{"data":{"id":20263,"title":"Components, Power, Signatures","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20263-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20263","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20263","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":38203,"name":"cousin-crows.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/cc4618a8358c8711630e3472c0513e777fc16b06\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskCec1qHdF7M1EFz2qhzkgzVoyDar9zCer\/cousin-crows.jpg","alt":"g-banner-advanced","size":7108766,"mime_type":"image\/jpeg","last_modified":"2025-01-16T13:12:19+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38203","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38203\/similar"},{"id":38212,"name":"star-citizen-spacer-top-banner.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f168c814d5e9515cf049a36ad3cd74ef11ba016e\/D5zH9SyxCKdBd32SC5eKXVbKisohY32kUqrXpvrxgNUg8K37DJgHZAGMqD2Rt3FwRV7TrK6YpdoZe3JpdnJpjPVFBXDi4e9E2uwFJuUMeN3AmDPMyzG3TmFf13jJ3zgmMjYP98\/star-citizen-spacer-top-banner.jpg","alt":"","size":12760,"mime_type":"image\/jpeg","last_modified":"2025-02-26T10:26:54+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38212","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38212\/similar"},{"id":38213,"name":"123jump-sj.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/b334249e899c2245e4d7204cb07c6c0595dda04e\/mXkfdToSwHy8BngHH5HuABJdDap9mwH4ZFsfH3E1FFAzUZp9jy2z4epNjVBbGTYkVFFNjLeXo18x3gLo1Q3vjhm7obstywRU1cpiSZbvn\/123jump-sj.jpg","alt":"","size":606675,"mime_type":"image\/jpeg","last_modified":"2025-02-26T10:05:55+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38213","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38213\/similar"},{"id":38214,"name":"star-citizen-32-9-banner.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/5dcdd06b3690d5643f263b95690ba99a0c56a231\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResj65W63bBzTtd8zGECrRKBJNii9RFJ79Lz\/star-citizen-32-9-banner.jpg","alt":"","size":226619,"mime_type":"image\/jpeg","last_modified":"2025-02-26T16:29:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38214","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38214\/similar"}],"images_count":12,"translations":{"en_EN":"Ever wondered how your decisions impact your ship\u2019s performance, what makes one component better than another, and how different manufacturers set themselves apart?\n\nWelcome to your Ship Owner\u2019s Guide, your go-to resource for understanding the mechanics of power, heat, and signature. With this knowledge, you'll gain full control over your ship\u2019s efficiency and performance, making every flight smoother and every battle more strategic.\n\nSince the introduction and continuous development of the Resource Network, Star Citizen allows engineers to control power distribution to individual ship components from their vehicle's energy pools. This feature will be refined and fine-tuned in future updates and will play an increasingly significant role.\n\nLet\u2019s take a detailed look at the properties of components as well as the mechanics of power, heat, and signature.\n\nComponents, Power, Signatures\nYour Ship Owner Guide\nComponent Properties\nComponent properties are determined by a variety of ratings tied to key\nparameters: type, class, grade, and size. These parameters not only\ndefine a component\u2019s role within a vehicle but also influence critical factors,\nsuch as its health, durability, weight, and power consumption.\n\n\nThe manufacturer also has a small influence on the performance of a\ncomponent through its unique style. The style subtly affects the final\nproperties of the component, making your choice of manufacturer relevant\nnot only for cosmetic and lore reasons but also for stats.\n\nEach parameter plays a vital role in shaping the performance and efficiency\nof your ship. Let\u2019s break them down in detail to better understand their impact\non your gameplay.\n\nPower, Heat, and Signature\nComponent Consumption and Emissions\nChoosing the right components is one thing, but an experienced ship owner\nalsoknows how to get the most out of their vessel and what dangers to watch out\nfor. Understanding the intricate systems of your ship is what separates a\ngood pilot from a great one.\n\nLet\u2019s take a closer look at power, heat, and signature, three key factors that\nnot only define your ship\u2019s performance but also determine your ability to\nadapt and thrive in the vast and unpredictable expanse of the 'verse.