{"data":{"id":19916,"title":"Roadmap Roundup - April 17, 2024","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/19916-Roadmap-Roundup-April-17-2024","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19916","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19916","channel":"Transmission","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":0,"translations":{"en_EN":"Roadmap Roundup\n04\/17\/2024 - 3:00 PM\n\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for April 17, 2024\n\n\nRelease View\nAs part of our final review process, we've concluded that the quality of the Cargo features that were targeting the launch of Alpha 3.23.0 are not yet at the stage where we need them to be for a release to the live servers. The Freight Elevators and Instanced Hangars in particular are technologically complex features that will require a bit more work before we feel comfortable fully integrating them into the game. This additional time allows the team to test for additional edge cases and include further refinements, which is especially important for features as impactful as these. However, we are not currently planning on shifting them back a full patch cycle. The features below will remain in the 3.23 column on Release View, but are now targeting a 3.23.X release:\n\nItem Banks\n\nPersonal and Instanced Hangars\n\nNew Missions - Cargo Hauling\n\nFreight Elevators\n\n\n\n\nThe following features have been added to Release View, targeting a 3.23.0 release:\n\nVulkan Graphics API Support\nConverting the Star Citizen renderer from DirectX11 to the Vulkan Graphics API. This allows spreading GPU submission work over many CPU cores, and enables many new tech features that were previously unavailable, such as Ray Tracing. Vulkan is able to be opted into via the options menu with this release, but it will eventually fully replace DirectX11 in the future.\n\nWater Simulation & Rendering Improvements\nThe water in Star Citizen now support a multi-scale GPU wave simulation to support dynamic reaction to thrusters, aerodynamic wake, explosions and collisions. The rendering has also been overhauled, with improved waves, reflections, refraction, underwater fog, and helmet effects.\n\n\n\n\nThe following features have passed their final review for Alpha 3.23.0, therefore we are toggling their status to Committed:\n\nmobiGlas Rework\nReworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.\n\nFPS Loot Screen\nIntroducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.\n\nFPS Map System\nImplementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.\n\nVisor & Lens HUD Rework\nConverting the Visor and Lens systems to Building Blocks for improved performance and flexibility.\n\nPlayer Interaction Experience\nImplementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.\n\nEVA T2\nImproved EVA controls and animations for smoother traversal in Zero-G. Introduces limited EVA fuel and encourages the use of zero-G push\/pull and the Multi-Tool's tractor beam.\n\nStarmap Rework\nImplementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.\n\nMaster Modes\nImplementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.\n\nNew Missions - Creature Hunting\nNew missions that require players to locate, kill and retrieve valuable parts of creatures roaming the environment.\n\nFauna - Kopion\nPopulating the persistent universe with the Kopion, an aggressive, agile animal that travels in packs. You'll find them in a variety of areas, from grassy fields to lurking in the darkness of caves.\n\nFauna - Marok\nPopulating the persistent universe with the Marok, a passive flying bird-like creature. Maroks live in flocks and are often found near lush, green environments.\n\nArena Commander: Engineering Experimental Mode\nThree Limited Test Experimental Modes featuring the engineering gameplay (also referred to as \"Resource Network\") showcased at CitizenCon 2953. Help shape the future of engineering gameplay in Star Citizen by testing and giving feedback to the features and balance showcased in this limited test before it hits the Persistent Universe.\n\nArena Commander: Grav Royale\nEmbark on high-speed mayhem in a thrilling new game mode: Grav Royale! Engage in intense vehicular combat across diverse maps, mastering your Gravlev vehicles to outmaneuver foes and seize victory in this gravity-defying battle arena.