{"data":{"id":19762,"title":"This Week in Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19762-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19762","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19762","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":6,"translations":{"en_EN":"This Week in Star Citizen\n01\/22\/2024 - 12:00 PM\n\nHappy Monday, everyone!\n\n\n\nThank you to everyone who has been jumping into the PTU to test our latest 3.22 build, which comes with much needed fixes as well as improvements for Siege of Orison. There's still some work to be done, and our team is full-bore on this update to get it into your hands as soon as possible. The team is also hard at work on our next major update, Alpha 3.23, which we'll be talking about more in the very near future.\n\nIn case you missed it, the filthiest race in the 'verse zoomed and zipped across the deserts of Crusader's second moon. We're of course talking about the Daymar Rally, and with a record number of participants, this was one for the history books! Missed the action? Check out the VOD on ATMO esports' Twitch channel.\n\nLooking a little further into the future, we wanted to give an early heads up that our team will be in attendance for Bar Citizen Barcelona on February 3! Head over to barcitizen.sc for all the details, and we hope to see many of you there!\n\nNow, let's see what's going on this week:\nTuesday, the Narrative team has the latest Portfolio lore post, first appearing in Jump Point 11.02. Pyrotechnic Amalgamated revolutionized the search for resources and discovered two systems, but managing their namesake system would be their ruin.\n\nFriday has our latest Weekly Newsletter, headed straight to your inbox.\n\nInside Star Citizen and Star Citizen Live are taking one more week off this week. We also wanted to include this note from Jared \"Disco Lando\" Huckaby regarding the return of our evergreen programming like ISC and SCL:\n\nThanks Jake and hi all! ISC and SCL are coming back on February 1st\/2nd this year and I wanted to take a few moments to talk about a change in our scheduling for 2024 that reflects the ongoing changes to our development in what promises to be the biggest year yet for Star Citizen.\n\nWhile we're still going to be releasing on Thursdays and broadcasting LIVE on Fridays, we are no longer going to be programming on the standard quarterly cadence we've used since ISC began, which has been a pretty rigid ten weeks on, three weeks off, rinse and repeat sort of affair. In this new year of exciting challenges and anticipated releases, once ISC comes back on February 1st, it will continue to run until 3.23 comes out, however many weeks that may be. We'll then take a week or two off and come right back with the ongoing cadence until the next major patch comes out, and so on and so on.\n\nWhat this means for you is that we'll no longer be cutting away to our hiatuses a week or two before the patch releases like we've done in the past, and there may be a week or two in the middle of a month where we don't publish\/broadcast so we can still take care of the important maintenance tasks we normally do during the prior hiatuses, but most importantly the way our new schedule works out, it means there will now be more episodes of ISC produced this year than previously, covering more topics and more aspects of our lives in game development than ever before, and everyone here on the ISC Team is excited to tackle the added challenge.\n\nSCL will remain the bastion of ascerbic Disco it's always been. There's nothing to be done about that. Sorry.\n\nAll in all, just as I stated at the end of last year's final show, I've never been more excited about the prospects of 2024, and we're looking forward to the extra shows not just for more chances to cover the features and such, but more chances to explore new and different types of stories than we've done in the past, about aspects of game development we haven't covered before, too.\n\nWe'll see you when we return next week. Back to you, Jake.\n\nThanks Jared! We're excited for our shows to return, see you all next week!\n\n\n\n\nFor Light and Life!\n\nJake Bradley\n\nCommunity Manager\n\nTHE WEEKLY COMMUNITY CONTENT SCHEDULE\n\n\nMONDAY, JANUARY 22, 2024\nThis Week in Star Citizen\n\nTUESDAY, JANUARY 23, 2024\nLore Post: Portfolio - Pyrotechnic Amalgamated\n\nFRIDAY, JANUARY 26, 2024\nRSI Weekly Newsletter\n\nFifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition\n\nClaimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd\n\nCOMMUNITY MVP: January 22, 2024We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nDon't forget to submit your content to our Community Hub for the chance to see it here!\n\nThe Bounty Hunter, the House Plant, and a PenguinIts_Cozy had many an adventure in Stanton with their trusty compatriots, Pico and the Drake Corsair. They put together a cinematic recollection of their travels in an amazing machinima mixed with gameplay.