\n\nTypeThe type of a component defines its primary function by describing its actions and the resources it consumes, produces, or stores. This is the foundation of the component's role within your ship's systems.\n\nMost components are further categorized by their class, manufacturer, grade, and size, with exceptions such as fuel tanks, quantum tanks, and thrusters\/engines, which may not always include all these attributes.\n\nTo help you visualize this, think of type as the high-level category of an FPS gear item. It determines whether something functions as a piece of armor, a weapon, or a backpack. In the same way, type establishes a component's overall purpose in your ship.\n\nSizeThe size of a component determines its input and output capacity, defining its role within a ship or vehicle. Item-port sizes range from S0 to S4, with additional steps for larger capital ships to maintain balance. For example, while both a Reclaimer and a Bengal use S4 components, their unique requirements call for further distinctions.\n\nMost properties, such as health, signatures, and output, scale with size, though some, like power and coolant, cap at S4. The size system ensures components are properly scaled, balancing functionality, efficiency, and versatility across all ship classes.\n\nThis categorization helps align components with the unique demands of different ship types, ensuring a balanced and engaging gameplay experience.\n\nBelow is an overview of ship sizes and their typical component sizes (exceptions may apply for special-purpose ships):\n\nClassThe class of a component defines its specialization and the type of gameplay it's best suited to. Classes help differentiate components based on their intended roles, offering a variety of options for different strategies and playstyles.\n\nYou can equip your vehicle with components from any class, allowing you to experiment and find the configurations that best suit your needs and objectives.\n\nEach class comes with its own strengths, making it particularly suited to specific situations or playstyles. At the same time, every has balanced weaknesses that offset these advantages.\n\nThe strengths and weaknesses are carefully distributed across all classes, ensuring that no class is overall better or worse than another.\n\nGradeThe final modifier is the Grade (D, C, B, A), which acts as an item\u2019s quality indicator. Depending on the Grade, it may enhance, maintain, or reduce a component's default values.\n\nDISCLAIMERThe statements accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Hast du dich schon mal gefragt, wie sich deine Entscheidungen auf die Leistung deines Schiffes auswirken, was eine Komponente besser macht als eine andere und wie sich verschiedene Hersteller voneinander unterscheiden?\n\nWillkommen in deinem Ship Owner's Guide, deinem Handbuch f\u00fcr Schiffseigner, in dem du die Mechanik von Kraft, W\u00e4rme und Signatur verstehst. Mit diesem Wissen hast du die volle Kontrolle \u00fcber die Effizienz und Leistung deines Schiffes und machst jeden Flug reibungsloser und jede Schlacht strategischer.\n\nSeit der Einf\u00fchrung und kontinuierlichen Weiterentwicklung des Ressourcennetzwerks erm\u00f6glicht es Star Citizen den Ingenieuren, die Energieverteilung an einzelne Schiffskomponenten aus den Energiepools ihres Fahrzeugs zu steuern. Diese Funktion wird in zuk\u00fcnftigen Updates weiter verfeinert und verfeinert und wird eine immer wichtigere Rolle spielen.\n\nWerfen wir einen detaillierten Blick auf die Eigenschaften der Komponenten sowie auf die Mechanik von Strom, W\u00e4rme und Signatur.\n\nKomponenten, Energie, Signaturen\nDein Schiffseigner-Handbuch\nEigenschaften von Bauteilen\nDie Eigenschaften von Bauteilen werden durch eine Reihe von Werten bestimmt, die an\nParameter: Typ, Klasse, G\u00fcteklasse und Gr\u00f6\u00dfe. Diese Parameter bestimmen nicht nur\nbestimmen nicht nur die Rolle eines Bauteils im Fahrzeug, sondern beeinflussen auch kritische Faktoren,\nwie Gesundheit, Haltbarkeit, Gewicht und Stromverbrauch.\n\n\nAuch der Hersteller hat einen kleinen Einfluss auf die Leistung eines\nBauteils durch seinen einzigartigen Stil. Der Stil wirkt sich subtil auf die endg\u00fcltigen\nEigenschaften des Bauteils und macht die Wahl des Herstellers nicht nur\nnicht nur aus kosmetischen Gr\u00fcnden, sondern auch f\u00fcr die Statistik.\n\nJeder Parameter spielt eine wichtige Rolle bei der Gestaltung der Leistung und Effizienz\ndeines Schiffes. Wir werden sie im Detail aufschl\u00fcsseln, um ihre Auswirkungen\nauf dein Gameplay zu verstehen.