{"data":{"id":19975,"title":"Roadmap Roundup - May 15, 2024","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/19975-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/19975","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/19975","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n05\/15\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for May 15, 2024\n\n\n\nRelease View\nIn this week's Roadmap update, we're excited to announce the addition of Alpha 4.0 to Release View, targeting Q3 of this year. Below, you'll find the initial set of features and content planned for this release, with more to come in the leadup to launch.\n\n\n\n\nThe following feature cards have been added to Release View, targeting a release with Alpha 4.0.\n\nServer Meshing V1\nThe initial implementation of Server Meshing enables multiple servers per shard to improve load distribution and facilitates navigation between two solar systems.\n\nMission System Refactor\nReworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.\n\nTransit System Refactor\nReworking the Transit System used for trams and elevators to be compatible with Server Meshing as well as generally more robust.\n\nPyro I\nPyro I is the first planet from the sun of the Pyro system. Its thick, high-pressure atmosphere hides a strange landscape beset by powerful winds and lightning strikes. Under the clouds, there is an ecosystem of plants and animals that endure its extremely high temperatures, even during powerful stellar flares.\n\nPyro II - Monox\nMonox (Pyro II) is the second planet from the sun of the Pyro system. Nicknamed \"Monox\" for the deadly carbon monoxide in its atmosphere, it has a temperate climate, and was seen as a viable candidate for terraforming shortly after its discovery. However, its proximity to the system's volatile sun made it dangerous for Human habitation, and the United Nations of Earth (UNE) refused to clear it for terraformation, instead allowing corporations to harvest its natural resources. Undeterred by the potential risk, outlaws eventually took up residence on the planet when the last corporations pulled out of Pyro in the 26th century.\n\nPyro III - Bloom\nBloom (Pyro III) is the third planet from the sun of the Pyro system. Cold but naturally habitable, it became the epicenter of mining endeavors in Pyro. Pyrotechnic Amalgamated and other corporations constructed multiple staging sites, employees barracks, and processing centers that were in use until the cost of their maintenance could no longer be offset by mining profits. Abandoned when the last active corporations in Pyro ceased operations there in the late 26th century, they were claimed by squatters, outlaws, and former miners who lacked the means to return to the United Empire of Earth.\n\nPyro IV\nPyro IV is the outermost moon of Pyro V, and astronomers theorize that it was once the fourth planet from the sun of the Pyro system. At some point before Humans discovered Pyro, a massive celestial body collided with Pyro IV, catastrophically warping its landscape, destroying its atmosphere, and knocking it into the orbit of nearby gas giant Pyro V. Although the tectonic activity that resulted from this impact has quieted and a new atmosphere has formed, Pyro IV is far from stable. It is on a long, slow collision course with Pyro V, and will one day either crash into it or break up into a ring.\n\nPyro V\nPyro V is the fourth planet from the sun of the Pyro system. It was given the classification of \"Pyro V\" when researchers came across strong evidence that its outermost moon once maintained a stable orbit around the system's star between Pyro III and Pyro V. When it was struck by an unknown celestial body, it was knocked into Pyro V's gravitational sphere of influence. Residents of and travelers through the Pyro system are known to harvest hydrogen from Pyro V's green and yellow atmosphere.