{"data":{"id":20074,"title":"Roadmap Roundup - July 24, 2024","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20074-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20074","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20074","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n07\/24\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for July 24, 2024\n\n\n\nThe following cards have been added to Release View, targeting a release with Alpha 4.0:\n\nRSI Zeus MkII CL\nBuilding, balancing, and implementing RSI's small multi-crew cargo ship, the Zeus MkII CL, into the game.\n\nAcidic Caves\nImplementing the acidic cave archetype, coming to both the Pyro and Stanton systems. Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves provide a captivating setting for exploration, FPS missions, missing person missions, and more.\n\nRock Caves\nImplementing the rock cave archetype, coming to both the Pyro and Stanton systems. Illuminated by bioluminescent mushrooms, these caves provide a unique atmosphere for exploration, FPS missions, missing person missions, and more.\n\nAsteroid Bases\nImplementing new asteroid bases scattered across space in asteroid clusters, gas clouds, and other areas of Pyro. From exploration-type gameplay to mission-based locations, these bases include both constrained interiors for potential FPS conflicts as well as space combat while reaching or fleeing from the location.\n\nSpace Stations - Contested Zones\nContested Zones are a location feature coming to Pyro's space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones will feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens will allow a player to open the final door and claim the grand prize.\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap Roundup\n07\/24\/2024 - 3:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr Juli 24, 2024\n\n\n\nDie folgenden Karten wurden zur Versionsansicht hinzugef\u00fcgt und sollen mit Alpha 4.0 ver\u00f6ffentlicht werden:\n\nRSI Zeus MkII CL\nBau, Balancierung und Implementierung von RSIs kleinem Frachtschiff mit mehreren Besatzungsmitgliedern, der Zeus MkII CL, in das Spiel.\n\nSaure H\u00f6hlen\nImplementierung des Archetyps der sauren H\u00f6hle, die sowohl in das Pyro- als auch in das Stanton-System kommt. Diese mit leuchtenden Wasserbecken und dramatischen Stalaktiten und Stalagmiten geschm\u00fcckten H\u00f6hlen bieten eine fesselnde Kulisse f\u00fcr Erkundungen, FPS-Missionen, Missionen mit vermissten Personen und mehr.\n\nFelsenh\u00f6hlen\nDie Umsetzung des Archetyps der Felsenh\u00f6hle, die sowohl im Pyro- als auch im Stanton-System zu finden ist. Diese von biolumineszierenden Pilzen beleuchteten H\u00f6hlen bieten eine einzigartige Atmosph\u00e4re f\u00fcr Erkundungen, FPS-Missionen, Vermisstenmissionen und mehr.\n\nAsteroiden-Basen\nImplementierung neuer Asteroidenbasen, die im Weltraum in Asteroidenclustern, Gaswolken und anderen Gebieten von Pyro verstreut sind. Vom Erkundungsspiel bis hin zu missionsbasierten Schaupl\u00e4tzen bieten diese Basen sowohl begrenzte Innenr\u00e4ume f\u00fcr potenzielle FPS-Konflikte als auch Weltraumk\u00e4mpfe, w\u00e4hrend Sie den Ort erreichen oder von ihm fliehen.\n\nRaumstationen - Umk\u00e4mpfte Zonen\nUmk\u00e4mpfte Zonen sind ein neues Feature f\u00fcr die Raumstationen von Pyro, das FPS-Gameplay mit verschiedenen Layouts einf\u00fchrt, die auf diesen Zweck zugeschnitten sind. Die Zonen verf\u00fcgen \u00fcber ein Fortschrittssystem, bei dem Token ben\u00f6tigt werden, um verschiedene Zonen freizuschalten und Zugang zu der darin befindlichen Beute zu erhalten. Wenn Sie alle Token gesammelt haben, k\u00f6nnen Sie die letzte T\u00fcr \u00f6ffnen und den Hauptpreis gewinnen.\n\n\n\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n07\/24\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for July 24, 2024\n\n\n\nThe following cards have been added to Release View, targeting a release with Alpha 4.0:\n\nRSI Zeus MkII CL\nBuilding, balancing, and implementing RSI's small multi-crew cargo ship, the Zeus MkII CL, into the game.\n\nAcidic Caves\nImplementing the acidic cave archetype, coming to both the Pyro and Stanton systems. Adorned with luminous pools of water and dramatic stalactites and stalagmites, these caves provide a captivating setting for exploration, FPS missions, missing person missions, and more.\n\nRock Caves\nImplementing the rock cave archetype, coming to both the Pyro and Stanton systems. Illuminated by bioluminescent mushrooms, these caves provide a unique atmosphere for exploration, FPS missions, missing person missions, and more.\n\nAsteroid Bases\nImplementing new asteroid bases scattered across space in asteroid clusters, gas clouds, and other areas of Pyro. From exploration-type gameplay to mission-based locations, these bases include both constrained interiors for potential FPS conflicts as well as space combat while reaching or fleeing from the location.\n\nSpace Stations - Contested Zones\nContested Zones are a location feature coming to Pyro's space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones will feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens will allow a player to open the final door and claim the grand prize.\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2024-07-24T19:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-12 17:09:48","valid_relations":["images","links"],"prev_id":20073,"next_id":20075}}