{"data":{"id":19587,"title":"Q&A: RSI Zeus Mk II","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19587-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19587","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19587","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":32740,"name":"star-citizen-rsi-zeus-v2-bounty-hunter.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/eb339702ce0fbca9decd23b7913472b88489862a\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResk22Znp2LVdS2JMxJFjrYCirRpVc4v9Pzv\/star-citizen-rsi-zeus-v2-bounty-hunter.jpg","alt":"g-illustration","size":3210219,"mime_type":"image\/jpeg","last_modified":"2023-11-06T21:30:57+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32740","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32740\/similar"},{"id":32742,"name":"star-citizen-rsi-zeus-v2-exploration.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/1b3965c260c5af266e1311b444ebdf88445d1bfa\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReseM2PCWZqpt9xYWHNnM1DUf1UACaGdWaNS\/star-citizen-rsi-zeus-v2-exploration.jpg","alt":"g-illustration","size":3640651,"mime_type":"image\/jpeg","last_modified":"2023-11-06T21:30:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32742","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32742\/similar"},{"id":32744,"name":"star-citizen-rsi-zeus-v2-cargo.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/e38899db8f692a1a64809a8a6b3a4b14598010fd\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskqk3gBHBoR3DKieWSX8CQ55Rs7yBMMGHC\/star-citizen-rsi-zeus-v2-cargo.jpg","alt":"g-illustration","size":5065297,"mime_type":"image\/jpeg","last_modified":"2023-11-06T21:31:01+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32744","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32744\/similar"},{"id":32746,"name":"star-citizen-rsi-zeus-v2-group-shot.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/7d3c3f1679ea5ee6e3efda99e5224377504e2c3e\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjvwskQZEw3Ah3amosdZMa7eCWJgTSbMAn\/star-citizen-rsi-zeus-v2-group-shot.jpg","alt":"g-illustration","size":2459353,"mime_type":"image\/jpeg","last_modified":"2023-11-06T21:31:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32746","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/32746\/similar"},{"id":33399,"name":"rsi-logo-white.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/6389585195df85204540f4b13bef7d95fd28b45b\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjNtrWHcXy2Ux3EWsam1CbZPqJMug73qjL\/rsi-logo-white.webp","alt":"g-banner-advanced","size":10786,"mime_type":"image\/webp","last_modified":"2024-01-05T16:30:23+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33399","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33399\/similar"}],"images_count":13,"translations":{"en_EN":"RSI Zeus Mk II\nThe universe has never been the same.\nAnyone with even a passing knowledge of aerospace history will be familiar with the legendary Zeus and its undisputed role in Humanity\u2019s conquest of the stars. Originally prototyped in the early 2100s as commercially viable transport utilizing a streamlined quantum drive, the ship had a rocky start when early test flights went publicly awry. Luckily, this would-be legacy was eclipsed by the subsequent efforts of Navy test pilot Michelle Saleno and her hand-picked squad, the original 999th Test Squadron, who worked with RSI to redesign the Zeus' hull before successfully completing a historic test flight in 2137.\n\nThe RSI Zeus Mk II is smaller than the Spirit but its cargo variant holds more than twice the cargo of the C1; more than the Mercury. Why would someone choose a C1 Spirit over the Zeus Mk II?