{"data":{"id":19974,"title":"Star Citizen Alpha 3.23.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19974-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19974","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19974","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.\n\nLong Term Persistence: Enabled\n\nReplication Layer: Enabled\n\nServer Crash Recovery: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nStar Citizen Alpha 3.23.1\nAdventure Beckons - Fleet Week\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 3.23.1 has been released onto the LIVE Environment!\nLauncher should now show: VERSION 3.23.1-LIVE.9179031\nFor 3.23 LIVE, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.\n\nPU - Stanton - GrimHEX - Locations \/ Actor Feature - Player corpses will not despawn at GrimHEX\n\nPU - Stanton - UGF - Locations - Bunker elevator does not return up when called\n\nPU - Stanton - Lorville - Female \/ AI - Females - There are no female social AI present around Lorville\n\nPU - Stanton - Lorville - Fleet Manager - UI - The ASOP terminals for ground vehicles at Lorville gates get stuck on infinite load, accessing list of ships\n\nPU - Stanton - UI - HUD \/ AR Markers - Misaligned HUD Markers with Ultrawide or TSR graphics upscaling enabled\n\nPU - Gamewide - Using a medpen causes you to drop your weapon\n\nPU - Locations - Transit - Elevators - Internal Transit Elevator shows up when called but doors remain closed, no carriage\n\nPU - Stanton - Multiple Locations - Transit \/ Network - Transit will intermittently desync off course\n\nPU - HUD - Vehicle - Ship warning\/alert text is very small and can be difficult to read\n\nPU - Locations \/ Vehicles \/ VMS - Can't repair\/refuel\/restock at Pyro Gateway Jump Point Station\n\nPU - Locations - Distribution Centers - Security Checkpoint elevator vis area and missing collision\n\nPU - Stanton - NPE - Missions - Objectives can be softlocked by player leaving bed before their objective record has updated\n\nPU - Multiweapon - Graphics - Backpack Reloading - Weapons reload invisible magazine when reloading from backpack\n\nPU - RSI Scorpius Antares - Vehicles\/EMP - unable to activate EMP\n\nPU - Multivehicle - Vehicles \/ UI - QT effects are breaking HUD UI\n\nAC - Squadron Battle - Friendlies showing up as enemies\n\nAC - Grav Race - All Maps - Low gravity can launch players far above the track when hitting bumps or hills\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!","de_DE":"Build- und Server-Informationen\nCharaktere in dieser neuen Umgebung werden aus den LTP-Daten erstellt, sodass Gegenst\u00e4nde wie Medpens, Munition, Leihgaben und Raffineriejobs verloren gehen.\n\nLangfristige Persistenz: Aktiviert\n\nReplikationsschicht: Aktiviert\n\nServer Crash Recovery: Aktiviert\n\nStart aUEC: 20.000\n\nStar Citizen Alpha 3.23.1 wurde in der LIVE-Umgebung ver\u00f6ffentlicht!\nDer Launcher sollte jetzt anzeigen: VERSION 3.23.1-LIVE.9179031\nIn der Version 3.23 LIVE werden bei einem Serverabsturz alle laufenden Missionen gel\u00f6scht und als aufgegeben markiert. Dieses Verhalten ist auf lange Sicht nicht gewollt und wird in einem kommenden Refactor ge\u00e4ndert werden. Der Ruf wird dadurch nicht gemindert, wenn dies geschieht. Dies k\u00f6nnte an Orten wie UGFs zu einigen Problemen mit unbefugtem Betreten f\u00fchren.