{"data":{"id":20013,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/20013-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20013","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20013","channel":"Feedback","category":"Undefined","series":"None","images":[],"images_count":6,"translations":{"en_EN":"06\/18\/2024 - 5:00 AMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, September 17th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\n\n\n\nNPC Mission Givers\nQuestion: Why haven\u2019t there been any new \u2018hero\u2019 NPCs added in a while? Receiving missions through the mobiGlas feels impersonal and doesn't encourage exploration.\n\nAnswer: There have been a lot of discussions about NPCs lately as the team works with Design to craft the ultimate 1.0 experience while also looking beyond to future updates. We can't really get into specifics now, but yes, the general goal is to promote more interactions in order to help make the universe (and the mission providers) feel more alive. That being said, it's not a trivial thing to add characters to the game, so we've been trying to figure out how to approach this in a scalable way that we will be able to support beyond 1.0. Less on the mission front, but the Narrative team has also been taking a larger role in developing the Social AI behaviors in the PU. While the stories and characters slated for 1.0 are still being kept under wraps, we are aiming to start bringing improvements and personality to the various landing zones into patches sooner.\n\n\n\n\nNavy Exploration\nQuestion: Does the exploratory division of the Navy compete with the private sector? Are they just looking for strategic advantages & jump points or does it include general exploration? Are they looking for the Krell system? Have they given up on looking for the jump point to Oretani system? Why don't the Navy just pay contractors to do the work? If something is found, does High Command plan to keep it a secret? How many secret jump points are the Navy actively using? Is the UEEN Pathfinders Division the new name for the Navy Exploratory Division or are they the same thing?\n\nAnswer: Exploration is an interesting facet of the \u2018verse. There are a lot of great observations here across all those questions, so we\u2019ll try to tackle it piece by piece.\n\nFirst, we\u2019re not 100% sure where the terms \u201cNavy Exploratory Division\u201d or UEEN Pathfinders Division came from. If you have a link to a source, please send it our way. We\u2019ve mentioned Exploratory Squadrons in the Whitley\u2019s Guide for the Terrapin, as well as the UEE Exploratory Services in the introduction of the Idris Corvette. There have also been broad mentions of military pathfinders throughout the years, but we also generically refer to explorers of all stripes as \u201cpathfinders.\u201d\n\nThe UEE Exploratory Services are not a branch of the military. The department is tasked with both discovering new systems and surveying those discovered by private pathfinders to evaluate whether it is viable for colonization or another purpose. In their primary function of general exploration, the UEE pathfinders do compete with private sector pathfinders, but exploration is a tricky business and it\u2019s a big universe \u2013 so there\u2019s plenty of room for everyone. Some of the pathfinders working for both the UEE and private companies might be freelance, but most organizations would also employ their own staff.\n\nThe military in general also operate pathfinding patrols, and are usually involved in exploring systems that have intrinsic military value, such as ones that lead into known Vanduul systems. Any such jump points would absolutely be kept secret, so there\u2019s no telling how many are in use.\n\nAs far as the Krell system is concerned, we can neither confirm nor deny. If the UEE were to be looking for it, they wouldn\u2019t be doing it publicly, as it would likely antagonize our Xi\u2019an friends. Lastly, regarding the Oretani system, enough time has passed that there\u2019s not as much enthusiasm around the search for it, so it\u2019s likely that most efforts have died down, but there\u2019s always hope.\n\n\n\n\nVanduul Aftermath\nQuestion: In what state do Vanduul leave the planets they've harvested? Will the environment ever recover?\n\nAnswer: When the Vanduul Harvesters are finished with a planet, all that\u2019s left is a scarred, barren world. It is highly likely these planets will never recover their vibrancy. It\u2019s a core part of the tragedy of a Vanduul attack \u2013 that these targeted worlds are doomed to exist only as reminders of the Vanduul\u2019s cruelty and voraciousness. To make matters worse, the Vanduul Clans use the resources they gather to fuel their continued advance and produce more weapons of war. Some terraforming scientists have been studying the possibility of revitalizing these worlds should the UEE retake them, but to date it remains beyond the current capabilities. That said, planets that have only partially harvested do have some hope of recovery which helps to drive some of the urgency of the war effort to push back the Vanduul.\n\nSignage in the 'verse\nQuestion: Is there a universal language for traffic signs across the UEE?\n\nAnswer: We\u2019re not the best team to tackle this, so we reached out to Art Director of Visual Identity, Nicolas Fortin. Here\u2019s what he had to say in answer:\n\n\"We have started on a convention for safety signage in general, but there is still quite a lot of work to do on this front.\n\nAt the moment we are designing these signs with a local flavor approach while doing our best to maintain a certain level of consistency throughout Stanton... Pyro will have a different feel of course, as would other star systems.\n\nThere is a lot of legacy material in the game that we have to compose with too but the plan and intention is to bring more structure and consistency to these types of assets in game.