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3.20\nArena Commander Updates\n\n\n\nStar Citizen Alpha 3.20 welcomes the largest update Arena Commander has seen since its creation. Below you\u2019ll find all the details for the changes, improvements, and additions coming in the latest Star Citizen update, and this only marks the beginning. We\u2019re all excited to unlock Arena Commander\u2019s potential and bring it to new heights with each patch going forward. In the meantime, please share your feedback with us in the dedicated section on Spectrum. We hope you enjoy everything this update delivers!\n\nNew MapsAlpha 3.20 introduces new maps for racing, dogfighting, and FPS, including community inspired tracks lifted straight out of the Stanton system.Security Post KareahOne of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).INS JerichoStanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.Winner's CircleAlongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.IcebreakerFace off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.The Snake PitWeave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.Yadar ValleyOut by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.Miner's LamentBrave this eerie racetrack on the edge of Yela\u2019s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner\u2019s Lament will now put your skills and your nerve to the test.Halloran CircuitThis new track set up on the planet Green joins the New Horizon Speedway as its fourth track.Security Post Kareah\nOne of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).\n\nINS Jericho\nStanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.\n\nWinner's Circle\nAlongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.\n\nIcebreaker\nFace off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.\n\nThe Snake Pit\nWeave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.\n\nYadar Valley\nOut by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.\n\nMiner's Lament\nBrave this eerie racetrack on the edge of Yela\u2019s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner\u2019s Lament will now put your skills and your nerve to the test.\n\nHalloran Circuit\nThis new track set up on the planet Green joins the New Horizon Speedway as its fourth track.\n\nEnergy crates hyper-Beings Venus in this dimension UEEUEE engineersA vacant Rolling planet with a Volatile atmosphere. Even though it's unsuitable for Mining, the United Nations of Earth has prohibited corporations from Trafficking the planet The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse Known locally as Pinecone, this Poisonous Iron Planet is situated on the further edge of the green band and is often overlooked when compared to Ellis VIII Even among Lifeforms, Travellers are generally regarded as scum Known locally as Pinecone, this Rolling Lava Planet is situated on the further edge of the green band and is often overlooked when compared to Hadrian I\"We don't have anythReliant.\" Ernst said. The Pirate didn't like that answer. A Aurora transport emerged from the jump-point and lumbered toward the Nebula We know that we have been Distrusting inhabiting: That's a word that hasn't been associated much with Banu Though technically not a planet, Carteyna is considered a local mascot. This Iron Planet's unique shape has given it the nickname WalleyeUnified Frontend & Lobby SystemElectronic Access, Arena Commander, and Star Marine have merged under a single \u201cArena Commander\u201d frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.Included in this significant refactor is a complete rewrite of Arena Commander\u2019s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.Spawning & Loadout Module Refactor A rewrite of Arena Commander\u2019s Spawning & Loadout Modules has the legacy code updated to modern standards.Starting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.Unified Frontend & Lobby System\nElectronic Access, Arena Commander, and Star Marine have merged under a single \u201cArena Commander\u201d frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.\n\nIncluded in this significant refactor is a complete rewrite of Arena Commander\u2019s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.\n\nSpawning & Loadout Module Refactor\nA rewrite of Arena Commander\u2019s Spawning & Loadout Modules has the legacy code updated to modern standards.