{"data":{"id":19324,"title":"Q&A: Tumbril Storm","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19324-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19324","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19324","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":33819,"name":"tumbril-storm-banner-v2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/2261ee6838ad7d7884ca738b73b75efd54a33bb9\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskvoeHUpKWNrRYkrVVYymjitjDrHdsPmxr\/tumbril-storm-banner-v2.jpg","alt":"g-banner-advanced","size":7106217,"mime_type":"image\/jpeg","last_modified":"2024-01-05T16:33:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33819","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33819\/similar"}],"images_count":15,"translations":{"en_EN":"TUMBRIL STORM Q&A\nFollowing the concept release of the Tumbril Storm, we took your community-voted questions to our designers to provide you with more information on the recently unveiled solo-tank designed to blitz overcrowded battlefields.\n\nWhat vehicles will the Storm fit inside?\nThe Storm officially shares the same garage size as the Tumbril Nova and Anvil Atlas-platform vehicles, so anything that supports them. However, its reduced height and length allow it to fit into some ships that cannot fit the above, such as the Anvil Carrack and Drake Corsair.\n\nAs the Storm is intended to be a smaller \u2018fast assault vehicle\u2019 but is so large that it currently only fits in vehicles that can transport the Nova tank\/Atlas platform vehicles, where does it fit in the grand scheme of things? For example, in which scenarios would one be favored over the other?\nAs mentioned above, while it has the same garage size, the Storm\u2019s dimensions allow it to be carried by many other ships allowing for greater flexibility in terms of transport and deployment. The two tanks operate vastly different roles - the Storm is fast and lightly armed, while the Nova is much larger and slower but packs more of a punch.\n\nHow fast is the Storm intended to be compared to other ground combat vehicles?\nAll stats are subject to change, so we won\u2019t list specifics right now, but expect the Storm to be faster than the Nova and Atlas series and closer to the Ursa in speed.\n\nWhat are the vertical plates supported by the struts? Decoration?\nRule-of-cool decorative pieces, though they are inspired by some modern-world stand-off armor panels that deflect incoming rounds away from sensitive areas.\n\nThe Storm has clearly visible smoke\/chaff launchers like those found on modern tanks. Will this vehicle have countermeasures, like noise and flares?\nYes, it has the full suite of countermeasures as found on other vehicles\n\nWhat is 'tactical-spec' armor, and how does it differ from the 'mil-spec' components that have been offered in the past?\nThis is just a marketing phrase and has no special behavior in-game; the Storm is as normally armored as you\u2019d expect a tank of this role\/type to be.\n\nHow well-defended is this tank compared to say the Nova, Ursa, or Centurion, and how does its armor fare in comparison?\nIn terms of durability, it sits between the Nova and Centurion and has significantly more than the Ursa.\n\nAs tanks are intended to be off-road vehicles, will the low ground clearance of this model limit traversal? Does the tread configuration of the Storm give it any sort of advantage when hitting obstacles on rough terrain?\nThe Storm has relatively good ground clearance, especially compared to the Nova, and its design allows for much greater arrival\/departure angles without hitting the hull.\n\nWill the bespoke Size 3 weapon have the same upscaled damages for its size, similar to other vehicles with unique weapons? For example, the Size 5 Slayer Cannon for the Nova has (in the current state of the game) 18,500 alpha damage, while other S5 ballistic cannons only deal 1,500.\nYes. Like the Nova, the \u201csize\u201d of the weapon doesn\u2019t truly follow the other systems given its bespoke nature, allowing for independent tuning, which puts it at a much higher alpha\/DPS than the number would normally be.\n\nWhat about barrel elevation and depression? Considering the Nova\u2019s barrel can't depress far enough to aim a little downward, how does the Storm fare?\nAgain, all stats are subject to change, so we don\u2019t want to give exact numbers at this point. However, it\u2019s safe to say the Storm\u2019s depression and elevation ranges are significantly better than the Nova, allowing you to hit things on the ground almost directly in front and to the side of the vehicle. To achieve this, the turret extends up a little when the vehicle powers on\n\nWhy just one Size 3 weapon?