\"\n\nSo, there you have it. Narrative works closely with branding to help review these signs and make sure they\u2019re recognizable, while still feeling distinct, to our far-future setting.\n\n\n\n\nWhere is the Imperator?\nQuestion: Where is the Imperator? Four years into her term and there's been little word of what she's doing. Is she aware of what's happening in Stanton \/ Pyro? XenoThreat? Did she get her AI legislation through the Senate?\n\nAnswer: While Imperator Addison has been busy, the administration has been met with frustration as many of their initiatives have encountered roadblocks. Probably the most noticeable change in the Empire so far has been the continued improvement of xeno-diplomatic relations, which are viewed as stronger than ever before. On the technology front, the \u201dBetter Today Act'' to allow additional AI research did pass but in a heavily modified form that deeply weakened the proposed initiative. One major change was that a senate committee has to approve all AI research and so for they have only approved one project relating to improving intersystem communication.\n\nThe growing crime issue has drawn much of the Imperator\u2019s attention away from other campaign goals, and she is stuck in a difficult place of maintaining the war against the Vanduul while trying to protect the people of the Empire. Her desired expansion of the Education budget was put on hold in favor of allocating additional resources to security spending. Additionally, recent reports have begun to indicate that there may be some unforeseen issues with the regen technology that would not only be a significant blow to her administration but Humanity itself. We will have to keep an eye out to see how that story develops\u2026\n\n\n\n\nUnions During the Messer Regime\nQuestion: What was the relationship between the Messer Regime and the various unions\/guilds? Many authoritarian governments, in their pursuit of keeping the working class oppressed, have chosen to significantly weaken or dissolve any existing guilds and unions. In Star Citizen organizations such as the United Resource Workers fought for workers' rights for centuries before Ivar Messer installed himself as the first Imperator. How did he and his successors deal with them and vice versa?\n\nAnswer: The Messer regime definitely used their power and authority to control and influence unions and guilds across the UEE. One example established in lore involves the Interstellar Transport Guild (ITG). Founded in 2391, the ITG fought and defended hauler\u2019s rights for over a century before Ivar Messer came to power. Yet, the guild came under fire in the early 2690s when haulers in Terra filed a series of lawsuits that exposed a massive corruption scandal where ITG officials secretly funneled member dues to pro-Messer political candidates and organizations.\n\nThis subversive influence of the ITG illustrates how the Messer regime probably dealt with most of the major, established unions. Allowing entrenched pro-worker organizations to exist and operate provided their members the illusion of power. In reality, Messer sycophants and spies would infiltrate or be installed into these groups to monitor and control their actions. Then, during some particularly dark periods, guild members classified by the regime as \u2018agitators\u2019 would be offered special jobs, or simply easily tracked, only to \u2018disappear\u2019 or fall victim to some unfortunate fate.\n\nWhile it was advantageous for the Messer regime to keep legacy unions around, they also used their influence to crush groups trying to establish themselves. Many of these new labor organizations had their origins in or around Terra. To keep them from spreading, the Messer regime went on the offensive in both overt and covert ways. They banned certain organizations by labeling them as fronts for gangs or the Xi\u2019an. On the secretive side of things, the Truth and Reconciliation Commission of 2806 exposed that the regime threatened to reduce the government contracts awarded to major companies, like Aegis and CDS, if any of their operations worked with these newer labor groups.\n\nLost Colony Ships\nQuestion: The Whitley's Guide on the Vulture mentions that:\n\n\u201cIn 2932, an Aegis Dynamics Reclaimer, the General Dogsbody, made history with the single most profitable salvage mission in human history when it discovered and recovered a failed 22nd-century colony ship adrift in deep space.\u201d\n\n22nd Century implies a date looking like 21XX; however, Artemis -- the most famous of the interstellar colony ships -- launched in 2232. Was it intended for the discovery to have been a failed 23rd-century colony ship? Or were there other colony ships (interstellar OR only interplanetary in nature) launched before Artemis?\n\nI'm assuming that you did not intend to solve the mystery of the Artemis as a side note in Whitley's Guide... so perhaps we could know more about the other colony ships that were sent, and especially the one that was found here?\n\nAnswer: Your instincts are right. Artemis is not the colony ship found and salvaged by General Dogsbody. Artemis was but one of several colony ships Humanity sent into deep space in the late 22nd and early 23rd centuries. Prior to Nick Croshaw becoming the first person to successfully survive a roundtrip through a jump point in 2271, these ventures were seen as Humanity\u2019s best chance at expanding our footprint in the universe. While the Artemis remains the most famous due to the ship being monitored and piloted by Janus, which at the time was the most complex AI system ever created by Humans. The ship\u2019s sudden disappearance fourteen years prior to the expected date led to widespread speculation that the AI was at fault which galvanized anti-AI attitudes and legislation that persists to this day in the UEE. For this reason, Artemis is still remembered in the current UEE and spotlighted by the lore.