{"data":{"id":19952,"title":"Roadmap Roundup - May 1, 2024","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19952-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19952","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19952","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n05\/01\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for May 1, 2024\n\n\nProgress Tracker\nAs you might have seen in the recent Letter From the Chairman, our development team is in the process of outlining the necessary tasks to achieve Star Citizen's full 1.0 commercial release. While our production schedule is still in progress, we intend to share a portion of it with you soon by updating the Progress Tracker up to the end of 2024 (with more to be shared later in the year!). We're nearly finished and aiming to provide more details in the coming weeks, so stay tuned to the Roadmap for more information very soon!\n\n\n\n\nRelease View\n\n\n\nArena Commander: Grav Royale\nThe team encountered a critical issue with this game mode that requires additional testing. For the time being, we're removing this card from Release View until this is resolved.\n\n\n\n\nThe following features have passed their final review for Alpha 3.23.0, therefore we are toggling their status to Committed:\n\nDistribution Centers\nCreating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.\n\nVulkan Graphics API Support\nConverting the Star Citizen renderer from DirectX11 to the Vulkan Graphics API. This allows spreading GPU submission work over many CPU cores, and enables many new tech features that were previously unavailable, such as Ray Tracing. Vulkan is able to be opted into via the options menu with this release, but it will eventually fully replace DirectX11 in the future.\n\nWater Simulation & Rendering Improvements\nThe water in Star Citizen now support a multi-scale GPU wave simulation to support dynamic reaction to thrusters, aerodynamic wake, explosions and collisions. The rendering has also been overhauled, with improved waves, reflections, refraction, underwater fog, and helmet effects.\n\nVolumetric Clouds Update\nUpdating Star Citizen's volumetric cloud technology to improve overall visual quality and performance, including the addition of both volumetric shadows as well as the implementation of ground fog.\n\nImage Upscaling\nImplementing support for GPU upscaling, including DLSS, FSR, and an in-house TSR solution.\n\nReplication Layer Update\nOver the course of the 3.23 patch cycle, the Replication Layer will be moved off of the game servers and set up as its own standalone service. In the short term, this allows for greater server recovery in the event of a crash. This is also a critical next step toward Server Meshing.\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n05\/01\/2024 - 3:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 1. Mai 2024\n\n\nFortschritts-Tracker\nWie Sie vielleicht im letzten Letter From the Chairman gesehen haben, ist unser Entwicklungsteam dabei, die notwendigen Aufgaben zu skizzieren, um die vollst\u00e4ndige kommerzielle Ver\u00f6ffentlichung von Star Citizen 1.0 zu erreichen. Unser Zeitplan f\u00fcr die Produktion ist zwar noch in Arbeit, aber wir m\u00f6chten Sie schon bald an einem Teil davon teilhaben lassen, indem wir den Progress Tracker bis Ende 2024 aktualisieren (mehr dazu sp\u00e4ter im Jahr!). Wir sind fast fertig und wollen in den kommenden Wochen weitere Details bekannt geben. Bleiben Sie also dran, wenn Sie bald mehr Informationen in der Roadmap finden!\n\n\n\n\nAnsicht der Ver\u00f6ffentlichung\n\n\n\nArena Commander: Grav Royale\nDas Team ist bei diesem Spielmodus auf ein kritisches Problem gesto\u00dfen, das zus\u00e4tzliche Tests erfordert. Bis dieses Problem behoben ist, haben wir diese Karte aus der Ver\u00f6ffentlichungsansicht entfernt.\n\n\n\n\nDie folgenden Funktionen haben die abschlie\u00dfende Pr\u00fcfung f\u00fcr Alpha 3.23.0 bestanden, daher setzen wir ihren Status auf Committed:\n\nVertriebszentren\nSchaffung neuer begehbarer Bereiche, die Spielm\u00f6glichkeiten in industriellen Unternehmensumgebungen bieten. Diese erste Version umfasst die Oberfl\u00e4chenebenen der Anlagen, die unterirdischen Bereiche werden in einem sp\u00e4teren Update folgen.\n\nUnterst\u00fctzung der Vulkan-Grafik-API\nKonvertierung des Star Citizen Renderers von DirectX11 zur Vulkan Graphics API. Dies erm\u00f6glicht die Verteilung der GPU-\u00dcbermittlungsarbeit auf viele CPU-Kerne und erm\u00f6glicht viele neue technische Funktionen, die vorher nicht verf\u00fcgbar waren, wie z.B. Ray Tracing. Vulkan kann in dieser Version \u00fcber das Optionsmen\u00fc aktiviert werden, wird aber in Zukunft DirectX11 vollst\u00e4ndig ersetzen.