{"data":{"id":19856,"title":"Roadmap Roundup - March 20, 2024","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19856-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19856","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19856","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n03\/06\/2024 - 2:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for March 20, 2024\n\n\nRelease View\n\n\nUnique Item Recovery\nAfter careful review, our team has concluded that this feature would benefit from additional development time. Therefore, we're updating its card on Release View accordingly. We expect this feature to return to the Roadmap very soon, and in the meantime, Item Banks remain on track for Alpha 3.23 and will remain in place.\n\n\n\n\nThe following features have passed their final review. Therefore we are changing their status to Committed on Release View for the Alpha 3.23.0 update:\n\nNew Character Customizer\nImplementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.\n\nReputation - Hostility\nUpdating the reputation system so that players can affect their long-term standing with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction. AI belonging to certain factions will react differently based on their reputation with you. Being an ally provides the player benefits, such as more generous friendly-fire thresholds and providing medical aid. Being an enemy will mean harsher friendly-fire thresholds and may result in an attack on sight. Lawful organizations will not attack on sight as long as they're in a monitored zone, whereas unlawful factions will attack on sight no matter what. This is the foundation which allows players to become allies with in-world criminal factions and enables places like Grim Hex to enforce their own law.\n\nDynamic Crosshair\nCombat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.\n\n\n\n\nThe following card has been added to Release View:\n\nAnvil Hornet F7C MkII\nBuilding, balancing, and implementing Anvil's premier fighter, the Hornet F7C MkII, into the game.\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n03\/06\/2024 - 2:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 20. M\u00e4rz 2024\n\n\nAnsicht freigeben\n\n\nWiederherstellung einzigartiger Artikel\nNach sorgf\u00e4ltiger Pr\u00fcfung ist unser Team zu dem Schluss gekommen, dass diese Funktion von zus\u00e4tzlicher Entwicklungszeit profitieren w\u00fcrde. Daher aktualisieren wir die Karte in der Release-Ansicht entsprechend. Wir gehen davon aus, dass diese Funktion sehr bald auf die Roadmap zur\u00fcckkehren wird. In der Zwischenzeit bleiben die Gegenstandsbanken auf dem Plan f\u00fcr Alpha 3.23 und werden weiterhin zur Verf\u00fcgung stehen.\n\n\n\n\nDie folgenden Funktionen haben ihre abschlie\u00dfende Pr\u00fcfung bestanden. Daher \u00e4ndern wir ihren Status auf Committed on Release View f\u00fcr das Alpha 3.23.0 Update:\n\nNeue Charaktererstellung\nImplementierung einer \u00dcberarbeitung des Spielercharakter-Erstellers f\u00fcr Star Citizen, einschlie\u00dflich einer neuen Benutzeroberfl\u00e4che und zus\u00e4tzlicher Anpassungsoptionen.\n\nRuf - Feindseligkeit\nAktualisierung des Reputationssystems, so dass Spieler ihr langfristiges Ansehen bei den Organisationen im Spiel auch au\u00dferhalb von Missionen beeinflussen k\u00f6nnen, z.B. durch Verringerung des Ansehens f\u00fcr das T\u00f6ten eines Mitglieds der betreffenden Fraktion. Die KI, die bestimmten Fraktionen angeh\u00f6rt, wird je nach ihrem Ruf bei Ihnen unterschiedlich reagieren. Wenn Sie ein Verb\u00fcndeter sind, hat der Spieler Vorteile, wie z.B. gro\u00dfz\u00fcgigere Schwellenwerte f\u00fcr den Beschuss durch eigene Truppen und die Bereitstellung medizinischer Hilfe. Wenn Sie ein Feind sind, sind die Schwellenwerte f\u00fcr den Beschuss durch eigene Truppen strenger und es kann zu einem Angriff bei Sichtkontakt kommen. Gesetzestreue Organisationen greifen nicht auf Sicht an, solange sie sich in einer \u00fcberwachten Zone befinden, w\u00e4hrend ungesetzliche Fraktionen auf Sicht angreifen, egal was passiert. Dies ist die Grundlage, die es Spielern erm\u00f6glicht, sich mit kriminellen Gruppierungen in der Welt zu verb\u00fcnden und Orte wie Grim Hex in die Lage zu versetzen, ihr eigenes Gesetz durchzusetzen.\n\nDynamisches Fadenkreuz\nKampfhelme unterst\u00fctzen jetzt das dynamische Fadenkreuz, das eine schnellere Zielerfassung in Nahkampfsituationen erm\u00f6glicht.\n\n\n\n\nDie folgende Karte wurde der Release-Ansicht hinzugef\u00fcgt:\n\nAnvil Hornet F7C MkII\nBauen, balancieren und implementieren Sie den besten J\u00e4ger von Anvil, die Hornet F7C MkII, in Ihr Spiel.\n\n\n\n\nDas war's f\u00fcr diese Woche! Diese Woche gibt es keine Aktualisierungen des Progress Trackers, da die Arbeit an der langfristigen Planung fortgesetzt wird. Wenn Sie weitere Einblicke in die Planungsbem\u00fchungen unseres Produktionsteams erhalten m\u00f6chten, lesen Sie bitte den letzten Letter From the Chairman.\n\nBeteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n03\/06\/2024 - 2:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for March 20, 2024\n\n\nRelease View\n\n\nUnique Item Recovery\nAfter careful review, our team has concluded that this feature would benefit from additional development time. Therefore, we're updating its card on Release View accordingly. We expect this feature to return to the Roadmap very soon, and in the meantime, Item Banks remain on track for Alpha 3.23 and will remain in place.\n\n\n\n\nThe following features have passed their final review. Therefore we are changing their status to Committed on Release View for the Alpha 3.23.0 update:\n\nNew Character Customizer\nImplementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.\n\nReputation - Hostility\nUpdating the reputation system so that players can affect their long-term standing with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction. AI belonging to certain factions will react differently based on their reputation with you. Being an ally provides the player benefits, such as more generous friendly-fire thresholds and providing medical aid. Being an enemy will mean harsher friendly-fire thresholds and may result in an attack on sight. Lawful organizations will not attack on sight as long as they're in a monitored zone, whereas unlawful factions will attack on sight no matter what. This is the foundation which allows players to become allies with in-world criminal factions and enables places like Grim Hex to enforce their own law.\n\nDynamic Crosshair\nCombat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.\n\n\n\n\nThe following card has been added to Release View:\n\nAnvil Hornet F7C MkII\nBuilding, balancing, and implementing Anvil's premier fighter, the Hornet F7C MkII, into the game.\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2024-03-20T23:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-04-27 14:53:02","valid_relations":["images","links","translations"],"prev_id":19855,"next_id":19858}}