\n\nThe lore hasn\u2019t focused much on the other colony ships, but it\u2019s a potentially rich area for us to dig into. The exact number launched remains a mystery due to several factors, including lost records due to data corruption. Also confusing the matter is that these colony ships were sent by a variety of corporate interests and individual nations in an era before the creation of the United Nations of Earth. Details about most of these ships, including their intended destinations, reasons for going, crew manifests, and supplies onboard, have been lost to time and would hamper the chances of their eventual discovery.\n\n\n\n\nPeople's Alliance Locations\nQuestion: Is there a space station the People's Alliance lives in? Do they have any sort of militia or navy? Have they built anything beyond Levski?\n\nAnswer: The People's Alliance notably inhabit the asteroid base of Levski, which was the site of their proposed 'new society' established to escape from the authoritarianism of the Messers.\n\nThey would have a security force to help protect Levski, but in keeping with their general ethos, it would be a purely defensive force and probably use lethal force as a last resort. As we start diving into the Nyx as a system, fictionally it would make sense that they would have settlements outside of Levski in the system to help sustain themselves whether its mining outposts or the like, but we'll have to keep you posted.\n\n\n\n\nThe Moraine\nQuestion: Is it intended for this faction to have any representation outside of Nyx, and can we expect to see any info on them prior to or upon release of Nyx?\n\nAnswer: Our current intention is for the Moraine to remain specific to Nyx. They serve as a solid counterpoint to the People\u2019s Alliance and occupy an interesting part of the \u201csystem geography\u201d through their headquarters on the Glaciem Ring in Nyx. In addition, with their intense family focus, it\u2019s unlikely the Moraine would grow so large as to expand beyond Nyx. Expect to see more of them as we work towards the system\u2019s release in game.\n\n\n\n\nWhat Hunts the Stormwals\nQuestion: What hunts the Stormwal?\n\nAnswer: For the most part, stormwals don't have predators. Like the blue whale on Earth, they are so enormous that it takes a huge amount of effort to kill them. Predators don't really like putting more work into killing than they put into eating. Humans, who have the benefit of ships and weapons to do the job for them, are about the only things out there that prey on stormwals. Let's hope that they don't end up hunting them to extinction.\n\nThere ARE creatures out there that eat stormwals, if you'd like a little more insight into Crusader's food chain. When a stormwal dies of old age or injury, the internal mechanisms that keep it afloat slowly break down, and it begins a gradual descent into the crushing depths of Crusader. Scavengers, zooplankton, kiami, and other organisms begin to feed off the dead stormwal as it falls. This in turn causes a spike in reproductive activity. It's a real boon to the ecosystem.","de_DE":"06\/18\/2024 - 5:00 AMWillkommen bei Loremakers: Community Questions, einer Serie, die sich darauf konzentriert, eure Fragen und R\u00e4tsel zur Geschichte zu beantworten. Wir haben den Bereich \"Fragen an einen Entwickler\" durchforstet und zehn Fragen zum Star Citizen-Universum ausgew\u00e4hlt, die wir beantworten. Alle Fragen wurden bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und dich an der Diskussion zu beteiligen. Das Narrative Team plant au\u00dferdem, jedes Quartal eine Folge von Loremakers zu ver\u00f6ffentlichen: Der n\u00e4chste Beitrag ist f\u00fcr Dienstag, den 17. September, geplant. Bitte beteilige dich an der Diskussion und stelle alle anderen Fragen, die du zum Universum hast, in unserem Ask A Dev Forum.\n\n\n\n\nNPC-Missionsgeber\nFrage: Warum gibt es seit einiger Zeit keine neuen \"Helden\"-NSCs mehr? Missionen \u00fcber das mobiGlas zu erhalten, f\u00fchlt sich unpers\u00f6nlich an und ermutigt nicht zum Erkunden.\n\nAntwort: In letzter Zeit gab es viele Diskussionen \u00fcber NSCs, da das Team zusammen mit dem Designteam daran arbeitet, das ultimative 1.0-Erlebnis zu schaffen und gleichzeitig einen Blick auf zuk\u00fcnftige Updates zu werfen. Wir k\u00f6nnen jetzt nicht ins Detail gehen, aber ja, das allgemeine Ziel ist es, mehr Interaktionen zu f\u00f6rdern, damit sich das Universum (und die Missionsanbieter) lebendiger anf\u00fchlen. Allerdings ist es nicht trivial, dem Spiel Charaktere hinzuzuf\u00fcgen, also haben wir versucht herauszufinden, wie wir das auf eine skalierbare Weise angehen k\u00f6nnen, die wir auch nach 1.0 unterst\u00fctzen k\u00f6nnen. Weniger an der Missionsfront, aber das Narrative Team hat auch eine gr\u00f6\u00dfere Rolle bei der Entwicklung des sozialen KI-Verhaltens in der PU \u00fcbernommen. Die Geschichten und Charaktere, die f\u00fcr 1.0 geplant sind, werden noch unter Verschluss gehalten, aber wir wollen die verschiedenen Landezonen schon bald in Patches verbessern und ihnen mehr Pers\u00f6nlichkeit verleihen.\n\n\n\n\nErkundung der Marine\nFrage: Steht die Erkundungsabteilung der Marine im Wettbewerb mit dem Privatsektor? Sind sie nur auf der Suche nach strategischen Vorteilen und Sprungpunkten oder geh\u00f6ren auch allgemeine Erkundungen dazu? Sind sie auf der Suche nach dem Krell-System? Haben sie es aufgegeben, nach dem Sprungpunkt zum Oretani-System zu suchen? Warum bezahlt die Marine nicht einfach Auftragnehmer, um die Arbeit zu erledigen? Wenn etwas gefunden wird, plant das Oberkommando, es geheim zu halten? Wie viele geheime Sprungpunkte werden von der Marine aktiv genutzt? Ist die UEEN Pathfinders Division der neue Name f\u00fcr die Navy Exploratory Division oder ist es dasselbe?\n\nAntwort: Die Erkundung ist eine interessante Facette des Verses. Zu all diesen Fragen gibt es eine Menge guter Beobachtungen, also werden wir versuchen, sie St\u00fcck f\u00fcr St\u00fcck zu beantworten.