{"data":{"id":19484,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/19484-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19484","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19484","channel":"Feedback","category":"Undefined","series":"None","images":[{"id":31642,"name":"gpt2306-sc-landingpage-arccorp-thumb-desktop-jpeg-1920x860-230504.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/369fb85282da4a0897a54dc3c82680bcc4af6fc9\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjUL2N7TXpWNBruKGoHAzGa363SHF1JfEv\/gpt2306-sc-landingpage-arccorp-thumb-desktop-jpeg-1920x860-230504.jpg","alt":"g-illustration","size":489995,"mime_type":"image\/jpeg","last_modified":"2023-09-21T20:31:17+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/31642","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/31642\/similar"},{"id":31644,"name":"orison-patch-banner-1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/c4a67be209a6cd39ad8a6496e48d1d85c1aea3bd\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjTGw3Pqy3yW2tDTqzpJJGat3D7TdWFNGE\/orison-patch-banner-1.jpg","alt":"g-illustration","size":4001646,"mime_type":"image\/jpeg","last_modified":"2023-09-21T20:31:17+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/31644","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/31644\/similar"}],"images_count":6,"translations":{"en_EN":"09\/19\/2023 - 12:00 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask The Devs section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, December 12th, so please join the discussion and drop any other questions you might have about the universe in our Ask The Devs forum.\n\n\n\n\nWhy Would Second Tevarin War Uniforms Be Welcome at Invictus?\nQuestion: This Week in Star Citizen shows someone wearing a Second Tevarin War uniform at Invictus. As I understand the lore, the UEE is trying to distance itself from its pro-fascist Messer era. So why would people be encouraged to go to something like Invictus in a Second Tevarin War Uniform? It would be like having an ad campaign for the US Space Force with people wearing Civil War era Confederate uniforms. It runs counter to what the UEE is trying to be now, right?\n\nAnswer: People do not typically associate Second Tevarin War uniforms with the Messers, and their appearance at events like Invictus would be seen as patriotic instead of controversial. This attitude is in part because Tevarin forces instigated both wars. They're seen as historically justified and necessary from Humanity's perspective, and not wars of aggression pushed on the people by the Messers.\n\nThe First and Second Tevarin Wars also predated the outright fascist era of the Messer regime. Ivar Messer first came into prominence during the First Tevarin War, and his son Deacon Messer, considered by many to be the least problematic Messer, ruled during the Second Tevarin War. While the Messer regime would argue that the wars proved that the UEE needed strong leadership, the regime would not shift itself toward outright fascism to consolidate and retain power until after the Tevarin Wars. Another major factor is that the military uniforms worn during the Second Tevarin War would be changed by the Messers. Those uniforms are most synonymous with the iron fist of the Messer regime, and would raise ire if worn to Invictus.\n\n\n\n\nReligious Factions and Warrior Nuns?\nQuestion: Will we see religion and religious figures in-game? Battle hardened warrior nuns. Priests swinging electron maces. Places of worship and religious factions. Maybe a gothic BMM that doubles up as a cathedral?\n\nPersonally, I'd like to see cult-like activity around mega-fauna like the giant sand worm, Valakkar, with priests feeding sacrificial victims to it to purify their souls. Hoping that SC will not be soulless.\n\nAnswer: Plenty of people will be believers within the universe. As we've previously stated, current religions still exist but will not be a focus of the lore. Instead, Narrative attention will be on religions and cults that have found followers since Humanity\u2019s expansion into space, several of which we\u2019ve already established. They run the gamut from the benevolent Church of the Journey, which teaches people to meditate on the path they're traveling through life, to the fanatical Outsiders (aka Sun's Eye Fellowship) whose aggressive anti-modernity stance lead to them overthrowing corporate interests and ruling Mya (Leir II) since 2812. There will also be smaller sects whose reach and influence will be more localized, like the flare star obsessed Fire Rats gang or those that believe an all-knowing prophet resides in Pyro.\n\nWe've also spent time developing the religions practiced by the various alien races. Banu will often have an altar dedicated to Cassa, the Patron of Luck, or Taernin, the Great Traveler. They will also hire a religious souli to do blessings for them, or even adopt a foreign religion they encounter on their travels. Meanwhile, Xi'an follow the Li'tova, which centers around the concept of time and was codified into Xi'an law in 19,668 BCE. The planet R.aip\u2019u\u0101ng (Kai\u2019pua III) is a religious commune dedicated to practicing Li'tova and famous for its labyrinthine gardens and sacred temples. Finally, Tevarin followed the war ethos of the Rijora until their defeat in the Second Tevarin War led them to abandon its practice during their cultural purge. The religion has seen a resurgence recently and found new followers among the Tevarin diaspora in Branaugh.\n\n\n\n\nAir on ArcCorp?\nQuestion: I have a question about the production of oxygen on ArcCorp. Since there are no trees or any other kind of vegetation on this planet, how does an oxygen-rich atmosphere occur? Is the oxygen produced artificially?\n\nAnswer: Natural oxygen production does occur on ArcCorp. According to the planet\u2019s description in the Stanton Galactic Guide:\n\n\"Almost all of the terrain has been sculpted, zoned and built upon, leaving only its mountain ranges and large bodies of water left for nature.\"\n\nThe version of the planet currently in-game doesn't represent those areas yet, but will hopefully be added in a future patch.