\n\nArena Commander: Custom Lobbies\nCustom Lobbies, previously referred to as \u201cPrivate Matches\u201d, makes their return to Arena Commander. Utilizing the new Frontend & Lobby Systems, Custom Lobbies allow players to set up and play matches for any game modes on any map at any time, with their own rules.\n\nArena Commander: New Flight Map - Miner's Lament\nMiner's Lament, previously exclusive to racing & part of the Master Modes tests, now opens its treacherous asteroid-laden expanse to all flight modes. Dogfight in the chaotic beauty of Yela's ring for an intense, dangerous, close quarters showdown.\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n04\/17\/2024 - 3:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 17. April 2024\n\n\nAnsicht der Ver\u00f6ffentlichung\nIm Rahmen unseres abschlie\u00dfenden \u00dcberpr\u00fcfungsprozesses sind wir zu dem Schluss gekommen, dass die Qualit\u00e4t der Frachtfunktionen, die f\u00fcr den Start von Alpha 3.23.0 vorgesehen waren, noch nicht so weit ist, dass wir sie f\u00fcr eine Ver\u00f6ffentlichung auf den Live-Servern ben\u00f6tigen. Insbesondere die Lastenaufz\u00fcge und die instanzierten Hangars sind technologisch komplexe Funktionen, die noch etwas mehr Arbeit erfordern, bevor wir sie vollst\u00e4ndig in das Spiel integrieren k\u00f6nnen. Diese zus\u00e4tzliche Zeit gibt dem Team die M\u00f6glichkeit, zus\u00e4tzliche Randf\u00e4lle zu testen und weitere Verfeinerungen vorzunehmen, was bei so bedeutenden Funktionen wie diesen besonders wichtig ist. Allerdings planen wir derzeit nicht, sie um einen ganzen Patch-Zyklus nach hinten zu verschieben. Die unten aufgef\u00fchrten Funktionen bleiben in der Spalte 3.23 in der Versionsansicht, sind aber jetzt f\u00fcr eine Version 3.23.X vorgesehen:\n\nGegenstandsbanken\n\nPers\u00f6nliche und instanzierte Hangars\n\nNeue Missionen - Frachttransport\n\nFrachtaufz\u00fcge\n\n\n\n\nDie folgenden Funktionen wurden der Release-Ansicht hinzugef\u00fcgt, die auf eine Version 3.23.0 ausgerichtet ist:\n\nUnterst\u00fctzung der Vulkan-Grafik-API\nKonvertierung des Star Citizen Renderers von DirectX11 zur Vulkan Graphics API. Dies erm\u00f6glicht die Verteilung der GPU-\u00dcbermittlungsarbeit auf viele CPU-Kerne und erm\u00f6glicht viele neue technische Funktionen, die bisher nicht verf\u00fcgbar waren, wie z.B. Ray Tracing. Vulkan kann in dieser Version \u00fcber das Optionsmen\u00fc aktiviert werden, wird aber in Zukunft DirectX11 vollst\u00e4ndig ersetzen.\n\nVerbesserungen bei der Wassersimulation und dem Rendering\nDas Wasser in Star Citizen unterst\u00fctzt jetzt eine Multiskalen-GPU-Wellensimulation, um die dynamische Reaktion auf Triebwerke, aerodynamische Nachl\u00e4ufe, Explosionen und Kollisionen zu unterst\u00fctzen. Auch das Rendering wurde \u00fcberarbeitet, mit verbesserten Wellen, Reflektionen, Brechungen, Unterwassernebel und Helmeffekten.\n\n\n\n\nDie folgenden Funktionen haben ihre abschlie\u00dfende Pr\u00fcfung f\u00fcr Alpha 3.23.0 bestanden, daher setzen wir ihren Status auf Committed:\n\nmobiGlas \u00dcberarbeitung\n\u00dcberarbeitung des mobiGlas-Systems zur Verwendung von Building Blocks, was auch die Entwicklung von mobiGlas-Apps vereinfachen wird. Dieses Update umfasst die \u00fcberarbeiteten Apps Home, Maps, Contract Manager und Journal.\n\nFPS Beutebildschirm\nEinf\u00fchrung eines neuen Bildschirms zum schnellen Pl\u00fcndern kritischer Gegenst\u00e4nde, der eine zuverl\u00e4ssigere Verwaltung des Inventars in angespannten Situationen erm\u00f6glicht.\n\nFPS-Kartensystem\nEinf\u00fchrung einer Minimap f\u00fcr das HUD sowie von Innenkarten f\u00fcr das FPS-Gameplay, die den Spielern bei Nahk\u00e4mpfen die Orientierung erleichtern.\n\n\u00dcberarbeitung des Visor & Lens HUD\nKonvertierung der Visor- und Lens-Systeme in Building Blocks f\u00fcr verbesserte Leistung und Flexibilit\u00e4t.\n\nSpieler-Interaktionserlebnis\nImplementierung der aktualisierten Player Interaction Experience, einer ganzheitlichen Reihe von erg\u00e4nzenden Funktionen und Systemen, die alle direkt mit dem Spieler zusammenh\u00e4ngen. Spielerstatus, Gegenstandsstatus, Umgebungsstatus sowie Interaktionen mit der Spielwelt und den darin befindlichen Objekten werden von diesen Systemen abgedeckt.