\nThis was an intentional design choice, as the bespoke nature of the gun allows it to perform very strongly for its size. We didn\u2019t want the Storm to be excessively over-gunned or be too much for a sole driver to manage and fight with compared to other vehicles.\n\nDoes it have any additional ways to fight off small targets like infantry since it doesn't have a Size 1 anti-personnel repeater?\nNo, ideally like modern life, you do not want infantry getting close to armored vehicles. But, if you find yourself in this scenario, we\u2019d recommend using the speed of the vehicle to get distance between you and the infantry and use the turret weapon.\n\nIs the driver's control of the turret restricted to the area in front of the vehicle, or does it have proper 360-degree rotation?\nIt has full 360-degree rotation, allowing for views around the full vehicle.\n\nThe specs state that the Storm has a remote-operated turret. Can the Storm fire while in motion, or does it have to stop for the driver to enter the remote-turret interface in order to fire? What is the arc of fire, both while driving and presumably while using the remote turret?\nYes, the driver can control the turret while on the move or stationary. Whilst moving, the view limits are constrained to the front arc of the vehicle. When in remote view, you have the full 360-degree range.\n\nThe brochure indicates there's personal weapon storage, but the picture suggests there might also be personal inventory space in the rear track. Is this the case?\nThere's personal weapon storage in one of the front track housings and personal inventory space near the driver\u2019s entrance. The rear of the main body contains critical components, including the powerplant, cooler, and shield generator, while the other front track houses less-critical components, like the radar, computer, and battery.\n\nA single Size 0 powerplant seems very underpowered when compared to other vehicles; will this be sufficient to power not only the vehicle itself but also its shields and bespoke energy autocannon? How do you intend to support this should a single powerplant prove to be insufficient in the future?\nThis is something we\u2019ll expand upon in the future, but the upcoming Resource Network changes have given us the opportunity to re-evaluate sizes and quantities of items aboard all vehicles. So, newer vehicles can seem under-specced relative to existing vehicles but, in reality, they will operate effectively as designed. Some vehicles will also have items reduced to be more in line with the upcoming changes.\n\nIs the Tumbril Storm AA equipped with a custom missile launcher that comes with increased damage like the base version\u2019s gun, and does it come with any restrictions towards the type of missiles it can use (electromagnetic, infrared, cross-section)?\nWhilst it is a bespoke missile rack item to facilitate the art style and loadout, the missiles held within are no different to any other S1 and S2 missiles found in-game. This means any existing missile type of those sizes can be equipped.\n\nCan we re-arm missiles in field conditions? For example, by using the tractor beam to attach missiles?\nThis is the goal for the vehicle, although we\u2019re aware that it\u2019s trickier to get the missiles in than intended and we\u2019re looking to improve this over time.\n\nDo the missiles require a target lock or can they be fired without it (dumb-fired)?\nThey behave like any other vehicle, so can be dumb-fired or locked.\n\nWill the Storm AA's missiles be able to attack ground targets, and if so, will they come with increased damage output and be effective against other armored vehicles?\nWe\u2019ve adjusted the Size 0 radars found on ground vehicles to allow them to detect other ground vehicles at greater ranges than previous patches without letting ships detect them easier. As the missiles are the same as found elsewhere and not bespoke, their damage is the same as currently found in-game.\n\nWill the Storm AA have any ground bombardment or parabolic firing modes to shoot over hills? Will it require line of sight to lock on to ground targets?\nWe\u2019re currently limited to requiring line of sight to enable lock-on. In the future, though, we want to provide the ability to relay target locks beyond line of sight to enable other gameplay loops.