{"data":{"id":20014,"title":"Star Citizen Alpha 3.23.1a","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20014-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20014","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20014","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.\n\nLong Term Persistence: Enabled\n\nReplication Layer: Enabled\n\nServer Crash Recovery: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nStar Citizen Alpha 3.23.1a\nAdventure Beckons - XenoThreat\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 3.23.1a has been released onto the LIVE Environment!\nLauncher should now show: VERSION 3.23.1-LIVE.9204897\n\n\n\nJune 18th Hotfix 9204897-9211972\nWe have released a new client and server side hotfix today that resolves a handful of the top client and server crashes hit during the last week as well as fixing a bug that caused landing services to get stuck to previous players and not work when new players use the same hangar\/landing pad.\n\nFixed an issue causing landing services to get stuck to previous players and not work when new players use the same hangar\/landing pad\n\nFixed 1 Client Crash\n\nFixed 4 Server Crashes\n\nFixed a Server Deadlock\n\n\n\n\nFor 3.23, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.\n\nPU - Locations \/ Vehicles \/ VMS - Options for repair, refuel and restock are unavailable throughout PU\n\nPU - Actor - Interaction - Characters \/ Game Code \/ Ships \/ Vehicles - Placing Items on certain objects causes the Player to back away, place the item on the floor, then the item returns to their hands\n\nPU - Stanton - ASOP \/ Fleet Manager \/ UI - ASOP Terminals fade to black when accessed after delivering a vehicle\n\nPU - Actor - Inventory - Player is able to get in a state where items in inventory become inaccessible\n\nMultivehicle - PU - Vehicles - When docking or retrieving a ship to a docking port at a station, the docking arm will not extend\n\nStanton - Lorville - NPE - Missions - Tutorial spawns food and drink items in another room\n\nPU - Prison\/Klescher - Escape route- Klescher Laser mines will detonate even when prone under\n\nPU - Stanton - Salvage - Mission Content \/ Game Code - Destroying the target does not fail the mission\n\nPU - Grim Hex - Locations \/ Law & Criminality \/ AI - Grim Hex turrets and guards will shoot at players with a crimestat\n\nPU - Stanton - GrimHEX - Locations \/ Actor Feature - Player corpses will not despawn at GrimHEX\n\nPU - Derelict settlements - Locations \/ AI \/ Spawn Closets - AI do not move after spawning\n\nPU - Stanton - Distribution Center (DC) - Locations \/ Art \/ Design - Players are unable to use ledge grabs to climb out of maintenance hatches placed on the ground\n\nRobert Space Industries Scorpius Antares - PU - Vehicles\/EMP - unable to activate EMP\n\nPU - Stanton - ASOP \/ Locations - Retrieving a Hull C at locations without a docking port will display 'unable to handle your request at this time'\n\nPU - Multiweapon - Graphics - Backpack Reloading - Weapons reload invisible magazine when reloading from backpack\n\nPU - Actor \/ Armor - Equipping an additional helmet on a character while the hip attachment point is occupied will result in asphyxiation\n\nPU - Locations - Grim Hex \/ New Babbage - Physical Shopping - UI \/ AR Card \/ Consumables - Tigersclaws on shelf are missing purchase cards\n\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!","de_DE":"Build- und Server-Informationen\nCharaktere in dieser neuen Umgebung werden aus den LTP-Daten erstellt, sodass Gegenst\u00e4nde wie Medpens, Munition, Leihgaben und Raffineriejobs verloren gehen.\n\nLangfristige Persistenz: Aktiviert\n\nReplikationsschicht: Aktiviert\n\nServer Crash Recovery: Aktiviert\n\nStart aUEC: 20.000\n\nStar Citizen Alpha 3.23.1a wurde in der LIVE-Umgebung ver\u00f6ffentlicht!\nDer Launcher sollte jetzt anzeigen: VERSION 3.23.1-LIVE.9204897\nIn der Version 3.23 wird die Server-Crash-Wiederherstellung alle laufenden Missionen entfernen und sie als aufgegeben markieren. Dieses Verhalten ist auf lange Sicht nicht gewollt und wird in einem kommenden Refactor ge\u00e4ndert werden. Der Ruf wird dadurch nicht gemindert, wenn dies geschieht. Dies k\u00f6nnte an Orten wie UGFs zu einigen Problemen mit unbefugtem Betreten f\u00fchren.\n\nPU - Orte \/ Fahrzeuge \/ VMS - Die Optionen zum Reparieren, Tanken und Auff\u00fcllen sind in PU nicht verf\u00fcgbar.\n\nPU - Akteure - Interaktion - Charaktere \/ Spielcode \/ Schiffe \/ Fahrzeuge - Wenn du Gegenst\u00e4nde auf bestimmte Objekte legst, muss der Spieler zur\u00fcckweichen, den Gegenstand auf den Boden legen und bekommt ihn dann wieder in die Hand.