{"data":{"id":20360,"title":"Star Citizen Alpha 4.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20360-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20360","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20360","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"},{"id":37815,"name":"starcitizen-pyroloadingscreens-pyro-3-v2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/9bbe237e071c356e47f68cb434165c5d1a360fc6\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskukUP864U2bSGeVdN9DLexfmf2o7n57Ft\/starcitizen-pyroloadingscreens-pyro-3-v2.jpg","alt":"g-banner-advanced","size":5490374,"mime_type":"image\/jpeg","last_modified":"2024-12-18T21:41:52+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37815","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37815\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nStar Citizen Alpha 4.0 brings a full wipe and reset to all accounts. Everyone will start fresh with their account hangars and wallets +20,000 aUEC.\n\nAfter a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.\n\nFor the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.\n\n\n\n\nRead more about this here in our Letter From The Chairman\n\n\n\n\nBuild Info\n\nLong Term Persistence: Disabled (Full Wipe)\n\nServer Meshing: 5:5:500 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nDecember 19, 2024\nStar Citizen Alpha 4.0 Preview\nDestination Pyro\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.0 has been released onto the 4.0 Preview Environment!\nLauncher should now show: VERSION 4.0-LIVE.9470730\nShared Missions with reputation requirements cannot be accepted unless the other player fulfills the reputation requirements for that mission.\n\nPU - MultiSystem - Locations - NPE \/ Vehicles \/ Quantum Travel - Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them\n\nStanton - Actor Feature \/ UI - Medical Beacon - InitiatorName Placeholder Text Appearing within the mobiGlas\n\nPU - Missions - Medical Rescue Beacon - Service Beacon \/ UI \/ Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing\n\nPU - Multisystem - Locations \/ Inventory \/ Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)\n\nPU - Pyro - Asteroid Bases - Locations \/ UI - Asteroid Bases airlocks are not cycling\n\nPU - Locations \/ AI - NPCs overspawning gamewide\n\nPU - Locations \/ Quantum Travel - Pyro V - Orbital Markers above Pyro V may path through the planet, not appearing as \"Obstructed\", causing critical ship components to be destroyed\n\nPU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations \/ Physics \/ Vehicles - Players flying in the vicinity may explode consistently at random\n\nPU - Medical Insurance Terminal \/ UI - Regeneration kiosk UI does not update after transferring imprint\n\nPU - Actor - Inventory - UI \/ Interactions - Helmets can't be dragged to equip when carrying\/holding the helmet in the hands of the player to their head as the port will be missing\n\nPU - FOIP \/ VOIP - Audio - Players cannot hear other players through any audio channel\n\nPU - Stanton - Multiple Locations - Transit \/ Network - Transit will intermittently desync off course\n\nPU - Hostility not being wiped by QT\n\nPU - Stanton - New Babbage - Locations - New Babbage medium hangar door obstructed\n\nPU - Stanton - Landing Zone (LZ) - New Babbage - Locations \/ Transit - Train doors do not open as trains can arrive at certain M1 Metroloop platforms slightly offset\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!","de_DE":"Build & Server Informationen\nStar Citizen Alpha 4.0 bringt einen kompletten Wipe und Reset f\u00fcr alle Accounts. Jeder f\u00e4ngt neu an, mit Hangars und Geldb\u00f6rsen +20.000 AUEC.