\n\nWhere does the Storm AA fit in the overall lineup of combat ground vehicles, and did you imagine a specific use case during the concept phase?\nThe Storm AA sits between the Cyclone AA and Ballista in terms of dedicated ground anti-air\/anti-vehicle capability; it\u2019s closer to the Ballista in terms of performance but trades sheer missile size\/damage for quantity. For those who prefer guns to engage targets, the Centurion still provides that option.\n\nDo the vehicle components differ between the base variant and the AA?\nThe components are identical between the two aside from the weaponry.\n\nDoes the different armament compared to the base variant cause a weight change and, consequently, different handling or speed?\nThe AA is slightly heavier due to the number of missiles, so handling performance is slightly lower than the base Storm (at least until they\u2019re all fired).\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"TUMBRIL STORM Q&A\nNach der Ver\u00f6ffentlichung des Konzepts f\u00fcr den Tumbril Storm haben wir uns mit euren Fragen an unsere Designer gewandt, um euch mehr Informationen \u00fcber den k\u00fcrzlich vorgestellten Solo-Panzer zu geben, der auf \u00fcberf\u00fcllten Schlachtfeldern zum Einsatz kommt.\n\nWelche Fahrzeuge passen in den Storm?\nDer Storm hat offiziell die gleiche Garagengr\u00f6\u00dfe wie die Fahrzeuge der Tumbril Nova- und Anvil Atlas-Plattform, also alles, was diese unterst\u00fctzt. Durch seine geringere H\u00f6he und L\u00e4nge passt er jedoch in einige Schiffe, die nicht in die oben genannten passen, wie die Anvil Carrack und die Drake Corsair.\n\nDa der Storm ein kleineres \"schnelles Angriffsfahrzeug\" sein soll, aber so gro\u00df ist, dass er derzeit nur in Fahrzeuge passt, die die Nova-Panzer\/Atlas-Plattformen transportieren k\u00f6nnen, stellt sich die Frage, wo er im gro\u00dfen Ganzen hinpasst. In welchen Szenarien w\u00e4re er zum Beispiel besser geeignet als der andere?\nWie bereits erw\u00e4hnt, hat der Storm zwar die gleiche Garagengr\u00f6\u00dfe, kann aber aufgrund seiner Abmessungen von vielen anderen Schiffen transportiert werden, was eine gr\u00f6\u00dfere Flexibilit\u00e4t in Bezug auf Transport und Einsatz erm\u00f6glicht. Die beiden Panzer haben sehr unterschiedliche Aufgaben - der Storm ist schnell und leicht bewaffnet, w\u00e4hrend der Nova viel gr\u00f6\u00dfer und langsamer ist, daf\u00fcr aber eine gr\u00f6\u00dfere Schlagkraft hat.\n\nWie schnell soll der Storm im Vergleich zu anderen Bodenkampffahrzeugen sein?\nAlle Angaben k\u00f6nnen sich noch \u00e4ndern, deshalb werden wir jetzt noch keine Details nennen, aber wir gehen davon aus, dass der Storm schneller als die Nova- und Atlas-Serie und n\u00e4her am Ursa sein wird.\n\nWas sind die vertikalen Platten, die von den Streben getragen werden? Dekoration?\nDie Dekorationsst\u00fccke sind in der Regel cool, aber sie sind von einigen Abstandsplatten der modernen Welt inspiriert, die ankommende Geschosse von empfindlichen Stellen ablenken.\n\nDer Storm verf\u00fcgt \u00fcber deutlich sichtbare Rauch-\/Spraywerfer, wie sie bei modernen Panzern zu finden sind. Wird dieses Fahrzeug \u00fcber Gegenma\u00dfnahmen wie L\u00e4rm und Leuchtraketen verf\u00fcgen?\nJa, er verf\u00fcgt \u00fcber die gesamte Palette an Gegenma\u00dfnahmen, die auch in anderen Fahrzeugen zu finden sind\n\nWas ist eine \"taktische Spezialpanzerung\" und wie unterscheidet sie sich von den \"Mil-Spec\"-Komponenten, die in der Vergangenheit angeboten wurden?\nDas ist nur eine Marketing-Phrase und hat keine besondere Wirkung im Spiel. Der Storm ist so normal gepanzert, wie man es von einem Panzer dieser Art erwarten w\u00fcrde.\n\nWie gut ist dieser Panzer im Vergleich zum Nova, Ursa oder Centurion verteidigt und wie schneidet seine Panzerung im Vergleich dazu ab?\nWas die Widerstandsf\u00e4higkeit angeht, liegt er zwischen dem Nova und dem Centurion und hat deutlich mehr als der Ursa.\n\nDa Panzer als Gel\u00e4ndewagen gedacht sind, wird die geringe Bodenfreiheit dieses Modells die Gel\u00e4ndeg\u00e4ngigkeit einschr\u00e4nken? Verschafft die Profilkonfiguration des Storm einen Vorteil, wenn er in unwegsamem Gel\u00e4nde auf Hindernisse trifft?\nDer Storm hat eine relativ gro\u00dfe Bodenfreiheit, vor allem im Vergleich zum Nova, und sein Design erm\u00f6glicht einen viel gr\u00f6\u00dferen Ankunfts- und Abflugwinkel, ohne den Rumpf zu treffen.\n\nWird die ma\u00dfgeschneiderte Waffe der Gr\u00f6\u00dfe 3 den gleichen hochskalierten Schaden f\u00fcr seine Gr\u00f6\u00dfe haben, wie andere Fahrzeuge mit einzigartigen Waffen? Die Size 5 Slayer Cannon f\u00fcr die Nova hat zum Beispiel (in der aktuellen Version des Spiels) 18.500 Alpha-Schaden, w\u00e4hrend andere ballistische S5-Kanonen nur 1.500 Schaden verursachen.