\n\nZun\u00e4chst einmal sind wir uns nicht 100%ig sicher, woher die Begriffe \"Navy Exploratory Division\" oder UEEN Pathfinders Division stammen. Wenn du einen Link zu einer Quelle hast, schick ihn uns bitte zu. Wir haben Erkundungsstaffeln im Whitley's Guide f\u00fcr den Terrapin erw\u00e4hnt, ebenso wie die UEE-Erkundungsdienste in der Einf\u00fchrung der Idris-Korvette. Auch milit\u00e4rische Pfadfinder wurden im Laufe der Jahre immer wieder erw\u00e4hnt, aber wir bezeichnen auch Forscher aller Art allgemein als \"Pfadfinder\".\n\nDer Erkundungsdienst der UEE ist keine Abteilung des Milit\u00e4rs. Die Abteilung hat die Aufgabe, neue Systeme zu entdecken und die von privaten Pfadfindern entdeckten Systeme zu untersuchen, um festzustellen, ob sie f\u00fcr eine Kolonisierung oder einen anderen Zweck geeignet sind. In ihrer Hauptaufgabe, der allgemeinen Erkundung, konkurrieren die Pfadfinder der UEE mit den Pfadfindern des privaten Sektors, aber Erkundung ist ein schwieriges Gesch\u00e4ft und das Universum ist gro\u00df - es gibt also viel Platz f\u00fcr alle. Einige der Pfadfinderinnen und Pfadfinder, die sowohl f\u00fcr die UEE als auch f\u00fcr private Unternehmen arbeiten, k\u00f6nnten freiberuflich t\u00e4tig sein, aber die meisten Organisationen besch\u00e4ftigen auch ihr eigenes Personal.\n\nAuch das Milit\u00e4r unterh\u00e4lt Pfadfinderpatrouillen und ist in der Regel an der Erkundung von Systemen beteiligt, die einen hohen milit\u00e4rischen Wert haben, z. B. solche, die in bekannte Vanduul-Systeme f\u00fchren. Solche Sprungpunkte werden auf jeden Fall geheim gehalten, so dass man nicht wei\u00df, wie viele davon in Betrieb sind.\n\nWas das Krell-System angeht, k\u00f6nnen wir das weder best\u00e4tigen noch dementieren. Wenn die UEE danach suchen w\u00fcrde, w\u00fcrde sie es nicht \u00f6ffentlich machen, da es unsere Freunde in Xi'an wahrscheinlich ver\u00e4rgern w\u00fcrde. Was das Oretani-System angeht, so ist inzwischen so viel Zeit vergangen, dass die Suche danach nicht mehr so enthusiastisch betrieben wird, also ist es wahrscheinlich, dass die meisten Bem\u00fchungen nachgelassen haben.\n\n\n\n\nDie Folgen von Vanduul\nFrage: In welchem Zustand verlassen die Vanduul die Planeten, die sie gepl\u00fcndert haben? Wird sich die Umwelt jemals erholen?\n\nAntwort: Wenn die Vanduul mit der Ernte eines Planeten fertig sind, bleibt nur eine vernarbte, karge Welt zur\u00fcck. Es ist sehr wahrscheinlich, dass diese Planeten ihre Lebendigkeit nie wieder erlangen werden. Das ist ein wesentlicher Teil der Trag\u00f6die eines Vanduul-Angriffs - dass diese angegriffenen Welten dazu verdammt sind, nur noch als Erinnerung an die Grausamkeit und Gefr\u00e4\u00dfigkeit der Vanduul zu existieren. Erschwerend kommt hinzu, dass die Vanduul-Clans die erbeuteten Ressourcen nutzen, um ihren Vormarsch weiter voranzutreiben und noch mehr Kriegswaffen zu produzieren. Einige Terraforming-Wissenschaftlerinnen und -Wissenschaftler haben die M\u00f6glichkeit untersucht, diese Welten wiederzubeleben, falls die UEE sie zur\u00fcckerobern sollte, aber bis heute \u00fcbersteigt dies die derzeitigen M\u00f6glichkeiten. Allerdings besteht f\u00fcr Planeten, die nur teilweise abgeerntet wurden, eine gewisse Hoffnung auf Erholung, was die Dringlichkeit der Kriegsanstrengungen zur Zur\u00fcckdr\u00e4ngung der Vanduul unterstreicht.\n\nBeschilderung im Verse\nFrage: Gibt es eine universelle Sprache f\u00fcr Verkehrsschilder in der UEE?\n\nAntwort: Da wir nicht das beste Team sind, um diese Frage zu beantworten, haben wir uns an den Art Director of Visual Identity, Nicolas Fortin, gewandt. Hier ist seine Antwort:\n\n\"Wir haben mit einer Konvention f\u00fcr die Sicherheitsbeschilderung im Allgemeinen begonnen, aber es gibt noch eine Menge zu tun.\n\nIm Moment entwerfen wir die Schilder mit lokalem Bezug, wobei wir unser Bestes tun, um in ganz Stanton ein gewisses Ma\u00df an Konsistenz zu wahren... Pyro wird sich nat\u00fcrlich anders anf\u00fchlen, ebenso wie andere Sternensysteme.\n\nEs gibt viel altes Material im Spiel, mit dem wir uns auseinandersetzen m\u00fcssen, aber der Plan und die Absicht ist, mehr Struktur und Konsistenz in diese Art von Assets im Spiel zu bringen.\"\n\nDa hast du es also. Narrative arbeitet eng mit dem Branding zusammen, um diese Zeichen zu \u00fcberpr\u00fcfen und sicherzustellen, dass sie wiedererkennbar sind, sich aber dennoch von unserem weit in der Zukunft liegenden Setting abheben.\n\n\n\n\nWo ist der Imperator?\nFrage: Wo ist die Imperatorin? Seit vier Jahren ist sie im Amt und es gibt kaum Informationen \u00fcber ihre Aktivit\u00e4ten. Wei\u00df sie, was in Stanton \/ Pyro passiert? XenoThreat? Hat sie ihr KI-Gesetz im Senat durchgebracht?\n\nAntwort: W\u00e4hrend Imperator Addison viel zu tun hatte, wurde die Regierung mit Frustration konfrontiert, da viele ihrer Initiativen auf Hindernisse gesto\u00dfen sind. Die wohl auff\u00e4lligste Ver\u00e4nderung im Imperium war bisher die kontinuierliche Verbesserung der xeno-diplomatischen Beziehungen, die als st\u00e4rker als je zuvor angesehen werden. An der Technologiefront wurde der \"Better Today Act\", der zus\u00e4tzliche KI-Forschung erm\u00f6glichen soll, zwar verabschiedet, aber in einer stark ver\u00e4nderten Form, die die vorgeschlagene Initiative stark abschw\u00e4cht. Eine der wichtigsten \u00c4nderungen war, dass ein Senatsausschuss alle KI-Forschungen genehmigen muss und bisher nur ein Projekt zur Verbesserung der Kommunikation zwischen den Systemen genehmigt hat.\n\nDas wachsende Problem der Kriminalit\u00e4t hat die Aufmerksamkeit der Imperatorin von anderen Kampagnenzielen abgezogen und sie steckt in der schwierigen Lage, den Krieg gegen die Vanduul aufrechtzuerhalten und gleichzeitig die Bev\u00f6lkerung des Imperiums zu sch\u00fctzen. Die von ihr gew\u00fcnschte Ausweitung des Bildungsbudgets wurde zugunsten zus\u00e4tzlicher Mittel f\u00fcr die Sicherheit auf Eis gelegt. J\u00fcngste Berichte deuten zudem darauf hin, dass es unvorhergesehene Probleme mit der Regenerationstechnologie geben k\u00f6nnte, die nicht nur f\u00fcr ihre Regierung, sondern auch f\u00fcr die Menschheit selbst einen schweren Schlag bedeuten w\u00fcrden. Wir werden ein Auge darauf haben m\u00fcssen, wie sich diese Geschichte entwickelt...