\n\nPyro VI - Terminus\nTerminus (Pyro VI) is the outermost world of the Pyro system. Its nitrogen-oxygen atmosphere is technically breathable, but contains high enough amounts of methane and carbon dioxide that it has a negative effect on one's health after extended exposure. Pyrotechnic Amalgamated placed their main hub of operations in orbit around Terminus, later abandoning the station when they left the system.\n\nIgnis\nIgnis is the innermost moon of the gas giant Pyro V, Pyro system. The multiple canyons and dry riverbeds on its surface suggest that liquid water once flowed there in the distant past. Its frigid average temperature and deadly atmosphere of sulfur dioxide creates an unfriendly environment for those who lack proper protective equipment. Nonetheless, the moon sometimes sees visitors seeking to resupply their air reserves thanks to the small amount of oxygen in the atmosphere.\n\nVatra\nVatra is the second moon from the gas giant Pyro V, Pyro system. Its thick, high-pressure atmosphere of nitrogen and methane supports an ecosystem of plants that subsist on hydrocarbons instead of carbon dioxide. Some water is present on Vatra in the form of ice, but it is too cold on the surface for it to exist in a liquid state.\n\nAdir\nAdir is the third moon from the gas giant Pyro V, Pyro system. Jagged mountains and rocky hills dominate its crater-ridden landscape. Because it lacks a protective atmosphere that would otherwise break apart most approaching celestial objects, its surface sees frequent impacts. The air is permeated with fine particles of dust that are generated during these events.\n\nFairo\nFairo is the fourth moon from the gas giant Pyro V, Pyro system. A hotbed of seismic activity, Fairo experiences frequent earthquakes that disturb its deep oceans of brackish water. The moon has an unusual ecosystem that thrives both on the surface and under the sea, supported by the carbon dioxide and nitrogen in Fairo's dense atmosphere.\n\nFuego\nFuego is the fifth moon from the gas giant Pyro V, Pyro system. Relatively temperate but still cold, it has a mostly carbon dioxide atmosphere with small percentages of nitrogen, sulfur dioxide, and oxygen. High amounts of iron-sulfide in its soil gives its surface a yellow and black appearance. Infamous smuggler group Headhunters often utilized Fuego as a stash point for goods during their nascent years in the early 2600s.\n\nVuur\nVuur is the sixth moon from the gas giant Pyro V, Pyro system. Thanks to an increased greenhouse effect in its dense carbon dioxide atmosphere, it is unusually warm for a moon so distant from its sun. Its carbon-rich soil supports forms of vegetation that utilize crystalline carbon in their base structures. Before the system was overtaken by outlaws in the early 27th century, these plants were a popular subject of research among botanists.\n\nPyro Space Stations\nAdding rundown rest stop stations to the Pyro system, which provide basic services such as repair, sustenance, and commerce.\n\nOutposts - Colonialism\nA small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.\n\nJump Points\nImplementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.\n\nSolar Burst\nSolar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.\n\nLife Support\nImplementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.\n\nEngineering\nAllows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management.\n\nCharge\/Drain\nAdding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.\n\nMulti-Tool Updates\nRaising the multi-tool up to the standard from Squadron 42, with additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.\n\nFire Hazard\nImplementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.\n\nFire Extinguisher\nAll tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.\n\nMFD Rework and New Displays\nRebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.