\nJa. Wie bei der Nova richtet sich die \"Gr\u00f6\u00dfe\" der Waffe nicht wirklich nach den anderen Systemen, da sie ma\u00dfgeschneidert ist, was eine unabh\u00e4ngige Abstimmung erm\u00f6glicht.\n\nWas ist mit der Lauferh\u00f6hung und -senkung? Wenn man bedenkt, dass sich der Lauf der Nova nicht weit genug senken l\u00e4sst, um ein wenig nach unten zu zielen, wie sieht es dann bei der Storm aus?\nAuch hier gilt: Alle Werte k\u00f6nnen sich \u00e4ndern, deshalb wollen wir an dieser Stelle keine genauen Zahlen nennen. Wir k\u00f6nnen aber mit Sicherheit sagen, dass die Reichweite des Storm deutlich besser ist als die des Nova, da du Dinge auf dem Boden fast direkt vor und neben dem Fahrzeug treffen kannst. Um das zu erreichen, f\u00e4hrt der Gesch\u00fctzturm beim Einschalten des Fahrzeugs ein wenig aus\n\nWarum nur eine Waffe der Gr\u00f6\u00dfe 3?\nDas war eine bewusste Designentscheidung, denn die ma\u00dfgeschneiderte Waffe ist f\u00fcr ihre Gr\u00f6\u00dfe sehr leistungsstark. Wir wollten nicht, dass der Storm \u00fcberm\u00e4\u00dfig bewaffnet ist oder dass ein einzelner Fahrer im Vergleich zu anderen Fahrzeugen zu viel zu tun hat.\n\nHat er zus\u00e4tzliche M\u00f6glichkeiten, kleine Ziele wie Infanterie abzuwehren, da er keinen Gr\u00f6\u00dfe-1-Anti-Personen-Repeater hat?\nNein, wie im modernen Leben willst du nicht, dass Infanterie in die N\u00e4he von gepanzerten Fahrzeugen kommt. Aber wenn du dich in diesem Szenario wiederfindest, empfehlen wir dir, die Geschwindigkeit des Fahrzeugs zu nutzen, um Abstand zwischen dich und die Infanterie zu bringen und die Turmwaffe einzusetzen.\n\nIst die Kontrolle des Fahrers \u00fcber den Gesch\u00fctzturm auf den Bereich vor dem Fahrzeug beschr\u00e4nkt, oder kann er sich um 360 Grad drehen?\nEr l\u00e4sst sich um 360 Grad drehen und erm\u00f6glicht so eine Rundumsicht um das gesamte Fahrzeug.\n\nIn den technischen Daten steht, dass der Storm einen ferngesteuerten Gesch\u00fctzturm hat. Kann der Storm w\u00e4hrend der Fahrt feuern, oder muss er anhalten, damit der Fahrer die Schnittstelle zum ferngesteuerten Turm betreten kann, um zu feuern? Wie gro\u00df ist der Feuerbereich, sowohl w\u00e4hrend der Fahrt als auch bei der Benutzung des ferngesteuerten Gesch\u00fctzturms?\nJa, der Fahrer kann den Gesch\u00fctzturm w\u00e4hrend der Fahrt oder im Stand steuern. W\u00e4hrend der Fahrt ist der Sichtbereich auf den vorderen Teil des Fahrzeugs beschr\u00e4nkt. In der ferngesteuerten Ansicht hast du den vollen 360-Grad-Bereich.\n\nIn der Brosch\u00fcre steht, dass es einen pers\u00f6nlichen Waffenspeicher gibt, aber das Bild deutet darauf hin, dass es auch einen Platz f\u00fcr pers\u00f6nliches Inventar in der hinteren Schiene geben k\u00f6nnte. Ist das der Fall?\nEs gibt einen Stauraum f\u00fcr pers\u00f6nliche Waffen in einem der vorderen Kettenk\u00e4sten und einen Raum f\u00fcr pers\u00f6nliches Inventar in der N\u00e4he des Fahrereingangs. Im hinteren Teil des Hauptk\u00f6rpers befinden sich kritische Komponenten wie das Triebwerk, der K\u00fchler und der Schildgenerator, w\u00e4hrend im vorderen Teil weniger kritische Komponenten wie das Radar, der Computer und die Batterie untergebracht sind.\n\nEin einzelnes Triebwerk der Gr\u00f6\u00dfe 0 scheint im Vergleich zu anderen Fahrzeugen sehr leistungsschwach zu sein. Wird es ausreichen, um nicht nur das Fahrzeug selbst, sondern auch seine Schilde und die ma\u00dfgeschneiderte Energie-Autokanone zu betreiben? Wie wollt ihr das unterst\u00fctzen, falls sich ein einzelnes Triebwerk in Zukunft als unzureichend erweisen sollte?\nDas ist etwas, das wir in Zukunft ausbauen werden, aber die bevorstehenden \u00c4nderungen am Ressourcennetzwerk haben uns die M\u00f6glichkeit gegeben, die Gr\u00f6\u00dfen und Mengen der Gegenst\u00e4nde an Bord aller Fahrzeuge neu zu bewerten. Daher kann es sein, dass neuere Fahrzeuge im Vergleich zu bestehenden Fahrzeugen unterdimensioniert erscheinen, aber in Wirklichkeit werden sie wie geplant funktionieren. Bei einigen Fahrzeugen werden auch Gegenst\u00e4nde reduziert, um sie besser an die kommenden \u00c4nderungen anzupassen.","zh_CN":"TUMBRIL STORM Q&A\nFollowing the concept release of the Tumbril Storm, we took your community-voted questions to our designers to provide you with more information on the recently unveiled solo-tank designed to blitz overcrowded battlefields.\n\nWhat vehicles will the Storm fit inside?