\n\nCheck out the video on the Community Hub!","de_DE":"Diese Woche in Star Citizen\n22.01.2024 - 12:00 UHR\n\nEinen sch\u00f6nen Montag euch allen!\n\n\n\nVielen Dank an alle, die sich in die PTU gest\u00fcrzt haben, um unseren neuesten Build 3.22 zu testen, der dringend ben\u00f6tigte Korrekturen und Verbesserungen f\u00fcr Siege of Orison enth\u00e4lt. Es gibt noch einiges zu tun, und unser Team arbeitet mit Hochdruck an diesem Update, damit ihr es so schnell wie m\u00f6glich in den H\u00e4nden haltet. Das Team arbeitet auch schon flei\u00dfig an unserem n\u00e4chsten gro\u00dfen Update, der Alpha 3.23, \u00fcber die wir in naher Zukunft mehr berichten werden.\n\nFalls du es verpasst hast: Die dreckigste Rasse im Universum ist durch die W\u00fcsten des zweiten Mondes von Crusader gerast und gerast. Die Rede ist nat\u00fcrlich von der Daymar-Rallye, die mit einer Rekordteilnehmerzahl in die Geschichtsb\u00fccher eingeht! Hast du die Action verpasst? Schau dir das VOD auf dem Twitch-Kanal von ATMO esports an.\n\nWenn wir schon ein wenig weiter in die Zukunft blicken, m\u00f6chten wir dich darauf hinweisen, dass unser Team am 3. Februar bei der Bar Citizen Barcelona dabei sein wird! Auf barcitizen.sc findest du alle Details und wir hoffen, dass wir viele von euch dort sehen werden!\n\nUnd jetzt schauen wir mal, was diese Woche so los ist:\nAm Dienstag hat das Narrative-Team den neuesten Portfolio-Beitrag, der erstmals in Jump Point 11.02 erschienen ist. Pyrotechnic Amalgamated revolutionierte die Suche nach Ressourcen und entdeckte zwei Systeme, aber die Verwaltung ihres namensgebenden Systems sollte ihr Ruin sein.\n\nAm Freitag kommt unser neuester W\u00f6chentlicher Newsletter direkt in deinen Posteingang.\n\nInside Star Citizen und Star Citizen Live machen diese Woche eine weitere Woche Pause. Wir wollten auch diese Notiz von Jared \"Disco Lando\" Huckaby \u00fcber die R\u00fcckkehr unserer immergr\u00fcnen Programme wie ISC und SCL einf\u00fcgen:\n\nDanke Jake und hallo an alle! ISC und SCL kehren dieses Jahr am 1. und 2. Februar zur\u00fcck und ich wollte mir einen Moment Zeit nehmen, um \u00fcber eine \u00c4nderung in unserem Zeitplan f\u00fcr 2024 zu sprechen, die die laufenden Ver\u00e4nderungen in unserer Entwicklung widerspiegelt, die das bisher gr\u00f6\u00dfte Jahr f\u00fcr Star Citizen zu werden verspricht.\n\nWir werden zwar immer noch donnerstags ver\u00f6ffentlichen und freitags LIVE \u00fcbertragen, aber wir werden nicht mehr in dem \u00fcblichen viertelj\u00e4hrlichen Rhythmus programmieren, den wir seit Beginn des ISC verwendet haben, d.h. zehn Wochen an, drei Wochen aus, sp\u00fclen und wiederholen. In diesem neuen Jahr voller aufregender Herausforderungen und bevorstehender Ver\u00f6ffentlichungen wird der ISC ab dem 1. Februar bis zum Erscheinen von 3.23 weiterlaufen, egal wie viele Wochen das sein m\u00f6gen. Dann machen wir ein oder zwei Wochen Pause und kehren mit der gleichen Kadenz zur\u00fcck, bis der n\u00e4chste gro\u00dfe Patch erscheint, und so weiter und so fort.\n\nDas bedeutet f\u00fcr dich, dass wir nicht mehr wie bisher ein oder zwei Wochen vor der Ver\u00f6ffentlichung eines Patches eine Pause einlegen werden. Au\u00dferdem kann es sein, dass wir in der Mitte des Monats ein oder zwei Wochen lang nichts ver\u00f6ffentlichen\/\u00fcbertragen, damit wir uns um die wichtigen Wartungsarbeiten k\u00fcmmern k\u00f6nnen, die wir normalerweise w\u00e4hrend der vorherigen Pausen durchf\u00fchren, Vor allem aber bedeutet unser neuer Zeitplan, dass wir in diesem Jahr mehr ISC-Episoden als bisher produzieren werden, die mehr Themen und mehr Aspekte unseres Lebens in der Spieleentwicklung abdecken als je zuvor, und alle hier im ISC-Team freuen sich auf die zus\u00e4tzliche Herausforderung.\n\nSCL wird die Bastion der asketischen Disco bleiben, die sie schon immer war. Daran l\u00e4sst sich nichts \u00e4ndern. Entschuldigung.\n\nAlles in allem war ich, wie ich schon am Ende der letzten Sendung im letzten Jahr gesagt habe, noch nie so gespannt auf die Aussichten f\u00fcr 2024. Wir freuen uns auf die zus\u00e4tzlichen Sendungen, nicht nur, weil wir mehr M\u00f6glichkeiten haben, \u00fcber die Features und so weiter zu berichten, sondern auch, weil wir mehr M\u00f6glichkeiten haben, neue und andere Arten von Geschichten zu erforschen als in der Vergangenheit, und zwar \u00fcber Aspekte der Spieleentwicklung, \u00fcber die wir bisher noch nicht berichtet haben.\n\nWir sehen uns in der n\u00e4chsten Woche wieder. Zur\u00fcck zu dir, Jake.\n\nDanke, Jared! Wir freuen uns auf die R\u00fcckkehr unserer Sendungen, wir sehen uns n\u00e4chste Woche wieder!\n\n\n\n\nF\u00fcr Licht und Leben!\n\nJake Bradley\n\nCommunity Manager\n\nDER W\u00d6CHENTLICHE ZEITPLAN F\u00dcR COMMUNITY-INHALTE\n\n\nMONTAG, 22. JANUAR, 2024\nDiese Woche in Star Citizen\n\nDIENSTAG, 23. JANUAR 2024\nLore Post: Portfolio - Pyrotechnik verschmolzen\n\nFREITAG, 26. JANUAR 2024\nRSI W\u00f6chentlicher Newsletter","zh_CN":"This Week in Star Citizen\n01\/22\/2024 - 12:00 PM\n\nHappy Monday, everyone!