{"data":{"id":19505,"title":"Roadmap Roundup - October 4, 2023","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19505-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19505","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19505","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n10\/04\/2023 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for October 4, 2023\nThis week, we're introducing the 3.21 column to the Roadmap, which will house features\/content that were previously listed for 3.20.x. We've made the decision to increment the Alpha 3.20.x patch nomenclature to Alpha 3.21. The primary reason for this increment is to signify Star Citizen approaching the next major milestone in its online\/networking technology, which warrants a proper step-up.\n\nDuring the 3.21 patch cycle, we will introduce a new testing channel aimed at graduating new underlying technology. This new channel allows the dev teams to get players on a version of the game that matches the current live release in both content and features but that introduces large tech changes that must be validated, graduated, and ultimately mission-proven before making their way to a Live release.\n\nIn short, this is the next step towards Server Meshing after deploying Persistent Entity Streaming earlier this year. With the Replication Layer moving off of the game servers, this allows the game server to be an authority over a specific area, rather than the entire game universe. While the player experience won\u2019t change much at first, and the game server will stick with managing Stanton to start with, this is a major step forward to Alpha 4.0 and beyond.\n\nFor more information on the Replication Layer, Persistent Entity Streaming, Server Meshing, and how this will affect the future of Star Citizen, please check out our panel from CitizenCon in 2021: CitizenCon 2951: Server Meshing & The State Of Persistence.\n\n\n\n\nRelease View\nWith this publish, we're clarifying where each of the features previously slated for 3.20.X would land in the patch cycle. Below is the full list, with a pair of new cards marked as such. All 3.20.0 cards have also been marked as Committed.\n\n\n\n\nAlpha 3.21.0\n\n\n\nNew Crusader Platforms\nAdding three new points of interest in Crusader's atmosphere, providing new locations for missions and loot.\n\nNew Missions - Retrieve Consignment\nA new mission type where players are tasked with locating critical items in consignment lists, then safely extract them.\n\nNew Missions - Steal Evidence\n(NEW) A criminal mission type where players are tasked with infiltrating Security Post Kareah and stealing files from Crusader Security for a hefty payout.\n\nCrusader A1 Spirit\nBuilding, balancing, and implementing Crusader Industries' light bomber, the A1 Spirit, into the game.\n\n\n\n\nAlpha 3.21.X\n\n\nReplication Layer Update\n(NEW) Over the course of the 3.21 patch cycle, the Replication Layer will be moved off of the game servers and set up as its own standalone service. In the short term, this allows for greater server recovery in the event of a crash. This is also a critical next step toward Server Meshing.\n\nOur current goal is release Alpha 3.21.0, ahead of launching the Preview Channel with the Replication Layer update. Once this Preview Channel comes online, it will run in parallel to our live servers. Once we feel the Replication Layer work is reliable, we'll migrate it over to the live servers in a 3.21.x patch.\n\nYou can expect to learn more about the Preview Channel and its critical role in bringing new technologies online soon.\n\nVehicle Tractor Beams\nImplementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships.\n\nTumbril Storm\nBuilding, implementing, and balancing Tumbril's light tank, the Storm, as a game-ready vehicle.\n\nCrusader C1 Spirit\nBuilding, balancing, and implementing Crusader Industries' small multi-crew cargo ship, the C1 Spirit, into the game.\n\nArgo SRV\nBuilding, implementing, and balancing Argo's tugboat, the SRV, as a game-ready vehicle.\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n10\/04\/2023 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch w\u00fcnsche ich Ihnen!