\nThe Storm officially shares the same garage size as the Tumbril Nova and Anvil Atlas-platform vehicles, so anything that supports them. However, its reduced height and length allow it to fit into some ships that cannot fit the above, such as the Anvil Carrack and Drake Corsair.\n\nAs the Storm is intended to be a smaller \u2018fast assault vehicle\u2019 but is so large that it currently only fits in vehicles that can transport the Nova tank\/Atlas platform vehicles, where does it fit in the grand scheme of things? For example, in which scenarios would one be favored over the other?\nAs mentioned above, while it has the same garage size, the Storm\u2019s dimensions allow it to be carried by many other ships allowing for greater flexibility in terms of transport and deployment. The two tanks operate vastly different roles - the Storm is fast and lightly armed, while the Nova is much larger and slower but packs more of a punch.\n\nHow fast is the Storm intended to be compared to other ground combat vehicles?\nAll stats are subject to change, so we won\u2019t list specifics right now, but expect the Storm to be faster than the Nova and Atlas series and closer to the Ursa in speed.\n\nWhat are the vertical plates supported by the struts? Decoration?\nRule-of-cool decorative pieces, though they are inspired by some modern-world stand-off armor panels that deflect incoming rounds away from sensitive areas.\n\nThe Storm has clearly visible smoke\/chaff launchers like those found on modern tanks. Will this vehicle have countermeasures, like noise and flares?\nYes, it has the full suite of countermeasures as found on other vehicles\n\nWhat is 'tactical-spec' armor, and how does it differ from the 'mil-spec' components that have been offered in the past?\nThis is just a marketing phrase and has no special behavior in-game; the Storm is as normally armored as you\u2019d expect a tank of this role\/type to be.\n\nHow well-defended is this tank compared to say the Nova, Ursa, or Centurion, and how does its armor fare in comparison?\nIn terms of durability, it sits between the Nova and Centurion and has significantly more than the Ursa.\n\nAs tanks are intended to be off-road vehicles, will the low ground clearance of this model limit traversal? Does the tread configuration of the Storm give it any sort of advantage when hitting obstacles on rough terrain?\nThe Storm has relatively good ground clearance, especially compared to the Nova, and its design allows for much greater arrival\/departure angles without hitting the hull.\n\nWill the bespoke Size 3 weapon have the same upscaled damages for its size, similar to other vehicles with unique weapons? For example, the Size 5 Slayer Cannon for the Nova has (in the current state of the game) 18,500 alpha damage, while other S5 ballistic cannons only deal 1,500.\nYes. Like the Nova, the \u201csize\u201d of the weapon doesn\u2019t truly follow the other systems given its bespoke nature, allowing for independent tuning, which puts it at a much higher alpha\/DPS than the number would normally be.\n\nWhat about barrel elevation and depression? Considering the Nova\u2019s barrel can't depress far enough to aim a little downward, how does the Storm fare?\nAgain, all stats are subject to change, so we don\u2019t want to give exact numbers at this point. However, it\u2019s safe to say the Storm\u2019s depression and elevation ranges are significantly better than the Nova, allowing you to hit things on the ground almost directly in front and to the side of the vehicle. To achieve this, the turret extends up a little when the vehicle powers on\n\nWhy just one Size 3 weapon?\nThis was an intentional design choice, as the bespoke nature of the gun allows it to perform very strongly for its size. We didn\u2019t want the Storm to be excessively over-gunned or be too much for a sole driver to manage and fight with compared to other vehicles.\n\nDoes it have any additional ways to fight off small targets like infantry since it doesn't have a Size 1 anti-personnel repeater?\nNo, ideally like modern life, you do not want infantry getting close to armored vehicles. But, if you find yourself in this scenario, we\u2019d recommend using the speed of the vehicle to get distance between you and the infantry and use the turret weapon.\n\nIs the driver's control of the turret restricted to the area in front of the vehicle, or does it have proper 360-degree rotation?\nIt has full 360-degree rotation, allowing for views around the full vehicle.