\nFirstly, the Zeus CL Cargo variant has 3xS2 shields; The 4x S2 shields are reserved for the ES Exploration model. We\u2019ll be discussing this more in the near future, but due to the upcoming changes to components to support the Resource Network (as demonstrated in the Fix It And Fly It panel at CitizenCon), we\u2019ll be doing a big rebalance of item numbers on numerous existing ships, so expect other ships to see their numbers changed.\n\nSecondly, the Spirit is much more agile and has a higher top speed than the Zeus Mk II, favoring maneuverability and not getting hit over raw SCU-carrying capacity. During production, however, we\u2019ve managed to get the C1 Spirit to hold 64 SCU versus the proposed 48 SCU.\n\nWhat is the range of the QED, and is it a snare or a dampener?\nIt is just a quantum dampener, not a quantum enforcement device (which combines a snare and dampener). The range will be similar to the one found in the Drake Cutlass Blue.\n\nAre the EMP and quantum dampener pilot-controlled?\nWe are aiming to allow any seat to control the EMP and quantum dampener, though if this causes issues, we\u2019ll restrict it to a subset. On the MR Security variant, the gunner and co-pilot will both have control of one of the remote turrets.\n\nIs the Zeus Mk II CL able to travel through small jump points, making it the current largest cargo ship to do so?\nLikely yes, though there are lots of changes coming regarding jump points and their size\/restrictions, as the design has evolved significantly since it was first discussed. Expect more info on this as we get closer to Alpha 4.0.\n\nWhy do prisoner boxes need extra space? Is it possible to place them on a normal cargo grid?\nPrisoner pods can be stored in cargo grids but take up a relatively large volume and items cannot be stacked on top of them.\n\nThe prisoner pod area in the MR allows them to be stored in a more efficient \u201cmeat rack\u201d format, like the Drake Cutlass Blue, without compromising space.\n\nAre there any escape pods?\nThe beds are designed as escape-pod beds and eject out the bottom of the ship. Sleep tight!\n\n\n\n\nThe room opposite the armory in the MR looks empty, what is its function?\nThis is a room for armor-and-suit lockers and storage; the angle of the interior shot just didn\u2019t show this well.\n\nWhat is the Zeus's top speed?\nAs the ship is in active production, this value is ever changing, but it will be lower than the Spirit C1.\n\nAs the explorer variant will have more shields, will the bounty-hunter variant have significantly heavier armor to compensate?\nThat is the goal yes, trading shield power for armor to allow the MR to weather the target\u2019s fire.\n\nDoes the Zeus have fuel recovery?\nYes, all Zeus variants have fuel intakes capable of generating hydrogen fuel.\n\nIs the top remote turret pilot controlled?\nCurrently, the gunner seat will control the bottom turret on all versions and the co-pilot will control the top turret on the MR and the tractor beam on the CL.\n\n\n\n\nWhat are the intended roles for each of the three crew members?\nRegarding the bridge seats, one is a dedicated pilot seat and the others are co-pilot and gunner specifically. In terms of roles, we don\u2019t want to lock players to set roles within ships, so whilst naturally one player would be flying the ship, the other two are free to assist in navigation, defense via turrets, offense via missile operator mode\/emp\/quantum dampening, or deal with engineering issues that arise.\n\n\n\n\nCan the Zeus Mk II MR be equipped with red, blue, and white warning lights like the Drake Cutlass Blue to appear as a law-enforcement vehicle?\nThis isn\u2019t currently planned, but we\u2019ll see as we go through production.\n\n\n\n\nDoes the Zeus have an external docking collar?