\n\nQuasi Grazer\nThese large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.\n\nAdditional Player Customization\nFollowing the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings.\n\nRSI Zeus MkII ES\nBuilding, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game.\n\n\n\n\nThe following cards have been added to Release View, released in Alpha 3.23.0:\n\nMirai Pulse\nBuilding, balancing, and implementing Mirai's hover bike, the Pulse, into the game.\n\nMirai Pulse LX\nBuilding, balancing, and implementing Mirai's racing bike, the Pulse LX, into the game.\n\n\n\n\nThe following cards have passed their final review for Alpha 3.23.1, therefore we are toggling their status to Committed:\n\nAegis Retaliator - Gold Standard\nUpdating the Aegis Retaliator to gold standard, including the introduction of modular rooms. The torpedo and cargo rooms will be available in this initial release, with more to come in the future.\n\nVehicle Modularity\nImplementing the ability to swap modular sections of certain vehicles to change their function. This initial release contains the torpedo and cargo room modules for the Aegis Retaliator, with additional modules and vehicles to be added in the future.\n\n\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n05\/15\/2024 - 3:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 15. Mai 2024\n\n\n\nAnsicht freigeben\nIn der Roadmap-Aktualisierung dieser Woche freuen wir uns, die Hinzuf\u00fcgung von Alpha 4.0 zu Release View anzuk\u00fcndigen, die f\u00fcr das dritte Quartal dieses Jahres geplant ist. Im Folgenden finden Sie die ersten Funktionen und Inhalte, die f\u00fcr diese Version geplant sind, und weitere werden in der Zeit bis zur Ver\u00f6ffentlichung folgen.\n\n\n\n\nDie folgenden Feature-Karten wurden der Release-Ansicht hinzugef\u00fcgt und sollen mit Alpha 4.0 ver\u00f6ffentlicht werden.\n\nServer-Meshing V1\nDie erste Implementierung von Server Meshing erm\u00f6glicht mehrere Server pro Shard, um die Lastverteilung zu verbessern und die Navigation zwischen zwei Sonnensystemen zu erleichtern.\n\nRefaktor des Missionssystems\n\u00dcberarbeitung des zugrundeliegenden Missionssystems, um es mit Server Meshing kompatibel zu machen und die Erstellung und Pflege von Missionsinhalten zu erleichtern.\n\n\u00dcberarbeitung des Transit-Systems\n\u00dcberarbeitung des Transit Systems, das f\u00fcr Stra\u00dfenbahnen und Aufz\u00fcge verwendet wird, um mit Server Meshing kompatibel zu sein und allgemein robuster zu werden.\n\nPyro I\nPyro I ist der erste sonnenferne Planet des Pyro-Systems. Seine dichte Hochdruckatmosph\u00e4re verbirgt eine seltsame Landschaft, die von starken Winden und Blitzen heimgesucht wird. Unter den Wolken befindet sich ein \u00d6kosystem aus Pflanzen und Tieren, die die extrem hohen Temperaturen selbst bei starken Sterneneruptionen aushalten.\n\nPyro II - Monox\nMonox (Pyro II) ist der zweite sonnenferne Planet des Pyro-Systems. Wegen des t\u00f6dlichen Kohlenmonoxids in seiner Atmosph\u00e4re tr\u00e4gt er den Spitznamen \"Monox\". Er hat ein gem\u00e4\u00dfigtes Klima und galt schon kurz nach seiner Entdeckung als Kandidat f\u00fcr ein Terraforming. Die N\u00e4he zur fl\u00fcchtigen Sonne des Systems machte ihn jedoch f\u00fcr die menschliche Besiedlung gef\u00e4hrlich und die Vereinten Nationen der Erde (UNE) weigerten sich, ihn f\u00fcr die Terraformierung freizugeben und erlaubten stattdessen Unternehmen, seine nat\u00fcrlichen Ressourcen zu nutzen. Unbeeindruckt von dem potenziellen Risiko lie\u00dfen sich schlie\u00dflich Gesetzlose auf dem Planeten nieder, als sich die letzten Konzerne im 26. Jahrhundert von Pyro zur\u00fcckzogen.