\n\nHow Human Is a \"Regen?\"\nQuestion: The BiotiCorp Regen Serum is used as a base material for the bioprinting of bodies. My question is, how human is a regenerated person? I don't mean from a philosophical point of view but rather how well can the serum mimic real blood, bone, and tissue? Will a regenerated person feel the difference?\n\nAnswer: From a physiological perspective, regened Humans are 100% Human with real cells, tissues, organs, and so forth. There's no placeholder goo or tech replicating aspects or functions of the body, it's a real body. The serum works with the Ibrahim sphere to regen a Human or alien that's physiologically identical to their imprint, including imperfections and life's wear and tear.\n\nNow, whether a regened person can 'feel the difference' between their previous and regened body is a question that veers into the philosophical, but we have already called out that phantom pain is possible. The regen serum creates the physical aspects of the body, but it's the Ibrahim sphere that captures and transfers a person's memories, personality, and other intangibles. Imprinting creates a link, or 'echo', that can pick up and register traumatic events that occur to the host's body. So someone regening after an accident might feel phantom pain in a leg that was crushed, as the physical pain and psychological fear of that experience will 'echo' to the imprint and impact their regeneration. This mind\/body connection was important from a design perspective, so characters would age and face the consequences of their actions. While the psychological aspect of how someone 'feels' after regen aren't represented in the game design, the situation creates some interesting role playing situations for Players and dramatic possibilities within the lore, one of which was already explored in the short story Hazy Days.\n\n\n\nHow Do Shields Work?\nQuestion: We are told that shields are an energy barrier in Star Citizen. Are there any details about how shields work, strengths, weaknesses, and variations?\n\nAnswer: The Narrative team recently did a lot of work reviewing the technological world building of the 'verse over its 930 years of history. Shields were, of course, a big part of this, but any firm decisions on how shields work, and their individual specifications, will depend greatly on Design and what they determine is best for the player experience.\n\nHowever, the intent is definitely for there to be different types of shields with unique variations between them. The Tevarin, in particular, developed their own impressive shield technology that, at the time, was better than anything Humanity had access to. But a lot of time has passed since Humanity defeated the Tevarin across not one, but two wars, so it stands to reason a lot of those technological advances would've been adopted by the UEE and, eventually, public ship manufacturers.\n\n\n\n\nChairman\u2019s Club?\nQuestion: What is the Chairman's Club in Star Citizen?\n\nAnswer: In-universe, the Chairman's Club is an exclusive concierge service provided to high-end customers of the Central Core Bank. Members get access to luxury lounges, special edition items, and other perks. There is a ranking system within the club that people can climb up to access rewards that are otherwise unattainable. Entry to the club is generally seen as an impressive accomplishment, and attaining the highest rank within the club is a status symbol associated with the UEE's wealthiest people.\n\n\n\n\nOrison's Atmosphere?\nQuestion: Crusader is a gas giant. So where does the breathable atmosphere for Orison come from? What about the temperature regulation? Even assuming Crusader has a somehow oxygen-rich atmosphere, Orison is in the high atmosphere, which would thin the oxygen considerably. The platforms have thrusters to keep them up in the air, do they also have some form of atmosphere generation\/temperature regulation?\n\nAnswer: There is a non-zero chance that a low-mass gas giant with a naturally-occurring nitrogen-oxygen atmosphere, safe air pressure, and comfortable temperatures and gravity in its upper reaches can exist, but based on current theories of planetary formation, it is almost certainly not possible. However! We live in a universe where we have planets with diamond rain and areas of space with giant molecular clouds that taste like raspberry rum. \"Space be crazy,\" to quote Dave Haddock. And space is full of things we haven't yet discovered. So Narrative decided that while we prefer to keep our environments as scientifically accurate as we can, sometimes we bend the rules in favor of creating something fun. Crusader is one of those cases.\n\nOrison does utilize some technology to keep things comfortable for everyone. Things stay pretty temperate so climate control isn't an issue, but there are artificial gravity plates in the platforms. The plants you encounter around Orison were engineered by Crusader Industries to help keep the local air clean and oxygen rich. We've discussed the possibility of specialized machines that create breathable air in a small localized area, but that idea is tentative at the moment.\n\nATMs?\nQuestion: Why are there ATMs in R&R stations and around ArcCorp if the universe uses digital currency?\n\nAnswer: As part of the UEE's switch to a purely digital currency, a faction in the Senate wanted to enshrine a right to fiscal privacy through guaranteeing an option to use physicalized credit-chits. Most people in the Empire prefer not to use them as they are inconvenient, only hold a set amount, and are much riskier to carry since any funds on them are gone if the chit is lost or stolen.\n\nAnd while the chits are popular among criminal elements, they are not the only ones that use them. People wanting to make surprise purchases, folks living on the frontier with chancy comm connections, and tech-averse citizens all prefer to use physical currency. The ATMs serve as a way for people to move credits from their accounts on to a chit. Transferring funds off of a chit is easier as most mobiGlas have that ability. Design has been discussing various options for how to incorporate the chits into the game, and the hope is that they will eventually be something players can find around the 'verse.