\nThere is indeed an airlock with our small metric docking collar, with a ground ladder access in the room to its right providing a second and third entrance to the ship respectively.\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"RSI Zeus Mk II\nDas Universum war nie mehr dasselbe.\nJeder, der sich auch nur ein bisschen mit der Geschichte der Raumfahrt auskennt, wird mit der legend\u00e4ren Zeus und ihrer unbestrittenen Rolle bei der Eroberung der Sterne durch die Menschheit vertraut sein. Urspr\u00fcnglich wurde das Schiff Anfang des Jahres 2100 als Prototyp f\u00fcr ein kommerziell nutzbares Transportmittel mit einem stromlinienf\u00f6rmigen Quantenantrieb entwickelt und hatte einen steinigen Start, als die ersten Testfl\u00fcge \u00f6ffentlich schief gingen. Gl\u00fccklicherweise wurde dieses Verm\u00e4chtnis durch die Bem\u00fchungen der Navy-Testpilotin Michelle Saleno und ihrer handverlesenen Truppe, der 999. Teststaffel, in den Schatten gestellt. Sie arbeiteten mit RSI zusammen, um den Rumpf der Zeus neu zu gestalten, bevor sie im Jahr 2137 einen historischen Testflug absolvierten.\n\nDie RSI Zeus Mk II ist kleiner als die Spirit, aber ihre Frachtvariante fasst mehr als doppelt so viel Fracht wie die C1; mehr als die Mercury. Warum sollte jemand eine C1 Spirit der Zeus Mk II vorziehen?\nErstens hat die Zeus CL Cargo-Variante 3xS2-Schilde; die 4x S2-Schilde sind f\u00fcr das ES Exploration-Modell reserviert. Wir werden das in naher Zukunft noch genauer besprechen, aber aufgrund der bevorstehenden \u00c4nderungen an den Komponenten zur Unterst\u00fctzung des Ressourcennetzwerks (wie im Fix It And Fly It-Panel auf der CitizenCon gezeigt), werden wir die Positionsnummern zahlreicher bestehender Schiffe neu ausbalancieren, also rechne damit, dass sich die Nummern anderer Schiffe \u00e4ndern werden.\n\nZweitens ist die Spirit viel wendiger und hat eine h\u00f6here H\u00f6chstgeschwindigkeit als die Zeus Mk II, so dass die Man\u00f6vrierf\u00e4higkeit und die Tatsache, nicht getroffen zu werden, wichtiger sind als die reine SCU-Transportkapazit\u00e4t. W\u00e4hrend der Produktion ist es uns jedoch gelungen, dass die C1 Spirit 64 SCU statt der vorgeschlagenen 48 SCU aufnehmen kann.\n\nWie gro\u00df ist die Reichweite des QED, und ist es eine Falle oder ein D\u00e4mpfer?\nEs handelt sich um einen Quantend\u00e4mpfer und nicht um ein Quantendurchsetzungsger\u00e4t (das eine Kombination aus Schlinge und D\u00e4mpfer ist). Die Reichweite ist \u00e4hnlich wie bei der Aegis Vanguard Sentinel.\n\nWerden der EMP und der Quantend\u00e4mpfer vom Piloten gesteuert?\nWir streben an, dass jeder Sitz den EMP und den Quantend\u00e4mpfer steuern kann, aber wenn das zu Problemen f\u00fchrt, werden wir es auf eine Teilmenge beschr\u00e4nken. Bei der MR-Sicherheitsvariante haben der Bordsch\u00fctze und der Co-Pilot jeweils die Kontrolle \u00fcber einen der ferngesteuerten Gesch\u00fctzt\u00fcrme.\n\nIst die Zeus Mk II CL in der Lage, durch kleine Sprungpunkte zu reisen und ist damit das derzeit gr\u00f6\u00dfte Frachtschiff, das dies kann?\nWahrscheinlich ja, aber es wird noch viele \u00c4nderungen an den Sprungpunkten und deren Gr\u00f6\u00dfe\/Beschr\u00e4nkungen geben, da sich das Design seit der ersten Diskussion erheblich weiterentwickelt hat. Wir erwarten mehr Informationen dazu, wenn wir der Alpha 4.0 n\u00e4her kommen.\n\nWarum brauchen die Gefangenenboxen zus\u00e4tzlichen Platz? Ist es m\u00f6glich, sie auf ein normales Frachtgitter zu stellen?\nGefangenenkapseln k\u00f6nnen in Frachtgittern gelagert werden, nehmen aber ein relativ gro\u00dfes Volumen ein und es k\u00f6nnen keine Gegenst\u00e4nde auf ihnen gestapelt werden.\n\nDer Bereich f\u00fcr Gefangenenkapseln im MR erm\u00f6glicht es, sie in einem effizienteren \"Fleischregal\"-Format zu lagern, wie bei der Drake Cutlass Blue, ohne dabei Platz zu verlieren.