{"data":{"id":20314,"title":"Q&A: RSI Polaris","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/engineering\/20314-Q-A-RSI-Polaris","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20314","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20314","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":37356,"name":"star-citizen-rsi-polaris-kf-01-hangar-w-idris.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/347a7db12a80559d7db9f165df3dc944d0898cbc\/LcTxR7u1XKadsXKiT1v7sBo5gZsGa61QGRpaz6n49sHx6mtgBVVsysEi2dFLKYXEczHRCVD8SHnNY7mhvUvqdeHNxLm6RdWK3hrdazHtkCf4n9EzXHopRthaZQYZFQhu2otwb3ZymAv4U4XfayVNQkP18\/star-citizen-rsi-polaris-kf-01-hangar-w-idris.webp","alt":"g-banner-advanced","size":1773820,"mime_type":"image\/webp","last_modified":"2024-11-26T16:16:19+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37356","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37356\/similar"},{"id":37357,"name":"star-citizen-rsi-polaris-ug-banner-full.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97bba78fbd43d7b4ac23ab42e09106395bcd78a2\/9vWp6aU4y8kyBWHq88Csgaq5kh7NMDoa2UAZXWRT48Qa5M6iZXZS3EKiEUmDYKrwdSPUXD41XrYPsAEpVAt9ngumPe1rAHfxKH25UCj5yY6C9T4gz366tFK1BM2iXeGhkfaZN84UrwMx6Brht\/star-citizen-rsi-polaris-ug-banner-full.jpg","alt":"g-banner-advanced","size":3596467,"mime_type":"image\/jpeg","last_modified":"2024-11-21T15:02:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37357","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37357\/similar"}],"images_count":2,"translations":{"en_EN":"POLARIS\nby Roberts Space Industries\nBorn back in 2946 in response to the rapidly escalating Vanduul conflict, the swift and deadly Polaris corvette has become a mainstay of Naval patrols across the galaxy.\n\nTo commemorate its introduction to the persistent universe, we asked the vehicle team to provide an update to its original Q&A alongside a few questions from the community.\n\n1. What role does the Polaris fill in the current Persistent Universe?\nThe Polaris is the first military capital ship to arrive in the Persistent Universe, setting the standard for capital ships in Star Citizen.\n\n\u201cFast and lethal. Those were the directives. How do we make something that meets both those expectations in a ship this size? It took a massive amount of work and ingenuity, but I think we did it.\u201d\n\n- Jules Parliegh, RSI Lead Ship Designer on the Polaris\n\n2. What vehicles is the Polaris particularly suited to combating? Which vehicles would be effective against the Polaris?\nThe Polaris boasts formidable firepower, featuring Size 10 torpedoes and a powerful forward cannon, designed to deliver devastating damage to larger ships once their defenses are compromised, allowing for precise, impactful strikes. While its secondary turret offers some protection against fighters, the Polaris excels as a strategic long-range powerhouse rather than a brawler in close-quarters combat.\n\n3. What\u2019s the largest ship that fits in the Polaris\u2019 hangar?\nThe Polaris\u2019 hangar is designed to fit an Aegis Sabre. However, there is ample space and players have already come up with some interesting loading solutions.\n\n1. What are some of the key changes made to the Polaris between its initial concept and its release today?\nThere are a few changes that happened as the ship went through its concept. The major highlights are:\n\nExtended armory\n\nNo more executive officer\u2019s quarter\n\nReworked crew quarters into bunk rooms\n\nAddition features on the bridge\n\nLarge front turret\n\nChange to torpedo reload mechanism\n\n2. Does the Polaris have the capability to service fighters in the hangar bay, such as repair\/refuel\/rearm?\nCurrently, there are no plans to allow this outside of manually repairing, refueling, and restocking missiles.\n\n3. Is the Polaris able to dock to space stations, similar to the Hammerhead?\nYes, the Polaris features a large docking port on each side.\n\n4. Are any of the facilities\/rooms on board, such as the medical or cargo bays, modular or customizable?\nThe Polaris has several different facility rooms on board such as:\n\nCargo bay\n\nBrig\n\nMedical\n\nCrew mess\n\nArmory\n\nCrew bunk habs\n\nThe Polaris is not a modular ship and the rooms cannot be swapped out.\n\n1. Can the Polaris\u2019 torpedoes be reloaded manually, or does it need to be rearmed at a station?\nAfter all of the torpedoes have been fired, they can be manually reloaded using a Multi-Tool tractor beam, providing the player has additional munitions on board.\n\n2. The Polaris comes with automated point-defense turrets. How do these weapons operate? How do the turrets choose their targets?\nThese turrets are powered by AI modules (currently a basic implementation of the blades players will be able to use in the future) with a rigid priority:\n\nIncoming hostile ordnance (bombs, torpedoes, missiles)\n\nNearby hostile vehicles\n\nIn the future, players might get more control of this. At this time, we\u2019re watching the feedback closely as players try them for the first time.\n\n3. Why are the captain\u2019s quarters locked?\nTo ensure the Captain's Quarters meets the high standards we strive for, we decided to hold this room for the next major update. Allowing players to access and store items in the room could have caused persistence issues, so we chose the most reliable approach: locking the door and removing it from the exporting layers for initial launch - to be released soon.\n\n1. What\u2019s the largest vehicle that fits in the Polaris\u2019 cargo bay?\nThe cargo bay is specifically for cargo. However, we have no doubt players will be able to fit a veritable garage of vehicles in there.\n\n2. Could the room labeling and signage be reworked to make navigation more intuitive without requiring a map? For example, signs could be placed on walls for better visibility or room color and lighting contrast could be adjusted to improve clarity.\nSignage was unfortunately missed and is something we want to go back and correct, along with the release of the captain\u2019s quarters.