) as it should under different conditions without needing QA groups or PTU deployments. This also opens the door for chaos\/destructive testing (which some of you may have noticed over the weekend), where random services are killed or restarted while the workloads are running. This enables us to ensure alerting and recovery functions as it should. It also facilitates discovery, regression, and validation of issues that happen only under higher concurrency and that are typically very hard for us to reproduce, even on PTU.\n\nArmed with the data of the last few weeks, the team has also spent considerable amount of time analyzing and optimizing the cloud footprint of the game to resize and adjust the layout of the clusters and regions where the game hosts services. This is all due to the needs of Alpha 3.18's infrastructure being a lot higher than previous game versions.\n\nThe team has made significant progress toward the launch of 3.18.1, and we're looking to have this in your hands shortly. Once again, thank you all for your continued support, patience, and understanding as our teams work to get things running smooth again.\n\nNow, let's see what's going on this week:\nThis Tuesday, the Lore Team will make the Portfolio on WiDoW available, first appearing in an issue of Jump Point. Highly addictive to users and highly profitable to distributors, WiDoW went from an ultra-exclusive opioid to what the UEE has called \u201cone of most significant public health issues of the 30th century.\n\nOn Wednesday, we'll repost last week's Squadron 42 Monthly Report as a Comm-Link.\n\nFriday won't have a new episode of Star Citizen Live, but we'll be back soon! You'll also see our weekly newsletter in your inbox.\n\nHave a great week everyone!\n\nJake Bradley\nCommunity Manager\n\nTHE WEEKLY COMMUNITY CONTENT SCHEDULE\n\nTUESDAY, APRIL 11, 2023\nThis Week in Star Citizen\n\nLore Post: Portfolio - WiDoW\n\nWEDNESDAY, APRIL 12, 2023\nMarch 2023 SQ42 Report Comm-Link\n\nFRIDAY, APRIL 14, 2023\nWeekly Newsletter\n\nFifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition\n\nClaimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd\n\nCOMMUNITY MVP: April 11, 2023We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\nDon't forget to submit your content to our Community Hub for the chance to see it here!\n\n50 Tips & Tricks for Star CitizenLoudGuns has put together an extensive list of tips, tricks, hotkeys, and more, perfect for the new player getting out into the 'verse, and great for those looking for a refresher too.\nCheck out the full video on the Community Hub.","de_DE":"Diese Woche in Star Citizen\n04\/11\/2023 - 3:00 PM\n\nEinen sch\u00f6nen Dienstag euch allen!\nAls Erstes m\u00f6chten wir euch ein ausf\u00fchrliches Update zu den laufenden Arbeiten an Alpha 3.18 und den kommenden Patches geben. In der letzten Woche konzentrierten sich die Teams auf Lasttests und die Validierung der Spiel\u00e4nderungen, die in 3.18.1 eingeflossen sind. Dabei ging es vor allem um die ASOP-Lieferfunktion, die die Gr\u00f6\u00dfe der Standardinventare der Spieler und damit die Gr\u00f6\u00dfe der globalen Datenbanken erheblich reduziert. Damit sollen einige der Probleme mit den Anspr\u00fcchen, die ihr alle erlebt habt, gemildert werden.\n\nDar\u00fcber hinaus wurden auf der Infrastrukturseite aktualisierte Tools f\u00fcr die Lasttests von 3.18 als virtuelle Service-Clients erg\u00e4nzt und eingesetzt, um die Ausfallsicherheit des Systems insgesamt zu verbessern. Dies ist ein gro\u00dfer Schritt f\u00fcr die Servicetests, da die Ver\u00f6ffentlichungsteams damit automatisch umfangreiche Lasttests durchf\u00fchren k\u00f6nnen, indem sie die virtuellen Clients den gesamten Anmeldevorgang, die Bearbeitung von Berechtigungen, die Anforderung von Lieferungen usw. durchf\u00fchren lassen.\n\nMit diesen aktualisierten Automatisierungswerkzeugen k\u00f6nnen die Ver\u00f6ffentlichungsteams nun \u00fcberpr\u00fcfen, ob das System unter verschiedenen Bedingungen funktioniert (oder nicht), ohne dass QA-Gruppen oder PTU-Eins\u00e4tze erforderlich sind. Dies \u00f6ffnet auch die T\u00fcr f\u00fcr chaotische\/zerst\u00f6rerische Tests (die einige von euch vielleicht am Wochenende bemerkt haben), bei denen zuf\u00e4llige Dienste beendet oder neu gestartet werden, w\u00e4hrend die Arbeitslasten laufen. So k\u00f6nnen wir sicherstellen, dass die Alarmierung und Wiederherstellung richtig funktioniert. Es erleichtert auch die Entdeckung, Regression und Validierung von Problemen, die nur bei hoher Parallelit\u00e4t auftreten und die wir normalerweise nur sehr schwer reproduzieren k\u00f6nnen, selbst auf PTU.\n\nMit den Daten der letzten Wochen hat das Team auch viel Zeit damit verbracht, den Cloud-Footprint des Spiels zu analysieren und zu optimieren, um die Gr\u00f6\u00dfe der Cluster und Regionen, in denen das Spiel Dienste hostet, zu ver\u00e4ndern und anzupassen. Das alles ist darauf zur\u00fcckzuf\u00fchren, dass die Anforderungen an die Infrastruktur von Alpha 3.18 viel h\u00f6her sind als bei fr\u00fcheren Spielversionen.