{"data":{"id":19473,"title":"Q&A: MISC Hull C","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19473-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19473","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19473","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":33847,"name":"misc-logo-secondarymark-fullname-4k-white.png","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/2511862d8590df856720714b1962640b81793de0\/3zpz8WQe4SNH6XnvsQUsqchMSHuSJVV3RDL9Q387Jv95hmQGzKr8kaiQf5pN6Ghst85E2BKdJzQ7jS7JZeaAPNdbSqxbzZSzzqfuTvqFnnezK4nLAWZ1N3R1eucYyx7yaTubjz7ef4n4KGdDDnAi\/misc-logo-secondarymark-fullname-4k-white.png","alt":"g-banner-advanced","size":81044,"mime_type":"image\/png","last_modified":"2024-01-05T16:33:34+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33847","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33847\/similar"}],"images_count":11,"translations":{"en_EN":"MISC Hull C\nQ&A\nNow that the Hull C has been added to the \u2018verse, we posed a few questions to the vehicle and gameplay teams about MISC\u2019s enterprise-level cargo hauler. Here are the answers, straight from the designers themselves.\n\nIs it planned that, at some point, craft like the MPUV Cargo or Drake Mule could move and carry the detachable cargo boxes from the Hull C?\nYes, we want to have a synergy between those sorts of vehicles to allow players to manually load\/unload their vehicles, not just the Hull C.\n\n\n\n\n\n\n\nCan you provide information on the firing angles of the ship's defensive turrets? Also, does the swing range of the turrets vary based on the ship's status, such as deployed, retracted, loaded, or without any cargo?\nThe turrets have a single set of firing arcs regardless of the spindles. In the closed state, all turrets can fire forwards and the majority have a 360\u00b0 arc on the upper side. The underside of the Hull C is more vulnerable and only attackers coming from the front underside will be within the turrets\u2019 firing range, so it\u2019s recommended to plan ahead for encounters. This is a civilian hauler, not a military gunship after all!\n\n\n\n\n\n\n\nWill there be different sorts of containers (heavier armor, less capacity)?\nNot in this initial release, though we are looking to add containers with various properties in the future.\n\n\n\n\n\n\n\nCan you tell us about the available storage for weapons and gear, or even small vehicles, inside the Hull C?\nThere are individual personal lockers\/storage and a shared weapon rack storing items. There are no vehicles small enough to fit aboard the ship and it isn't intended to load vehicles inside it.\n\nCan I trade cargo at outposts and landing zones if I make my Hull C able to land with the spine extended by knocking off\/shooting off the bottom cargo arm?\nNo, the Hull C will only be able to trade at the four LEOs. However, we will be adding support for the three jump points in Stanton in the future.\n\n\n\n\nWhat additional trade routes will be available for the Hull C so that it is competitive with existing ships, like the Crusader C2 Hercules?\nAs mentioned above, we will have the four LEO stations supported and will be adding the three jump points. The Hull C is designed to fill a specific role in the game - hauling large volumes of cargo to various points in the system with high demand. Some of the economic support for this is still forthcoming as well as other content, like hauling missions, that will further distinguish the Hull C from other ships.\n\n\n\n\nWill you be able to create buy\/sell orders from the Docking Services counter, or will you have to travel all the way to the Admin Center in the Galleria?\nFor now, this is only available in the Admin Center.\n\n\n\n\nAre all of the components able to be removed from the ship via tractor beam?\nLike all other ships, S3 and above items are not intended to be removed by players via tractor beams. As a general rule, repairing, upgrading, and swapping these items is intended to be done at a dedicated facility.\n\n\n\n\nIs it possible to jettison the cargo during an emergency landing in order to contract the ship and extend the landing gear?