\n\n\n\n\nGewerkschaften w\u00e4hrend des Messer-Regimes\nFrage: Wie war die Beziehung zwischen dem Messer-Regime und den verschiedenen Gewerkschaften\/Gilden? Viele autorit\u00e4re Regierungen haben sich in ihrem Bestreben, die Arbeiterklasse unterdr\u00fcckt zu halten, daf\u00fcr entschieden, bestehende Z\u00fcnfte und Gewerkschaften deutlich zu schw\u00e4chen oder aufzul\u00f6sen. In Star Citizen haben Organisationen wie die United Resource Workers jahrhundertelang f\u00fcr die Rechte der Arbeiter gek\u00e4mpft, bevor sich Ivar Messer zum ersten Imperator ernannte. Wie sind er und seine Nachfolger mit ihnen umgegangen und andersherum?\n\nAntwort: Das Messer-Regime nutzte seine Macht und Autorit\u00e4t, um Gewerkschaften und Z\u00fcnfte in der gesamten UEE zu kontrollieren und zu beeinflussen. Ein Beispiel aus der Geschichte ist die Interstellare Transportgilde (ITG). Die ITG wurde 2391 gegr\u00fcndet und k\u00e4mpfte \u00fcber ein Jahrhundert lang f\u00fcr die Rechte der Spediteure, bevor Ivar Messar an die Macht kam. Anfang der 2690er Jahre geriet die Gilde jedoch unter Beschuss, als Spediteure auf Terra eine Reihe von Klagen einreichten, die einen massiven Korruptionsskandal aufdeckten, bei dem ITG-Funktion\u00e4re die Mitgliedsbeitr\u00e4ge heimlich an Messar-freundliche politische Kandidaten und Organisationen weiterleiteten.\n\nDieser subversive Einfluss der ITG zeigt, wie das Messer-Regime wahrscheinlich mit den meisten gro\u00dfen, etablierten Gewerkschaften umging. Indem sie den etablierten Arbeitnehmerorganisationen erlaubten, zu existieren und zu arbeiten, gaben sie ihren Mitgliedern die Illusion von Macht. In Wirklichkeit infiltrierten Messer-Sympathisanten und Spione diese Gruppen oder wurden in sie eingeschleust, um ihre Aktivit\u00e4ten zu \u00fcberwachen und zu kontrollieren. In besonders dunklen Zeiten wurden Gildenmitgliedern, die vom Regime als \"Aufwiegler\" eingestuft wurden, spezielle Jobs angeboten oder sie wurden einfach aufgesp\u00fcrt, nur um dann zu \"verschwinden\" oder einem ungl\u00fccklichen Schicksal zum Opfer zu fallen.\n\nW\u00e4hrend es f\u00fcr das Messer-Regime von Vorteil war, die alten Gewerkschaften zu erhalten, nutzte es seinen Einfluss auch, um Gruppen zu zerschlagen, die versuchten, sich zu etablieren. Viele dieser neuen Gewerkschaften hatten ihren Ursprung auf oder um Terra. Um sie an der Ausbreitung zu hindern, ging das Messer-Regime sowohl offen als auch verdeckt in die Offensive. Es verbot bestimmte Organisationen, indem es sie als Fassade f\u00fcr Gangs oder die Xi'an bezeichnete. Im Geheimen deckte die Wahrheits- und Vers\u00f6hnungskommission von 2806 auf, dass das Regime gro\u00dfen Unternehmen wie Aegis und CDS damit drohte, die Regierungsauftr\u00e4ge zu k\u00fcrzen, wenn einer ihrer Betriebe mit diesen neueren Arbeitsgruppen zusammenarbeitete.\n\nVerlorene Kolonieschiffe\nFrage: Im Whitley's Guide \u00fcber die Vulture wird erw\u00e4hnt, dass:\n\n\"Im Jahr 2932 ging ein Aegis Dynamics-Rettungsschiff, die General Dogsbody, mit der profitabelsten Bergungsmission in der Geschichte der Menschheit in die Geschichte ein, als es ein gescheitertes Kolonieschiff aus dem 22. Jahrhundert entdeckte und aus den Tiefen des Weltraums barg.\"\n\nDas 22. Jahrhundert impliziert ein Datum, das wie 21XX aussieht; die Artemis - das ber\u00fchmteste der interstellaren Kolonieschiffe - startete jedoch im Jahr 2232. Sollte es sich bei der Entdeckung um ein gescheitertes Kolonieschiff aus dem 23. Jahrhundert gehandelt haben? Oder gab es andere Kolonieschiffe (interstellar ODER nur interplanetarisch), die vor der Artemis gestartet sind?\n\nIch gehe davon aus, dass du nicht vorhattest, das Geheimnis der Artemis als Randnotiz in Whitley's Guide zu l\u00f6sen... vielleicht k\u00f6nnten wir dann mehr \u00fcber die anderen Kolonieschiffe erfahren, die ausgesandt wurden, und vor allem \u00fcber das, das hier gefunden wurde?\n\nAntwort: Dein Instinkt ist richtig. Die Artemis ist nicht das von General Dogsbody gefundene und geborgene Kolonieschiff. Die Artemis war nur eines von mehreren Kolonieschiffen, die die Menschheit im sp\u00e4ten 22. und fr\u00fchen 23. Jahrhundert in den Weltraum geschickt hat. Bevor Nick Croshaw im Jahr 2271 der erste Mensch war, der eine Reise durch einen Sprungpunkt \u00fcberlebte, galten diese Unternehmungen als die beste Chance f\u00fcr die Menschheit, ihren Fu\u00dfabdruck im Universum zu vergr\u00f6\u00dfern. Die Artemis bleibt das ber\u00fchmteste Schiff, weil es von Janus, dem damals komplexesten KI-System, das die Menschen je entwickelt hatten, \u00fcberwacht und gesteuert wurde. Das pl\u00f6tzliche Verschwinden des Schiffes vierzehn Jahre vor dem erwarteten Zeitpunkt f\u00fchrte zu weit verbreiteten Spekulationen, dass die KI daran schuld sei, was zu einer Anti-AI-Haltung und einer Gesetzgebung f\u00fchrte, die bis heute in der UEE fortbesteht. Aus diesem Grund wird die Artemis auch heute noch in der UEE verehrt und steht im Mittelpunkt der \u00dcberlieferungen.\n\nDie anderen Kolonieschiffe wurden in den \u00dcberlieferungen nicht so sehr beachtet, aber das ist ein Bereich, den wir erforschen k\u00f6nnten. Die genaue Anzahl der vom Stapel gelaufenen Schiffe bleibt aus verschiedenen Gr\u00fcnden ein R\u00e4tsel, unter anderem wegen verloren gegangener Aufzeichnungen aufgrund von Datenfehlern. Verwirrend ist auch, dass diese Kolonieschiffe von verschiedenen Unternehmen und einzelnen Nationen in einer Zeit vor der Gr\u00fcndung der Vereinten Nationen der Erde entsandt wurden. Details \u00fcber die meisten dieser Schiffe, einschlie\u00dflich der beabsichtigten Ziele, der Gr\u00fcnde f\u00fcr die Reise, der Besatzungslisten und der Vorr\u00e4te an Bord, sind im Laufe der Zeit verloren gegangen und w\u00fcrden die Chancen auf ihre Entdeckung erschweren.