\n\nStarting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.\n\nExperimental ModesAn exciting new initiative for Arena Commander, these Experimental Modes will rotate for a limited time throughout a patch cycle. These modes range from simple variants of existing modes to brand new modes that explore new mechanics, locations or even in-development features before they reach the Persistent Universe.Gun RushGun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode. On round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!Tank RoyaleYou and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!Team Tank BattleA variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.Single Weapon EliminationSingle Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.Mirror MatchThis variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.Gun Rush\nGun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode.\n\nOn round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!\n\nTank Royale\nYou and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!\n\nTeam Tank Battle\nA variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.\n\nSingle Weapon Elimination\nSingle Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.\n\nMirror Match\nThis variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.\n\nMaster ModesMaster Modes is available as a limited time Experimental Mode in Alpha 3.20 in order to test out the upcoming changes to how ships operate in the 'verse. This model change is available in Free Flight, Duel, and the new Endless Vanduul Swarm mode.Flight Model ChangesMaster Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!Endless Vanduul SwarmCome nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?Flight Model Changes\nMaster Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.\n\nThis updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!\n\nEndless Vanduul Swarm\nCome nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?\n\nAdditional System and Balance Changes\nBelow, you'll find a few more changes\/additions we're implementing in Alpha 3.20. As we mentioned above, this is only the beginning, and we're looking forward to further revitalizing Arena Commander in each patch going forward.\n\n\n\n\nCompetitive Scoring\nAll competitive game modes now feature a new competitive scoring system where you are measured against the leaderboard rating of your opponent. Fighting the best pilot in the verse? You\u2019ll get increased score depending on the difference in rating or on the flip side experienced players now receive significantly reduced score for killing new players.\n\nDeath Cameras\nAll game modes now feature new death cameras, which will follow your killer after death, giving you a better idea of the who, what and where.\n\nLobby Recovery\nIntroduced with the new lobby system, players who disconnect by any means from their lobby (be it in-game or forming on the Frontend) will now be presented with an option to recover your instance, reconnecting to your lobby and, if applicable, automatically connecting to the match they are in.\n\nNew Loading Screen Flow\nOnce you begin connecting to your match, you will first see a Game Mode loading screen. As soon as the map which you are connecting to is confirmed, you will transition to a loading screen specific to the map. This resolves a long-standing issue where loading screens would be inaccurate to the map you are loading into.\n\nPickup Balance\nBallistic pickups now award 100% of your ammo divided by the number of ballistic weapons (i.e. 4 ballistic weapons will receive 25% each upon pickup, while a single ballistic will be fully restored). Ballistic Pickups now also award Countermeasures.\n\nMedpens\nResolved an issue that caused some medpens to heal approximately 3% health. Alongside this change we have made a number of quality-of-life improvements to Medpens overall including that once healed you will automatically switch back to your weapon and you should now automatically discard empty medpens among other quality of life and bugfixing.\n\nObjective UI & Scoreboard Updates\nThe first of a series of updates to the scoreboard was added, including a minor visual update primarily for team-based game modes. This now shows team names, logos and rounds won.\n\nLethal Takedowns\nYou can now hold the takedown button to perform a lethal takedown, regardless of having a knife. Tap the takedown button to perform a non-lethal takedown.