\nThis is not currently possible. However, it is something we want to look into for future releases of the cargo system. Ideally, all relevant ships will eventually be able to jettison their external cargo.\n\n\n\n\nGiven the ship\u2019s role as a cargo hauler, what sort of long-term amenities are available to the crew for long hauling trips? For example, food, water, medical supplies, and activities during quantum travel?\nLike our other multi-crew vehicles, the Hull C has a typical assortment of amenities on board, including a shared hab area and personal storage for items and weapons.\n\n\n\n\nAre there any no-questions-asked terminals available for the Hull C for pirates\/salvagers to take advantage of when selling recovered cargo?\nNot at this time.\n\n\n\n\nAre the advertising panels from the concept included with the Hull C? If so, can they be customized with our own placed art?\nDuring production, we decided to remove these for three reasons. Firstly, they took up a fair amount of space geometry-wise and provided additional complexity to the animations. Secondly, we have no way to allow players to choose what\u2019s on them, so it would result in all Hull Cs looking the same advertising-wise. Finally, the cost of having such large RTT screens was an unknown, especially as the budget for these is shared across what\u2019s onscreen and may cause degradation to other UI elements using the same system.\n\n\n\n\nDoes the center ship spindle rotate to accommodate the loading and unloading of cargo?\nIt does not rotate as the four tractor-beam turrets have enough coverage to reach any crate attached to the spindles.\n\n\n\n\n\n\n\n\n\n\nIf a player finds a cargo-loaded Hull C floating in the unloading bubble within an armistice zone, can they steal cargo off its cargo grids with a tractor beam?\nNot for now. When in an armistice zone, tractor beams only work within hangars. The only way would be to shoot open the door and fly the Hull C out of the armistice zone before pulling the cargo off with a tractor beam.\n\n\n\n\n\n\n\n\n\n\nWe\u2019ve seen players get creative with attachable pods, like attaching Mirai Furys to the Starfarer in place of the fuel pods. Are there similar possibilities with the cargo boxes on the Hull C?\nWhile we applaud the creativity, the Starfarer\/Fury carrier is the result of a bug and not intentional design; it will be fixed in the future as it isn\u2019t the desired way to transport vehicles. As shown on Inside Star Citizen, we're looking into future changes to allow various items to fit on cargo grids. However, at this moment in time, it is restricted to cargo boxes.\n\n\n\n\n\n\n\n\n\n\nWill there be future cargo hauling missions that the Hull C would be better suited for?\nThere are definitely plans to have more in-depth cargo missions that larger hauling ships benefit from.\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"MISC Rumpf C\nFRAGEN UND ANTWORTEN\nJetzt, wo der Hull C dem Spiel hinzugef\u00fcgt wurde, haben wir den Fahrzeug- und Gameplay-Teams ein paar Fragen zu MISCs Frachttransporter auf Unternehmensebene gestellt. Hier sind die Antworten, direkt von den Designern selbst.\n\nIst es geplant, dass Schiffe wie der MPUV Cargo oder der Drake Mule irgendwann die abnehmbaren Frachtkisten des Hull C bewegen und transportieren k\u00f6nnen?\nJa, wir wollen eine Synergie zwischen diesen Fahrzeugtypen schaffen, damit die Spieler\/innen ihre Fahrzeuge manuell be- und entladen k\u00f6nnen, nicht nur die H\u00fclle C.\n\n\n\n\n\n\n\nKannst du Informationen zu den Schusswinkeln der Gesch\u00fctzt\u00fcrme des Schiffes geben? Variiert der Schwenkbereich der Gesch\u00fctzt\u00fcrme au\u00dferdem je nach Status des Schiffes, z. B. ausgefahren, eingefahren, beladen oder ohne Ladung?\nDie Gesch\u00fctzt\u00fcrme haben unabh\u00e4ngig von den Spindeln einen einzigen Feuerbogen. Im geschlossenen Zustand k\u00f6nnen alle Gesch\u00fctzt\u00fcrme nach vorne feuern und die meisten haben einen 360\u00b0-Bogen auf der Oberseite. Die Unterseite des Rumpfes C ist verwundbarer und nur Angreifer, die von der vorderen Unterseite kommen, sind in Schussweite der Gesch\u00fctzt\u00fcrme. Schlie\u00dflich handelt es sich um einen zivilen Schlepper und nicht um ein milit\u00e4risches Kanonenboot!