\n\nLeistung, W\u00e4rme und Signatur\nKomponentenverbrauch und Emissionen\nDie Wahl der richtigen Komponenten ist eine Sache, aber ein erfahrener Schiffseigner\nwei\u00df auch, wie er das Beste aus seinem Schiff herausholen kann und auf welche Gefahren er achten\naufpassen muss. Das Verst\u00e4ndnis f\u00fcr die komplizierten Systeme deines Schiffes ist das, was einen\neinen guten Lotsen von einem gro\u00dfartigen Lotsen.\n\nLass uns einen genaueren Blick auf Energie, W\u00e4rme und Signatur werfen, drei Schl\u00fcsselfaktoren, die\ndie nicht nur die Leistung deines Schiffes bestimmen, sondern auch deine F\u00e4higkeit, dich\nin den unermesslichen und unvorhersehbaren Weiten des Universums anzupassen.\n\nTypDer Typ einer Komponente definiert ihre Hauptfunktion, indem er ihre Aktionen und die Ressourcen beschreibt, die sie verbraucht, produziert oder speichert. Dies ist die Grundlage f\u00fcr die Rolle der Komponente in den Systemen deines Schiffes.\n\nDie meisten Komponenten werden au\u00dferdem nach Klasse, Hersteller, Qualit\u00e4t und Gr\u00f6\u00dfe kategorisiert, mit Ausnahmen wie Treibstofftanks, Quantentanks und Triebwerken, die nicht immer alle diese Attribute aufweisen.\n\nUm dir das zu verdeutlichen, kannst du dir den Typ als die \u00fcbergeordnete Kategorie eines FPS-Ausr\u00fcstungsgegenstands vorstellen. Er bestimmt, ob etwas als R\u00fcstung, Waffe oder Rucksack funktioniert. Genauso legt der Typ den allgemeinen Zweck einer Komponente in deinem Schiff fest.\n\nGr\u00f6\u00dfeDie Gr\u00f6\u00dfe einer Komponente bestimmt ihre Eingangs- und Ausgangskapazit\u00e4t und damit ihre Rolle in einem Schiff oder Fahrzeug. Die Gr\u00f6\u00dfen der Item Ports reichen von S0 bis S4, wobei es f\u00fcr gr\u00f6\u00dfere Schiffe zus\u00e4tzliche Stufen gibt, um das Gleichgewicht zu wahren. Zum Beispiel verwenden sowohl ein Reclaimer als auch ein Bengal S4-Komponenten, aber ihre besonderen Anforderungen erfordern weitere Unterscheidungen.\n\nDie meisten Eigenschaften wie Gesundheit, Signaturen und Leistung skalieren mit der Gr\u00f6\u00dfe, aber einige, wie Energie und K\u00fchlmittel, sind bei S4 begrenzt. Das Gr\u00f6\u00dfensystem stellt sicher, dass die Komponenten richtig skaliert sind, um Funktionalit\u00e4t, Effizienz und Vielseitigkeit in allen Schiffsklassen auszugleichen.\n\nDiese Kategorisierung hilft dabei, die Komponenten an die besonderen Anforderungen der verschiedenen Schiffstypen anzupassen, um ein ausgewogenes und spannendes Spielerlebnis zu gew\u00e4hrleisten.\n\nNachfolgend findest du eine \u00dcbersicht \u00fcber die Schiffsgr\u00f6\u00dfen und ihre typischen Komponentengr\u00f6\u00dfen (Ausnahmen k\u00f6nnen f\u00fcr Spezialschiffe gelten):\n\nKlasseDie Klasse einer Komponente definiert ihre Spezialisierung und die Art des Spiels, f\u00fcr die sie am besten geeignet ist. Die Klassen helfen dabei, die Komponenten anhand ihrer beabsichtigten Rolle zu unterscheiden und bieten eine Vielzahl von Optionen f\u00fcr verschiedene Strategien und Spielstile.\n\nDu kannst dein Fahrzeug mit Komponenten aus jeder Klasse ausstatten und so experimentieren und die Konfigurationen finden, die deinen Bed\u00fcrfnissen und Zielen am besten entsprechen.\n\nJede Klasse hat ihre eigenen St\u00e4rken, die sie f\u00fcr bestimmte Situationen oder Spielstile besonders geeignet machen. Gleichzeitig hat jede Klasse aber auch ausgewogene Schw\u00e4chen, die diese Vorteile ausgleichen.\n\nDie St\u00e4rken und Schw\u00e4chen sind sorgf\u00e4ltig auf alle Klassen verteilt, so dass keine Klasse insgesamt besser oder schlechter ist als eine andere.\n\nGradDer letzte Modifikator ist der Grad (D, C, B, A), der als Qualit\u00e4tsindikator f\u00fcr einen Gegenstand dient. Je nach Grad kann er die Standardwerte einer Komponente verbessern, beibehalten oder verringern.\n\nHAFTUNGSAUSSCHLUSSDie Aussagen spiegeln die Absichten der Entwickler zum Zeitpunkt der Erstellung dieses Dokuments wider. Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Features und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"Ever wondered how your decisions impact your ship\u2019s performance, what makes one component better than another, and how different manufacturers set themselves apart?\n\nWelcome to your Ship Owner\u2019s Guide, your go-to resource for understanding the mechanics of power, heat, and signature. With this knowledge, you'll gain full control over your ship\u2019s efficiency and performance, making every flight smoother and every battle more strategic.