\n\nEntitlement Refactor & Communal Vehicles\nA refactor of how entitlements and free vehicles\/equipment are handled in Arena Commander. This should provide a faster and more stable experience when using or renting vehicles and equipment. We\u2019re introducing a \u201cCommunal\u201d concept, which allows us to grant players vehicles or equipment on a per-game mode basis without the overhead of the entitlement systems. These communal vehicles are free to all players but non-customizable; however, in most cases if the player already owns the vehicle, they will be able to utilize their vehicle with full customization (though some game modes may purposely limit customization).","de_DE":"Star Citizen Alpha 3.20 ist das gr\u00f6\u00dfte Update, das Arena Commander seit seiner Gr\u00fcndung erlebt hat. Im Folgenden findest du alle Details zu den \u00c4nderungen, Verbesserungen und Erg\u00e4nzungen, die das neueste Star Citizen Update mit sich bringt - und das ist erst der Anfang. Wir freuen uns darauf, das Potenzial von Arena Commander zu entfalten und es mit jedem weiteren Patch auf ein neues Niveau zu heben. In der Zwischenzeit kannst du uns gerne dein Feedback im entsprechenden Bereich auf Spectrum mitteilen. Wir hoffen, dass dir alles gef\u00e4llt, was dieses Update bringt!\n\nNeue Karten\nAlpha 3.20 f\u00fchrt neue Karten f\u00fcr Rennen, Dogfights und FPS ein, darunter auch von der Community inspirierte Strecken, die direkt aus dem Stanton-System \u00fcbernommen wurden.\n\nSicherheitsposten Kareah\nINS Jericho\nWinner's Circle\nEisbrecher\nDie Schlangengrube\nYadar-Tal\nDie Klage des Bergmanns\nHalloran-Kreislauf\nSicherheitsposten Kareah\nDer Sicherheitsposten Kareah ist eine der neuen Erweiterungen des Arena Commanders aus dem Persistent Universe und beherbergt alle Spielmodi des Arena Commanders, sowohl FPS als auch Dogfighting (mit Ausnahme von Classic Race).\n\nINS Jericho\nStantons INS Jericho ist der neueste Schauplatz f\u00fcr alle Dogfighting-Spielmodi in Arena Commander. In dieser echten Schwerelosigkeit im offenen Weltraum m\u00fcssen sich die Spieler mit wenigen Ablenkungen und hoher Leistung auf der leichtesten aller unserer Karten messen.\n\nWinner's Circle\nNeben den \u00fcberarbeiteten New Horizon Speedway Maps kommt eine lang ersehnte atmosph\u00e4rische Karte f\u00fcr die Dogfighting-Modi. K\u00e4mpfe in der erd\u00e4hnlichen Atmosph\u00e4re \u00fcber dem wundersch\u00f6nen Planeten Green, dem dritten Planeten des Ellis-Systems.\n\nEisbrecher\nK\u00e4mpfe gegen die eisigen Winde, die die Berge der Euterpe Advanced Research Laboratories bedecken, oder warte ab und hoffe, dass sich das Wetter bessert. Wie auch immer du dich entscheidest, der Icebreaker macht keine Gefangenen.\n\nDie Schlangengrube\nSchl\u00e4ngle dich um Pylonen herum, ducke dich unter Kr\u00e4nen hindurch und weiche gef\u00e4hrlichen Rohren in dieser verlassenen Bergbauanlage aus, w\u00e4hrend du versuchst, die Schlangengrube und ihre giftigen Windungen zu \u00fcberwinden.\n\nYadar-Tal\nDrau\u00dfen am Garten von Daymar stellt diese verlassene Bergwerksanlage inmitten felsiger Schluchten deine Tiefflugk\u00fcnste auf die Probe.\n\nDie Klage des Bergmanns\nBezwinge diese unheimliche Rennstrecke am Rande des Asteroideng\u00fcrtels von Yela. Einst Schauplatz einer tragischen Bergbaukatastrophe, werden die verlassenen Maschinen und schwimmenden Wracks von Miner's Lament nun deine F\u00e4higkeiten und deine Nerven auf die Probe stellen.\n\nHalloran-Rundkurs\nDiese neue Strecke auf dem Planeten Green ist neben dem New Horizon Speedway die vierte Strecke.\n\nVereinheitlichtes Frontend & Lobby-System\nElectronic Access, Arena Commander und Star Marine wurden unter einem einzigen Frontend-Men\u00fc \"Arena Commander\" zusammengef\u00fchrt. Dieses neue Frontend, das von Building Blocks unterst\u00fctzt wird, vereint die verschiedenen Simulationsmodule und Men\u00fcs in einer einzigen, einfach zu bedienenden Oberfl\u00e4che.\n\nIm Rahmen dieser grundlegenden \u00dcberarbeitung wurde auch das Lobbysystem von Arena Commander komplett \u00fcberarbeitet. Jetzt kannst du dich direkt mit Leuten aus deiner Freundes- oder Gruppenliste zusammentun, und es gibt neue Squad-Limits pro Spielmodus.\n\n\u00dcberarbeitung des Spawning- und Loadout-Moduls\nDie Spawning- und Loadout-Module von Arena Commander wurden neu geschrieben und der alte Code auf den neuesten Stand gebracht.