\n\n\n\n\nCivilian Pilot License Training?\nQuestion: It was previously mentioned that the majority of the UEE population does not own a ship. I would imagine that the majority of pilots in the 'verse who own personal ships are probably Citizens who learned how to fly ships whilst serving in the UEE Navy, and received the appropriate pilot training along the way. But what about the ordinary civilians who are using their ships for jobs like cargo hauling? Are there different \"classes\" of ships that a pilot's license will allow them to fly, based on the amount of training they have received?\n\nIn addition to all the extra nuances of flying a ship compared to say driving a car even many so-called \"starter\" ships such as the Aurora are capable of pulling upwards of 7 Gs in the game - which, while not quite as much as a fighter or a racer, is still quite a lot (roller coasters, by comparison, usually top out at around 4 Gs), so I would imagine that an aspiring civilian pilot would probably have to undergo a similar physical fitness regimen, centrifuge training, etc. as a military fighter pilot just to obtain a license to fly their own ship. And probably even more so if the pilot in question is training to be a racer or a data runner, as the Herald is actually the fastest current ship in the game!\n\nAnswer: The Narrative team has discussed that the Traffic Safety Board (part of the Department of Transportation and Navigation) would issue certifications for pilots to legally be allowed to operate spaceships.There are different classes of certifications for various vessels depending on their size and capabilities. In recent years, thanks to how advanced sim-pods have become, much of the training and certification process can now be done virtually. And with the popularity of flight-sims like Arena Commander, there are numerous pilots across the 'verse who are accredited to fly without ever having physically flown a ship.\n\nHow this might be represented in-game is still being discussed with Design and the final decision is still pending. So, it may be that players will have to be certified before being allowed to legally operate vehicles, or possibly that there will be an assumption that they have been certified well before they even started playing.\n\n\n\n\nWhy Are Star Citizen's Aliens So Un-Alien?\nQuestion: I've been looking at the available images for the alien species in the Star Citizen universe, and it immediately struck me that they're all 'humans in rubber suits'. They all have two legs with the same joints as humans, just slightly different stances and bone lengths. They all have two arms... with the same joints. They all have heads with primate-like faces... a high forehead, a pair of eyes above a nose and a mouth.\n\nWhy is this? Why do all these species need to be humanoid? Is it so that they can be performed by humans in motion capture suits? To make them more relatable to the players? Or is it just a lack of imagination?\n\nAs someone who has made a hobby of designing realistic, biologically plausible but truly alien aliens, it is rather jarring to see such un-alien 'aliens'.\n\nAnswer: It was a conscious choice for a couple reasons. It was so we could potentially capture actors playing the roles, but also one of the original goals was to ultimately allow players to potentially play as aliens so it would save us from having to create completely unique animation sets and allow for our ships to accommodate them with minimal modifications as well as letting humans fly their ships. It would be considerably more difficult if the aliens each had really exotic physiology. That said, our hope is that the fauna that players will encounter in the \u2019verse will be very diverse in their physiology.","de_DE":"09\/19\/2023 - 12:00 PMWillkommen bei Loremakers: Community Questions, einer Serie, die sich auf die Beantwortung deiner Fragen und R\u00e4tsel konzentriert. Wir haben den Bereich \"Fragen an die Entwickler\" durchforstet und zehn Fragen zum Star Citizen Universum ausgew\u00e4hlt, die wir beantworten. Alle Fragen wurden bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und dich an der Diskussion zu beteiligen. Das Narrative Team plant au\u00dferdem, jedes Quartal eine Folge von Loremakers zu ver\u00f6ffentlichen: Der n\u00e4chste Beitrag ist f\u00fcr Dienstag, den 12. Dezember, geplant. Bitte beteilige dich an der Diskussion und stelle alle anderen Fragen, die du zum Universum hast, in unserem Ask The Devs Forum.\n\n\n\n\nWarum sollten zweite Tevarin-Kriegsuniformen bei Invictus willkommen sein?\nFrage: Diese Woche in Star Citizen zeigt jemanden, der auf Invictus eine Uniform aus dem Zweiten Tevarin-Krieg tr\u00e4gt. So wie ich die Geschichte verstehe, versucht die UEE, sich von ihrer pro-faschistischen Messer-\u00c4ra zu distanzieren. Warum sollten die Leute also ermutigt werden, in einer Uniform aus dem Zweiten Tevarin-Krieg zum Invictus zu gehen? Das w\u00e4re so, als w\u00fcrde man eine Werbekampagne f\u00fcr die US Space Force machen, bei der die Leute Uniformen der Konf\u00f6derierten aus dem B\u00fcrgerkrieg tragen. Das steht im Widerspruch zu dem, was die UEE heute sein will, oder?\n\nAntwort: Die Menschen assoziieren die Uniformen aus dem Zweiten Tevarin-Krieg normalerweise nicht mit den Messers, und ihr Auftreten bei Veranstaltungen wie Invictus w\u00fcrde eher als patriotisch denn als kontrovers angesehen werden. Diese Einstellung kommt zum Teil daher, dass die Tevarin-Truppen beide Kriege angezettelt haben. Sie werden als historisch gerechtfertigt und aus Sicht der Menschheit notwendig angesehen und nicht als Angriffskriege, die den Menschen von den Messers aufgezwungen wurden.