\n\nEVA T2\nVerbesserte EVA-Steuerung und -Animationen f\u00fcr eine fl\u00fcssigere Fortbewegung in der Schwerelosigkeit. F\u00fchrt begrenzten EVA-Treibstoff ein und f\u00f6rdert die Verwendung von Zero-G Push\/Pull und dem Traktorstrahl des Multi-Tools.\n\nStarmap \u00dcberarbeitung\nImplementierung der neuen und verbesserten Starmap mit verbesserter Optik und Benutzerfreundlichkeit, einschlie\u00dflich einfacherer Such- und Reiseplanungsfunktionen.\n\nMaster-Modi\nImplementierung neuer Modi f\u00fcr Fahrzeuge zur Verwaltung ihrer Geschwindigkeit, Komponenten und rollenspezifischen Funktionen. Mit dieser Version werden die Modi NAV und SCM sowie eine komplette \u00dcberarbeitung aller Schiffe eingef\u00fchrt.\n\nNeue Missionen - Kreaturenjagd\nNeue Missionen, in denen die Spieler wertvolle Teile von Kreaturen, die in der Umgebung umherstreifen, aufsp\u00fcren, t\u00f6ten und bergen m\u00fcssen.\n\nFauna - Kopion\nBev\u00f6lkern Sie das persistente Universum mit dem Kopion, einem aggressiven, flinken Tier, das in Rudeln reist. Sie finden sie in einer Vielzahl von Gebieten, von grasbewachsenen Feldern bis hin zum Lauern in der Dunkelheit von H\u00f6hlen.\n\nFauna - Marok\nDie Marok, eine passive, fliegende, vogel\u00e4hnliche Kreatur, bev\u00f6lkern das persistente Universum. Maroks leben in Schw\u00e4rmen und sind oft in der N\u00e4he \u00fcppiger, gr\u00fcner Umgebungen zu finden.\n\nArena Commander: Technik Experimenteller Modus\nDrei limitierte Testmodi mit dem auf der CitizenCon 2953 vorgestellten Engineering-Gameplay (auch als \"Ressourcennetzwerk\" bezeichnet). Helfen Sie mit, die Zukunft des Ingenieurswesens in Star Citizen zu gestalten, indem Sie die in diesem begrenzten Test vorgestellten Funktionen und das Gleichgewicht testen und Feedback dazu geben, bevor sie im Persistent Universe erscheinen.\n\nArena Commander: Grav Royale\nSt\u00fcrzen Sie sich in einem aufregenden neuen Spielmodus in ein Hochgeschwindigkeits-Chaos: Grav Royale! Nehmen Sie an intensiven Fahrzeugk\u00e4mpfen auf verschiedenen Karten teil und meistern Sie Ihre Gravlev-Fahrzeuge, um Ihre Feinde auszuman\u00f6vrieren und den Sieg in dieser der Schwerkraft trotzenden Kampfarena zu erringen.\n\nArena-Befehlshaber: Benutzerdefinierte Lobbys\nBenutzerdefinierte Lobbys, die fr\u00fcher als \"Private Matches\" bezeichnet wurden, kehren in Arena Commander zur\u00fcck. Mithilfe des neuen Frontend- und Lobbysystems k\u00f6nnen Spieler in benutzerdefinierten Lobbys jederzeit Matches f\u00fcr beliebige Spielmodi auf beliebigen Karten und mit eigenen Regeln erstellen und spielen.\n\nArena Commander: Neue Flugkarte - Miner's Lament\nMiner's Lament, bisher exklusiv f\u00fcr Rennen und Teil der Master Modes Tests, \u00f6ffnet seine t\u00fcckische, mit Asteroiden \u00fcbers\u00e4te Weite nun f\u00fcr alle Flugmodi. K\u00e4mpfen Sie in der chaotischen Sch\u00f6nheit von Yelas Ring in einem intensiven, gef\u00e4hrlichen Showdown aus n\u00e4chster N\u00e4he.\n\n\n\n\nDas war's f\u00fcr diese Woche! Diese Woche gibt es keine Aktualisierungen des Progress Trackers, da die Arbeit an der langfristigen Planung fortgesetzt wird. Wenn Sie weitere Einblicke in die Planungsbem\u00fchungen unseres Produktionsteams erhalten m\u00f6chten, lesen Sie bitte den letzten Letter From the Chairman.\n\nBeteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n04\/17\/2024 - 3:00 PM\n\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for April 17, 2024\n\n\nRelease View\nAs part of our final review process, we've concluded that the quality of the Cargo features that were targeting the launch of Alpha 3.23.0 are not yet at the stage where we need them to be for a release to the live servers. The Freight Elevators and Instanced Hangars in particular are technologically complex features that will require a bit more work before we feel comfortable fully integrating them into the game. This additional time allows the team to test for additional edge cases and include further refinements, which is especially important for features as impactful as these. However, we are not currently planning on shifting them back a full patch cycle. The features below will remain in the 3.23 column on Release View, but are now targeting a 3.23.X release:\n\nItem Banks\n\nPersonal and Instanced Hangars\n\nNew Missions - Cargo Hauling\n\nFreight Elevators\n\n\n\n\nThe following features have been added to Release View, targeting a 3.23.0 release:\n\nVulkan Graphics API Support\nConverting the Star Citizen renderer from DirectX11 to the Vulkan Graphics API. This allows spreading GPU submission work over many CPU cores, and enables many new tech features that were previously unavailable, such as Ray Tracing. Vulkan is able to be opted into via the options menu with this release, but it will eventually fully replace DirectX11 in the future.