{"data":{"id":20087,"title":"Star Citizen Alpha 3.24.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20087-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20087","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20087","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence(LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.\n\nItems not saved to LTP Include:\n\nHangar Decoration Customizations (Decorations will be returned to player's home location inventory)\n\nMedpens, Ammo, Ongoing Rentals and Refinery Jobs, and Character Customization (Make sure to Export your Custom Character)\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nReplication Layer: Enabled\n\nServer Crash Recovery: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nAugust 29, 2024\nStar Citizen Alpha 3.24\nCargo Empires\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 3.24 has been released onto the LIVE Environment!\nLauncher should now show: VERSION 3.24.0-LIVE.9296942\nFor 3.24, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.\n\nThere are several known Vulkan Renderer related GPU crashes currently in the build. If you experience frequent crashes while playing and are on Vulkan, test swapping back to DirectX to see if these still occur.\n\nPU - Stanton - ASOP \/ Fleet Manager \/ UI - Players are unable to Retrieve Ships from ASOP\n\nPU - Multiple Locations - Storage Access Kiosk \/ UI \/ Locations - Opening the Storage Access Kiosk will cover the player's POV\n\nPU - Stanton - Multiple Locations - Inventory \/ Storage Access \/ Item Bank - There is a chance when accessing Storage Access that the inventory wont appear and or disappear when accessed\/opened\n\nPU - Stanton - Multiple Locations - Server Recovery \/ Locations \/ Transit - Shuttles and Trams for all Major Landing Zones will disappear after server recovery causing the player to fall to their death at certain positions along their route\n\nPU - Stanton - Cargo Hauling - Mission Content \/ Game Code - After abandoning mission, returned cargo on freight elevator causes \"Elevator Obstructed\" error\n\nPU - Mission \/ Cargo Hauling - Hull C cargo loads one box and stops loading the rest of cargo mission boxes and remains at 00:00 time\n\nPU - Stanton - Locations \/ Performance - Client framerate drops to single digits at ArcCorp Mining Area 157 on Yela\n\nPU - Stanton - Cargo Hauling - Mission Content \/ Reputation - Players are still able to reaccept the Intro mission despite being \"not eligible\"\n\nPU - Stanton - Locations \/ Graphics \/ Personal Hangars - There is a noticeable streaming issues on the exterior geometry of the freight elevator depending on the players location in Self Land Hangars\n\nPU - Locations - Transit - Elevator won't show up at Spaceport with high traffic\n\nPU - Locations - Personal Hangars \/ Medical Hangars \/ Art - Medical elevator panels inside hangars are missing geometry\n\nPU - Orison - Locations \/ Inventory - Storage Access kiosks at The Vision Center at Orison do not display any inventory\n\nPU - Kiosks - UI - Item Bank \/ Freight Manager - Moving items will fail when the dragged item transitions between the two inventories unless you move the item quickly\n\nPU - Stanton - Landing Zone (LZ) - Lorville \/ Area18 \/ Orison - Freight Elevators - Locations \/ Art \/ Graphics - There is a noticeable delay in loading the player's persistent hangar when they arrive via the elevator.\n\nCrusader Hercules Starlifter ALL Variants - PU - Vehicles \/ Animation \/ Art - Personnel elevator is detached from vehicle and elevator doors do not open\n\nPU - Stanton - Location \/ Mission - Klescher Rehabilitation Facility - Player is sent back to Klescher after completing \"Need An Out\" prison escape mission\n\nPU - Tractor Beam \/ Physics - Multiple Active Tractor or Tow beams on the same object can make it float without an active tractor beam on it\n\nPU - Lorville - Locations - Transit - HAB Elevators - There is a chance that the HAB elevators do not arrive when called\n\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!","de_DE":"Build & Server Informationen\nDie Charaktere in dieser neuen Umgebung wurden aus Long Term Persistence(LTP)-Daten erstellt.