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 4. Oktober 2023\nIn dieser Woche f\u00fchren wir die Spalte 3.21 in die Roadmap ein, die Funktionen\/Inhalte enth\u00e4lt, die zuvor f\u00fcr 3.20.x aufgef\u00fchrt waren. Wir haben uns entschieden, die Alpha 3.20.x Patch-Nomenklatur auf Alpha 3.21 zu erh\u00f6hen. Der Hauptgrund f\u00fcr diese Erh\u00f6hung ist, dass Star Citizen sich dem n\u00e4chsten gro\u00dfen Meilenstein in seiner Online-\/Netzwerktechnologie n\u00e4hert, was eine angemessene Erh\u00f6hung rechtfertigt.\n\nW\u00e4hrend des Patch-Zyklus 3.21 werden wir einen neuen Testkanal einf\u00fchren, der darauf abzielt, die neue zugrunde liegende Technologie zu graduieren. Dieser neue Kanal erm\u00f6glicht es den Entwicklerteams, den Spielern eine Version des Spiels zur Verf\u00fcgung zu stellen, die sowohl inhaltlich als auch funktional der aktuellen Live-Version entspricht, aber gro\u00dfe technische \u00c4nderungen einf\u00fchrt, die validiert, abgestuft und schlie\u00dflich in der Praxis erprobt werden m\u00fcssen, bevor sie in die Live-Version einflie\u00dfen k\u00f6nnen.\n\nKurz gesagt, dies ist der n\u00e4chste Schritt in Richtung Server Meshing, nachdem wir Anfang des Jahres Persistent Entity Streaming eingef\u00fchrt haben. Da die Replikationsschicht nicht mehr auf den Spielservern liegt, kann der Spielserver als Autorit\u00e4t f\u00fcr einen bestimmten Bereich fungieren und nicht mehr f\u00fcr das gesamte Spieluniversum. Auch wenn sich f\u00fcr die Spieler zun\u00e4chst nicht viel \u00e4ndern wird und der Spieleserver zun\u00e4chst bei der Verwaltung von Stanton bleibt, ist dies ein gro\u00dfer Schritt in Richtung Alpha 4.0 und dar\u00fcber hinaus.\n\nWeitere Informationen \u00fcber den Replication Layer, Persistent Entity Streaming, Server Meshing und wie sich dies auf die Zukunft von Star Citizen auswirken wird, finden Sie in unserem Panel auf der CitizenCon 2021: CitizenCon 2951: Server Meshing & Der Stand der Persistenz.\n\n\n\n\nRelease-Ansicht\nMit dieser Ver\u00f6ffentlichung stellen wir klar, wo jedes der Features, die bisher f\u00fcr 3.20.X vorgesehen waren, im Patch-Zyklus landen wird. Nachfolgend finden Sie die vollst\u00e4ndige Liste mit einem Paar neuer Karten, die als solche markiert sind. Alle 3.20.0 Karten wurden au\u00dferdem als Committed markiert.\n\n\n\n\nAlpha 3.21.0\n\n\n\nNeue Crusader-Plattformen\nEs wurden drei neue interessante Punkte in der Atmosph\u00e4re von Crusader hinzugef\u00fcgt, die neue Orte f\u00fcr Missionen und Beute bieten.\n\nNeue Missionen - Konsignation zur\u00fcckholen\nEin neuer Missionstyp, bei dem die Spieler die Aufgabe haben, kritische Gegenst\u00e4nde in den Sendungslisten zu finden und sie dann sicher zu bergen.\n\nNeue Missionen - Beweise stehlen\n(NEU) Eine kriminelle Missionsart, bei der die Spieler die Aufgabe haben, den Sicherheitsposten Kareah zu infiltrieren und f\u00fcr eine hohe Auszahlung Akten von Crusader Security zu stehlen.\n\nCrusader A1 Geist\nBau, Balancierung und Implementierung des leichten Bombers von Crusader Industries, der A1 Spirit, in das Spiel.\n\n\n\n\nAlpha 3.21.X\n\n\nUpdate der Replikationsschicht\n(NEU) Im Laufe des Patch-Zyklus 3.21 wird die Replikationsschicht von den Spielservern abgezogen und als eigenst\u00e4ndiger Dienst eingerichtet. Kurzfristig erm\u00f6glicht dies eine bessere Wiederherstellung der Server im Falle eines Absturzes. Dies ist auch ein wichtiger n\u00e4chster Schritt in Richtung Server Meshing.\n\nUnser derzeitiges Ziel ist die Ver\u00f6ffentlichung der Alpha 3.21.0, bevor wir den Preview Channel mit dem Replication Layer Update starten. Sobald dieser Preview Channel online geht, wird er parallel zu unseren Live-Servern laufen. Sobald wir das Gef\u00fchl haben, dass die Arbeit an der Replikationsschicht zuverl\u00e4ssig ist, werden wir sie mit einem 3.21.x-Patch auf die Live-Server migrieren.\n\nSie k\u00f6nnen davon ausgehen, dass Sie bald mehr \u00fcber den Preview Channel und seine wichtige Rolle bei der Einf\u00fchrung neuer Technologien erfahren werden.\n\nFahrzeug-Traktorstrahlen\nEinf\u00fchrung von Traktorstrahlen, die an Schiffen angebracht werden, entweder ferngesteuert oder als turm\u00e4hnliche Aufs\u00e4tze. Damit k\u00f6nnen Spieler gr\u00f6\u00dfere Objekte, einschlie\u00dflich anderer Schiffe, bewegen und abschleppen.\n\nTumbril-Sturm\nBau, Implementierung und Balancierung von Tumbrils leichtem Panzer, dem Storm, als spielf\u00e4higes Fahrzeug.