\n\nPU - Stanton - GrimHEX - Orte \/ Actor Feature - Spielerleichen werden in GrimHEX nicht despawnt\n\nPU - Stanton - UGF - Orte - Der Bunkeraufzug f\u00e4hrt nicht mehr nach oben, wenn er aufgerufen wird\n\nPU - Stanton - Lorville - Weiblich \/ KI - Weibchen - Es gibt keine weibliche soziale KI in Lorville\n\nPU - Stanton - Lorville - Flottenmanager - UI - Die ASOP-Terminals f\u00fcr Bodenfahrzeuge an den Toren von Lorville bleiben beim unendlichen Laden h\u00e4ngen und rufen die Liste der Schiffe auf\n\nPU - Stanton - UI - HUD \/ AR Marker - Falsch ausgerichtete HUD Marker bei aktiviertem Ultrawide oder TSR Grafik Upscaling\n\nPU - Gamewide - Die Verwendung eines Medpens f\u00fchrt dazu, dass du deine Waffe fallen l\u00e4sst\n\nPU - Orte - Transit - Aufz\u00fcge - Interner Transitaufzug wird angezeigt, wenn er aufgerufen wird, aber die T\u00fcren bleiben geschlossen, keine Bef\u00f6rderung\n\nPU - Stanton - Mehrere Orte - Transit \/ Netzwerk - Der Transit kommt zeitweise vom Kurs ab\n\nPU - HUD - Fahrzeug - Der Text der Schiffswarnung ist sehr klein und kann schwer zu lesen sein\n\nPU - Orte \/ Fahrzeuge \/ VMS - An der Pyro Gateway Jump Point Station kann nicht repariert\/getankt\/aufgetankt werden\n\nPU - Standorte - Distributionszentren - Sicherheitskontrollpunkt - Aufzug im Sichtbereich und fehlende Kollision\n\nPU - Stanton - NPE - Missionen - Ziele k\u00f6nnen softlocked werden, wenn der Spieler das Bett verl\u00e4sst, bevor sein Zieldatensatz aktualisiert wurde\n\nPU - Multiweapon - Graphics - Backpack Reloading - Waffen laden unsichtbares Magazin nach, wenn sie aus dem Rucksack nachgeladen werden\n\nPU - RSI Scorpius Antares - Fahrzeuge\/EMP - EMP kann nicht aktiviert werden\n\nPU - Multiwaffe - Fahrzeuge \/ UI - QT-Effekte zerst\u00f6ren das HUD UI\n\nAC - Schwadronenkampf - Freunde werden als Feinde angezeigt\n\nAC - Grav Race - Alle Karten - Geringe Schwerkraft kann Spieler weit \u00fcber die Strecke katapultieren, wenn sie auf Bodenwellen oder H\u00fcgel treffen","zh_CN":"Build & Server Information\nCharacters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.\n\nLong Term Persistence: Enabled\n\nReplication Layer: Enabled\n\nServer Crash Recovery: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nStar Citizen Alpha 3.23.1\nAdventure Beckons - Fleet Week\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 3.23.1 has been released onto the LIVE Environment!\nLauncher should now show: VERSION 3.23.1-LIVE.9179031\nFor 3.23 LIVE, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.\n\nPU - Stanton - GrimHEX - Locations \/ Actor Feature - Player corpses will not despawn at GrimHEX\n\nPU - Stanton - UGF - Locations - Bunker elevator does not return up when called\n\nPU - Stanton - Lorville - Female \/ AI - Females - There are no female social AI present around Lorville\n\nPU - Stanton - Lorville - Fleet Manager - UI - The ASOP terminals for ground vehicles at Lorville gates get stuck on infinite load, accessing list of ships\n\nPU - Stanton - UI - HUD \/ AR Markers - Misaligned HUD Markers with Ultrawide or TSR graphics upscaling enabled\n\nPU - Gamewide - Using a medpen causes you to drop your weapon\n\nPU - Locations - Transit - Elevators - Internal Transit Elevator shows up when called but doors remain closed, no carriage\n\nPU - Stanton - Multiple Locations - Transit \/ Network - Transit will intermittently desync off course\n\nPU - HUD - Vehicle - Ship warning\/alert text is very small and can be difficult to read\n\nPU - Locations \/ Vehicles \/ VMS - Can't repair\/refuel\/restock at Pyro Gateway Jump Point Station\n\nPU - Locations - Distribution Centers - Security Checkpoint elevator vis area and missing collision\n\nPU - Stanton - NPE - Missions - Objectives can be softlocked by player leaving bed before their objective record has updated\n\nPU - Multiweapon - Graphics - Backpack Reloading - Weapons reload invisible magazine when reloading from backpack\n\nPU - RSI Scorpius Antares - Vehicles\/EMP - unable to activate EMP\n\nPU - Multivehicle - Vehicles \/ UI - QT effects are breaking HUD UI\n\nAC - Squadron Battle - Friendlies showing up as enemies\n\nAC - Grav Race - All Maps - Low gravity can launch players far above the track when hitting bumps or hills\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!"},"links_count":3,"comment_count":0,"created_at":"2024-06-03T12:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-07 18:54:25","valid_relations":["images","links"],"prev_id":19973,"next_id":19975}}