\n\n\n\n\n\n\n\nWird es verschiedene Arten von Containern geben (schwerere Panzerung, weniger Kapazit\u00e4t)?\nNicht in dieser ersten Version, aber wir planen, in Zukunft Container mit verschiedenen Eigenschaften hinzuzuf\u00fcgen.\n\n\n\n\n\n\n\nKannst du uns etwas \u00fcber den verf\u00fcgbaren Stauraum f\u00fcr Waffen und Ausr\u00fcstung oder sogar kleine Fahrzeuge in der H\u00fclle C erz\u00e4hlen?\nEs gibt individuelle pers\u00f6nliche Schlie\u00dff\u00e4cher und einen gemeinsamen Waffenst\u00e4nder, in dem Gegenst\u00e4nde gelagert werden k\u00f6nnen. Es gibt keine Fahrzeuge, die so klein sind, dass sie an Bord des Schiffes passen, und es ist auch nicht vorgesehen, Fahrzeuge darin zu laden.\n\nKann ich an Au\u00dfenposten und Landezonen mit Fracht handeln, wenn ich meine Hull C durch Abschlagen\/Abschie\u00dfen des unteren Ladearms in die Lage versetze, mit ausgefahrenem R\u00fcckgrat zu landen?\nNein, die Hull C wird nur an den vier LEOs handeln k\u00f6nnen. Allerdings werden wir in Zukunft auch die drei Sprungpunkte in Stanton unterst\u00fctzen.\n\n\n\n\nWelche zus\u00e4tzlichen Handelsrouten wird es f\u00fcr die Hull C geben, damit sie mit bestehenden Schiffen wie der Crusader C2 Hercules konkurrenzf\u00e4hig ist?\nWie bereits erw\u00e4hnt, werden wir die vier LEO-Stationen unterst\u00fctzen und die drei Sprungpunkte hinzuf\u00fcgen. Die Hull C wurde f\u00fcr eine bestimmte Aufgabe im Spiel entwickelt - den Transport von gro\u00dfen Mengen an Fracht zu verschiedenen Punkten im System mit hoher Nachfrage. Ein Teil der wirtschaftlichen Unterst\u00fctzung daf\u00fcr steht noch aus, ebenso wie andere Inhalte, wie Transportmissionen, die die Hull C von anderen Schiffen unterscheiden werden.\n\n\n\n\nKannst du Kauf-\/Verkaufsauftr\u00e4ge am Schalter der Andockdienste erstellen oder musst du den ganzen Weg zum Admin Center in der Galleria gehen?\nIm Moment ist dies nur im Admin Center m\u00f6glich.\n\n\n\n\nK\u00f6nnen alle Komponenten per Traktorstrahl aus dem Schiff entfernt werden?\nWie bei allen anderen Schiffen ist es auch bei den Schiffen ab S3 nicht vorgesehen, dass die Spieler\/innen sie per Traktorstrahl ausbauen k\u00f6nnen. Generell gilt, dass die Reparatur, das Aufr\u00fcsten und der Austausch dieser Gegenst\u00e4nde in einer daf\u00fcr vorgesehenen Einrichtung vorgenommen werden sollte.\n\n\n\n\nIst es m\u00f6glich, bei einer Notlandung die Ladung abzuwerfen, um das Schiff zu verkleinern und das Fahrwerk auszufahren?\nDas ist derzeit nicht m\u00f6glich. Wir wollen das aber f\u00fcr zuk\u00fcnftige Versionen des Frachtsystems in Betracht ziehen. Im Idealfall werden alle relevanten Schiffe irgendwann in der Lage sein, ihre Au\u00dfenlast abzuwerfen.\n\n\n\n\nWelche Annehmlichkeiten stehen der Besatzung auf langen Reisen zur Verf\u00fcgung, wenn das Schiff als Frachttransporter eingesetzt wird? Zum Beispiel Nahrung, Wasser, medizinische Versorgung und Aktivit\u00e4ten w\u00e4hrend der Quantenreise?\nWie unsere anderen Fahrzeuge mit mehreren Besatzungsmitgliedern verf\u00fcgt auch die H\u00fclle C \u00fcber eine Reihe von Annehmlichkeiten an Bord, darunter ein gemeinsamer Aufenthaltsbereich und ein pers\u00f6nliches Lager f\u00fcr Gegenst\u00e4nde und Waffen.\n\n\n\n\nGibt es f\u00fcr die Hull C Terminals, an denen Piraten und Pl\u00fcnderer die geborgene Fracht ohne Fragen verkaufen k\u00f6nnen?\nZurzeit nicht.\n\n\n\n\nSind die Werbetafeln aus dem Konzept in der H\u00fclle C enthalten? Wenn ja, k\u00f6nnen sie mit unseren eigenen Motiven versehen werden?\nW\u00e4hrend der Produktion haben wir beschlossen, sie aus drei Gr\u00fcnden zu entfernen. Erstens nahmen sie geometrisch viel Platz in Anspruch und machten die Animationen zus\u00e4tzlich kompliziert. Zweitens haben wir keine M\u00f6glichkeit, den Spielerinnen und Spielern die Wahl zu lassen, was auf ihnen zu sehen ist, so dass alle Hull Cs werbetechnisch gleich aussehen w\u00fcrden. Und schlie\u00dflich waren die Kosten f\u00fcr so gro\u00dfe RTT-Bildschirme eine Unbekannte, vor allem, weil das Budget f\u00fcr diese Bildschirme auf die einzelnen Elemente aufgeteilt wird und andere UI-Elemente, die das gleiche System verwenden, beeintr\u00e4chtigen k\u00f6nnte.