\n\nDer erste und der zweite Tevarin-Krieg fanden auch vor der faschistischen \u00c4ra des Messer-Regimes statt. Ivar Messer wurde im Ersten Tevarin-Krieg zum ersten Mal bekannt, und sein Sohn Deacon Messer, der von vielen als das am wenigsten problematische Messer angesehen wird, regierte im Zweiten Tevarin-Krieg. Obwohl das Messer-Regime argumentieren w\u00fcrde, dass die Kriege bewiesen, dass die UEE eine starke F\u00fchrung brauchte, ging das Regime erst nach den Tevarin-Kriegen zum offenen Faschismus \u00fcber, um seine Macht zu konsolidieren und zu erhalten. Ein weiterer wichtiger Faktor ist, dass die Milit\u00e4runiformen, die w\u00e4hrend des Zweiten Tevarin-Krieges getragen wurden, von den Messers ge\u00e4ndert wurden. Diese Uniformen sind ein Synonym f\u00fcr die eiserne Faust des Messer-Regimes und w\u00fcrden f\u00fcr Unmut sorgen, wenn sie auf Invictus getragen w\u00fcrden.\n\n\n\n\nReligi\u00f6se Fraktionen und kriegerische Nonnen?\nFrage: Werden wir Religion und religi\u00f6se Figuren im Spiel sehen? Kampferprobte Krieger-Nonnen. Priester, die einen Streitkolben schwingen. Orte der Anbetung und religi\u00f6se Fraktionen. Vielleicht eine gotische BMM, die gleichzeitig eine Kathedrale ist?\n\nIch pers\u00f6nlich w\u00fcrde gerne kultische Aktivit\u00e4ten rund um Mega-Fauna wie den riesigen Sandwurm Valakkar sehen, dessen Priester Opfer an ihn verf\u00fcttern, um ihre Seelen zu reinigen. Ich hoffe, dass SC nicht seelenlos sein wird.\n\nAntwort: Viele Menschen werden in diesem Universum gl\u00e4ubig sein. Wie wir bereits erw\u00e4hnt haben, gibt es die aktuellen Religionen weiterhin, aber sie werden nicht im Mittelpunkt der Geschichte stehen. Stattdessen wird das Hauptaugenmerk auf Religionen und Kulten liegen, die seit der Expansion der Menschheit in den Weltraum Anh\u00e4nger gefunden haben und von denen wir bereits einige gegr\u00fcndet haben. Sie reichen von der wohlwollenden Church of the Journey, die die Menschen lehrt, \u00fcber ihren Lebensweg zu meditieren, bis hin zu den fanatischen Outsiders (auch bekannt als Sun's Eye Fellowship), die mit ihrer aggressiven Anti-Modernit\u00e4ts-Haltung die Interessen der Konzerne st\u00fcrzen und Mya (Leir II) seit 2812 regieren. Es wird auch kleinere Sekten geben, deren Reichweite und Einfluss eher lokal begrenzt ist, wie die von Fackelsternen besessene Bande der Feuerratten oder diejenigen, die glauben, dass ein allwissender Prophet in Pyro wohnt.\n\nWir haben auch Zeit damit verbracht, die Religionen der verschiedenen au\u00dferirdischen Rassen zu entwickeln. Die Banu haben oft einen Altar, der Cassa, der Schutzpatronin des Gl\u00fccks, oder Taernin, dem Gro\u00dfen Reisenden, gewidmet ist. Sie heuern auch einen religi\u00f6sen Souli an, der sie segnet, oder nehmen sogar eine fremde Religion an, die sie auf ihren Reisen kennenlernen. Die Xi'an folgen der Li'tova, die sich um das Konzept der Zeit dreht und 19.668 v. Chr. in das Gesetz von Xi'an aufgenommen wurde. Der Planet R.aip'u\u0101ng (Kai'pua III) ist eine religi\u00f6se Kommune, die sich der Li'tova verschrieben hat und f\u00fcr ihre labyrinthischen G\u00e4rten und heiligen Tempel bekannt ist. Schlie\u00dflich folgten die Tevarin dem Kriegsethos der Rijora, bis ihre Niederlage im Zweiten Tevarin-Krieg sie dazu veranlasste, diese Praxis w\u00e4hrend ihrer kulturellen S\u00e4uberung aufzugeben. In j\u00fcngster Zeit erlebt die Religion ein Wiederaufleben und hat in der tevarinischen Diaspora in Branaugh neue Anh\u00e4nger\/innen gefunden.\n\n\n\n\nLuft auf ArcCorp?\nFrage: Ich habe eine Frage zur Produktion von Sauerstoff auf ArcCorp. Da es auf diesem Planeten keine B\u00e4ume oder andere Vegetation gibt, wie entsteht dann eine sauerstoffreiche Atmosph\u00e4re? Wird der Sauerstoff k\u00fcnstlich erzeugt?\n\nAntwort: Auf ArcCorp gibt es eine nat\u00fcrliche Sauerstoffproduktion. Laut der Beschreibung des Planeten im Stanton Galactic Guide:\n\n\"Nahezu das gesamte Terrain wurde modelliert, zoniert und bebaut, so dass nur die Gebirgsketten und die gro\u00dfen Wasserfl\u00e4chen der Natur \u00fcberlassen wurden.\"\n\nDie derzeitige Version des Planeten im Spiel zeigt diese Gebiete noch nicht, wird aber hoffentlich in einem zuk\u00fcnftigen Patch hinzugef\u00fcgt werden.\n\nWie menschlich ist ein \"Regen\"?\nFrage: Das BiotiCorp Regenerations-Serum wird als Basismaterial f\u00fcr das Bioprinting von K\u00f6rpern verwendet. Meine Frage ist, wie menschlich ist eine regenerierte Person? Ich meine das nicht vom philosophischen Standpunkt aus, sondern eher, wie gut kann das Serum echtes Blut, Knochen und Gewebe imitieren? Wird eine regenerierte Person den Unterschied sp\u00fcren?\n\nAntwort: Aus physiologischer Sicht sind regenerierte Menschen zu 100 % menschlich, mit echten Zellen, Geweben, Organen und so weiter. Es gibt keine Platzhalter oder Technologien, die Aspekte oder Funktionen des K\u00f6rpers nachbilden, es ist ein echter K\u00f6rper. Das Serum arbeitet mit der Ibrahim-Sph\u00e4re zusammen, um einen Menschen oder Au\u00dferirdischen zu regenerieren, der physiologisch mit seinem Abdruck identisch ist, einschlie\u00dflich der Unvollkommenheiten und Abnutzungserscheinungen des Lebens.\n\nOb eine regenerierte Person den Unterschied zwischen ihrem vorherigen und ihrem regenerierten K\u00f6rper \"sp\u00fcren\" kann, ist eine Frage, die ins Philosophische abgleitet, aber wir haben bereits darauf hingewiesen, dass Phantomschmerzen m\u00f6glich sind. Das Regenerations-Serum schafft die physischen Aspekte des K\u00f6rpers, aber es ist die Ibrahim-Sph\u00e4re, die die Erinnerungen, die Pers\u00f6nlichkeit und andere immaterielle Dinge einer Person einf\u00e4ngt und \u00fcbertr\u00e4gt. Die Pr\u00e4gung schafft eine Verbindung oder ein \"Echo\", das traumatische Ereignisse im K\u00f6rper des Wirts aufnehmen und registrieren kann. Jemand, der sich nach einem Unfall regeneriert, k\u00f6nnte also Phantomschmerzen in einem zertr\u00fcmmerten Bein versp\u00fcren, da der k\u00f6rperliche Schmerz und die psychische Angst dieser Erfahrung in der Pr\u00e4gung \"widerhallen\" und die Regeneration beeinflussen. Diese Verbindung zwischen K\u00f6rper und Geist war aus Sicht des Designs wichtig, damit die Charaktere altern und die Konsequenzen ihrer Handlungen tragen m\u00fcssen. Auch wenn der psychologische Aspekt, wie sich jemand nach der Regeneration \"f\u00fchlt\", im Spieldesign nicht dargestellt wird, schafft die Situation einige interessante Rollenspielsituationen f\u00fcr die Spieler\/innen und dramatische M\u00f6glichkeiten innerhalb der Geschichte, von denen eine bereits in der Kurzgeschichte Hazy Days erforscht wurde.