\n\nPyro III - Bl\u00fcte\nBloom (Pyro III) ist der dritte sonnenferne Planet des Pyro-Systems. Er ist kalt, aber von Natur aus bewohnbar und wurde zum Epizentrum der Bergbaubem\u00fchungen auf Pyro. Pyrotechnic Amalgamated und andere Konzerne errichteten mehrere Aufenthaltsorte, Kasernen f\u00fcr Angestellte und Verarbeitungszentren, die so lange genutzt wurden, bis die Kosten f\u00fcr ihre Instandhaltung nicht mehr durch die Bergbaugewinne ausgeglichen werden konnten. Als die letzten aktiven Unternehmen in Pyro Ende des 26. Jahrhunderts ihren Betrieb einstellten, wurden sie von Hausbesetzern, Ge\u00e4chteten und ehemaligen Bergleuten, die nicht in das Vereinigte Imperium der Erde zur\u00fcckkehren konnten, aufgegeben.\n\nPyro IV\nPyro IV ist der \u00e4u\u00dferste Mond von Pyro V. Astronomen vermuten, dass er einst der vierte sonnenferne Planet des Pyro-Systems war. Irgendwann, bevor die Menschen Pyro entdeckten, kollidierte ein massiver Himmelsk\u00f6rper mit Pyro IV. Dabei wurde seine Landschaft auf katastrophale Weise verformt, seine Atmosph\u00e4re zerst\u00f6rt und er in die Umlaufbahn des nahe gelegenen Gasriesen Pyro V geschleudert. Er befindet sich auf einem langen, langsamen Kollisionskurs mit Pyro V und wird eines Tages entweder mit ihm zusammensto\u00dfen oder in einen Ring zerfallen.\n\nPyro V\nPyro V ist der vierte sonnenferne Planet des Pyro-Systems. Er wurde als \"Pyro V\" klassifiziert, als Forscher auf deutliche Hinweise darauf stie\u00dfen, dass sein \u00e4u\u00dferster Mond einst eine stabile Umlaufbahn um den Stern des Systems zwischen Pyro III und Pyro V hatte. Es ist bekannt, dass die Bewohner des Pyro-Systems und Reisende durch das System Wasserstoff aus der gr\u00fcnen und gelben Atmosph\u00e4re von Pyro V gewinnen.\n\nPyro VI - Terminus\nTerminus (Pyro VI) ist die \u00e4u\u00dferste Welt des Pyro-Systems. Ihre Stickstoff-Sauerstoff-Atmosph\u00e4re ist technisch gesehen atembar, enth\u00e4lt aber so hohe Mengen an Methan und Kohlendioxid, dass sie sich bei l\u00e4ngerem Aufenthalt negativ auf die Gesundheit auswirkt. Pyrotechnic Amalgamated hat seinen Hauptgesch\u00e4ftssitz in der Umlaufbahn von Terminus eingerichtet und die Station sp\u00e4ter aufgegeben, als sie das System verlie\u00dfen.\n\nIgnis\nIgnis ist der innerste Mond des Gasriesen Pyro V im Pyro-System. Die zahlreichen Canyons und trockenen Flussbetten auf seiner Oberfl\u00e4che lassen vermuten, dass dort in ferner Vergangenheit einmal fl\u00fcssiges Wasser floss. Seine eisige Durchschnittstemperatur und die t\u00f6dliche Atmosph\u00e4re aus Schwefeldioxid schaffen eine unfreundliche Umgebung f\u00fcr diejenigen, die keine angemessene Schutzausr\u00fcstung tragen. Nichtsdestotrotz sieht man auf dem Mond manchmal Besucher, die ihre Luftreserven dank des geringen Sauerstoffgehalts in der Atmosph\u00e4re auff\u00fcllen wollen.\n\nVatra\nVatra ist der zweite Mond des Gasriesen Pyro V im Pyro-System. Seine dichte Hochdruckatmosph\u00e4re aus Stickstoff und Methan unterst\u00fctzt ein \u00d6kosystem aus Pflanzen, die sich von Kohlenwasserstoffen statt von Kohlendioxid ern\u00e4hren. Etwas Wasser ist auf Vatra in Form von Eis vorhanden, aber auf der Oberfl\u00e4che ist es zu kalt, als dass es in fl\u00fcssigem Zustand existieren k\u00f6nnte.\n\nAdir\nAdir ist der dritte Mond des Gasriesen Pyro V im Pyro-System. Zerkl\u00fcftete Berge und felsige H\u00fcgel dominieren seine von Kratern durchzogene Landschaft. Da ihm eine sch\u00fctzende Atmosph\u00e4re fehlt, die sonst die meisten sich n\u00e4hernden Himmelsobjekte auseinander brechen w\u00fcrde, kommt es auf seiner Oberfl\u00e4che h\u00e4ufig zu Einschl\u00e4gen. Die Luft ist durchdrungen von feinen Staubpartikeln, die bei diesen Ereignissen entstehen.\n\nFairo\nFairo ist der vierte Mond des Gasriesen Pyro V, Pyro-System. Fairo ist eine Brutst\u00e4tte seismischer Aktivit\u00e4t und wird von h\u00e4ufigen Erdbeben heimgesucht, die seine tiefen Brackwasserozeane durcheinander bringen. Der Mond verf\u00fcgt \u00fcber ein ungew\u00f6hnliches \u00d6kosystem, das sowohl auf der Oberfl\u00e4che als auch unter dem Meer gedeiht, unterst\u00fctzt durch das Kohlendioxid und den Stickstoff in der dichten Atmosph\u00e4re von Fairo.