\n\n\n\n\nDreht sich die mittlere Schiffsspindel, um das Be- und Entladen der Fracht zu erm\u00f6glichen?\nSie dreht sich nicht, da die vier Traktorstrahlt\u00fcrme genug Reichweite haben, um jede Kiste zu erreichen, die an den Spindeln befestigt ist.\n\n\n\n\n\n\n\n\n\n\nWenn ein Spieler eine mit Fracht beladene H\u00fclle C in der Entladeblase innerhalb einer Waffenstillstandszone findet, kann er dann mit einem Traktorstrahl Fracht von den Frachtgittern stehlen?\nIm Moment nicht. In einer Waffenstillstandszone funktionieren Traktorstrahlen nur innerhalb von Hangars. Die einzige M\u00f6glichkeit w\u00e4re, die T\u00fcr aufzuschie\u00dfen und die H\u00fclle C aus der Waffenstillstandszone zu fliegen, bevor man die Ladung mit einem Traktorstrahl abzieht.\n\n\n\n\n\n\n\n\n\n\nWir haben schon gesehen, wie Spieler mit anbaubaren Pods kreativ wurden, z. B. indem sie Mirai Furys anstelle der Treibstoffpods an der Starfarer anbrachten. Gibt es \u00e4hnliche M\u00f6glichkeiten mit den Frachtkisten auf dem Hull C?\nWir begr\u00fc\u00dfen zwar die Kreativit\u00e4t, aber der Starfarer\/Fury-Tr\u00e4ger ist das Ergebnis eines Bugs und nicht beabsichtigt; er wird in Zukunft behoben werden, da er nicht die gew\u00fcnschte Art ist, Fahrzeuge zu transportieren. Wie auf Inside Star Citizen zu lesen ist, denken wir \u00fcber zuk\u00fcnftige \u00c4nderungen nach, die es erm\u00f6glichen, verschiedene Gegenst\u00e4nde auf Frachtgittern zu transportieren. Im Moment ist dies jedoch auf Frachtkisten beschr\u00e4nkt.\n\n\n\n\n\n\n\n\n\n\nWird es in Zukunft Frachttransportmissionen geben, f\u00fcr die der Hull C besser geeignet ist?\nEs gibt definitiv Pl\u00e4ne f\u00fcr detailliertere Frachtmissionen, von denen gr\u00f6\u00dfere Transportschiffe profitieren.","zh_CN":"MISC Hull C\nQ&A\nNow that the Hull C has been added to the \u2018verse, we posed a few questions to the vehicle and gameplay teams about MISC\u2019s enterprise-level cargo hauler. Here are the answers, straight from the designers themselves.\n\nIs it planned that, at some point, craft like the MPUV Cargo or Drake Mule could move and carry the detachable cargo boxes from the Hull C?\nYes, we want to have a synergy between those sorts of vehicles to allow players to manually load\/unload their vehicles, not just the Hull C.\n\n\n\n\n\n\n\nCan you provide information on the firing angles of the ship's defensive turrets? Also, does the swing range of the turrets vary based on the ship's status, such as deployed, retracted, loaded, or without any cargo?\nThe turrets have a single set of firing arcs regardless of the spindles. In the closed state, all turrets can fire forwards and the majority have a 360\u00b0 arc on the upper side. The underside of the Hull C is more vulnerable and only attackers coming from the front underside will be within the turrets\u2019 firing range, so it\u2019s recommended to plan ahead for encounters. This is a civilian hauler, not a military gunship after all!\n\n\n\n\n\n\n\nWill there be different sorts of containers (heavier armor, less capacity)?\nNot in this initial release, though we are looking to add containers with various properties in the future.\n\n\n\n\n\n\n\nCan you tell us about the available storage for weapons and gear, or even small vehicles, inside the Hull C?\nThere are individual personal lockers\/storage and a shared weapon rack storing items. There are no vehicles small enough to fit aboard the ship and it isn't intended to load vehicles inside it.\n\nCan I trade cargo at outposts and landing zones if I make my Hull C able to land with the spine extended by knocking off\/shooting off the bottom cargo arm?\nNo, the Hull C will only be able to trade at the four LEOs. However, we will be adding support for the three jump points in Stanton in the future.\n\n\n\n\nWhat additional trade routes will be available for the Hull C so that it is competitive with existing ships, like the Crusader C2 Hercules?