\n\n\n\nWie funktionieren Schilde?\nFrage: Uns wurde gesagt, dass Schilde in Star Citizen eine Energiebarriere sind. Gibt es irgendwelche Details dar\u00fcber, wie Schilde funktionieren, St\u00e4rken, Schw\u00e4chen und Variationen?\n\nAntwort: Das Narrative Team hat vor kurzem die technologische Welt des Verses in seiner 930-j\u00e4hrigen Geschichte gr\u00fcndlich \u00fcberarbeitet. Schilde waren nat\u00fcrlich ein wichtiger Teil davon, aber alle Entscheidungen dar\u00fcber, wie Schilde funktionieren und wie sie im Einzelnen beschaffen sind, h\u00e4ngen stark vom Design ab und davon, was es f\u00fcr das Spielerlebnis am besten ist.\n\nEs soll aber auf jeden Fall verschiedene Arten von Schilden geben, die sich voneinander unterscheiden. Vor allem die Tevarin haben eine beeindruckende Schildtechnologie entwickelt, die zu ihrer Zeit besser war als alles, was der Menschheit zur Verf\u00fcgung stand. Aber es ist viel Zeit vergangen, seit die Menschheit die Tevarin nicht nur in einem, sondern in zwei Kriegen besiegt hat, also ist es nur logisch, dass viele dieser technologischen Fortschritte von der UEE und schlie\u00dflich von den \u00f6ffentlichen Schiffsherstellern \u00fcbernommen wurden.\n\n\n\n\nChairman's Club?\nFrage: Was ist der Chairman's Club in Star Citizen?\n\nAntwort: Im Universum ist der Chairman's Club ein exklusiver Concierge-Service, der f\u00fcr High-End-Kunden der Central Core Bank angeboten wird. Mitglieder erhalten Zugang zu Luxus-Lounges, Sonderausgaben und anderen Verg\u00fcnstigungen. Innerhalb des Clubs gibt es ein Rangsystem, in dem man aufsteigen kann, um Belohnungen zu erhalten, die sonst unerreichbar sind. Die Aufnahme in den Club wird allgemein als beeindruckende Leistung angesehen, und das Erreichen des h\u00f6chsten Ranges innerhalb des Clubs ist ein Statussymbol, das mit den reichsten Menschen der UEE in Verbindung gebracht wird.\n\n\n\n\nOrison's Atmosphere?\nFrage: Crusader ist ein Gasriese. Woher kommt also die atembare Atmosph\u00e4re f\u00fcr Orison? Wie sieht es mit der Temperaturregulierung aus? Selbst wenn man davon ausgeht, dass Crusader eine irgendwie sauerstoffreiche Atmosph\u00e4re hat, befindet sich Orison in der Hochatmosph\u00e4re, was den Sauerstoff erheblich verd\u00fcnnen w\u00fcrde. Die Plattformen haben Triebwerke, um sie in der Luft zu halten. Haben sie auch eine Form der Atmosph\u00e4renerzeugung\/Temperaturregelung?\n\nAntwort: Die Chance, dass ein massearmer Gasriese mit einer nat\u00fcrlich vorkommenden Stickstoff-Sauerstoff-Atmosph\u00e4re, einem sicheren Luftdruck und angenehmen Temperaturen und Schwerkraft in seinen oberen Bereichen existieren kann, ist nicht gleich null, aber nach den aktuellen Theorien zur Planetenbildung ist das mit ziemlicher Sicherheit nicht m\u00f6glich. Trotzdem! Wir leben in einem Universum, in dem es Planeten mit Diamantregen und Gebiete im Weltraum mit riesigen Molek\u00fclwolken gibt, die nach Himbeer-Rum schmecken. \"Der Weltraum ist verr\u00fcckt\", um Dave Haddock zu zitieren. Und der Weltraum ist voll von Dingen, die wir noch nicht entdeckt haben. Deshalb hat Narrative beschlossen, dass wir unsere Umgebungen zwar so wissenschaftlich genau wie m\u00f6glich halten wollen, aber manchmal die Regeln zu Gunsten von etwas Lustigem umgehen. Crusader ist einer dieser F\u00e4lle.\n\nOrison setzt einige Technologien ein, um das Leben f\u00fcr alle angenehm zu gestalten. Die Temperaturen bleiben ziemlich konstant, so dass Klimakontrolle kein Thema ist, aber es gibt k\u00fcnstliche Schwerkraftplatten auf den Plattformen. Die Pflanzen, die du in Orison findest, wurden von Crusader Industries entwickelt, um die Luft sauber und sauerstoffreich zu halten. Wir haben die M\u00f6glichkeit spezieller Maschinen diskutiert, die in einem kleinen Gebiet atembare Luft erzeugen, aber diese Idee ist im Moment noch nicht ausgereift.\n\nGeldautomaten?\nFrage: Warum gibt es Geldautomaten in den F&R-Stationen und rund um ArcCorp, wenn das Universum digitale W\u00e4hrungen verwendet?\n\nAntwort: Im Zuge der Umstellung des UEE auf eine rein digitale W\u00e4hrung wollte eine Fraktion im Senat das Recht auf steuerliche Privatsph\u00e4re verankern, indem sie eine Option zur Verwendung von physischen Guthaben-Chips garantierte. Die meisten Menschen im Imperium ziehen es vor, sie nicht zu benutzen, da sie unbequem sind, nur einen bestimmten Betrag enthalten und viel riskanter sind, da alle Gelder auf ihnen weg sind, wenn der Chit verloren geht oder gestohlen wird.\n\nDie Chits sind zwar bei kriminellen Elementen beliebt, aber sie sind nicht die einzigen, die sie benutzen. Menschen, die \u00dcberraschungseink\u00e4ufe t\u00e4tigen wollen, Menschen, die an der Grenze mit unsicheren Kommunikationsverbindungen leben, und technikscheue B\u00fcrgerinnen und B\u00fcrger ziehen es vor, physisches Geld zu benutzen. Die Geldautomaten dienen dazu, Guthaben von ihren Konten auf einen Chit zu \u00fcbertragen. Es ist einfacher, Geld von einem Chit abzuheben, da die meisten MobiGlas diese M\u00f6glichkeit haben. Die Entwickler\/innen haben verschiedene M\u00f6glichkeiten er\u00f6rtert, wie die Chits in das Spiel integriert werden k\u00f6nnen und hoffen, dass die Spieler\/innen sie irgendwann im ganzen Verse finden k\u00f6nnen.\n\n\n\n\nAusbildung zur zivilen Pilotenlizenz?\nFrage: Es wurde bereits erw\u00e4hnt, dass die Mehrheit der UEE-Bev\u00f6lkerung kein eigenes Schiff besitzt. Ich k\u00f6nnte mir vorstellen, dass die meisten Piloten im Verse, die ein eigenes Schiff besitzen, wahrscheinlich B\u00fcrger sind, die das Fliegen von Schiffen gelernt haben, w\u00e4hrend sie in der UEE-Marine dienten, und dabei die entsprechende Pilotenausbildung erhielten. Aber was ist mit den normalen Zivilisten, die ihre Schiffe f\u00fcr Aufgaben wie den Frachttransport nutzen? Gibt es verschiedene \"Klassen\" von Schiffen, die sie mit ihrer Pilotenlizenz fliegen d\u00fcrfen, je nachdem, wie viel Ausbildung sie erhalten haben?