{"data":{"id":19777,"title":"Roadmap Roundup - February 7, 2024","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19777-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19777","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19777","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n02\/05\/2024 - 2:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for February 7, 2024\n\n\nRelease View\n\n\nReplication Layer Update\nTesting continues for this important update to the persistent universe's back end database. This release will remain fluid in regards to timing as edge cases are solved and performance is optimized. With this publish, we're moving this card to the Alpha 3.23 column, but keep an eye on Spectrum and the Tech Preview channel for the latest on the Replication Layer.\n\n\n\n\nThe following card has been added to Release View, targeting a release in the Alpha 3.22 patch cycle:\n\nArena Commander: Gravlev Racing\nIntroducing a new Experimental Mode to Arena Commander featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.\n\n\n\n\nThe following cards have been added to Release View in the Alpha 3.23 patch cycle, currently targeting a April 2024 release:\n\nStarmap Rework\nImplementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.\n\nmobiGlas Rework\nReworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.\n\nFPS Map System\nImplementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.\n\nPersonal and Instanced Hangars\nCreating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.\n\nFreight Elevators\nImplementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.\n\nItem Bank & Unique Item Recovery\nAdding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations. This addition will also allow players to retrieve lost account-bound items, such as subscriber flair.\n\nNew Missions - Cargo Hauling\nMaking use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation.\n\nDynamic Crosshair\nCombat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.\n\nEVA T2\nImproved EVA controls and animations for smoother traversal in Zero-G. Later iterations will introduce limited EVA fuel and encourages the use of zero-G push\/pull and the Multi-Tool's tractor beam.\n\nFPS Loot Screen\nIntroducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.\n\nNew Character Customizer\nImplementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.\n\nVisor & Lens HUD Rework\nConverting the Visor and Lens systems to Building Blocks for improved performance and flexibility.\n\nDistribution Centers\nCreating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.\n\nDynamic Event: Blockade Runner\nIntroducing a new dynamic event that involves a criminal faction (Nine Tails) locking down an LEO and L1\/L2 rest stops. Players must run the blockade and purchase and sell a percentage of Quantanium before time runs out.\n\nReputation - Hostility\nUpdating the reputation system so that players can affect their long-term reputation with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction. AI belonging to certain factions will react differently based on their reputation with you. Being an ally provides the player benefits, such as more generous friendly-fire thresholds and providing medical aid. Being an enemy will mean harsher friendly-fire thresholds and may result in an attack on sight. Lawful organizations will not attack on sight as long as they're in a monitored zone, whereas unlawful factions will attack on sight no matter what. This is the foundation which allows players to become allies with in-world criminal factions and enables places like Grim Hex to enforce their own law.\n\nPlayer Interaction Experience\nImplementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.\n\nMaster Modes\nImplementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n02\/05\/2024 - 2:00 PM\n\nEinen fr\u00f6hlichen Mittwoch, allerseits!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr Februar 7, 2024\n\n\nAnsicht freigeben\n\n\nUpdate der Replikationsschicht\nDie Tests f\u00fcr dieses wichtige Update f\u00fcr die Backend-Datenbank des persistenten Universums werden fortgesetzt. Diese Version wird in Bezug auf den Zeitplan flie\u00dfend bleiben, da Randf\u00e4lle gel\u00f6st und die Leistung optimiert wird. Mit dieser Ver\u00f6ffentlichung verschieben wir diese Karte in die Spalte Alpha 3.23, aber behalten Sie Spectrum und den Tech Preview Channel im Auge, um das Neueste \u00fcber den Replication Layer zu erfahren.