\n\nNach einem viel l\u00e4nger als erwarteten Entwicklungsprozess wird das, was 2019 angek\u00fcndigt wurde, f\u00fcr alle Spieler Realit\u00e4t, wenn wir die Star Citizen Alpha 4.0 auf die Live-Server bringen, als Teil der sogenannten 4.0 Preview.\n\nZum ersten Mal in unserer Geschichte werden wir 2 Live-Releases parallel laufen lassen, jede mit ihrem eigenen Fortschritt und Fortbestand. Das bedeutet, dass du die einmalige Gelegenheit hast, zu w\u00e4hlen, in welche Version du eintauchen m\u00f6chtest, zumindest f\u00fcr eine Weile. In dieser Phase wollen und brauchen wir den hohen Traffic eines Live-Releases, um Server Meshing und die neu \u00fcberarbeiteten Systeme, die darauf aufbauen, gr\u00fcndlich zu testen, w\u00e4hrend sie ihre letzten Schritte durchlaufen. Wir sind uns bewusst, dass wir nicht die Zeit hatten, alle Missionstypen vor unserer Urlaubspause zum Laufen zu bringen, deshalb haben wir beschlossen, vor\u00fcbergehend zwei parallele Live-Tracks zu unterst\u00fctzen: Die Alpha 3.24.3 wird weiterhin verf\u00fcgbar sein, so dass du die Missionen und Spielschleifen spielen kannst, die nicht nach unseren neuen Spielbarkeitsstandards in 4.0 funktionieren. In der Zwischenzeit wird die 4.0-Vorschau auch als zweite Live-Option \u00fcber deinen Launcher zug\u00e4nglich sein. Wenn du kein Interesse an der 4.0-Vorschau hast, kannst du einfach Alpha 3.24.3 aus dem Dropdown-Men\u00fc ausw\u00e4hlen und weiterhin die aktuelle Live-Version genie\u00dfen.\n\n\n\n\nMehr dazu findest du hier in unserem Brief des Vorsitzenden\n\n\n\n\nBau-Infos\n\nLangfristige Persistenz: Deaktiviert (Vollst\u00e4ndige L\u00f6schung)\n\nServervermaschung: 5:5:500 Spielersplitter\n\nStart-AUEC: 20.000\n\nStar Citizen Alpha 4.0 wurde auf der 4.0 Preview Environment ver\u00f6ffentlicht!\nDer Launcher sollte jetzt anzeigen: VERSION 4.0-LIVE.9470730\nGemeinsame Missionen mit Rufanforderungen k\u00f6nnen nur angenommen werden, wenn der andere Spieler die Rufanforderungen f\u00fcr diese Mission erf\u00fcllt.\n\nPU - MultiSystem - Orte - NPE \/ Fahrzeuge \/ Quantenreisen - Einige Orbitalmarker um Stanton und Pyro schicken den Spieler in die falsche Richtung, wenn er zu ihnen QT macht\n\nStanton - Actor Feature \/ UI - Medizinisches Leuchtfeuer - InitiatorName Platzhaltertext erscheint im mobiGlas\n\nPU - Missionen - Medizinische Rettungsbake - Servicebake \/ UI \/ Missionsmarker - Der Missionsmarker f\u00fcr die medizinische Rettungsbake fehlt\n\nPU - Multisystem - Standorte \/ Inventar \/ Akteur - Lokales und pers\u00f6nliches Inventar k\u00f6nnen beim Force Respawn verschwinden (Abhilfe: Force Respawn again)\n\nPU - Pyro - Asteroidenbasen - Standorte \/ UI - Luftschleusen von Asteroidenbasen werden nicht aktiviert\n\nPU - \u00d6rtlichkeiten \/ KI - NPCs, die im ganzen Spiel \u00fcberspawnen\n\nPU - Standorte \/ Quantenreisen - Pyro V - Orbitalmarker \u00fcber Pyro V k\u00f6nnen den Planeten durchqueren, ohne als \"behindert\" angezeigt zu werden, wodurch wichtige Schiffskomponenten zerst\u00f6rt werden k\u00f6nnen\n\nPU - Pyro - Rundown Station (R&R) - Mehrere Standorte - Standorte \/ Physik \/ Fahrzeuge - Spieler, die in der N\u00e4he fliegen, explodieren m\u00f6glicherweise st\u00e4ndig nach dem Zufallsprinzip\n\nPU - Krankenversicherungs-Terminal \/ UI - Die UI des Regenerationskiosks wird nach dem \u00dcbertragen des Aufdrucks nicht aktualisiert\n\nPU - Akteur - Inventar - UI \/ Interaktionen - Helme k\u00f6nnen nicht zum Ausr\u00fcsten gezogen