\n\nThe specs state that the Storm has a remote-operated turret. Can the Storm fire while in motion, or does it have to stop for the driver to enter the remote-turret interface in order to fire? What is the arc of fire, both while driving and presumably while using the remote turret?\nYes, the driver can control the turret while on the move or stationary. Whilst moving, the view limits are constrained to the front arc of the vehicle. When in remote view, you have the full 360-degree range.\n\nThe brochure indicates there's personal weapon storage, but the picture suggests there might also be personal inventory space in the rear track. Is this the case?\nThere's personal weapon storage in one of the front track housings and personal inventory space near the driver\u2019s entrance. The rear of the main body contains critical components, including the powerplant, cooler, and shield generator, while the other front track houses less-critical components, like the radar, computer, and battery.\n\nA single Size 0 powerplant seems very underpowered when compared to other vehicles; will this be sufficient to power not only the vehicle itself but also its shields and bespoke energy autocannon? How do you intend to support this should a single powerplant prove to be insufficient in the future?\nThis is something we\u2019ll expand upon in the future, but the upcoming Resource Network changes have given us the opportunity to re-evaluate sizes and quantities of items aboard all vehicles. So, newer vehicles can seem under-specced relative to existing vehicles but, in reality, they will operate effectively as designed. Some vehicles will also have items reduced to be more in line with the upcoming changes.\n\nIs the Tumbril Storm AA equipped with a custom missile launcher that comes with increased damage like the base version\u2019s gun, and does it come with any restrictions towards the type of missiles it can use (electromagnetic, infrared, cross-section)?\nWhilst it is a bespoke missile rack item to facilitate the art style and loadout, the missiles held within are no different to any other S1 and S2 missiles found in-game. This means any existing missile type of those sizes can be equipped.\n\nCan we re-arm missiles in field conditions? For example, by using the tractor beam to attach missiles?\nThis is the goal for the vehicle, although we\u2019re aware that it\u2019s trickier to get the missiles in than intended and we\u2019re looking to improve this over time.\n\nDo the missiles require a target lock or can they be fired without it (dumb-fired)?\nThey behave like any other vehicle, so can be dumb-fired or locked.\n\nWill the Storm AA's missiles be able to attack ground targets, and if so, will they come with increased damage output and be effective against other armored vehicles?\nWe\u2019ve adjusted the Size 0 radars found on ground vehicles to allow them to detect other ground vehicles at greater ranges than previous patches without letting ships detect them easier. As the missiles are the same as found elsewhere and not bespoke, their damage is the same as currently found in-game.\n\nWill the Storm AA have any ground bombardment or parabolic firing modes to shoot over hills? Will it require line of sight to lock on to ground targets?\nWe\u2019re currently limited to requiring line of sight to enable lock-on. In the future, though, we want to provide the ability to relay target locks beyond line of sight to enable other gameplay loops.\n\nWhere does the Storm AA fit in the overall lineup of combat ground vehicles, and did you imagine a specific use case during the concept phase?\nThe Storm AA sits between the Cyclone AA and Ballista in terms of dedicated ground anti-air\/anti-vehicle capability; it\u2019s closer to the Ballista in terms of performance but trades sheer missile size\/damage for quantity. For those who prefer guns to engage targets, the Centurion still provides that option.\n\nDo the vehicle components differ between the base variant and the AA?\nThe components are identical between the two aside from the weaponry.\n\nDoes the different armament compared to the base variant cause a weight change and, consequently, different handling or speed?\nThe AA is slightly heavier due to the number of missiles, so handling performance is slightly lower than the base Storm (at least until they\u2019re all fired).\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2023-06-15T22:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-04-25 19:23:34","valid_relations":["images","links","translations"],"prev_id":19323,"next_id":19325}}