\n\n\n\n\nDie folgende Karte wurde zur Release-Ansicht hinzugef\u00fcgt und zielt auf eine Ver\u00f6ffentlichung im Alpha 3.22 Patch-Zyklus ab:\n\nArena Commander: Gravlev-Rennen\nWir f\u00fchren einen neuen experimentellen Modus f\u00fcr Arena Commander ein, in dem Gravlev-Fahrzeuge durch 5 neue Karten rasen: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.\n\n\n\n\nDie folgenden Karten wurden im Rahmen des Alpha 3.23 Patch-Zyklus zur Release-Ansicht hinzugef\u00fcgt und werden voraussichtlich im April 2024 ver\u00f6ffentlicht:\n\nStarmap \u00dcberarbeitung\nImplementierung der neuen und verbesserten Starmap mit verbesserter Optik und Benutzerfreundlichkeit, einschlie\u00dflich einfacherer Such- und Reiseplanungsfunktionen.\n\nmobiGlas \u00dcberarbeitung\n\u00dcberarbeitung des mobiGlas-Systems zur Verwendung von Building Blocks, was auch die Entwicklung von mobiGlas-Apps vereinfachen wird. Dieses Update umfasst die \u00fcberarbeiteten Apps Home, Maps, Contract Manager und Journal.\n\nFPS-Kartensystem\nImplementierung einer Minimap f\u00fcr das HUD sowie von Innenkarten f\u00fcr das FPS-Gameplay, die den Spielern helfen, sich in Nahk\u00e4mpfen zu orientieren.\n\nPers\u00f6nliche und instanzierte Hangars\nEntwicklung einer neuen Technologie, die eine Instanz des Hangars des Spielers erstellt, um die ununterbrochene Verwaltung von Fracht, Inventar und Fahrzeugen zu erm\u00f6glichen. Pers\u00f6nliche Hangars befinden sich am Heimatort des Spielers und erm\u00f6glichen eine individuelle Gestaltung und Organisation des Hangarinneren.\n\nFrachtaufz\u00fcge\nImplementierung von Systemen und Inhalten, die es den Spielern erm\u00f6glichen, ihre Schiffe physisch zu be- und entladen, indem sie Fracht zu und von Hangars, Landepl\u00e4tzen, Garagen und Docking Collars bef\u00f6rdern.\n\nGegenstandsbank & Wiederherstellung einzigartiger Gegenst\u00e4nde\nWir f\u00fcgen dem persistenten Universum Item Bank Kioske hinzu, die es den Spielern erm\u00f6glichen, FPS-Gegenst\u00e4nde an verschiedenen Orten abzuholen und zu lagern. Diese Erg\u00e4nzung erm\u00f6glicht es den Spielern auch, verlorene kontogebundene Gegenst\u00e4nde, wie z.B. Abonnentenflair, wiederzuerlangen.\n\nNeue Missionen - Frachttransport\nDiese Missionsart nutzt das Feature der Frachtaufz\u00fcge und l\u00e4sst die Spieler gro\u00dfe Mengen an Fracht transportieren, um sowohl aUEC als auch Ruf zu verdienen.\n\nDynamisches Fadenkreuz\nKampfhelme unterst\u00fctzen jetzt das dynamische Fadenkreuz, das eine schnellere Zielerfassung im Nahkampf erm\u00f6glicht.\n\nEVA T2\nVerbesserte EVA-Steuerung und -Animationen f\u00fcr eine fl\u00fcssigere Fortbewegung in der Schwerelosigkeit. F\u00fchrt begrenzten EVA-Treibstoff ein und f\u00f6rdert die Verwendung von Zero-G Push\/Pull und dem Traktorstrahl des Multi-Tools.\n\nFPS Beutebildschirm\nEinf\u00fchrung eines neuen Bildschirms zum schnellen Pl\u00fcndern kritischer Gegenst\u00e4nde, der eine zuverl\u00e4ssigere Verwaltung des Inventars in angespannten Situationen erm\u00f6glicht.\n\nNeuer Charakter-Anpasser\nWir \u00fcberarbeiten die Charaktererstellung f\u00fcr Star Citizen, einschlie\u00dflich einer neuen Benutzeroberfl\u00e4che und zus\u00e4tzlicher Anpassungsoptionen.\n\n\u00dcberarbeitung des Visier- und Linsen-HUDs\nKonvertierung der Visor- und Linsensysteme in Building Blocks f\u00fcr verbesserte Leistung und Flexibilit\u00e4t.\n\nVertriebszentren\nSchaffung neuer begehbarer Bereiche, die Spielm\u00f6glichkeiten in industriellen Unternehmensumgebungen bieten. Diese erste Version umfasst die oberirdischen Ebenen der Anlagen, die unterirdischen Bereiche werden in einem sp\u00e4teren Update folgen.\n\nDynamisches Ereignis: Blockade Runner\nEinf\u00fchrung eines neuen dynamischen Ereignisses, bei dem eine kriminelle Fraktion (Nine Tails) eine LEO- und L1\/L2-Rastst\u00e4tte blockiert. Die Spieler m\u00fcssen die Blockade durchlaufen und einen bestimmten Prozentsatz an Quantanium kaufen und verkaufen, bevor die Zeit abl\u00e4uft.\n\nRuf - Feindseligkeit\nDas Reputationssystem wurde um eine neue Funktion erweitert, bei der die Spieler auf KI treffen, die entweder freundlich oder feindlich gesinnt ist, je nach ihrem Ruf bei der Organisation, der die KI angeh\u00f6rt. Dazu geh\u00f6ren auch unterschiedliche Schwellenwerte f\u00fcr freundlichen Beschuss und Verteidigungsreaktionen.