\n\nVerbesserungen bei der Wassersimulation und dem Rendering\nDas Wasser in Star Citizen unterst\u00fctzt jetzt eine Multiskalen-GPU-Wellensimulation, um dynamische Reaktionen auf Triebwerke, aerodynamische Nachl\u00e4ufe, Explosionen und Kollisionen zu unterst\u00fctzen. Auch das Rendering wurde \u00fcberarbeitet, mit verbesserten Wellen, Reflektionen, Brechungen, Unterwassernebel und Helmeffekten.\n\nUpdate f\u00fcr volumetrische Wolken\nAktualisierung der volumetrischen Wolkentechnologie von Star Citizen zur Verbesserung der allgemeinen visuellen Qualit\u00e4t und Leistung, einschlie\u00dflich der Hinzuf\u00fcgung von volumetrischen Schatten und der Implementierung von Bodennebel.\n\nBild-Hochskalierung\nImplementierung von Unterst\u00fctzung f\u00fcr GPU-Upscaling, einschlie\u00dflich DLSS, FSR und einer eigenen TSR-L\u00f6sung.\n\nAktualisierung der Replikationsschicht\nIm Laufe des Patch-Zyklus 3.21 wird die Replikationsschicht von den Spielservern abgezogen und als eigenst\u00e4ndiger Dienst eingerichtet. Kurzfristig erm\u00f6glicht dies eine bessere Wiederherstellung der Server im Falle eines Absturzes. Dies ist auch ein wichtiger n\u00e4chster Schritt in Richtung Server Meshing.\n\n\n\nDas war's f\u00fcr diese Woche! Diese Woche gibt es keine Aktualisierungen des Progress Trackers, da die Arbeit an der langfristigen Planung fortgesetzt wird. Wenn Sie weitere Einblicke in die Planungsbem\u00fchungen unseres Produktionsteams erhalten m\u00f6chten, lesen Sie bitte den letzten Brief des Vorstandsvorsitzenden.\n\nBeteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n05\/01\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for May 1, 2024\n\n\nProgress Tracker\nAs you might have seen in the recent Letter From the Chairman, our development team is in the process of outlining the necessary tasks to achieve Star Citizen's full 1.0 commercial release. While our production schedule is still in progress, we intend to share a portion of it with you soon by updating the Progress Tracker up to the end of 2024 (with more to be shared later in the year!). We're nearly finished and aiming to provide more details in the coming weeks, so stay tuned to the Roadmap for more information very soon!\n\n\n\n\nRelease View\n\n\n\nArena Commander: Grav Royale\nThe team encountered a critical issue with this game mode that requires additional testing. For the time being, we're removing this card from Release View until this is resolved.\n\n\n\n\nThe following features have passed their final review for Alpha 3.23.0, therefore we are toggling their status to Committed:\n\nDistribution Centers\nCreating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.\n\nVulkan Graphics API Support\nConverting the Star Citizen renderer from DirectX11 to the Vulkan Graphics API. This allows spreading GPU submission work over many CPU cores, and enables many new tech features that were previously unavailable, such as Ray Tracing. Vulkan is able to be opted into via the options menu with this release, but it will eventually fully replace DirectX11 in the future.\n\nWater Simulation & Rendering Improvements\nThe water in Star Citizen now support a multi-scale GPU wave simulation to support dynamic reaction to thrusters, aerodynamic wake, explosions and collisions. The rendering has also been overhauled, with improved waves, reflections, refraction, underwater fog, and helmet effects.\n\nVolumetric Clouds Update\nUpdating Star Citizen's volumetric cloud technology to improve overall visual quality and performance, including the addition of both volumetric shadows as well as the implementation of ground fog.\n\nImage Upscaling\nImplementing support for GPU upscaling, including DLSS, FSR, and an in-house TSR solution.\n\nReplication Layer Update\nOver the course of the 3.23 patch cycle, the Replication Layer will be moved off of the game servers and set up as its own standalone service. In the short term, this allows for greater server recovery in the event of a crash. This is also a critical next step toward Server Meshing.\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2024-05-01T20:00:00+00:00","created_at_human":"2 years ago"},"meta":{"processed_at":"2026-05-07 23:08:01","valid_relations":["images","links"],"prev_id":19951,"next_id":19953}}