werden, wenn der Spieler den Helm in den H\u00e4nden zum Kopf tr\u00e4gt\/h\u00e4lt, da der Anschluss fehlt\n\nPU - FOIP \/ VOIP - Audio - Spieler k\u00f6nnen andere Spieler \u00fcber keinen Audiokanal h\u00f6ren\n\nPU - Stanton - Mehrere Standorte - Transit \/ Netzwerk - Der Transit kommt zeitweise vom Kurs ab\n\nPU - Feindseligkeit wird von QT nicht gel\u00f6scht\n\nPU - Stanton - New Babbage - Standorte - Die T\u00fcr des mittleren Hangars von New Babbage ist blockiert\n\nPU - Stanton - Landing Zone (LZ) - New Babbage - Standorte \/ Transit - Zugt\u00fcren \u00f6ffnen sich nicht, da Z\u00fcge an bestimmten M1 Metroloop-Bahnsteigen leicht versetzt ankommen k\u00f6nnen","zh_CN":"Build & Server Information\nStar Citizen Alpha 4.0 brings a full wipe and reset to all accounts. Everyone will start fresh with their account hangars and wallets +20,000 aUEC.\n\nAfter a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.\n\nFor the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.\n\n\n\n\nRead more about this here in our Letter From The Chairman\n\n\n\n\nBuild Info\n\nLong Term Persistence: Disabled (Full Wipe)\n\nServer Meshing: 5:5:500 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nDecember 19, 2024\nStar Citizen Alpha 4.0 Preview\nDestination Pyro\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.0 has been released onto the 4.0 Preview Environment!\nLauncher should now show: VERSION 4.0-LIVE.9470730\nShared Missions with reputation requirements cannot be accepted unless the other player fulfills the reputation requirements for that mission.\n\nPU - MultiSystem - Locations - NPE \/ Vehicles \/ Quantum Travel - Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them\n\nStanton - Actor Feature \/ UI - Medical Beacon - InitiatorName Placeholder Text Appearing within the mobiGlas\n\nPU - Missions - Medical Rescue Beacon - Service Beacon \/ UI \/ Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing\n\nPU - Multisystem - Locations \/ Inventory \/ Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)\n\nPU - Pyro - Asteroid Bases - Locations \/ UI - Asteroid Bases airlocks are not cycling\n\nPU - Locations \/ AI - NPCs overspawning gamewide\n\nPU - Locations \/ Quantum Travel - Pyro V - Orbital Markers above Pyro V may path through the planet, not appearing as \"Obstructed\", causing critical ship components to be destroyed\n\nPU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations \/ Physics \/ Vehicles - Players flying in the vicinity may explode consistently at random\n\nPU - Medical Insurance Terminal \/ UI - Regeneration kiosk UI does not update after transferring imprint\n\nPU - Actor - Inventory - UI \/ Interactions - Helmets can't be dragged to equip when carrying\/holding the helmet in the hands of the player to their head as the port will be missing\n\nPU - FOIP \/ VOIP - Audio - Players cannot hear other players through any audio channel\n\nPU - Stanton - Multiple Locations - Transit \/ Network - Transit will intermittently desync off course\n\nPU - Hostility not being wiped by QT\n\nPU - Stanton - New Babbage - Locations - New Babbage medium hangar door obstructed\n\nPU - Stanton - Landing Zone (LZ) - New Babbage - Locations \/ Transit - Train doors do not open as trains can arrive at certain M1 Metroloop platforms slightly offset\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!"},"links_count":3,"comment_count":0,"created_at":"2025-01-03T16:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-04-25 12:00:39","valid_relations":["images","links","translations"],"prev_id":20359,"next_id":20364}}