\n\n3. What happened to the executive officer\u2019s quarters? What was the reason to get rid of it?\nThere is no longer a role for an executive officer aboard the Polaris (see the five-person bridge configuration). As a result, this room was removed and the armory was expanded.\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"POLARIS\nvon Roberts Space Industries\nDie schnelle und t\u00f6dliche Korvette Polaris wurde 2946 als Antwort auf den schnell eskalierenden Vanduul-Konflikt geboren und ist zu einer wichtigen St\u00fctze der Marinepatrouillen in der ganzen Galaxis geworden.\n\nUm ihre Einf\u00fchrung in das persistente Universum zu feiern, haben wir das Fahrzeugteam gebeten, ein Update des urspr\u00fcnglichen Q&A sowie einige Fragen aus der Community zu beantworten.\n\nDas Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Features und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00e4nderungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu ver\u00e4ndern.","zh_CN":"POLARIS\nby Roberts Space Industries\nBorn back in 2946 in response to the rapidly escalating Vanduul conflict, the swift and deadly Polaris corvette has become a mainstay of Naval patrols across the galaxy.\n\nTo commemorate its introduction to the persistent universe, we asked the vehicle team to provide an update to its original Q&A alongside a few questions from the community.\n\n1. What role does the Polaris fill in the current Persistent Universe?\nThe Polaris is the first military capital ship to arrive in the Persistent Universe, setting the standard for capital ships in Star Citizen.\n\n\u201cFast and lethal. Those were the directives. How do we make something that meets both those expectations in a ship this size? It took a massive amount of work and ingenuity, but I think we did it.\u201d\n\n- Jules Parliegh, RSI Lead Ship Designer on the Polaris\n\n2. What vehicles is the Polaris particularly suited to combating? Which vehicles would be effective against the Polaris?\nThe Polaris boasts formidable firepower, featuring Size 10 torpedoes and a powerful forward cannon, designed to deliver devastating damage to larger ships once their defenses are compromised, allowing for precise, impactful strikes. While its secondary turret offers some protection against fighters, the Polaris excels as a strategic long-range powerhouse rather than a brawler in close-quarters combat.\n\n3. What\u2019s the largest ship that fits in the Polaris\u2019 hangar?\nThe Polaris\u2019 hangar is designed to fit an Aegis Sabre. However, there is ample space and players have already come up with some interesting loading solutions.\n\n1. What are some of the key changes made to the Polaris between its initial concept and its release today?\nThere are a few changes that happened as the ship went through its concept. The major highlights are:\n\nExtended armory\n\nNo more executive officer\u2019s quarter\n\nReworked crew quarters into bunk rooms\n\nAddition features on the bridge\n\nLarge front turret\n\nChange to torpedo reload mechanism\n\n2. Does the Polaris have the capability to service fighters in the hangar bay, such as repair\/refuel\/rearm?\nCurrently, there are no plans to allow this outside of manually repairing, refueling, and restocking missiles.\n\n3. Is the Polaris able to dock to space stations, similar to the Hammerhead?\nYes, the Polaris features a large docking port on each side.\n\n4. Are any of the facilities\/rooms on board, such as the medical or cargo bays, modular or customizable?\nThe Polaris has several different facility rooms on board such as:\n\nCargo bay\n\nBrig\n\nMedical\n\nCrew mess\n\nArmory\n\nCrew bunk habs\n\nThe Polaris is not a modular ship and the rooms cannot be swapped out.\n\n1. Can the Polaris\u2019 torpedoes be reloaded manually, or does it need to be rearmed at a station?\nAfter all of the torpedoes have been fired, they can be manually reloaded using a Multi-Tool tractor beam, providing the player has additional munitions on board.\n\n2. The Polaris comes with automated point-defense turrets. How do these weapons operate? How do the turrets choose their targets?\nThese turrets are powered by AI modules (currently a basic implementation of the blades players will be able to use in the future) with a rigid priority:\n\nIncoming hostile ordnance (bombs, torpedoes, missiles)\n\nNearby hostile vehicles\n\nIn the future, players might get more control of this. At this time, we\u2019re watching the feedback closely as players try them for the first time.\n\n3. Why are the captain\u2019s quarters locked?\nTo ensure the Captain's Quarters meets the high standards we strive for, we decided to hold this room for the next major update. Allowing players to access and store items in the room could have caused persistence issues, so we chose the most reliable approach: locking the door and removing it from the exporting layers for initial launch - to be released soon.\n\n1. What\u2019s the largest vehicle that fits in the Polaris\u2019 cargo bay?\nThe cargo bay is specifically for cargo. However, we have no doubt players will be able to fit a veritable garage of vehicles in there.\n\n2. Could the room labeling and signage be reworked to make navigation more intuitive without requiring a map? For example, signs could be placed on walls for better visibility or room color and lighting contrast could be adjusted to improve clarity.\nSignage was unfortunately missed and is something we want to go back and correct, along with the release of the captain\u2019s quarters.\n\n3. What happened to the executive officer\u2019s quarters? What was the reason to get rid of it?\nThere is no longer a role for an executive officer aboard the Polaris (see the five-person bridge configuration). As a result, this room was removed and the armory was expanded.\n\nDISCLAIMERThe answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2026-05-25T11:00:00+00:00","created_at_human":"6 days ago"},"meta":{"processed_at":"2026-05-31 12:19:05","valid_relations":["images","links"],"prev_id":20313,"next_id":20315}}