\n\nFuego\nFuego ist der f\u00fcnfte Mond des Gasriesen Pyro V, Pyro-System. Er hat eine relativ gem\u00e4\u00dfigte, aber immer noch kalte Atmosph\u00e4re, die haupts\u00e4chlich aus Kohlendioxid und geringen Anteilen von Stickstoff, Schwefeldioxid und Sauerstoff besteht. Der hohe Anteil an Eisensulfid in seinem Boden verleiht seiner Oberfl\u00e4che ein gelb-schwarzes Aussehen. Die ber\u00fchmt-ber\u00fcchtigte Schmugglergruppe Headhunters nutzte Fuego in ihren Anfangsjahren in den fr\u00fchen 2600er Jahren oft als Warenversteck.\n\nVuur\nVuur ist der sechste Mond des Gasriesen Pyro V im Pyro-System. Dank eines verst\u00e4rkten Treibhauseffekts in seiner dichten Kohlendioxidatmosph\u00e4re ist er f\u00fcr einen so sonnenfernen Mond ungew\u00f6hnlich warm. Sein kohlenstoffreicher Boden unterst\u00fctzt Vegetationsformen, die kristallinen Kohlenstoff in ihren Grundstrukturen nutzen. Bevor das System im fr\u00fchen 27. Jahrhundert von Gesetzlosen \u00fcberrannt wurde, waren diese Pflanzen ein beliebtes Forschungsobjekt unter Botanikern.\n\nPyro-Raumstationen\nHinzuf\u00fcgen von heruntergekommenen Raststationen zum Pyro-System, die grundlegende Dienstleistungen wie Reparaturen, Verpflegung und Handel anbieten.\n\nAu\u00dfenposten - Kolonialismus\nEin kleines Zuhause f\u00fcr die KI, um zu leben und zu wohnen. Sie bestehen aus einem zentralen Knotenpunkt und ein paar optionalen internen und externen Modulen. Sie bieten das N\u00f6tigste, um eine kleine Gruppe von Menschen auf unbestimmte Zeit zu versorgen.\n\nSprungpunkte\nImplementierung des ersten Sprungpunkts in das persistente Universum, der die Systeme Stanton und Pyro miteinander verbindet. Beinhaltet notwendige Fahrzeuggegenst\u00e4nde und -funktionen, die Sprungpunkte selbst und ihre inneren Tunnel.\n\nSonnensturm\nSonneneruptionen sind gef\u00e4hrliche Naturkatastrophen, die regelm\u00e4\u00dfig in der N\u00e4he \u00e4lterer Sterne wie Pyro auftreten. In diesen F\u00e4llen bricht die Sonne mit einer hochenergetischen Teilchenwelle aus, die von ihrer Oberfl\u00e4che ausgeht und sich mit 15% der Lichtgeschwindigkeit durch das gesamte Sternensystem bewegt. Diese gef\u00e4hrliche hochenergetische Teilchenwelle kann vermieden werden, indem Sie sich hinter anderen Objekten verstecken, die gro\u00df genug sind.\n\nLebenserhaltung\nImplementierung der ersten Iteration von Lebenserhaltungssystemen an Bord von Schiffen. Dazu geh\u00f6rt eine Schiffskomponente, die Atemgas erzeugt, wenn sie eingeschaltet wird, und die Verwaltung dieser Lebenserhaltungskomponente innerhalb des Fahrzeugausr\u00fcstungsmanagers.\n\nTechnik\nErm\u00f6glicht es den Spielern, verschiedene Schiffssysteme zu verwalten, zu warten und zu reparieren. Die Spieler k\u00f6nnen verschiedene Rollen einnehmen, die jeweils einen einzigartigen Spielablauf bieten. Beim Engineering Gameplay m\u00fcssen sich die Spieler mit dem Abbau von Gegenst\u00e4nden, Fehlfunktionen und dem Energiemanagement auseinandersetzen.\n\nAufladen\/Entleeren\nDer Spieler kann mit dem Multitool Objekte entleeren, speichern und mit Energie aufladen. Au\u00dferdem k\u00f6nnen Sie Objekte \u00fcberladen und Verzerrungssch\u00e4den entfernen.\n\nMulti-Werkzeug-Updates\nAnhebung des Multiwerkzeugs auf den Standard von Squadron 42 mit zus\u00e4tzlichen Funktionen wie Schneiden (f\u00fcr bestimmte Szenarien), Reparieren und Aktualisierungen wie verbesserter Handhabung, integrierter Benutzeroberfl\u00e4che und der Verwendung von Batterien zum Betrieb des Werkzeugs.\n\nFeuergefahr\nImplementierung des Fire Hazard Systems, das Feuer und Temperatur an statischen und dynamischen Objekten verfolgt. In der ersten Version wird das Feuer auf einige wenige Fahrzeuge beschr\u00e4nkt sein.\n\nFeuerl\u00f6scher\nAlle Aufgaben, die erforderlich sind, um funktionierende Feuerl\u00f6scher im Spiel zu implementieren. Diese Funktion wird mit dem Feuergefahrensystem zusammenarbeiten.