\n\nPU - Stanton - ASOP \/ Flottenmanager \/ UI - ASOP-Terminals werden schwarz, wenn sie nach der Auslieferung eines Fahrzeugs aufgerufen werden\n\nPU - Actor - Inventar - Der Spieler kann in einen Zustand gelangen, in dem Gegenst\u00e4nde im Inventar unzug\u00e4nglich werden\n\nMultivehicle - PU - Fahrzeuge - Beim Andocken oder Zur\u00fcckholen eines Schiffes an einer Andockstelle an einer Station wird der Andockarm nicht ausgefahren\n\nStanton - Lorville - NPE - Missionen - Das Tutorial spawnen Essens- und Getr\u00e4nkegegenst\u00e4nde in einem anderen Raum\n\nPU - Gef\u00e4ngnis\/Klescher - Fluchtweg - Klescher-Laserminen detonieren auch, wenn du liegend darunter liegst\n\nPU - Stanton - Bergung - Missionsinhalt \/ Spielcode - Das Zerst\u00f6ren des Ziels l\u00e4sst die Mission nicht scheitern\n\nPU - Grim Hex - Schaupl\u00e4tze \/ Gesetz & Kriminalit\u00e4t \/ KI - Die T\u00fcrme und Wachen der Grim Hex schie\u00dfen auf Spieler mit einer Verbrechensstat\n\nPU - Stanton - GrimHEX - Orte \/ Actor Feature - Spielerleichen werden in GrimHEX nicht despawnen\n\nPU - Verlassene Siedlungen - Orte \/ KI \/ Spawn Closets - KI bewegt sich nach dem Spawnen nicht mehr\n\nPU - Stanton - Distributionszentrum (DC) - Standorte \/ Kunst \/ Design - Spieler k\u00f6nnen nicht mit Hilfe von Griffen aus Wartungsluken auf dem Boden klettern\n\nRobert Space Industries Scorpius Antares - PU - Fahrzeuge\/EMP - EMP kann nicht aktiviert werden\n\nPU - Stanton - ASOP \/ Standorte - Das Abholen einer H\u00fclle C an Standorten ohne Andockstelle zeigt \"Ihre Anfrage kann derzeit nicht bearbeitet werden\" an\n\nPU - Multiweapon - Graphics - Backpack Reloading - Waffen laden unsichtbares Magazin nach, wenn sie aus dem Rucksack nachgeladen werden\n\nPU - Akteur \/ R\u00fcstung - Das Ausr\u00fcsten eines zus\u00e4tzlichen Helms auf einen Charakter, w\u00e4hrend der H\u00fcftbefestigungspunkt besetzt ist, f\u00fchrt zum Ersticken\n\nPU - Orte - Grimmige Verhexung \/ New Babbage - Physisches Einkaufen - UI \/ AR-Karte \/ Verbrauchsg\u00fcter - Bei den Tigerklauen im Regal fehlen Kaufkarten","zh_CN":"Build & Server Information\nCharacters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.\n\nLong Term Persistence: Enabled\n\nReplication Layer: Enabled\n\nServer Crash Recovery: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nStar Citizen Alpha 3.23.1a\nAdventure Beckons - XenoThreat\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 3.23.1a has been released onto the LIVE Environment!\nLauncher should now show: VERSION 3.23.1-LIVE.9204897\n\n\n\nJune 18th Hotfix 9204897-9211972\nWe have released a new client and server side hotfix today that resolves a handful of the top client and server crashes hit during the last week as well as fixing a bug that caused landing services to get stuck to previous players and not work when new players use the same hangar\/landing pad.\n\nFixed an issue causing landing services to get stuck to previous players and not work when new players use the same hangar\/landing pad\n\nFixed 1 Client Crash\n\nFixed 4 Server Crashes\n\nFixed a Server Deadlock\n\n\n\n\nFor 3.23, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.\n\nPU - Locations \/ Vehicles \/ VMS - Options for repair, refuel and restock are unavailable throughout PU\n\nPU - Actor - Interaction - Characters \/ Game Code \/ Ships \/ Vehicles - Placing Items on certain objects causes the Player to back away, place the item on the floor, then the item returns to their hands\n\nPU - Stanton - ASOP \/ Fleet Manager \/ UI - ASOP Terminals fade to black when accessed after delivering a vehicle\n\nPU - Actor - Inventory - Player is able to get in a state where items in inventory become inaccessible\n\nMultivehicle - PU - Vehicles - When docking or retrieving a ship to a docking port at a station, the docking arm will not extend\n\nStanton - Lorville - NPE - Missions - Tutorial spawns food and drink items in another room\n\nPU - Prison\/Klescher - Escape route- Klescher Laser mines will detonate even when prone under\n\nPU - Stanton - Salvage - Mission Content \/ Game Code - Destroying the target does not fail the mission\n\nPU - Grim Hex - Locations \/ Law & Criminality \/ AI - Grim Hex turrets and guards will shoot at players with a crimestat\n\nPU - Stanton - GrimHEX - Locations \/ Actor Feature - Player corpses will not despawn at GrimHEX\n\nPU - Derelict settlements - Locations \/ AI \/ Spawn Closets - AI do not move after spawning\n\nPU - Stanton - Distribution Center (DC) - Locations \/ Art \/ Design - Players are unable to use ledge grabs to climb out of maintenance hatches placed on the ground\n\nRobert Space Industries Scorpius Antares - PU - Vehicles\/EMP - unable to activate EMP\n\nPU - Stanton - ASOP \/ Locations - Retrieving a Hull C at locations without a docking port will display 'unable to handle your request at this time'\n\nPU - Multiweapon - Graphics - Backpack Reloading - Weapons reload invisible magazine when reloading from backpack\n\nPU - Actor \/ Armor - Equipping an additional helmet on a character while the hip attachment point is occupied will result in asphyxiation\n\nPU - Locations - Grim Hex \/ New Babbage - Physical Shopping - UI \/ AR Card \/ Consumables - Tigersclaws on shelf are missing purchase cards\n\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click here to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click here to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the link above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the link above to report or reenforce issues you may be having while playing!"},"links_count":3,"comment_count":0,"created_at":"2024-06-14T20:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-07 18:54:25","valid_relations":["images","links"],"prev_id":20013,"next_id":20015}}