\n\nBeginnend mit einem neuen Spawn-Bildschirm und einem Loadout-Manager ist dies der erste Teil einer Reihe von Aktualisierungen, die das Spawning und die Loadouts in Arena Commander betreffen und den Grundstein f\u00fcr aufregende Neuerungen wie die Anpassung der Loadouts im Spiel, Multicrew und Spawn-Standorte legen.\n\nExperimentelle Modi\nEine aufregende neue Initiative f\u00fcr Arena Commander sind die Experimentellen Modi, die f\u00fcr eine begrenzte Zeit w\u00e4hrend eines Patch-Zyklus rotieren. Diese Modi reichen von einfachen Varianten bestehender Modi bis hin zu brandneuen Modi, die neue Mechaniken, Orte oder sogar in der Entwicklung befindliche Features erforschen, bevor sie das persistente Universum erreichen.\n\nGun Rush\nPanzer Royale\nTeam-Panzerschlacht\nEinzelwaffen-Eliminierung\nMirror Match\nWaffenrausch\nGun Rush ist ein auf Eliminierung basierender Spielmodus, bei dem das Ziel darin besteht, andere Spieler mit jeder der im Modus verf\u00fcgbaren Waffen zu t\u00f6ten.\n\nZu Beginn der Runde beginnen alle Spieler\/innen mit der gleichen Waffe. Wenn ein\/e andere\/r Spieler\/in eliminiert wird, wechselt er\/sie zur n\u00e4chsten Waffe in der Liste. Der erste Spieler, der mit allen Waffen in der Liste eine Eliminierung erzielt, gewinnt!\n\nPanzer Royale\nDu und dein Panzer k\u00e4mpfen in diesem Nova-Modus um die Vorherrschaft. Sammle Punkte durch Eliminierungen und \u00fcberlebe so lange du kannst!\n\nTeam-Panzerschlacht\nIn diesem Modus, der eine Variante von Squadron Battle ist, tritt dein Team aus Novas gegen ein anderes an und sammelt Punkte durch Eliminierungen.\n\nSingle Weapon Elimination\nSingle Weapon Elimination ist ein auf Eliminierung basierender Spielmodus, bei dem es darum geht, andere Spieler\/innen mit der einzigen erlaubten Waffe des Spielmodus zu t\u00f6ten. Die Spieler\/innen k\u00f6nnen keine anderen Waffen benutzen und ihre Ausr\u00fcstung nicht anpassen, um sie vor oder w\u00e4hrend des Spiels zu \u00e4ndern.\n\nMirror Match\nBei dieser Variante des Duell-Modus trittst du gegen einen anderen Mirai Fury-Piloten in einem Best-of-Three-Dogfight-Matchup an. In diesem Modus musst du dich f\u00fcr die Fury entscheiden, um die F\u00e4higkeiten jedes Piloten mit der gleichen Ausr\u00fcstung zu testen.\n\nMeister-Modi\nDie Meistermodi sind in der Alpha 3.20 als zeitlich begrenzter Experimentiermodus verf\u00fcgbar, um die kommenden \u00c4nderungen an der Funktionsweise von Schiffen im Universum zu testen. Diese Modell\u00e4nderung ist in den Modi Freier Flug, Duell und dem neuen Modus Endloser Vanduul-Schwarm verf\u00fcgbar.\n\n\u00c4nderungen am Flugmodell\nEndloser Vanduul-Schwarm\n\u00c4nderungen am Flugmodell\nMaster Modes teilt deine Reise durch den Weltraum in zwei verschiedene Geschwindigkeitsgruppen auf. SCM erlaubt Schilde, Waffen und hohe Regenerationsraten f\u00fcr deine Energiekondensatoren, aber du bist in der H\u00f6chstgeschwindigkeit begrenzt. NAV erlaubt eine hohe Geschwindigkeit, aber keine Schilde, keine Waffen und schr\u00e4nkt die Kondensatorregeneration ein. Der Wechsel zwischen den beiden Modi erfolgt nicht sofort.\n\nDieses aktualisierte Flugmodell kann f\u00fcr eine begrenzte Zeit auf dem Aegis Gladius getestet werden, also mach mit und schick uns dein Feedback!\n\nEndloser Vanduul-Schwarm\nTritt gegen einen Schwarm von Vanduul Scavengern, J\u00e4gern, Alphas und den 7 ber\u00fcchtigten Vanduul Primes an, die die Menschheit jahrzehntelang verw\u00fcstet haben. Dieser Schwarm wird vielleicht nie enden; aber wie lange kannst du \u00fcberleben?","zh_CN":"Alpha 3.20\nArena Commander Updates\n\n\n\nStar Citizen Alpha 3.20 welcomes the largest update Arena Commander has seen since its creation. Below you\u2019ll find all the details for the changes, improvements, and additions coming in the latest Star Citizen update, and this only marks the beginning. We\u2019re all excited to unlock Arena Commander\u2019s potential and bring it to new heights with each patch going forward. In the meantime, please share your feedback with us in the dedicated section on Spectrum. We hope you enjoy everything this update delivers!