\n\n\n\n\nStandorte der Volksallianz\nFrage: Gibt es eine Raumstation, in der die Volksallianz lebt? Haben sie eine Art Miliz oder Marine? Haben sie etwas au\u00dferhalb von Levski gebaut?\n\nAntwort: Die Volksallianz bewohnt vor allem die Asteroidenbasis Levski, auf der sie eine \"neue Gesellschaft\" gr\u00fcnden wollen, um dem Autoritarismus der Messers zu entkommen.\n\nSie verf\u00fcgen \u00fcber eine Sicherheitstruppe, die Levski sch\u00fctzen soll, aber entsprechend ihrem allgemeinen Ethos ist sie rein defensiv ausgerichtet und setzt t\u00f6dliche Gewalt wahrscheinlich nur als letztes Mittel ein. Wenn wir in das Nyx-System eintauchen, w\u00fcrde es fiktiv Sinn machen, dass sie Siedlungen au\u00dferhalb von Levski haben, um sich selbst zu versorgen, z. B. Bergbau-Au\u00dfenposten oder \u00e4hnliches.\n\n\n\n\nDie Mor\u00e4ne\nFrage: Ist es geplant, dass diese Fraktion auch au\u00dferhalb von Nyx vertreten ist, und k\u00f6nnen wir erwarten, dass wir vor oder nach der Ver\u00f6ffentlichung von Nyx etwas \u00fcber sie erfahren?\n\nAntwort: Wir haben derzeit die Absicht, dass die Mor\u00e4nen nur in Nyx vertreten sein werden. Sie bilden einen soliden Gegenpol zur Volksallianz und nehmen durch ihr Hauptquartier auf dem Gletscherring in Nyx einen interessanten Teil der \"Systemgeografie\" ein. Au\u00dferdem ist es unwahrscheinlich, dass die Mor\u00e4ne aufgrund ihres starken Familienfokus so gro\u00df wird, dass sie sich \u00fcber Nyx hinaus ausbreitet. Wir werden mehr von ihnen sehen, wenn wir auf die Ver\u00f6ffentlichung des Systems im Spiel hinarbeiten.\n\n\n\n\nWas jagt die Sturmwale\nFrage: Was jagt den Sturmwal?\n\nAntwort: In den meisten F\u00e4llen haben Sturmwale keine Raubtiere. Wie die Blauwale auf der Erde sind sie so riesig, dass es einen enormen Aufwand bedeutet, sie zu t\u00f6ten. Raubtiere m\u00f6gen es nicht, mehr Arbeit in das T\u00f6ten zu stecken, als sie in das Fressen stecken. Der Mensch, der \u00fcber Schiffe und Waffen verf\u00fcgt, die ihm die Arbeit abnehmen, ist so ziemlich das Einzige, was Sturmwale jagen kann. Hoffen wir, dass sie sie am Ende nicht bis zur Ausrottung jagen.\n\nEs gibt Kreaturen, die Stormwals fressen, falls du einen Einblick in die Nahrungskette von Crusader haben m\u00f6chtest. Wenn ein Sturmwal an Altersschw\u00e4che oder Verletzungen stirbt, brechen die inneren Mechanismen, die ihn \u00fcber Wasser halten, langsam zusammen, und er beginnt einen allm\u00e4hlichen Abstieg in die Tiefen von Crusader. Aasfresser, Zooplankton, Kiami und andere Organismen beginnen, sich von dem toten Sturmwal zu ern\u00e4hren, w\u00e4hrend er f\u00e4llt. Das wiederum f\u00fchrt zu einem Anstieg der Fortpflanzungsaktivit\u00e4t. Das ist ein echter Segen f\u00fcr das \u00d6kosystem.","zh_CN":"06\/18\/2024 - 5:00 AMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, September 17th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\n\n\n\nNPC Mission Givers\nQuestion: Why haven\u2019t there been any new \u2018hero\u2019 NPCs added in a while? Receiving missions through the mobiGlas feels impersonal and doesn't encourage exploration.\n\nAnswer: There have been a lot of discussions about NPCs lately as the team works with Design to craft the ultimate 1.0 experience while also looking beyond to future updates. We can't really get into specifics now, but yes, the general goal is to promote more interactions in order to help make the universe (and the mission providers) feel more alive. That being said, it's not a trivial thing to add characters to the game, so we've been trying to figure out how to approach this in a scalable way that we will be able to support beyond 1.0. Less on the mission front, but the Narrative team has also been taking a larger role in developing the Social AI behaviors in the PU. While the stories and characters slated for 1.0 are still being kept under wraps, we are aiming to start bringing improvements and personality to the various landing zones into patches sooner.\n\n\n\n\nNavy Exploration\nQuestion: Does the exploratory division of the Navy compete with the private sector? Are they just looking for strategic advantages & jump points or does it include general exploration? Are they looking for the Krell system? Have they given up on looking for the jump point to Oretani system? Why don't the Navy just pay contractors to do the work? If something is found, does High Command plan to keep it a secret? How many secret jump points are the Navy actively using? Is the UEEN Pathfinders Division the new name for the Navy Exploratory Division or are they the same thing?\n\nAnswer: Exploration is an interesting facet of the \u2018verse. There are a lot of great observations here across all those questions, so we\u2019ll try to tackle it piece by piece.\n\nFirst, we\u2019re not 100% sure where the terms \u201cNavy Exploratory Division\u201d or UEEN Pathfinders Division came from. If you have a link to a source, please send it our way. We\u2019ve mentioned Exploratory Squadrons in the Whitley\u2019s Guide for the Terrapin, as well as the UEE Exploratory Services in the introduction of the Idris Corvette. There have also been broad mentions of military pathfinders throughout the years, but we also generically refer to explorers of all stripes as \u201cpathfinders.\u201d\n\nThe UEE Exploratory Services are not a branch of the military. The department is tasked with both discovering new systems and surveying those discovered by private pathfinders to evaluate whether it is viable for colonization or another purpose. In their primary function of general exploration, the UEE pathfinders do compete with private sector pathfinders, but exploration is a tricky business and it\u2019s a big universe \u2013 so there\u2019s plenty of room for everyone. Some of the pathfinders working for both the UEE and private companies might be freelance, but most organizations would also employ their own staff.