\n\nCrusader C1 Spirit\nBau, Balancierung und Implementierung von Crusader Industries' kleinem Frachtschiff mit mehreren Besatzungsmitgliedern, der C1 Spirit, in das Spiel.\n\nArgo SRV\nBau, Implementierung und Balancierung des Schleppers von Argo, der SRV, als spielf\u00e4higes Fahrzeug.\n\n\n\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n10\/04\/2023 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for October 4, 2023\nThis week, we're introducing the 3.21 column to the Roadmap, which will house features\/content that were previously listed for 3.20.x. We've made the decision to increment the Alpha 3.20.x patch nomenclature to Alpha 3.21. The primary reason for this increment is to signify Star Citizen approaching the next major milestone in its online\/networking technology, which warrants a proper step-up.\n\nDuring the 3.21 patch cycle, we will introduce a new testing channel aimed at graduating new underlying technology. This new channel allows the dev teams to get players on a version of the game that matches the current live release in both content and features but that introduces large tech changes that must be validated, graduated, and ultimately mission-proven before making their way to a Live release.\n\nIn short, this is the next step towards Server Meshing after deploying Persistent Entity Streaming earlier this year. With the Replication Layer moving off of the game servers, this allows the game server to be an authority over a specific area, rather than the entire game universe. While the player experience won\u2019t change much at first, and the game server will stick with managing Stanton to start with, this is a major step forward to Alpha 4.0 and beyond.\n\nFor more information on the Replication Layer, Persistent Entity Streaming, Server Meshing, and how this will affect the future of Star Citizen, please check out our panel from CitizenCon in 2021: CitizenCon 2951: Server Meshing & The State Of Persistence.\n\n\n\n\nRelease View\nWith this publish, we're clarifying where each of the features previously slated for 3.20.X would land in the patch cycle. Below is the full list, with a pair of new cards marked as such. All 3.20.0 cards have also been marked as Committed.\n\n\n\n\nAlpha 3.21.0\n\n\n\nNew Crusader Platforms\nAdding three new points of interest in Crusader's atmosphere, providing new locations for missions and loot.\n\nNew Missions - Retrieve Consignment\nA new mission type where players are tasked with locating critical items in consignment lists, then safely extract them.\n\nNew Missions - Steal Evidence\n(NEW) A criminal mission type where players are tasked with infiltrating Security Post Kareah and stealing files from Crusader Security for a hefty payout.\n\nCrusader A1 Spirit\nBuilding, balancing, and implementing Crusader Industries' light bomber, the A1 Spirit, into the game.\n\n\n\n\nAlpha 3.21.X\n\n\nReplication Layer Update\n(NEW) Over the course of the 3.21 patch cycle, the Replication Layer will be moved off of the game servers and set up as its own standalone service. In the short term, this allows for greater server recovery in the event of a crash. This is also a critical next step toward Server Meshing.\n\nOur current goal is release Alpha 3.21.0, ahead of launching the Preview Channel with the Replication Layer update. Once this Preview Channel comes online, it will run in parallel to our live servers. Once we feel the Replication Layer work is reliable, we'll migrate it over to the live servers in a 3.21.x patch.\n\nYou can expect to learn more about the Preview Channel and its critical role in bringing new technologies online soon.\n\nVehicle Tractor Beams\nImplementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships.\n\nTumbril Storm\nBuilding, implementing, and balancing Tumbril's light tank, the Storm, as a game-ready vehicle.\n\nCrusader C1 Spirit\nBuilding, balancing, and implementing Crusader Industries' small multi-crew cargo ship, the C1 Spirit, into the game.\n\nArgo SRV\nBuilding, implementing, and balancing Argo's tugboat, the SRV, as a game-ready vehicle.\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2023-10-04T23:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-05-08 05:18:58","valid_relations":["images","links"],"prev_id":19504,"next_id":19507}}