\n\nDerzeit werden bei LTP bestimmte Spielerzust\u00e4nde, wie z.B. das pers\u00f6nliche Hangar-Layout, benutzerdefinierte Charaktere und im Spiel gekaufte Verbrauchsg\u00fcter, zwischen das Verseionen nicht gespeichert, was dazu f\u00fchren wird, dass einige Gegenst\u00e4nde beim n\u00e4chsten Update verloren gehen.\n\nZu den nicht in LTP gespeicherten Gegenst\u00e4nden geh\u00f6ren:\n\nAnpassungen der Hangardekoration (Dekorationen werden in das Inventar des Heimatstandorts des Spielers zur\u00fcckgegeben)\n\nMedpens, Munition, laufende Vermietungen und Raffineriejobs sowie Charakteranpassungen (Achte darauf, dass du deinen angepassten Charakter exportierst)\n\n\n\n\nBau-Infos\n\nLangfristige Persistenz: Aktiviert\n\nReplikationsschicht: Aktiviert\n\nServer Crash Recovery: Aktiviert\n\nStart aUEC: 20.000\n\nStar Citizen Alpha 3.24 wurde in der LIVE Umgebung ver\u00f6ffentlicht!\nDer Launcher sollte jetzt anzeigen: VERSION 3.24.0-LIVE.9296942\nIn der Version 3.24 wird die Server-Crash-Wiederherstellung alle laufenden Missionen entfernen und sie als aufgegeben markieren. Dieses Verhalten ist auf lange Sicht nicht gewollt und wird in einem kommenden Refactor ge\u00e4ndert werden. Der Ruf wird dadurch nicht gemindert, wenn dies geschieht. Dies k\u00f6nnte an Orten wie UGFs zu einigen Problemen mit unbefugtem Betreten f\u00fchren.\n\nIn der aktuellen Build sind mehrere Abst\u00fcrze im Zusammenhang mit dem Vulkan Renderer bekannt. Wenn du beim Spielen h\u00e4ufig abst\u00fcrzt und Vulkan verwendest, solltest du zu DirectX zur\u00fcckwechseln, um zu sehen, ob diese Probleme weiterhin auftreten.\n\nPU - Stanton - ASOP \/ Flottenmanager \/ UI - Spieler k\u00f6nnen keine Schiffe aus dem ASOP abrufen\n\nPU - Mehrere Orte - Lagerzugangskiosk \/ UI \/ Orte - Das \u00d6ffnen des Lagerzugangskiosks verdeckt den POV des Spielers\n\nPU - Stanton - Mehrere Standorte - Inventar \/ Lagerzugang \/ Item Bank - Es besteht die M\u00f6glichkeit, dass das Inventar beim Zugriff auf den Lagerzugang nicht erscheint oder verschwindet, wenn es ge\u00f6ffnet wird.\n\nPU - Stanton - Mehrere Orte - Serverwiederherstellung \/ Orte \/ Transit - Shuttles und Stra\u00dfenbahnen f\u00fcr alle gro\u00dfen Landezonen verschwinden nach der Serverwiederherstellung, was dazu f\u00fchrt, dass der Spieler an bestimmten Stellen entlang seiner Route in den Tod st\u00fcrzt.\n\nPU - Stanton - Frachttransport - Missionsinhalt \/ Spielcode - Nach dem Verlassen der Mission wird bei der R\u00fcckgabe von Fracht im Lastenaufzug die Fehlermeldung \"Elevator Obstructed\" angezeigt.\n\nPU - Mission \/ Cargo Hauling - Hull C Fracht l\u00e4dt eine Kiste und h\u00f6rt auf, die restlichen Kisten der Frachtmission zu laden und bleibt bei der Zeit 00:00\n\nPU - Stanton - Orte \/ Leistung - Die Framerate des Clients f\u00e4llt im ArcCorp-Bergbaugebiet 157 auf Yela in den einstelligen Bereich.\n\nPU - Stanton - Cargo Hauling - Missionsinhalt \/ Reputation - Spieler k\u00f6nnen die Intro-Mission immer noch annehmen, obwohl sie \"nicht berechtigt\" sind\n\nPU - Stanton - Standorte \/ Grafik \/ Pers\u00f6nliche Hangars - Es gibt ein auff\u00e4lliges Streaming-Problem bei der Au\u00dfengeometrie des Lastenaufzugs, das vom Standort des Spielers in den Self Land Hangars abh\u00e4ngt\n\nPU - Standorte - Transit - Der Aufzug erscheint nicht im Raumhafen mit hohem Verkehrsaufkommen\n\nPU - Standorte - Pers\u00f6nliche Hangars \/ Medizinische Hangars \/ Kunst - Medizinische Aufzugspaneele in Hangars haben keine Geometrie\n\nPU - Orison - Standorte \/ Inventar - Die Lagerzugangskioske im Vision Center in Orison zeigen kein Inventar an.\n\nPU - Kioske - UI - Item Bank \/ Freight Manager - Das Verschieben von Gegenst\u00e4nden schl\u00e4gt fehl, wenn der gezogene Gegenstand zwischen den beiden Inventaren wechselt, es sei denn, du bewegst den Gegenstand schnell\n\nPU - Stanton - Landezone (LZ) - Lorville \/ Area18 \/ Orison - Frachtaufz\u00fcge - Standorte \/ Kunst \/ Grafik - Es gibt eine merkliche Verz\u00f6gerung beim Laden des dauerhaften Hangars des Spielers, wenn er mit dem Aufzug ankommt.\n\nCrusader Hercules Starlifter ALLE Varianten - PU - Fahrzeuge \/ Animation \/ Kunst - Der Personalaufzug ist vom Fahrzeug getrennt und die Aufzugst\u00fcren lassen sich nicht \u00f6ffnen\n\nPU - Stanton - Ort \/ Mission - Klescher-Rehabilitationseinrichtung - Der Spieler wird nach Abschluss der Gef\u00e4ngnisausbruch-Mission \"Need An Out\" zur\u00fcck nach Klescher geschickt.