\n\nSpieler-Interaktionserlebnis\nImplementierung der aktualisierten Player Interaction Experience, einer ganzheitlichen Reihe von erg\u00e4nzenden Funktionen und Systemen, die alle direkt mit dem Spieler zusammenh\u00e4ngen. Spielerstatus, Gegenstandsstatus, Umgebungsstatus sowie Interaktionen mit der Spielwelt und den darin befindlichen Objekten werden von diesen Systemen abgedeckt.\n\nMaster-Modi\nImplementierung neuer Modi f\u00fcr Fahrzeuge, um deren Geschwindigkeit, Komponenten und rollenspezifische Funktionen zu verwalten. Mit dieser Version werden die NAV- und SCM-Modi sowie eine komplette Neueinstellung aller Schiffe eingef\u00fchrt.\n\n\n\n\nDas war's f\u00fcr diese Woche! Diese Woche gibt es keine Aktualisierungen des Progress Trackers, da die Arbeit an der langfristigen Planung fortgesetzt wird.\n\nBeteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n02\/05\/2024 - 2:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for February 7, 2024\n\n\nRelease View\n\n\nReplication Layer Update\nTesting continues for this important update to the persistent universe's back end database. This release will remain fluid in regards to timing as edge cases are solved and performance is optimized. With this publish, we're moving this card to the Alpha 3.23 column, but keep an eye on Spectrum and the Tech Preview channel for the latest on the Replication Layer.\n\n\n\n\nThe following card has been added to Release View, targeting a release in the Alpha 3.22 patch cycle:\n\nArena Commander: Gravlev Racing\nIntroducing a new Experimental Mode to Arena Commander featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.\n\n\n\n\nThe following cards have been added to Release View in the Alpha 3.23 patch cycle, currently targeting a April 2024 release:\n\nStarmap Rework\nImplementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.\n\nmobiGlas Rework\nReworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.\n\nFPS Map System\nImplementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.\n\nPersonal and Instanced Hangars\nCreating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.\n\nFreight Elevators\nImplementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.\n\nItem Bank & Unique Item Recovery\nAdding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations. This addition will also allow players to retrieve lost account-bound items, such as subscriber flair.\n\nNew Missions - Cargo Hauling\nMaking use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation.\n\nDynamic Crosshair\nCombat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.\n\nEVA T2\nImproved EVA controls and animations for smoother traversal in Zero-G. Later iterations will introduce limited EVA fuel and encourages the use of zero-G push\/pull and the Multi-Tool's tractor beam.\n\nFPS Loot Screen\nIntroducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.\n\nNew Character Customizer\nImplementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.\n\nVisor & Lens HUD Rework\nConverting the Visor and Lens systems to Building Blocks for improved performance and flexibility.\n\nDistribution Centers\nCreating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.\n\nDynamic Event: Blockade Runner\nIntroducing a new dynamic event that involves a criminal faction (Nine Tails) locking down an LEO and L1\/L2 rest stops. Players must run the blockade and purchase and sell a percentage of Quantanium before time runs out.\n\nReputation - Hostility\nUpdating the reputation system so that players can affect their long-term reputation with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction. AI belonging to certain factions will react differently based on their reputation with you. Being an ally provides the player benefits, such as more generous friendly-fire thresholds and providing medical aid. Being an enemy will mean harsher friendly-fire thresholds and may result in an attack on sight. Lawful organizations will not attack on sight as long as they're in a monitored zone, whereas unlawful factions will attack on sight no matter what. This is the foundation which allows players to become allies with in-world criminal factions and enables places like Grim Hex to enforce their own law.\n\nPlayer Interaction Experience\nImplementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.\n\nMaster Modes\nImplementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2024-02-07T21:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-04-25 11:40:34","valid_relations":["images","links","translations"],"prev_id":19776,"next_id":19779}}