\n\nMFD \u00dcberarbeitung und neue Displays\n\u00dcberarbeitung der Schiffs-Multifunktionsdisplays in Building Blocks, einschlie\u00dflich neuem Design, Funktionalit\u00e4t und Anpassungsoptionen. Dieses Update enth\u00e4lt auch eine Reihe von aktualisierten Schiffs-HUDs, die f\u00fcr eine bessere Sichtbarkeit sorgen, sowie eine herstellerbasierte visuelle \u00dcberarbeitung.\n\nQuasi-Grazer\nDiese gro\u00dfen, warmbl\u00fctigen Herdentiere wurden urspr\u00fcnglich in den weiten Ebenen von Quasi auf Terra entdeckt. Sie sind vor allem f\u00fcr ihre ungew\u00f6hnliche Methode bekannt, ihre Eier auf der Unterseite zu tragen. Der Quasi-Grazer ist zu einem der Standard-Saatgut-Tiere geworden und kann auf den meisten terraformierten Planeten der UEE gefunden werden.\n\nZus\u00e4tzliche Spieleranpassung\nNach der Ver\u00f6ffentlichung des neuen Charakteranpassungsprogramms in Alpha 3.23 f\u00fcgt dieses Update zus\u00e4tzliche Haar- und Gesichtsbehaarungsoptionen sowie Gesichtspiercings hinzu.\n\nRSI Zeus MkII ES\nBau, Balancing und Implementierung von RSIs kleinem Schiff mit mehreren Besatzungsmitgliedern, der Zeus MkII ES, in das Spiel.\n\n\n\n\nDie folgenden Karten wurden zu Release View hinzugef\u00fcgt, das in Alpha 3.23.0 ver\u00f6ffentlicht wurde:\n\nMirai Pulse\nBau, Balancierung und Implementierung von Mirais Schwebefahrrad, dem Pulse, in das Spiel.\n\nMirai Pulse LX\nBau, Balancierung und Implementierung von Mirais Rennrad, dem Pulse LX, in das Spiel.\n\n\n\n\nDie folgenden Karten haben die abschlie\u00dfende Pr\u00fcfung f\u00fcr Alpha 3.23.1 bestanden, daher schalten wir ihren Status auf Committed um:\n\nAegis Retaliator - Goldstandard\nAktualisierung der Aegis Retaliator auf Goldstandard, einschlie\u00dflich der Einf\u00fchrung von modularen R\u00e4umen. Die Torpedo- und Frachtr\u00e4ume werden in dieser ersten Version verf\u00fcgbar sein, weitere werden in Zukunft folgen.\n\nModularit\u00e4t der Fahrzeuge\nEinf\u00fchrung der M\u00f6glichkeit, modulare Teile bestimmter Fahrzeuge auszutauschen, um ihre Funktion zu \u00e4ndern. Diese erste Version enth\u00e4lt die Torpedo- und Frachtraummodule f\u00fcr den Aegis Retaliator, weitere Module und Fahrzeuge werden in der Zukunft hinzugef\u00fcgt.\n\n\n\n\n\n\nDas war's f\u00fcr diese Woche! Diese Woche gibt es keine Aktualisierungen des Progress Trackers, da die Arbeit an der langfristigen Planung fortgesetzt wird. Wenn Sie weitere Einblicke in die Planungsbem\u00fchungen unseres Produktionsteams erhalten m\u00f6chten, lesen Sie bitte den letzten Brief des Vorstandsvorsitzenden.\n\nBeteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n05\/15\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for May 15, 2024\n\n\n\nRelease View\nIn this week's Roadmap update, we're excited to announce the addition of Alpha 4.0 to Release View, targeting Q3 of this year. Below, you'll find the initial set of features and content planned for this release, with more to come in the leadup to launch.\n\n\n\n\nThe following feature cards have been added to Release View, targeting a release with Alpha 4.0.\n\nServer Meshing V1\nThe initial implementation of Server Meshing enables multiple servers per shard to improve load distribution and facilitates navigation between two solar systems.\n\nMission System Refactor\nReworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.\n\nTransit System Refactor\nReworking the Transit System used for trams and elevators to be compatible with Server Meshing as well as generally more robust.\n\nPyro I\nPyro I is the first planet from the sun of the Pyro system. Its thick, high-pressure atmosphere hides a strange landscape beset by powerful winds and lightning strikes. Under the clouds, there is an ecosystem of plants and animals that endure its extremely high temperatures, even during powerful stellar flares.