\n\nPU - Traktorstrahl \/ Physik - Mehrere aktive Traktor- oder Abschleppstrahlen auf demselben Objekt k\u00f6nnen es schweben lassen, ohne dass ein aktiver Traktorstrahl auf ihm ist\n\nPU - Lorville - Orte - Transit - HAB-Aufz\u00fcge - Es besteht die M\u00f6glichkeit, dass die HAB-Aufz\u00fcge nicht ankommen, wenn sie gerufen werden","zh_CN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence(LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.\n\nItems not saved to LTP Include:\n\nHangar Decoration Customizations (Decorations will be returned to player's home location inventory)\n\nMedpens, Ammo, Ongoing Rentals and Refinery Jobs, and Character Customization (Make sure to Export your Custom Character)\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nReplication Layer: Enabled\n\nServer Crash Recovery: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nAugust 29, 2024\nStar Citizen Alpha 3.24\nCargo Empires\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 3.24 has been released onto the LIVE Environment!\nLauncher should now show: VERSION 3.24.0-LIVE.9296942\nFor 3.24, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.\n\nThere are several known Vulkan Renderer related GPU crashes currently in the build. If you experience frequent crashes while playing and are on Vulkan, test swapping back to DirectX to see if these still occur.\n\nPU - Stanton - ASOP \/ Fleet Manager \/ UI - Players are unable to Retrieve Ships from ASOP\n\nPU - Multiple Locations - Storage Access Kiosk \/ UI \/ Locations - Opening the Storage Access Kiosk will cover the player's POV\n\nPU - Stanton - Multiple Locations - Inventory \/ Storage Access \/ Item Bank - There is a chance when accessing Storage Access that the inventory wont appear and or disappear when accessed\/opened\n\nPU - Stanton - Multiple Locations - Server Recovery \/ Locations \/ Transit - Shuttles and Trams for all Major Landing Zones will disappear after server recovery causing the player to fall to their death at certain positions along their route\n\nPU - Stanton - Cargo Hauling - Mission Content \/ Game Code - After abandoning mission, returned cargo on freight elevator causes \"Elevator Obstructed\" error\n\nPU - Mission \/ Cargo Hauling - Hull C cargo loads one box and stops loading the rest of cargo mission boxes and remains at 00:00 time\n\nPU - Stanton - Locations \/ Performance - Client framerate drops to single digits at ArcCorp Mining Area 157 on Yela\n\nPU - Stanton - Cargo Hauling - Mission Content \/ Reputation - Players are still able to reaccept the Intro mission despite being \"not eligible\"\n\nPU - Stanton - Locations \/ Graphics \/ Personal Hangars - There is a noticeable streaming issues on the exterior geometry of the freight elevator depending on the players location in Self Land Hangars\n\nPU - Locations - Transit - Elevator won't show up at Spaceport with high traffic\n\nPU - Locations - Personal Hangars \/ Medical Hangars \/ Art - Medical elevator panels inside hangars are missing geometry\n\nPU - Orison - Locations \/ Inventory - Storage Access kiosks at The Vision Center at Orison do not display any inventory\n\nPU - Kiosks - UI - Item Bank \/ Freight Manager - Moving items will fail when the dragged item transitions between the two inventories unless you move the item quickly\n\nPU - Stanton - Landing Zone (LZ) - Lorville \/ Area18 \/ Orison - Freight Elevators - Locations \/ Art \/ Graphics - There is a noticeable delay in loading the player's persistent hangar when they arrive via the elevator.\n\nCrusader Hercules Starlifter ALL Variants - PU - Vehicles \/ Animation \/ Art - Personnel elevator is detached from vehicle and elevator doors do not open\n\nPU - Stanton - Location \/ Mission - Klescher Rehabilitation Facility - Player is sent back to Klescher after completing \"Need An Out\" prison escape mission\n\nPU - Tractor Beam \/ Physics - Multiple Active Tractor or Tow beams on the same object can make it float without an active tractor beam on it\n\nPU - Lorville - Locations - Transit - HAB Elevators - There is a chance that the HAB elevators do not arrive when called\n\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!"},"links_count":3,"comment_count":0,"created_at":"2024-09-03T13:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-04-25 00:00:27","valid_relations":["images","links","translations"],"prev_id":20085,"next_id":20089}}