\n\nDas Team hat gro\u00dfe Fortschritte auf dem Weg zur Ver\u00f6ffentlichung von 3.18.1 gemacht, und wir hoffen, dass ihr sie bald in den H\u00e4nden halten k\u00f6nnt. Noch einmal vielen Dank f\u00fcr eure Unterst\u00fctzung, eure Geduld und euer Verst\u00e4ndnis, w\u00e4hrend unsere Teams daran arbeiten, dass alles wieder reibungslos l\u00e4uft.\n\nSchauen wir mal, was diese Woche so los ist:\nDiesen Dienstag wird das Lore-Team das Portfolio zu WiDoW ver\u00f6ffentlichen, das zuerst in einer Ausgabe von Jump Point erscheinen wird. WiDoW hat sich von einem ultra-exklusiven Opioid zu einem der wichtigsten Gesundheitsprobleme des 30. Jahrhunderts entwickelt.\n\nAm Mittwoch werden wir den Monatsbericht von Squadron 42 von letzter Woche als Comm-Link ver\u00f6ffentlichen.\n\nAm Freitag wird es keine neue Folge von Star Citizen Live geben, aber wir sind bald wieder da! Au\u00dferdem findest du unseren w\u00f6chentlichen Newsletter in deinem Posteingang.\n\nHabt alle eine tolle Woche!\n\nJake Bradley\nCommunity Manager\n\nDER W\u00d6CHENTLICHE ZEITPLAN F\u00dcR COMMUNITY-INHALTE\n\nDIENSTAG, 11. APRIL, 2023\nDiese Woche in Star Citizen\n\nLore Post: Portfolio - WiDoW\n\nMITTWOCH, 12. APRIL, 2023\nM\u00e4rz 2023 SQ42 Bericht Comm-Link\n\nFREITAG, 14. APRIL 2023\nW\u00f6chentlicher Newsletter","zh_CN":"This Week in Star Citizen\n04\/11\/2023 - 3:00 PM\n\nHappy Tuesday, everyone!\nFirst things first, we wanted to give you an in-depth update on the continuing work on Alpha 3.18 and its upcoming patches. Last week, the teams focused on load testing and validating the game changes that went into 3.18.1, primarily focused on the ASOP delivery feature, which reduces the size of player's default inventories and thus the size of the global databases substantially. This is aiming to alleviate some of the entitlement issues you all have been experiencing.\n\nIn addition, on the infrastructure side, an updated set of tools tailored for 3.18 load testing as virtual service clients were augmented and deployed to improve the resilience of the system overall. This is a huge step for service testing as it allows the publishing teams to perform large-scale traffic tests automatically by having those virtual clients perform the full login flow, go through entitlement processing, request ship deliveries, etc.\n\nWith these updated automation tools, publishing teams are now able to validate whether the system functions (or not) as it should under different conditions without needing QA groups or PTU deployments. This also opens the door for chaos\/destructive testing (which some of you may have noticed over the weekend), where random services are killed or restarted while the workloads are running. This enables us to ensure alerting and recovery functions as it should. It also facilitates discovery, regression, and validation of issues that happen only under higher concurrency and that are typically very hard for us to reproduce, even on PTU.\n\nArmed with the data of the last few weeks, the team has also spent considerable amount of time analyzing and optimizing the cloud footprint of the game to resize and adjust the layout of the clusters and regions where the game hosts services. This is all due to the needs of Alpha 3.18's infrastructure being a lot higher than previous game versions.\n\nThe team has made significant progress toward the launch of 3.18.1, and we're looking to have this in your hands shortly. Once again, thank you all for your continued support, patience, and understanding as our teams work to get things running smooth again.\n\nNow, let's see what's going on this week:\nThis Tuesday, the Lore Team will make the Portfolio on WiDoW available, first appearing in an issue of Jump Point. Highly addictive to users and highly profitable to distributors, WiDoW went from an ultra-exclusive opioid to what the UEE has called \u201cone of most significant public health issues of the 30th century.\n\nOn Wednesday, we'll repost last week's Squadron 42 Monthly Report as a Comm-Link.\n\nFriday won't have a new episode of Star Citizen Live, but we'll be back soon! You'll also see our weekly newsletter in your inbox.\n\nHave a great week everyone!\n\nJake Bradley\nCommunity Manager\n\nTHE WEEKLY COMMUNITY CONTENT SCHEDULE\n\nTUESDAY, APRIL 11, 2023\nThis Week in Star Citizen\n\nLore Post: Portfolio - WiDoW\n\nWEDNESDAY, APRIL 12, 2023\nMarch 2023 SQ42 Report Comm-Link\n\nFRIDAY, APRIL 14, 2023\nWeekly Newsletter\n\nFifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition\n\nClaimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd\n\nCOMMUNITY MVP: April 11, 2023We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\nDon't forget to submit your content to our Community Hub for the chance to see it here!\n\n50 Tips & Tricks for Star CitizenLoudGuns has put together an extensive list of tips, tricks, hotkeys, and more, perfect for the new player getting out into the 'verse, and great for those looking for a refresher too.\nCheck out the full video on the Community Hub."},"links_count":2,"comment_count":0,"created_at":"2023-04-11T23:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-26 07:26:40","valid_relations":["images","links","translations"],"prev_id":19227,"next_id":19229}}