\n\nAbgesehen von den vielen Besonderheiten, die das Fliegen eines Schiffes im Vergleich zum Autofahren mit sich bringt, k\u00f6nnen selbst viele so genannte \"Anf\u00e4ngerschiffe\" wie die Aurora im Spiel bis zu 7 G ziehen - das ist zwar nicht ganz so viel wie bei einem Kampfschiff oder einem Rennwagen, aber immer noch ziemlich viel (Achterbahnen enden im Vergleich dazu normalerweise bei etwa 4 G). Ich k\u00f6nnte mir also vorstellen, dass ein angehender Zivilpilot wahrscheinlich ein \u00e4hnliches Fitnessprogramm, Zentrifugentraining usw. absolvieren muss wie ein Milit\u00e4rpilot. wie ein milit\u00e4rischer Kampfpilot, nur um eine Lizenz zum Fliegen seines eigenen Schiffes zu erhalten. Und wahrscheinlich sogar noch mehr, wenn der Pilot oder die Pilotin eine Ausbildung zum Rennfahrer oder zur Rennfahrerin machen will, denn die Herald ist das schnellste Schiff im Spiel!\n\nAntwort: Das Narrative Team hat besprochen, dass die Verkehrssicherheitsbeh\u00f6rde (Teil des Ministeriums f\u00fcr Verkehr und Schifffahrt) Zertifizierungen f\u00fcr Piloten ausstellt, um Raumschiffe legal betreiben zu d\u00fcrfen. Es gibt verschiedene Klassen von Zertifizierungen f\u00fcr verschiedene Schiffe, abh\u00e4ngig von ihrer Gr\u00f6\u00dfe und ihren F\u00e4higkeiten. Dank der fortschrittlichen Simulatoren der letzten Jahre kann ein gro\u00dfer Teil der Ausbildung und der Zertifizierung virtuell durchgef\u00fchrt werden. Und dank der Beliebtheit von Flugsimulationen wie Arena Commander gibt es im ganzen Universum zahlreiche Piloten, die zum Fliegen zugelassen sind, ohne jemals ein Schiff geflogen zu haben.\n\nWie dies im Spiel dargestellt werden soll, wird noch mit Design diskutiert und die endg\u00fcltige Entscheidung steht noch aus. Es k\u00f6nnte also sein, dass Spieler\/innen erst zertifiziert werden m\u00fcssen, bevor sie legal Fahrzeuge steuern d\u00fcrfen, oder dass davon ausgegangen wird, dass sie bereits zertifiziert sind, bevor sie \u00fcberhaupt angefangen haben zu spielen.\n\n\n\n\nWarum sind die Aliens in Star Citizen so un-fremd?\nFrage: Ich habe mir die Bilder der au\u00dferirdischen Spezies im Star Citizen Universum angesehen und mir ist sofort aufgefallen, dass sie alle \"Menschen in Gummianz\u00fcgen\" sind. Sie haben alle zwei Beine mit denselben Gelenken wie Menschen, nur mit leicht unterschiedlichen Stellungen und Knochenl\u00e4ngen. Sie haben alle zwei Arme ... mit denselben Gelenken. Sie haben alle K\u00f6pfe mit primaten\u00e4hnlichen Gesichtern... eine hohe Stirn, ein Augenpaar \u00fcber einer Nase und einen Mund.\n\nWarum ist das so? Warum m\u00fcssen alle diese Arten humanoid sein? Damit sie von Menschen in Motion-Capture-Anz\u00fcgen dargestellt werden k\u00f6nnen? Um sie f\u00fcr die Spieler\/innen greifbarer zu machen? Oder fehlt es einfach an Fantasie?\n\nAls jemand, der es sich zum Hobby gemacht hat, realistische, biologisch plausible, aber wirklich fremde Au\u00dferirdische zu entwerfen, ist es ziemlich schockierend, solche nicht-fremden \"Aliens\" zu sehen.\n\nAntwort: Das war eine bewusste Entscheidung, und zwar aus mehreren Gr\u00fcnden. Eines der urspr\u00fcnglichen Ziele war es, den Spielerinnen und Spielern die M\u00f6glichkeit zu geben, in die Rolle von Au\u00dferirdischen zu schl\u00fcpfen. So mussten wir keine v\u00f6llig einzigartigen Animations-Sets entwickeln und konnten unsere Schiffe mit minimalen \u00c4nderungen an sie anpassen. Es w\u00e4re wesentlich schwieriger, wenn die Au\u00dferirdischen alle eine sehr exotische Physiologie h\u00e4tten. Wir hoffen jedoch, dass die Fauna, die die Spieler\/innen im Verse antreffen werden, in ihrer Physiologie sehr vielf\u00e4ltig sein wird.","zh_CN":"09\/19\/2023 - 12:00 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask The Devs section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, December 12th, so please join the discussion and drop any other questions you might have about the universe in our Ask The Devs forum.\n\n\n\n\nWhy Would Second Tevarin War Uniforms Be Welcome at Invictus?\nQuestion: This Week in Star Citizen shows someone wearing a Second Tevarin War uniform at Invictus. As I understand the lore, the UEE is trying to distance itself from its pro-fascist Messer era. So why would people be encouraged to go to something like Invictus in a Second Tevarin War Uniform? It would be like having an ad campaign for the US Space Force with people wearing Civil War era Confederate uniforms. It runs counter to what the UEE is trying to be now, right?\n\nAnswer: People do not typically associate Second Tevarin War uniforms with the Messers, and their appearance at events like Invictus would be seen as patriotic instead of controversial. This attitude is in part because Tevarin forces instigated both wars. They're seen as historically justified and necessary from Humanity's perspective, and not wars of aggression pushed on the people by the Messers.\n\nThe First and Second Tevarin Wars also predated the outright fascist era of the Messer regime. Ivar Messer first came into prominence during the First Tevarin War, and his son Deacon Messer, considered by many to be the least problematic Messer, ruled during the Second Tevarin War. While the Messer regime would argue that the wars proved that the UEE needed strong leadership, the regime would not shift itself toward outright fascism to consolidate and retain power until after the Tevarin Wars. Another major factor is that the military uniforms worn during the Second Tevarin War would be changed by the Messers. Those uniforms are most synonymous with the iron fist of the Messer regime, and would raise ire if worn to Invictus.\n\n\n\n\nReligious Factions and Warrior Nuns?\nQuestion: Will we see religion and religious figures in-game? Battle hardened warrior nuns. Priests swinging electron maces. Places of worship and religious factions. Maybe a gothic BMM that doubles up as a cathedral?\n\nPersonally, I'd like to see cult-like activity around mega-fauna like the giant sand worm, Valakkar, with priests feeding sacrificial victims to it to purify their souls. Hoping that SC will not be soulless.