\n\nWater Simulation & Rendering Improvements\nThe water in Star Citizen now support a multi-scale GPU wave simulation to support dynamic reaction to thrusters, aerodynamic wake, explosions and collisions. The rendering has also been overhauled, with improved waves, reflections, refraction, underwater fog, and helmet effects.\n\n\n\n\nThe following features have passed their final review for Alpha 3.23.0, therefore we are toggling their status to Committed:\n\nmobiGlas Rework\nReworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.\n\nFPS Loot Screen\nIntroducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.\n\nFPS Map System\nImplementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.\n\nVisor & Lens HUD Rework\nConverting the Visor and Lens systems to Building Blocks for improved performance and flexibility.\n\nPlayer Interaction Experience\nImplementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.\n\nEVA T2\nImproved EVA controls and animations for smoother traversal in Zero-G. Introduces limited EVA fuel and encourages the use of zero-G push\/pull and the Multi-Tool's tractor beam.\n\nStarmap Rework\nImplementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.\n\nMaster Modes\nImplementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.\n\nNew Missions - Creature Hunting\nNew missions that require players to locate, kill and retrieve valuable parts of creatures roaming the environment.\n\nFauna - Kopion\nPopulating the persistent universe with the Kopion, an aggressive, agile animal that travels in packs. You'll find them in a variety of areas, from grassy fields to lurking in the darkness of caves.\n\nFauna - Marok\nPopulating the persistent universe with the Marok, a passive flying bird-like creature. Maroks live in flocks and are often found near lush, green environments.\n\nArena Commander: Engineering Experimental Mode\nThree Limited Test Experimental Modes featuring the engineering gameplay (also referred to as \"Resource Network\") showcased at CitizenCon 2953. Help shape the future of engineering gameplay in Star Citizen by testing and giving feedback to the features and balance showcased in this limited test before it hits the Persistent Universe.\n\nArena Commander: Grav Royale\nEmbark on high-speed mayhem in a thrilling new game mode: Grav Royale! Engage in intense vehicular combat across diverse maps, mastering your Gravlev vehicles to outmaneuver foes and seize victory in this gravity-defying battle arena.\n\nArena Commander: Custom Lobbies\nCustom Lobbies, previously referred to as \u201cPrivate Matches\u201d, makes their return to Arena Commander. Utilizing the new Frontend & Lobby Systems, Custom Lobbies allow players to set up and play matches for any game modes on any map at any time, with their own rules.\n\nArena Commander: New Flight Map - Miner's Lament\nMiner's Lament, previously exclusive to racing & part of the Master Modes tests, now opens its treacherous asteroid-laden expanse to all flight modes. Dogfight in the chaotic beauty of Yela's ring for an intense, dangerous, close quarters showdown.