\n\nPyro II - Monox\nMonox (Pyro II) is the second planet from the sun of the Pyro system. Nicknamed \"Monox\" for the deadly carbon monoxide in its atmosphere, it has a temperate climate, and was seen as a viable candidate for terraforming shortly after its discovery. However, its proximity to the system's volatile sun made it dangerous for Human habitation, and the United Nations of Earth (UNE) refused to clear it for terraformation, instead allowing corporations to harvest its natural resources. Undeterred by the potential risk, outlaws eventually took up residence on the planet when the last corporations pulled out of Pyro in the 26th century.\n\nPyro III - Bloom\nBloom (Pyro III) is the third planet from the sun of the Pyro system. Cold but naturally habitable, it became the epicenter of mining endeavors in Pyro. Pyrotechnic Amalgamated and other corporations constructed multiple staging sites, employees barracks, and processing centers that were in use until the cost of their maintenance could no longer be offset by mining profits. Abandoned when the last active corporations in Pyro ceased operations there in the late 26th century, they were claimed by squatters, outlaws, and former miners who lacked the means to return to the United Empire of Earth.\n\nPyro IV\nPyro IV is the outermost moon of Pyro V, and astronomers theorize that it was once the fourth planet from the sun of the Pyro system. At some point before Humans discovered Pyro, a massive celestial body collided with Pyro IV, catastrophically warping its landscape, destroying its atmosphere, and knocking it into the orbit of nearby gas giant Pyro V. Although the tectonic activity that resulted from this impact has quieted and a new atmosphere has formed, Pyro IV is far from stable. It is on a long, slow collision course with Pyro V, and will one day either crash into it or break up into a ring.\n\nPyro V\nPyro V is the fourth planet from the sun of the Pyro system. It was given the classification of \"Pyro V\" when researchers came across strong evidence that its outermost moon once maintained a stable orbit around the system's star between Pyro III and Pyro V. When it was struck by an unknown celestial body, it was knocked into Pyro V's gravitational sphere of influence. Residents of and travelers through the Pyro system are known to harvest hydrogen from Pyro V's green and yellow atmosphere.\n\nPyro VI - Terminus\nTerminus (Pyro VI) is the outermost world of the Pyro system. Its nitrogen-oxygen atmosphere is technically breathable, but contains high enough amounts of methane and carbon dioxide that it has a negative effect on one's health after extended exposure. Pyrotechnic Amalgamated placed their main hub of operations in orbit around Terminus, later abandoning the station when they left the system.\n\nIgnis\nIgnis is the innermost moon of the gas giant Pyro V, Pyro system. The multiple canyons and dry riverbeds on its surface suggest that liquid water once flowed there in the distant past. Its frigid average temperature and deadly atmosphere of sulfur dioxide creates an unfriendly environment for those who lack proper protective equipment. Nonetheless, the moon sometimes sees visitors seeking to resupply their air reserves thanks to the small amount of oxygen in the atmosphere.\n\nVatra\nVatra is the second moon from the gas giant Pyro V, Pyro system. Its thick, high-pressure atmosphere of nitrogen and methane supports an ecosystem of plants that subsist on hydrocarbons instead of carbon dioxide. Some water is present on Vatra in the form of ice, but it is too cold on the surface for it to exist in a liquid state.\n\nAdir\nAdir is the third moon from the gas giant Pyro V, Pyro system. Jagged mountains and rocky hills dominate its crater-ridden landscape. Because it lacks a protective atmosphere that would otherwise break apart most approaching celestial objects, its surface sees frequent impacts. The air is permeated with fine particles of dust that are generated during these events.