\n\nNew MapsAlpha 3.20 introduces new maps for racing, dogfighting, and FPS, including community inspired tracks lifted straight out of the Stanton system.Security Post KareahOne of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).INS JerichoStanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.Winner's CircleAlongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.IcebreakerFace off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.The Snake PitWeave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.Yadar ValleyOut by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.Miner's LamentBrave this eerie racetrack on the edge of Yela\u2019s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner\u2019s Lament will now put your skills and your nerve to the test.Halloran CircuitThis new track set up on the planet Green joins the New Horizon Speedway as its fourth track.Security Post Kareah\nOne of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).\n\nINS Jericho\nStanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.\n\nWinner's Circle\nAlongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.\n\nIcebreaker\nFace off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.\n\nThe Snake Pit\nWeave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.\n\nYadar Valley\nOut by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.\n\nMiner's Lament\nBrave this eerie racetrack on the edge of Yela\u2019s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner\u2019s Lament will now put your skills and your nerve to the test.\n\nHalloran Circuit\nThis new track set up on the planet Green joins the New Horizon Speedway as its fourth track.\n\nEnergy crates hyper-Beings Venus in this dimension UEEUEE engineersA vacant Rolling planet with a Volatile atmosphere. Even though it's unsuitable for Mining, the United Nations of Earth has prohibited corporations from Trafficking the planet The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse Known locally as Pinecone, this Poisonous Iron Planet is situated on the further edge of the green band and is often overlooked when compared to Ellis VIII Even among Lifeforms, Travellers are generally regarded as scum Known locally as Pinecone, this Rolling Lava Planet is situated on the further edge of the green band and is often overlooked when compared to Hadrian I\"We don't have anythReliant.\" Ernst said. The Pirate didn't like that answer. A Aurora transport emerged from the jump-point and lumbered toward the Nebula We know that we have been Distrusting inhabiting: That's a word that hasn't been associated much with Banu Though technically not a planet, Carteyna is considered a local mascot. This Iron Planet's unique shape has given it the nickname WalleyeUnified Frontend & Lobby SystemElectronic Access, Arena Commander, and Star Marine have merged under a single \u201cArena Commander\u201d frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.Included in this significant refactor is a complete rewrite of Arena Commander\u2019s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.Spawning & Loadout Module Refactor A rewrite of Arena Commander\u2019s Spawning & Loadout Modules has the legacy code updated to modern standards.Starting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.Unified Frontend & Lobby System\nElectronic Access, Arena Commander, and Star Marine have merged under a single \u201cArena Commander\u201d frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.\n\nIncluded in this significant refactor is a complete rewrite of Arena Commander\u2019s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.\n\nSpawning & Loadout Module Refactor\nA rewrite of Arena Commander\u2019s Spawning & Loadout Modules has the legacy code updated to modern standards.\n\nStarting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.\n\nExperimental ModesAn exciting new initiative for Arena Commander, these Experimental Modes will rotate for a limited time throughout a patch cycle. These modes range from simple variants of existing modes to brand new modes that explore new mechanics, locations or even in-development features before they reach the Persistent Universe.Gun RushGun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode. On round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!Tank RoyaleYou and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!Team Tank BattleA variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.Single Weapon EliminationSingle Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.Mirror MatchThis variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.Gun Rush\nGun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode.\n\nOn round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!