\n\nAnswer: Plenty of people will be believers within the universe. As we've previously stated, current religions still exist but will not be a focus of the lore. Instead, Narrative attention will be on religions and cults that have found followers since Humanity\u2019s expansion into space, several of which we\u2019ve already established. They run the gamut from the benevolent Church of the Journey, which teaches people to meditate on the path they're traveling through life, to the fanatical Outsiders (aka Sun's Eye Fellowship) whose aggressive anti-modernity stance lead to them overthrowing corporate interests and ruling Mya (Leir II) since 2812. There will also be smaller sects whose reach and influence will be more localized, like the flare star obsessed Fire Rats gang or those that believe an all-knowing prophet resides in Pyro.\n\nWe've also spent time developing the religions practiced by the various alien races. Banu will often have an altar dedicated to Cassa, the Patron of Luck, or Taernin, the Great Traveler. They will also hire a religious souli to do blessings for them, or even adopt a foreign religion they encounter on their travels. Meanwhile, Xi'an follow the Li'tova, which centers around the concept of time and was codified into Xi'an law in 19,668 BCE. The planet R.aip\u2019u\u0101ng (Kai\u2019pua III) is a religious commune dedicated to practicing Li'tova and famous for its labyrinthine gardens and sacred temples. Finally, Tevarin followed the war ethos of the Rijora until their defeat in the Second Tevarin War led them to abandon its practice during their cultural purge. The religion has seen a resurgence recently and found new followers among the Tevarin diaspora in Branaugh.\n\n\n\n\nAir on ArcCorp?\nQuestion: I have a question about the production of oxygen on ArcCorp. Since there are no trees or any other kind of vegetation on this planet, how does an oxygen-rich atmosphere occur? Is the oxygen produced artificially?\n\nAnswer: Natural oxygen production does occur on ArcCorp. According to the planet\u2019s description in the Stanton Galactic Guide:\n\n\"Almost all of the terrain has been sculpted, zoned and built upon, leaving only its mountain ranges and large bodies of water left for nature.\"\n\nThe version of the planet currently in-game doesn't represent those areas yet, but will hopefully be added in a future patch.\n\nHow Human Is a \"Regen?\"\nQuestion: The BiotiCorp Regen Serum is used as a base material for the bioprinting of bodies. My question is, how human is a regenerated person? I don't mean from a philosophical point of view but rather how well can the serum mimic real blood, bone, and tissue? Will a regenerated person feel the difference?\n\nAnswer: From a physiological perspective, regened Humans are 100% Human with real cells, tissues, organs, and so forth. There's no placeholder goo or tech replicating aspects or functions of the body, it's a real body. The serum works with the Ibrahim sphere to regen a Human or alien that's physiologically identical to their imprint, including imperfections and life's wear and tear.\n\nNow, whether a regened person can 'feel the difference' between their previous and regened body is a question that veers into the philosophical, but we have already called out that phantom pain is possible. The regen serum creates the physical aspects of the body, but it's the Ibrahim sphere that captures and transfers a person's memories, personality, and other intangibles. Imprinting creates a link, or 'echo', that can pick up and register traumatic events that occur to the host's body. So someone regening after an accident might feel phantom pain in a leg that was crushed, as the physical pain and psychological fear of that experience will 'echo' to the imprint and impact their regeneration. This mind\/body connection was important from a design perspective, so characters would age and face the consequences of their actions. While the psychological aspect of how someone 'feels' after regen aren't represented in the game design, the situation creates some interesting role playing situations for Players and dramatic possibilities within the lore, one of which was already explored in the short story Hazy Days.\n\n\n\nHow Do Shields Work?\nQuestion: We are told that shields are an energy barrier in Star Citizen. Are there any details about how shields work, strengths, weaknesses, and variations?\n\nAnswer: The Narrative team recently did a lot of work reviewing the technological world building of the 'verse over its 930 years of history. Shields were, of course, a big part of this, but any firm decisions on how shields work, and their individual specifications, will depend greatly on Design and what they determine is best for the player experience.\n\nHowever, the intent is definitely for there to be different types of shields with unique variations between them. The Tevarin, in particular, developed their own impressive shield technology that, at the time, was better than anything Humanity had access to. But a lot of time has passed since Humanity defeated the Tevarin across not one, but two wars, so it stands to reason a lot of those technological advances would've been adopted by the UEE and, eventually, public ship manufacturers.\n\n\n\n\nChairman\u2019s Club?\nQuestion: What is the Chairman's Club in Star Citizen?\n\nAnswer: In-universe, the Chairman's Club is an exclusive concierge service provided to high-end customers of the Central Core Bank. Members get access to luxury lounges, special edition items, and other perks. There is a ranking system within the club that people can climb up to access rewards that are otherwise unattainable. Entry to the club is generally seen as an impressive accomplishment, and attaining the highest rank within the club is a status symbol associated with the UEE's wealthiest people.\n\n\n\n\nOrison's Atmosphere?\nQuestion: Crusader is a gas giant. So where does the breathable atmosphere for Orison come from? What about the temperature regulation? Even assuming Crusader has a somehow oxygen-rich atmosphere, Orison is in the high atmosphere, which would thin the oxygen considerably. The platforms have thrusters to keep them up in the air, do they also have some form of atmosphere generation\/temperature regulation?