\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","fr_FR":"Roadmap Roundup\n04\/17\/2024 - 3:00 PM\n\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for April 17, 2024\n\n\nRelease View\nAs part of our final review process, we've concluded that the quality of the Cargo features that were targeting the launch of Alpha 3.23.0 are not yet at the stage where we need them to be for a release to the live servers. The Freight Elevators and Instanced Hangars in particular are technologically complex features that will require a bit more work before we feel comfortable fully integrating them into the game. This additional time allows the team to test for additional edge cases and include further refinements, which is especially important for features as impactful as these. However, we are not currently planning on shifting them back a full patch cycle. The features below will remain in the 3.23 column on Release View, but are now targeting a 3.23.X release:\n\nItem Banks\n\nPersonal and Instanced Hangars\n\nNew Missions - Cargo Hauling\n\nFreight Elevators\n\n\n\n\nThe following features have been added to Release View, targeting a 3.23.0 release:\n\nVulkan Graphics API Support\nConverting the Star Citizen renderer from DirectX11 to the Vulkan Graphics API. This allows spreading GPU submission work over many CPU cores, and enables many new tech features that were previously unavailable, such as Ray Tracing. Vulkan is able to be opted into via the options menu with this release, but it will eventually fully replace DirectX11 in the future.\n\nWater Simulation & Rendering Improvements\nThe water in Star Citizen now support a multi-scale GPU wave simulation to support dynamic reaction to thrusters, aerodynamic wake, explosions and collisions. The rendering has also been overhauled, with improved waves, reflections, refraction, underwater fog, and helmet effects.\n\n\n\n\nThe following features have passed their final review for Alpha 3.23.0, therefore we are toggling their status to Committed:\n\nmobiGlas Rework\nReworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.\n\nFPS Loot Screen\nIntroducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.\n\nFPS Map System\nImplementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.\n\nVisor & Lens HUD Rework\nConverting the Visor and Lens systems to Building Blocks for improved performance and flexibility.\n\nPlayer Interaction Experience\nImplementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.\n\nEVA T2\nImproved EVA controls and animations for smoother traversal in Zero-G. Introduces limited EVA fuel and encourages the use of zero-G push\/pull and the Multi-Tool's tractor beam.\n\nStarmap Rework\nImplementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.\n\nMaster Modes\nImplementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.\n\nNew Missions - Creature Hunting\nNew missions that require players to locate, kill and retrieve valuable parts of creatures roaming the environment.\n\nFauna - Kopion\nPopulating the persistent universe with the Kopion, an aggressive, agile animal that travels in packs. You'll find them in a variety of areas, from grassy fields to lurking in the darkness of caves.\n\nFauna - Marok\nPopulating the persistent universe with the Marok, a passive flying bird-like creature. Maroks live in flocks and are often found near lush, green environments.\n\nArena Commander: Engineering Experimental Mode\nThree Limited Test Experimental Modes featuring the engineering gameplay (also referred to as \"Resource Network\") showcased at CitizenCon 2953. Help shape the future of engineering gameplay in Star Citizen by testing and giving feedback to the features and balance showcased in this limited test before it hits the Persistent Universe.\n\nArena Commander: Grav Royale\nEmbark on high-speed mayhem in a thrilling new game mode: Grav Royale! Engage in intense vehicular combat across diverse maps, mastering your Gravlev vehicles to outmaneuver foes and seize victory in this gravity-defying battle arena.\n\nArena Commander: Custom Lobbies\nCustom Lobbies, previously referred to as \u201cPrivate Matches\u201d, makes their return to Arena Commander. Utilizing the new Frontend & Lobby Systems, Custom Lobbies allow players to set up and play matches for any game modes on any map at any time, with their own rules.\n\nArena Commander: New Flight Map - Miner's Lament\nMiner's Lament, previously exclusive to racing & part of the Master Modes tests, now opens its treacherous asteroid-laden expanse to all flight modes. Dogfight in the chaotic beauty of Yela's ring for an intense, dangerous, close quarters showdown.\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2026-05-25T12:00:00+00:00","created_at_human":"1 week ago"},"meta":{"processed_at":"2026-06-07 02:15:29","valid_relations":["images","links"],"prev_id":19915,"next_id":19917}}