\n\nGibt es Fluchtkapseln?\nDie Betten sind als Fluchtkapseln konzipiert und werden unten aus dem Schiff herausgeschleudert. Schlaf gut!\n\n\n\n\nDer Raum gegen\u00fcber der Waffenkammer im MR sieht leer aus, welche Funktion hat er?\nEs handelt sich um einen Raum f\u00fcr R\u00fcstungs- und Anzugspinde und ein Lager; der Winkel der Innenaufnahme hat das nicht gut gezeigt.\n\nWas ist die H\u00f6chstgeschwindigkeit der Zeus?\nDa sich das Schiff in aktiver Produktion befindet, \u00e4ndert sich dieser Wert st\u00e4ndig, aber er wird niedriger sein als der der Spirit C1.\n\nDa die Entdecker-Variante mehr Schilde haben wird, wird die Kopfgeldj\u00e4ger-Variante zum Ausgleich eine deutlich schwerere Panzerung haben?\nDas ist das Ziel, ja. Wir tauschen die Schildst\u00e4rke gegen die Panzerung, damit der MR dem Feuer des Ziels standhalten kann.\n\nHat der Zeus eine Treibstoffr\u00fcckgewinnung?\nJa, alle Zeus-Varianten haben Treibstoffeinl\u00e4sse, die Wasserstofftreibstoff erzeugen k\u00f6nnen.\n\nWird der obere ferngesteuerte Gesch\u00fctzturm vom Piloten gesteuert?\nDerzeit steuert der Richtsch\u00fctze bei allen Versionen den unteren Gesch\u00fctzturm und der Co-Pilot den oberen Gesch\u00fctzturm bei der MR und den Traktorstrahl bei der CL.\n\n\n\n\nWelche Aufgaben hat jedes der drei Besatzungsmitglieder?\nWas die Br\u00fcckensitze angeht, so ist einer ein reiner Pilotensitz und die anderen sind speziell f\u00fcr den Co-Piloten und den Kanonier vorgesehen. Was die Rollen angeht, wollen wir die Spieler\/innen nicht auf bestimmte Rollen im Schiff festlegen. W\u00e4hrend also ein\/e Spieler\/in das Schiff fliegt, k\u00f6nnen die anderen beiden bei der Navigation, der Verteidigung \u00fcber die Gesch\u00fctzt\u00fcrme, dem Angriff \u00fcber den Raketenbedienungsmodus\/Emp\/Quantumd\u00e4mpfung oder bei technischen Problemen helfen, die auftreten.\n\n\n\n\nKann die Zeus Mk II MR wie die Drake Cutlass Blue mit roten, blauen und wei\u00dfen Warnlichtern ausgestattet werden, um als Polizeifahrzeug zu erscheinen?\nDas ist derzeit nicht geplant, aber wir werden es im Laufe der Produktion sehen.\n\n\n\n\nHat die Zeus eine externe Andockschleuse?\nEs gibt in der Tat eine Luftschleuse mit unserem kleinen metrischen Andockkragen und einen Zugang \u00fcber eine Bodenleiter im Raum rechts daneben, der einen zweiten bzw. dritten Zugang zum Schiff bietet.","zh_CN":"RSI Zeus Mk II\nThe universe has never been the same.\nAnyone with even a passing knowledge of aerospace history will be familiar with the legendary Zeus and its undisputed role in Humanity\u2019s conquest of the stars. Originally prototyped in the early 2100s as commercially viable transport utilizing a streamlined quantum drive, the ship had a rocky start when early test flights went publicly awry. Luckily, this would-be legacy was eclipsed by the subsequent efforts of Navy test pilot Michelle Saleno and her hand-picked squad, the original 999th Test Squadron, who worked with RSI to redesign the Zeus' hull before successfully completing a historic test flight in 2137.\n\nThe RSI Zeus Mk II is smaller than the Spirit but its cargo variant holds more than twice the cargo of the C1; more than the Mercury. Why would someone choose a C1 Spirit over the Zeus Mk II?\nFirstly, the Zeus CL Cargo variant has 3xS2 shields; The 4x S2 shields are reserved for the ES Exploration model. We\u2019ll be discussing this more in the near future, but due to the upcoming changes to components to support the Resource Network (as demonstrated in the Fix It And Fly It panel at CitizenCon), we\u2019ll be doing a big rebalance of item numbers on numerous existing ships, so expect other ships to see their numbers changed.