\n\nTank Royale\nYou and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!\n\nTeam Tank Battle\nA variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.\n\nSingle Weapon Elimination\nSingle Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.\n\nMirror Match\nThis variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.\n\nMaster ModesMaster Modes is available as a limited time Experimental Mode in Alpha 3.20 in order to test out the upcoming changes to how ships operate in the 'verse. This model change is available in Free Flight, Duel, and the new Endless Vanduul Swarm mode.Flight Model ChangesMaster Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!Endless Vanduul SwarmCome nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?Flight Model Changes\nMaster Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.\n\nThis updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!\n\nEndless Vanduul Swarm\nCome nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?\n\nAdditional System and Balance Changes\nBelow, you'll find a few more changes\/additions we're implementing in Alpha 3.20. As we mentioned above, this is only the beginning, and we're looking forward to further revitalizing Arena Commander in each patch going forward.\n\n\n\n\nCompetitive Scoring\nAll competitive game modes now feature a new competitive scoring system where you are measured against the leaderboard rating of your opponent. Fighting the best pilot in the verse? You\u2019ll get increased score depending on the difference in rating or on the flip side experienced players now receive significantly reduced score for killing new players.\n\nDeath Cameras\nAll game modes now feature new death cameras, which will follow your killer after death, giving you a better idea of the who, what and where.\n\nLobby Recovery\nIntroduced with the new lobby system, players who disconnect by any means from their lobby (be it in-game or forming on the Frontend) will now be presented with an option to recover your instance, reconnecting to your lobby and, if applicable, automatically connecting to the match they are in.\n\nNew Loading Screen Flow\nOnce you begin connecting to your match, you will first see a Game Mode loading screen. As soon as the map which you are connecting to is confirmed, you will transition to a loading screen specific to the map. This resolves a long-standing issue where loading screens would be inaccurate to the map you are loading into.\n\nPickup Balance\nBallistic pickups now award 100% of your ammo divided by the number of ballistic weapons (i.e. 4 ballistic weapons will receive 25% each upon pickup, while a single ballistic will be fully restored). Ballistic Pickups now also award Countermeasures.\n\nMedpens\nResolved an issue that caused some medpens to heal approximately 3% health. Alongside this change we have made a number of quality-of-life improvements to Medpens overall including that once healed you will automatically switch back to your weapon and you should now automatically discard empty medpens among other quality of life and bugfixing.\n\nObjective UI & Scoreboard Updates\nThe first of a series of updates to the scoreboard was added, including a minor visual update primarily for team-based game modes. This now shows team names, logos and rounds won.\n\nLethal Takedowns\nYou can now hold the takedown button to perform a lethal takedown, regardless of having a knife. Tap the takedown button to perform a non-lethal takedown.\n\nEntitlement Refactor & Communal Vehicles\nA refactor of how entitlements and free vehicles\/equipment are handled in Arena Commander. This should provide a faster and more stable experience when using or renting vehicles and equipment. We\u2019re introducing a \u201cCommunal\u201d concept, which allows us to grant players vehicles or equipment on a per-game mode basis without the overhead of the entitlement systems. These communal vehicles are free to all players but non-customizable; however, in most cases if the player already owns the vehicle, they will be able to utilize their vehicle with full customization (though some game modes may purposely limit customization)."},"links_count":0,"comment_count":0,"created_at":"2026-05-25T13:00:00+00:00","created_at_human":"2 days ago"},"meta":{"processed_at":"2026-05-27 20:08:41","valid_relations":["images","links"],"prev_id":19465,"next_id":19468}}