{"data":{"id":20103,"title":"Roadmap Roundup - August 21, 2024","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20103-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20103","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20103","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n08\/21\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for August 21, 2024\n\n\nProgress Tracker\nWe're excited to share the updated production schedule on Progress Tracker through the end of 2024! We've made some changes to how the roadmap operates, reflecting the more agile approach we're taking as we near major milestones. This has led to a significant shift in how deliverables are tracked, while still offering transparency into our team's focus. We've tweaked the system to give you better insights into what our teams are working on throughout 2024, with 2025 to come.\n\nSince Squadron 42 reached feature-complete status last year, we've reorganized our teams into cross-discipline groups to prepare for the upcoming milestones, including 4.0, 1.0, and Squadron 42's launch. These teams now collaborate across various disciplines to deliver features and content, rather than being tied to specific resources focused on a single deliverable.\n\nAs a result, deliverables are now tracked by the \"owner\" of each feature, which is how they will be displayed on Progress Tracker moving forward. Downstream teams like Audio, VFX, and others won't be individually represented, as their work is integrated into the main objectives. This streamlined approach also makes it easier to find relevant teams, with these new groups now featured at the top of the list.\n\nThese new groups encompass all the disciplines previously displayed on Progress Tracker, and we've adjusted how production schedules are tracked to accommodate the need for flexibility. Instead of pinpointing individual developers, we\u2019re using placeholder headcounts and disciplines for each deliverable.\n\nWith this update, we're adding the Core Gameplay Pillar, the Character Art and Tech Teams, both Vehicle Content Teams, and the Locations Pillar to Progress Tracker. Additional teams and deliverables will be added over time. Plus, as we continue refining the production schedule for 2025, we'll populate additional teams\/groups\/content. And of course, make sure to tune in for CitizenCon, less than two months away...\n\n\n\n\nRelease View\nWith this publish, we're adjusting the release window for Alpha 4.0 to Q4 2024. Alpha 3.24 and its update to systemic gameplay features has required extra attention to ensure necessary issues are resolved ahead of release, which has resulted in a lengthier PTU process. While work has continued on 4.0's features and technology simultaneously, we're making this adjustment to release timing to ensure Alpha 4.0 gets the proper amount of time in testing.\n\n\n\n\nThe following card has been added to Release View, targeting a release with Alpha 4.0:\n\nNew Missions - Location Repair\nImplementing new missions that introduce engineering gameplay into the persistent universe, first appearing in Pyro's outposts. Players will be tasked with going to the location and fixing wind turbines, relays, moisture extractors, or solar panels. This is done by repairing pipes with the your multi-tool, charging batteries with the new charge\/drain feature, or replacing broken components in the networks that are broken or missing.\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum.","de_DE":"Roadmap-Roundup\n08\/21\/2024 - 3:00 PM\n\nEinen sch\u00f6nen Mittwoch w\u00fcnsche ich Ihnen!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\n\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr August 21, 2024\n\n\nFortschrittsanzeiger\nWir freuen uns, Ihnen den aktualisierten Produktionsplan des Progress Trackers bis Ende 2024 vorstellen zu k\u00f6nnen! Wir haben einige \u00c4nderungen an der Funktionsweise der Roadmap vorgenommen, die den agileren Ansatz widerspiegeln, den wir verfolgen, wenn wir uns wichtigen Meilensteinen n\u00e4hern. Dies hat zu einer deutlichen Verschiebung in der Art und Weise gef\u00fchrt, wie die Ergebnisse nachverfolgt werden, w\u00e4hrend wir gleichzeitig weiterhin Transparenz \u00fcber den Fokus unseres Teams bieten. Wir haben das System \u00fcberarbeitet, damit Sie einen besseren Einblick in die Arbeit unserer Teams im Jahr 2024 und 2025 erhalten.\n\nSeit Squadron 42 im letzten Jahr den Status \"vollst\u00e4ndig\" erreicht hat, haben wir unsere Teams in disziplin\u00fcbergreifende Gruppen umorganisiert, um uns auf die kommenden Meilensteine vorzubereiten, darunter 4.0, 1.0 und den Start von Squadron 42. Diese Teams arbeiten jetzt disziplin\u00fcbergreifend zusammen, um Funktionen und Inhalte zu liefern, anstatt an bestimmte Ressourcen gebunden zu sein, die sich auf eine einzelne Leistung konzentrieren.\n\nDas Ergebnis ist, dass die Ergebnisse jetzt vom \"Eigent\u00fcmer\" der jeweiligen Funktion verfolgt werden, und so werden sie auch in Zukunft im Progress Tracker angezeigt. Nachgelagerte Teams wie Audio, VFX und andere werden nicht mehr einzeln dargestellt, da ihre Arbeit in die Hauptziele integriert ist. Durch diesen gestrafften Ansatz ist es auch einfacher, relevante Teams zu finden, da diese neuen Gruppen jetzt ganz oben in der Liste angezeigt werden.