\n\nFairo\nFairo is the fourth moon from the gas giant Pyro V, Pyro system. A hotbed of seismic activity, Fairo experiences frequent earthquakes that disturb its deep oceans of brackish water. The moon has an unusual ecosystem that thrives both on the surface and under the sea, supported by the carbon dioxide and nitrogen in Fairo's dense atmosphere.\n\nFuego\nFuego is the fifth moon from the gas giant Pyro V, Pyro system. Relatively temperate but still cold, it has a mostly carbon dioxide atmosphere with small percentages of nitrogen, sulfur dioxide, and oxygen. High amounts of iron-sulfide in its soil gives its surface a yellow and black appearance. Infamous smuggler group Headhunters often utilized Fuego as a stash point for goods during their nascent years in the early 2600s.\n\nVuur\nVuur is the sixth moon from the gas giant Pyro V, Pyro system. Thanks to an increased greenhouse effect in its dense carbon dioxide atmosphere, it is unusually warm for a moon so distant from its sun. Its carbon-rich soil supports forms of vegetation that utilize crystalline carbon in their base structures. Before the system was overtaken by outlaws in the early 27th century, these plants were a popular subject of research among botanists.\n\nPyro Space Stations\nAdding rundown rest stop stations to the Pyro system, which provide basic services such as repair, sustenance, and commerce.\n\nOutposts - Colonialism\nA small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.\n\nJump Points\nImplementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.\n\nSolar Burst\nSolar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.\n\nLife Support\nImplementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.\n\nEngineering\nAllows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management.\n\nCharge\/Drain\nAdding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.\n\nMulti-Tool Updates\nRaising the multi-tool up to the standard from Squadron 42, with additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.\n\nFire Hazard\nImplementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.\n\nFire Extinguisher\nAll tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.\n\nMFD Rework and New Displays\nRebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.\n\nQuasi Grazer\nThese large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.\n\nAdditional Player Customization\nFollowing the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings.\n\nRSI Zeus MkII ES\nBuilding, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game.\n\n\n\n\nThe following cards have been added to Release View, released in Alpha 3.23.0:\n\nMirai Pulse\nBuilding, balancing, and implementing Mirai's hover bike, the Pulse, into the game.\n\nMirai Pulse LX\nBuilding, balancing, and implementing Mirai's racing bike, the Pulse LX, into the game.\n\n\n\n\nThe following cards have passed their final review for Alpha 3.23.1, therefore we are toggling their status to Committed:\n\nAegis Retaliator - Gold Standard\nUpdating the Aegis Retaliator to gold standard, including the introduction of modular rooms. The torpedo and cargo rooms will be available in this initial release, with more to come in the future.\n\nVehicle Modularity\nImplementing the ability to swap modular sections of certain vehicles to change their function. This initial release contains the torpedo and cargo room modules for the Aegis Retaliator, with additional modules and vehicles to be added in the future.\n\n\n\n\n\n\nThat's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.\n\nJoin the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2024-05-15T23:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-13 19:55:13","valid_relations":["images","links"],"prev_id":19974,"next_id":19976}}