\n\nAnswer: There is a non-zero chance that a low-mass gas giant with a naturally-occurring nitrogen-oxygen atmosphere, safe air pressure, and comfortable temperatures and gravity in its upper reaches can exist, but based on current theories of planetary formation, it is almost certainly not possible. However! We live in a universe where we have planets with diamond rain and areas of space with giant molecular clouds that taste like raspberry rum. \"Space be crazy,\" to quote Dave Haddock. And space is full of things we haven't yet discovered. So Narrative decided that while we prefer to keep our environments as scientifically accurate as we can, sometimes we bend the rules in favor of creating something fun. Crusader is one of those cases.\n\nOrison does utilize some technology to keep things comfortable for everyone. Things stay pretty temperate so climate control isn't an issue, but there are artificial gravity plates in the platforms. The plants you encounter around Orison were engineered by Crusader Industries to help keep the local air clean and oxygen rich. We've discussed the possibility of specialized machines that create breathable air in a small localized area, but that idea is tentative at the moment.\n\nATMs?\nQuestion: Why are there ATMs in R&R stations and around ArcCorp if the universe uses digital currency?\n\nAnswer: As part of the UEE's switch to a purely digital currency, a faction in the Senate wanted to enshrine a right to fiscal privacy through guaranteeing an option to use physicalized credit-chits. Most people in the Empire prefer not to use them as they are inconvenient, only hold a set amount, and are much riskier to carry since any funds on them are gone if the chit is lost or stolen.\n\nAnd while the chits are popular among criminal elements, they are not the only ones that use them. People wanting to make surprise purchases, folks living on the frontier with chancy comm connections, and tech-averse citizens all prefer to use physical currency. The ATMs serve as a way for people to move credits from their accounts on to a chit. Transferring funds off of a chit is easier as most mobiGlas have that ability. Design has been discussing various options for how to incorporate the chits into the game, and the hope is that they will eventually be something players can find around the 'verse.\n\n\n\n\nCivilian Pilot License Training?\nQuestion: It was previously mentioned that the majority of the UEE population does not own a ship. I would imagine that the majority of pilots in the 'verse who own personal ships are probably Citizens who learned how to fly ships whilst serving in the UEE Navy, and received the appropriate pilot training along the way. But what about the ordinary civilians who are using their ships for jobs like cargo hauling? Are there different \"classes\" of ships that a pilot's license will allow them to fly, based on the amount of training they have received?\n\nIn addition to all the extra nuances of flying a ship compared to say driving a car even many so-called \"starter\" ships such as the Aurora are capable of pulling upwards of 7 Gs in the game - which, while not quite as much as a fighter or a racer, is still quite a lot (roller coasters, by comparison, usually top out at around 4 Gs), so I would imagine that an aspiring civilian pilot would probably have to undergo a similar physical fitness regimen, centrifuge training, etc. as a military fighter pilot just to obtain a license to fly their own ship. And probably even more so if the pilot in question is training to be a racer or a data runner, as the Herald is actually the fastest current ship in the game!\n\nAnswer: The Narrative team has discussed that the Traffic Safety Board (part of the Department of Transportation and Navigation) would issue certifications for pilots to legally be allowed to operate spaceships.There are different classes of certifications for various vessels depending on their size and capabilities. In recent years, thanks to how advanced sim-pods have become, much of the training and certification process can now be done virtually. And with the popularity of flight-sims like Arena Commander, there are numerous pilots across the 'verse who are accredited to fly without ever having physically flown a ship.\n\nHow this might be represented in-game is still being discussed with Design and the final decision is still pending. So, it may be that players will have to be certified before being allowed to legally operate vehicles, or possibly that there will be an assumption that they have been certified well before they even started playing.\n\n\n\n\nWhy Are Star Citizen's Aliens So Un-Alien?\nQuestion: I've been looking at the available images for the alien species in the Star Citizen universe, and it immediately struck me that they're all 'humans in rubber suits'. They all have two legs with the same joints as humans, just slightly different stances and bone lengths. They all have two arms... with the same joints. They all have heads with primate-like faces... a high forehead, a pair of eyes above a nose and a mouth.\n\nWhy is this? Why do all these species need to be humanoid? Is it so that they can be performed by humans in motion capture suits? To make them more relatable to the players? Or is it just a lack of imagination?\n\nAs someone who has made a hobby of designing realistic, biologically plausible but truly alien aliens, it is rather jarring to see such un-alien 'aliens'.\n\nAnswer: It was a conscious choice for a couple reasons. It was so we could potentially capture actors playing the roles, but also one of the original goals was to ultimately allow players to potentially play as aliens so it would save us from having to create completely unique animation sets and allow for our ships to accommodate them with minimal modifications as well as letting humans fly their ships. It would be considerably more difficult if the aliens each had really exotic physiology. That said, our hope is that the fauna that players will encounter in the \u2019verse will be very diverse in their physiology."},"links_count":0,"comment_count":0,"created_at":"2023-09-21T20:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-04-25 11:39:09","valid_relations":["images","links","translations"],"prev_id":19481,"next_id":19485}}