\n\nDiese neuen Gruppen umfassen alle Disziplinen, die bisher im Progress Tracker angezeigt wurden, und wir haben die Art und Weise, wie die Produktionspl\u00e4ne verfolgt werden, angepasst, um dem Bed\u00fcrfnis nach Flexibilit\u00e4t Rechnung zu tragen. Anstatt einzelne Entwickler zu nennen, verwenden wir jetzt Platzhalter f\u00fcr die Anzahl der Mitarbeiter und die Disziplinen f\u00fcr jedes Projekt.\n\nMit diesem Update f\u00fcgen wir dem Progress Tracker die S\u00e4ule \"Core Gameplay\", die Teams \"Character Art\" und \"Tech\", beide Teams \"Vehicle Content\" und die S\u00e4ule \"Locations\" hinzu. Im Laufe der Zeit werden weitere Teams und Aufgaben hinzukommen. Und w\u00e4hrend wir den Produktionsplan f\u00fcr 2025 weiter verfeinern, werden wir weitere Teams\/Gruppen\/Inhalte hinzuf\u00fcgen. Und nat\u00fcrlich sollten Sie sich die CitizenCon nicht entgehen lassen, die in weniger als zwei Monaten stattfindet...\n\n\n\n\nAusblick auf die Ver\u00f6ffentlichung\nMit dieser Ver\u00f6ffentlichung passen wir das Ver\u00f6ffentlichungsfenster f\u00fcr Alpha 4.0 auf Q4 2024 an. Die Alpha 3.24 und ihr Update auf systemische Gameplay-Funktionen erforderten zus\u00e4tzliche Aufmerksamkeit, um sicherzustellen, dass die notwendigen Probleme vor der Ver\u00f6ffentlichung gel\u00f6st werden, was zu einem l\u00e4ngeren PTU-Prozess gef\u00fchrt hat. W\u00e4hrend die Arbeit an den Funktionen und der Technologie von 4.0 gleichzeitig fortgesetzt wurde, nehmen wir diese Anpassung des Ver\u00f6ffentlichungszeitplans vor, um sicherzustellen, dass die Alpha 4.0 die angemessene Zeit zum Testen erh\u00e4lt.\n\n\n\n\nDie folgende Karte wurde zur Release-Ansicht hinzugef\u00fcgt und soll mit Alpha 4.0 ver\u00f6ffentlicht werden:\n\nNeue Missionen - Reparieren, Aufladen und Ablassen\nEs werden neue Missionen implementiert, die das Spielprinzip der Technik in das persistente Universum einf\u00fchren und zuerst in Pyros Au\u00dfenposten auftauchen. Die Spieler haben die Aufgabe, sich an den Ort zu begeben und Windturbinen, Relais, Feuchtigkeitsextraktoren oder Solarpaneele zu reparieren. Dazu reparieren Sie Rohre mit Ihrem Multitool, laden Batterien mit der neuen Lade-\/Entladefunktion auf oder ersetzen defekte oder fehlende Komponenten in den Netzwerken.\n\n\n\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum.","zh_CN":"Roadmap Roundup\n08\/21\/2024 - 3:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\n\nNotable Changes for August 21, 2024\n\n\nProgress Tracker\nWe're excited to share the updated production schedule on Progress Tracker through the end of 2024! We've made some changes to how the roadmap operates, reflecting the more agile approach we're taking as we near major milestones. This has led to a significant shift in how deliverables are tracked, while still offering transparency into our team's focus. We've tweaked the system to give you better insights into what our teams are working on throughout 2024, with 2025 to come.\n\nSince Squadron 42 reached feature-complete status last year, we've reorganized our teams into cross-discipline groups to prepare for the upcoming milestones, including 4.0, 1.0, and Squadron 42's launch. These teams now collaborate across various disciplines to deliver features and content, rather than being tied to specific resources focused on a single deliverable.\n\nAs a result, deliverables are now tracked by the \"owner\" of each feature, which is how they will be displayed on Progress Tracker moving forward. Downstream teams like Audio, VFX, and others won't be individually represented, as their work is integrated into the main objectives. This streamlined approach also makes it easier to find relevant teams, with these new groups now featured at the top of the list.\n\nThese new groups encompass all the disciplines previously displayed on Progress Tracker, and we've adjusted how production schedules are tracked to accommodate the need for flexibility. Instead of pinpointing individual developers, we\u2019re using placeholder headcounts and disciplines for each deliverable.\n\nWith this update, we're adding the Core Gameplay Pillar, the Character Art and Tech Teams, both Vehicle Content Teams, and the Locations Pillar to Progress Tracker. Additional teams and deliverables will be added over time. Plus, as we continue refining the production schedule for 2025, we'll populate additional teams\/groups\/content. And of course, make sure to tune in for CitizenCon, less than two months away...\n\n\n\n\nRelease View\nWith this publish, we're adjusting the release window for Alpha 4.0 to Q4 2024. Alpha 3.24 and its update to systemic gameplay features has required extra attention to ensure necessary issues are resolved ahead of release, which has resulted in a lengthier PTU process. While work has continued on 4.0's features and technology simultaneously, we're making this adjustment to release timing to ensure Alpha 4.0 gets the proper amount of time in testing.\n\n\n\n\nThe following card has been added to Release View, targeting a release with Alpha 4.0:\n\nNew Missions - Location Repair\nImplementing new missions that introduce engineering gameplay into the persistent universe, first appearing in Pyro's outposts. Players will be tasked with going to the location and fixing wind turbines, relays, moisture extractors, or solar panels. This is done by repairing pipes with the your multi-tool, charging batteries with the new charge\/drain feature, or replacing broken components in the networks that are broken or missing.\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2024-08-21T23:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-14 21:40:45","valid_relations":["images","links"],"prev_id":20101,"next_id":20105}}