\n\nThe military in general also operate pathfinding patrols, and are usually involved in exploring systems that have intrinsic military value, such as ones that lead into known Vanduul systems. Any such jump points would absolutely be kept secret, so there\u2019s no telling how many are in use.\n\nAs far as the Krell system is concerned, we can neither confirm nor deny. If the UEE were to be looking for it, they wouldn\u2019t be doing it publicly, as it would likely antagonize our Xi\u2019an friends. Lastly, regarding the Oretani system, enough time has passed that there\u2019s not as much enthusiasm around the search for it, so it\u2019s likely that most efforts have died down, but there\u2019s always hope.\n\n\n\n\nVanduul Aftermath\nQuestion: In what state do Vanduul leave the planets they've harvested? Will the environment ever recover?\n\nAnswer: When the Vanduul Harvesters are finished with a planet, all that\u2019s left is a scarred, barren world. It is highly likely these planets will never recover their vibrancy. It\u2019s a core part of the tragedy of a Vanduul attack \u2013 that these targeted worlds are doomed to exist only as reminders of the Vanduul\u2019s cruelty and voraciousness. To make matters worse, the Vanduul Clans use the resources they gather to fuel their continued advance and produce more weapons of war. Some terraforming scientists have been studying the possibility of revitalizing these worlds should the UEE retake them, but to date it remains beyond the current capabilities. That said, planets that have only partially harvested do have some hope of recovery which helps to drive some of the urgency of the war effort to push back the Vanduul.\n\nSignage in the 'verse\nQuestion: Is there a universal language for traffic signs across the UEE?\n\nAnswer: We\u2019re not the best team to tackle this, so we reached out to Art Director of Visual Identity, Nicolas Fortin. Here\u2019s what he had to say in answer:\n\n\"We have started on a convention for safety signage in general, but there is still quite a lot of work to do on this front.\n\nAt the moment we are designing these signs with a local flavor approach while doing our best to maintain a certain level of consistency throughout Stanton... Pyro will have a different feel of course, as would other star systems.\n\nThere is a lot of legacy material in the game that we have to compose with too but the plan and intention is to bring more structure and consistency to these types of assets in game.\"\n\nSo, there you have it. Narrative works closely with branding to help review these signs and make sure they\u2019re recognizable, while still feeling distinct, to our far-future setting.\n\n\n\n\nWhere is the Imperator?\nQuestion: Where is the Imperator? Four years into her term and there's been little word of what she's doing. Is she aware of what's happening in Stanton \/ Pyro? XenoThreat? Did she get her AI legislation through the Senate?\n\nAnswer: While Imperator Addison has been busy, the administration has been met with frustration as many of their initiatives have encountered roadblocks. Probably the most noticeable change in the Empire so far has been the continued improvement of xeno-diplomatic relations, which are viewed as stronger than ever before. On the technology front, the \u201dBetter Today Act'' to allow additional AI research did pass but in a heavily modified form that deeply weakened the proposed initiative. One major change was that a senate committee has to approve all AI research and so for they have only approved one project relating to improving intersystem communication.\n\nThe growing crime issue has drawn much of the Imperator\u2019s attention away from other campaign goals, and she is stuck in a difficult place of maintaining the war against the Vanduul while trying to protect the people of the Empire. Her desired expansion of the Education budget was put on hold in favor of allocating additional resources to security spending. Additionally, recent reports have begun to indicate that there may be some unforeseen issues with the regen technology that would not only be a significant blow to her administration but Humanity itself. We will have to keep an eye out to see how that story develops\u2026\n\n\n\n\nUnions During the Messer Regime\nQuestion: What was the relationship between the Messer Regime and the various unions\/guilds? Many authoritarian governments, in their pursuit of keeping the working class oppressed, have chosen to significantly weaken or dissolve any existing guilds and unions. In Star Citizen organizations such as the United Resource Workers fought for workers' rights for centuries before Ivar Messer installed himself as the first Imperator. How did he and his successors deal with them and vice versa?\n\nAnswer: The Messer regime definitely used their power and authority to control and influence unions and guilds across the UEE. One example established in lore involves the Interstellar Transport Guild (ITG). Founded in 2391, the ITG fought and defended hauler\u2019s rights for over a century before Ivar Messer came to power. Yet, the guild came under fire in the early 2690s when haulers in Terra filed a series of lawsuits that exposed a massive corruption scandal where ITG officials secretly funneled member dues to pro-Messer political candidates and organizations.\n\nThis subversive influence of the ITG illustrates how the Messer regime probably dealt with most of the major, established unions. Allowing entrenched pro-worker organizations to exist and operate provided their members the illusion of power. In reality, Messer sycophants and spies would infiltrate or be installed into these groups to monitor and control their actions. Then, during some particularly dark periods, guild members classified by the regime as \u2018agitators\u2019 would be offered special jobs, or simply easily tracked, only to \u2018disappear\u2019 or fall victim to some unfortunate fate.