\n\nSecondly, the Spirit is much more agile and has a higher top speed than the Zeus Mk II, favoring maneuverability and not getting hit over raw SCU-carrying capacity. During production, however, we\u2019ve managed to get the C1 Spirit to hold 64 SCU versus the proposed 48 SCU.\n\nWhat is the range of the QED, and is it a snare or a dampener?\nIt is just a quantum dampener, not a quantum enforcement device (which combines a snare and dampener). The range will be similar to the one found in the Drake Cutlass Blue.\n\nAre the EMP and quantum dampener pilot-controlled?\nWe are aiming to allow any seat to control the EMP and quantum dampener, though if this causes issues, we\u2019ll restrict it to a subset. On the MR Security variant, the gunner and co-pilot will both have control of one of the remote turrets.\n\nIs the Zeus Mk II CL able to travel through small jump points, making it the current largest cargo ship to do so?\nLikely yes, though there are lots of changes coming regarding jump points and their size\/restrictions, as the design has evolved significantly since it was first discussed. Expect more info on this as we get closer to Alpha 4.0.\n\nWhy do prisoner boxes need extra space? Is it possible to place them on a normal cargo grid?\nPrisoner pods can be stored in cargo grids but take up a relatively large volume and items cannot be stacked on top of them.\n\nThe prisoner pod area in the MR allows them to be stored in a more efficient \u201cmeat rack\u201d format, like the Drake Cutlass Blue, without compromising space.\n\nAre there any escape pods?\nThe beds are designed as escape-pod beds and eject out the bottom of the ship. Sleep tight!\n\n\n\n\nThe room opposite the armory in the MR looks empty, what is its function?\nThis is a room for armor-and-suit lockers and storage; the angle of the interior shot just didn\u2019t show this well.\n\nWhat is the Zeus's top speed?\nAs the ship is in active production, this value is ever changing, but it will be lower than the Spirit C1.\n\nAs the explorer variant will have more shields, will the bounty-hunter variant have significantly heavier armor to compensate?\nThat is the goal yes, trading shield power for armor to allow the MR to weather the target\u2019s fire.\n\nDoes the Zeus have fuel recovery?\nYes, all Zeus variants have fuel intakes capable of generating hydrogen fuel.\n\nIs the top remote turret pilot controlled?\nCurrently, the gunner seat will control the bottom turret on all versions and the co-pilot will control the top turret on the MR and the tractor beam on the CL.\n\n\n\n\nWhat are the intended roles for each of the three crew members?\nRegarding the bridge seats, one is a dedicated pilot seat and the others are co-pilot and gunner specifically. In terms of roles, we don\u2019t want to lock players to set roles within ships, so whilst naturally one player would be flying the ship, the other two are free to assist in navigation, defense via turrets, offense via missile operator mode\/emp\/quantum dampening, or deal with engineering issues that arise.\n\n\n\n\nCan the Zeus Mk II MR be equipped with red, blue, and white warning lights like the Drake Cutlass Blue to appear as a law-enforcement vehicle?\nThis isn\u2019t currently planned, but we\u2019ll see as we go through production.\n\n\n\n\nDoes the Zeus have an external docking collar?\nThere is indeed an airlock with our small metric docking collar, with a ground ladder access in the room to its right providing a second and third entrance to the ship respectively.\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2023-11-06T21:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-04-25 11:39:09","valid_relations":["images","links","translations"],"prev_id":19586,"next_id":19589}}