\nAs mentioned above, we will have the four LEO stations supported and will be adding the three jump points. The Hull C is designed to fill a specific role in the game - hauling large volumes of cargo to various points in the system with high demand. Some of the economic support for this is still forthcoming as well as other content, like hauling missions, that will further distinguish the Hull C from other ships.\n\n\n\n\nWill you be able to create buy\/sell orders from the Docking Services counter, or will you have to travel all the way to the Admin Center in the Galleria?\nFor now, this is only available in the Admin Center.\n\n\n\n\nAre all of the components able to be removed from the ship via tractor beam?\nLike all other ships, S3 and above items are not intended to be removed by players via tractor beams. As a general rule, repairing, upgrading, and swapping these items is intended to be done at a dedicated facility.\n\n\n\n\nIs it possible to jettison the cargo during an emergency landing in order to contract the ship and extend the landing gear?\nThis is not currently possible. However, it is something we want to look into for future releases of the cargo system. Ideally, all relevant ships will eventually be able to jettison their external cargo.\n\n\n\n\nGiven the ship\u2019s role as a cargo hauler, what sort of long-term amenities are available to the crew for long hauling trips? For example, food, water, medical supplies, and activities during quantum travel?\nLike our other multi-crew vehicles, the Hull C has a typical assortment of amenities on board, including a shared hab area and personal storage for items and weapons.\n\n\n\n\nAre there any no-questions-asked terminals available for the Hull C for pirates\/salvagers to take advantage of when selling recovered cargo?\nNot at this time.\n\n\n\n\nAre the advertising panels from the concept included with the Hull C? If so, can they be customized with our own placed art?\nDuring production, we decided to remove these for three reasons. Firstly, they took up a fair amount of space geometry-wise and provided additional complexity to the animations. Secondly, we have no way to allow players to choose what\u2019s on them, so it would result in all Hull Cs looking the same advertising-wise. Finally, the cost of having such large RTT screens was an unknown, especially as the budget for these is shared across what\u2019s onscreen and may cause degradation to other UI elements using the same system.\n\n\n\n\nDoes the center ship spindle rotate to accommodate the loading and unloading of cargo?\nIt does not rotate as the four tractor-beam turrets have enough coverage to reach any crate attached to the spindles.\n\n\n\n\n\n\n\n\n\n\nIf a player finds a cargo-loaded Hull C floating in the unloading bubble within an armistice zone, can they steal cargo off its cargo grids with a tractor beam?\nNot for now. When in an armistice zone, tractor beams only work within hangars. The only way would be to shoot open the door and fly the Hull C out of the armistice zone before pulling the cargo off with a tractor beam.\n\n\n\n\n\n\n\n\n\n\nWe\u2019ve seen players get creative with attachable pods, like attaching Mirai Furys to the Starfarer in place of the fuel pods. Are there similar possibilities with the cargo boxes on the Hull C?\nWhile we applaud the creativity, the Starfarer\/Fury carrier is the result of a bug and not intentional design; it will be fixed in the future as it isn\u2019t the desired way to transport vehicles. As shown on Inside Star Citizen, we're looking into future changes to allow various items to fit on cargo grids. However, at this moment in time, it is restricted to cargo boxes.\n\n\n\n\n\n\n\n\n\n\nWill there be future cargo hauling missions that the Hull C would be better suited for?\nThere are definitely plans to have more in-depth cargo missions that larger hauling ships benefit from.\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2023-09-21T20:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-04-27 17:38:35","valid_relations":["images","links","translations"],"prev_id":19472,"next_id":19474}}