\n\nSince the introduction and continuous development of the Resource Network, Star Citizen allows engineers to control power distribution to individual ship components from their vehicle's energy pools. This feature will be refined and fine-tuned in future updates and will play an increasingly significant role.\n\nLet\u2019s take a detailed look at the properties of components as well as the mechanics of power, heat, and signature.\n\nComponents, Power, Signatures\nYour Ship Owner Guide\nComponent Properties\nComponent properties are determined by a variety of ratings tied to key\nparameters: type, class, grade, and size. These parameters not only\ndefine a component\u2019s role within a vehicle but also influence critical factors,\nsuch as its health, durability, weight, and power consumption.\n\n\nThe manufacturer also has a small influence on the performance of a\ncomponent through its unique style. The style subtly affects the final\nproperties of the component, making your choice of manufacturer relevant\nnot only for cosmetic and lore reasons but also for stats.\n\nEach parameter plays a vital role in shaping the performance and efficiency\nof your ship. Let\u2019s break them down in detail to better understand their impact\non your gameplay.\n\nPower, Heat, and Signature\nComponent Consumption and Emissions\nChoosing the right components is one thing, but an experienced ship owner\nalsoknows how to get the most out of their vessel and what dangers to watch out\nfor. Understanding the intricate systems of your ship is what separates a\ngood pilot from a great one.\n\nLet\u2019s take a closer look at power, heat, and signature, three key factors that\nnot only define your ship\u2019s performance but also determine your ability to\nadapt and thrive in the vast and unpredictable expanse of the 'verse.\n\nTypeThe type of a component defines its primary function by describing its actions and the resources it consumes, produces, or stores. This is the foundation of the component's role within your ship's systems.\n\nMost components are further categorized by their class, manufacturer, grade, and size, with exceptions such as fuel tanks, quantum tanks, and thrusters\/engines, which may not always include all these attributes.\n\nTo help you visualize this, think of type as the high-level category of an FPS gear item. It determines whether something functions as a piece of armor, a weapon, or a backpack. In the same way, type establishes a component's overall purpose in your ship.\n\nSizeThe size of a component determines its input and output capacity, defining its role within a ship or vehicle. Item-port sizes range from S0 to S4, with additional steps for larger capital ships to maintain balance. For example, while both a Reclaimer and a Bengal use S4 components, their unique requirements call for further distinctions.\n\nMost properties, such as health, signatures, and output, scale with size, though some, like power and coolant, cap at S4. The size system ensures components are properly scaled, balancing functionality, efficiency, and versatility across all ship classes.\n\nThis categorization helps align components with the unique demands of different ship types, ensuring a balanced and engaging gameplay experience.\n\nBelow is an overview of ship sizes and their typical component sizes (exceptions may apply for special-purpose ships):\n\nClassThe class of a component defines its specialization and the type of gameplay it's best suited to. Classes help differentiate components based on their intended roles, offering a variety of options for different strategies and playstyles.\n\nYou can equip your vehicle with components from any class, allowing you to experiment and find the configurations that best suit your needs and objectives.\n\nEach class comes with its own strengths, making it particularly suited to specific situations or playstyles. At the same time, every has balanced weaknesses that offset these advantages.\n\nThe strengths and weaknesses are carefully distributed across all classes, ensuring that no class is overall better or worse than another.\n\nGradeThe final modifier is the Grade (D, C, B, A), which acts as an item\u2019s quality indicator. Depending on the Grade, it may enhance, maintain, or reduce a component's default values.\n\nDISCLAIMERThe statements accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2025-03-05T19:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-08 09:11:38","valid_relations":["images","links"],"prev_id":20262,"next_id":20265}}