\n\n\n\nThank you to everyone who has been jumping into the PTU to test our latest 3.22 build, which comes with much needed fixes as well as improvements for Siege of Orison. There's still some work to be done, and our team is full-bore on this update to get it into your hands as soon as possible. The team is also hard at work on our next major update, Alpha 3.23, which we'll be talking about more in the very near future.\n\nIn case you missed it, the filthiest race in the 'verse zoomed and zipped across the deserts of Crusader's second moon. We're of course talking about the Daymar Rally, and with a record number of participants, this was one for the history books! Missed the action? Check out the VOD on ATMO esports' Twitch channel.\n\nLooking a little further into the future, we wanted to give an early heads up that our team will be in attendance for Bar Citizen Barcelona on February 3! Head over to barcitizen.sc for all the details, and we hope to see many of you there!\n\nNow, let's see what's going on this week:\nTuesday, the Narrative team has the latest Portfolio lore post, first appearing in Jump Point 11.02. Pyrotechnic Amalgamated revolutionized the search for resources and discovered two systems, but managing their namesake system would be their ruin.\n\nFriday has our latest Weekly Newsletter, headed straight to your inbox.\n\nInside Star Citizen and Star Citizen Live are taking one more week off this week. We also wanted to include this note from Jared \"Disco Lando\" Huckaby regarding the return of our evergreen programming like ISC and SCL:\n\nThanks Jake and hi all! ISC and SCL are coming back on February 1st\/2nd this year and I wanted to take a few moments to talk about a change in our scheduling for 2024 that reflects the ongoing changes to our development in what promises to be the biggest year yet for Star Citizen.\n\nWhile we're still going to be releasing on Thursdays and broadcasting LIVE on Fridays, we are no longer going to be programming on the standard quarterly cadence we've used since ISC began, which has been a pretty rigid ten weeks on, three weeks off, rinse and repeat sort of affair. In this new year of exciting challenges and anticipated releases, once ISC comes back on February 1st, it will continue to run until 3.23 comes out, however many weeks that may be. We'll then take a week or two off and come right back with the ongoing cadence until the next major patch comes out, and so on and so on.\n\nWhat this means for you is that we'll no longer be cutting away to our hiatuses a week or two before the patch releases like we've done in the past, and there may be a week or two in the middle of a month where we don't publish\/broadcast so we can still take care of the important maintenance tasks we normally do during the prior hiatuses, but most importantly the way our new schedule works out, it means there will now be more episodes of ISC produced this year than previously, covering more topics and more aspects of our lives in game development than ever before, and everyone here on the ISC Team is excited to tackle the added challenge.\n\nSCL will remain the bastion of ascerbic Disco it's always been. There's nothing to be done about that. Sorry.\n\nAll in all, just as I stated at the end of last year's final show, I've never been more excited about the prospects of 2024, and we're looking forward to the extra shows not just for more chances to cover the features and such, but more chances to explore new and different types of stories than we've done in the past, about aspects of game development we haven't covered before, too.\n\nWe'll see you when we return next week. Back to you, Jake.\n\nThanks Jared! We're excited for our shows to return, see you all next week!\n\n\n\n\nFor Light and Life!\n\nJake Bradley\n\nCommunity Manager\n\nTHE WEEKLY COMMUNITY CONTENT SCHEDULE\n\n\nMONDAY, JANUARY 22, 2024\nThis Week in Star Citizen\n\nTUESDAY, JANUARY 23, 2024\nLore Post: Portfolio - Pyrotechnic Amalgamated\n\nFRIDAY, JANUARY 26, 2024\nRSI Weekly Newsletter\n\nFifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition\n\nClaimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd\n\nCOMMUNITY MVP: January 22, 2024We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.\n\nDon't forget to submit your content to our Community Hub for the chance to see it here!\n\nThe Bounty Hunter, the House Plant, and a PenguinIts_Cozy had many an adventure in Stanton with their trusty compatriots, Pico and the Drake Corsair. They put together a cinematic recollection of their travels in an amazing machinima mixed with gameplay.\n\nCheck out the video on the Community Hub!"},"links_count":2,"comment_count":0,"created_at":"2024-01-22T21:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-04-25 06:24:28","valid_relations":["images","links","translations"],"prev_id":19761,"next_id":19764}}