\n\nWhile it was advantageous for the Messer regime to keep legacy unions around, they also used their influence to crush groups trying to establish themselves. Many of these new labor organizations had their origins in or around Terra. To keep them from spreading, the Messer regime went on the offensive in both overt and covert ways. They banned certain organizations by labeling them as fronts for gangs or the Xi\u2019an. On the secretive side of things, the Truth and Reconciliation Commission of 2806 exposed that the regime threatened to reduce the government contracts awarded to major companies, like Aegis and CDS, if any of their operations worked with these newer labor groups.\n\nLost Colony Ships\nQuestion: The Whitley's Guide on the Vulture mentions that:\n\n\u201cIn 2932, an Aegis Dynamics Reclaimer, the General Dogsbody, made history with the single most profitable salvage mission in human history when it discovered and recovered a failed 22nd-century colony ship adrift in deep space.\u201d\n\n22nd Century implies a date looking like 21XX; however, Artemis -- the most famous of the interstellar colony ships -- launched in 2232. Was it intended for the discovery to have been a failed 23rd-century colony ship? Or were there other colony ships (interstellar OR only interplanetary in nature) launched before Artemis?\n\nI'm assuming that you did not intend to solve the mystery of the Artemis as a side note in Whitley's Guide... so perhaps we could know more about the other colony ships that were sent, and especially the one that was found here?\n\nAnswer: Your instincts are right. Artemis is not the colony ship found and salvaged by General Dogsbody. Artemis was but one of several colony ships Humanity sent into deep space in the late 22nd and early 23rd centuries. Prior to Nick Croshaw becoming the first person to successfully survive a roundtrip through a jump point in 2271, these ventures were seen as Humanity\u2019s best chance at expanding our footprint in the universe. While the Artemis remains the most famous due to the ship being monitored and piloted by Janus, which at the time was the most complex AI system ever created by Humans. The ship\u2019s sudden disappearance fourteen years prior to the expected date led to widespread speculation that the AI was at fault which galvanized anti-AI attitudes and legislation that persists to this day in the UEE. For this reason, Artemis is still remembered in the current UEE and spotlighted by the lore.\n\nThe lore hasn\u2019t focused much on the other colony ships, but it\u2019s a potentially rich area for us to dig into. The exact number launched remains a mystery due to several factors, including lost records due to data corruption. Also confusing the matter is that these colony ships were sent by a variety of corporate interests and individual nations in an era before the creation of the United Nations of Earth. Details about most of these ships, including their intended destinations, reasons for going, crew manifests, and supplies onboard, have been lost to time and would hamper the chances of their eventual discovery.\n\n\n\n\nPeople's Alliance Locations\nQuestion: Is there a space station the People's Alliance lives in? Do they have any sort of militia or navy? Have they built anything beyond Levski?\n\nAnswer: The People's Alliance notably inhabit the asteroid base of Levski, which was the site of their proposed 'new society' established to escape from the authoritarianism of the Messers.\n\nThey would have a security force to help protect Levski, but in keeping with their general ethos, it would be a purely defensive force and probably use lethal force as a last resort. As we start diving into the Nyx as a system, fictionally it would make sense that they would have settlements outside of Levski in the system to help sustain themselves whether its mining outposts or the like, but we'll have to keep you posted.\n\n\n\n\nThe Moraine\nQuestion: Is it intended for this faction to have any representation outside of Nyx, and can we expect to see any info on them prior to or upon release of Nyx?\n\nAnswer: Our current intention is for the Moraine to remain specific to Nyx. They serve as a solid counterpoint to the People\u2019s Alliance and occupy an interesting part of the \u201csystem geography\u201d through their headquarters on the Glaciem Ring in Nyx. In addition, with their intense family focus, it\u2019s unlikely the Moraine would grow so large as to expand beyond Nyx. Expect to see more of them as we work towards the system\u2019s release in game.\n\n\n\n\nWhat Hunts the Stormwals\nQuestion: What hunts the Stormwal?\n\nAnswer: For the most part, stormwals don't have predators. Like the blue whale on Earth, they are so enormous that it takes a huge amount of effort to kill them. Predators don't really like putting more work into killing than they put into eating. Humans, who have the benefit of ships and weapons to do the job for them, are about the only things out there that prey on stormwals. Let's hope that they don't end up hunting them to extinction.\n\nThere ARE creatures out there that eat stormwals, if you'd like a little more insight into Crusader's food chain. When a stormwal dies of old age or injury, the internal mechanisms that keep it afloat slowly break down, and it begins a gradual descent into the crushing depths of Crusader. Scavengers, zooplankton, kiami, and other organisms begin to feed off the dead stormwal as it falls. This in turn causes a spike in reproductive activity. It's a real boon to the ecosystem."},"links_count":0,"comment_count":0,"created_at":"2024-06-18T21:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-07 23:18:20","valid_relations":["images","links"],"prev_id":20012,"next_id":20014}}