{"data":{"id":20364,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/20364-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20364","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20364","channel":"Feedback","category":"Undefined","series":"None","images":[{"id":37751,"name":"valakkar-cover.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/de034f045fab8ea5cfad005de71b4a8193bba54e\/62PdCouTvNPDqfyRhxEr2pxkwxVhsSL1S5o1M4Ubewhb2W1XaKSAicbxZ2NRGHF45LYvkE3QsAJYqp84Sn2eVUyhj8QZKw2ooYk2FaFLJp135Qr\/valakkar-cover.webp","alt":"g-illustration","size":168444,"mime_type":"image\/webp","last_modified":"2024-12-24T20:01:54+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37751","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/37751\/similar"}],"images_count":6,"translations":{"en_EN":"12\/24\/2024 - 12:26 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. Questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Please drop any questions you might have about the universe in our Ask A Dev forum.\n\n\n\n\nWas the UEE Advocacy Retconned?\nQuestion: The CitizenCon presentation showed a list of guilds for 1.0 but there was no mention about the UEE Advocacy. Was it retconned or was it just not a complete list because of the screen space limitation?\n\nAnswer: In the past, there had definitely been discussions around whether you could work for the Advocacy, but I'm not sure if it involved making them a Guild. Anyway, as the teams really started to flesh out the dynamic between Guilds and the Factions that fall under them, there was a decision to avoid having players work directly for the law enforcement entities that control the landing zones. You'd still be able to pick up jobs indirectly for the Advocacy via factions under the Mercenary Guild, but as an entity, they would remain objective. Even on the flipside as an outlaw, they could know you're a criminal (due to your affiliation with the Council) but if you haven't committed any crimes, they'll leave you alone.\n\n\n\n\nHow Does the Terra Faction Justify the System Being so Exposed to Vanduul Attack?\nQuestion: The Vanduul can reach Terra with three jumps and pass through undefended systems. From Virgil they can go to Nyx, from Nyx to Pyro, and from Pyro strike Terra. How does the faction pushing for Terra to become the capital of the UEE justify their system of choice being so exposed to Vanduul attack?\n\nIt's obvious that having your capital so easily available for a deadly enemy to strike, even from smaller raiding parties, would be incredibly unpopular, and an obvious objection to the faction arguing Earth should remain the UEE capital. That's basically begging for a decapitating attack. While yes, it is also possible to reach Sol in three jumps from Caliban, an incursion would have to pass through Croshaw, a heavily fortified system, which should make an enormous difference in terms of defensibility and force projection.\n\nAnswer: Terra being three jumps from Vanduul space would be a lesser concern to those in the pro-Terra camp. For them, the greatest threats to the UEE come from within, like entrenched powers on Earth styming progress for their own self-interest\/preservation. This isn't surprising considering that the pro-Terra movement actually predates Humanity's first encounter with the Vanduul in 2681. Prior to that in 2638, Terran governor Assan Kieren brought the pro-Terra movement into the mainstream by proposing that the system secede from the UEE. Following the fall of the Messers, the position evolved into moving the UEE capital to Terra. This policy became a cornerstone of the Transitionalist Party thanks to the influence of Clement Redfield, who believed former Messer loyalists were a more pressing threat than the Vanduul.\n\nIf the concern is raised to a supporter of Terra, they could argue, as you already pointed out, that Sol is also three systems away from Vanduul space. And, if such an attack comes, wouldn't it be better to fight the Vanduul in an unclaimed system that's lightly populated and developed? Better to fight in Pyro or Nyx where there will be less collateral damage and civilian deaths than Croshaw.\n\n\n\n\nHow Did the Valakkar Migrate to Monox?\nQuestion: Valakkar have been stated as being native to Leir III. The Leir system was discovered in 2677. Yet Valakkar are on Monox in Pyro, which was discovered in 2493. I was wondering just how the Valakkar got to and adapted to Monox (Pyro II) in Pyro.\n\nPresumably they would have to have been brought there by someone after 2677, since the chances of co-evolution of the exact same creature named the exact same thing on worlds separated by both space and their human discovery timeline would seem remote and implausible.\n\nAnswer: Valakkar are an invasive species on Monox. They are much smaller when they are young, and are thus fairly easy to transport from planet to planet. No one knows exactly how they got there (some blame the smuggling trade), but at some point enough got loose on Monox that they established a breeding population, and the rest was history.\n\nLore Before the 2070s?\nQuestion: The last Galacatapedia update mentioned that Humans visited Luna in SEY 1969, which aligns with real life (duh). Are all other events before the start of Star Citizen and SQ42 the same as real life or are there past events that happened differently? Is it safe to assume there was a Roman empire? The fall of the USSR? How does the existence of other privatized space companies work in the lore, are they simply renamed or did their existence get deleted before 2070?\n\nAnswer: There had been some discussions in the very early days of whether we wanted to establish a divergence in the historical timeline (previous to present day) in order to distance ourselves from seeming like we're making projections of how the future will be (as in, what if we had gone to BetaMax instead of VHS, would we have jetpacks by now?). But ultimately the decision was made to just stick with the current historical events for ease's sake, splinter our timeline in the future, and then chronicle our fictional progression as we did with the Time Capsules. To your final question, sticking with that approach (and the modern world), I would assume that there were probably a handful of privatized space companies around, but the one that catapulted Humanity's expansion into space is well-established.\n\n\n\n\nForgotten Kruger Intergalactic?\nQuestion: I feel like Kruger is one of the forgotten brands. With their headquarters located in Castra, which was announced as one of the first five systems, I'm wondering about the future intentions of the brand and what they'll be offering us. Will it be new ships? Component improvement diagrams? Weapons?\n\nAnswer: Kruger Intergalactic being a lesser known brand feels fitting because their primary business is manufacturing custom parts for other companies. They've held lucrative outsourcing contracts with Behring, RSI, and others for centuries. Only recently did Kruger begin to make their own products, and they remain extremely selective about what products make it to market bearing the Kruger name. Currently, players would be familiar with their ships (P-52 Merlin and P-72 Archimedes) and ship weapons (Tigerstrike and Quarreler). Yet, Kruger, like all other in-game companies, have more products on the market that just haven't made it into the game yet and exist within the fiction.\n\nRegarding what might make it into the game next from Kruger, Narrative can't say. That decision primarily falls to the Dev team creating the assets, with the intended function and look guiding them to the right manufacturer. That said, we're excited to see what's next for Kruger ourselves.\n\n\n\n\nHow Does IP Law Work In-Universe?\nQuestion: With the coming ability to acquire blueprints and create our own ripoff or improved versions of popular manufacturers' weapons, ships and other goods, how does IP law work in the UEE?\n\nIf I was Crusader and spent a billion credits designing the Hercules, I think I would be pretty unhappy to see an unaffiliated group with a base on Hurston had assembled one out of low quality materials, and even slapped our logo on it as though we stand behind their construction quality. Will constructing items with established manufacturers require some sort of license fee? Does Crusader have the ability to declare you a counterfeiter and put a bounty on your head? Or does the UEE not have any formal laws for protecting such things, and it's more \"if you can successfully steal the plans, that's a them problem, they should have secured their facility\/data better\"?\n\nAnswer: The commerce laws of the UEE have evolved by the 30th century to be relatively open and have severely limited copyright enforcement. Part of this is that as fabrication technology got more advanced, companies were dealing with a flood of knock-off products that were watering down their own brand recognition. While illegal, it was extremely difficult to police. In an effort to combat this, it became more common for large manufacturers to offer official blueprints to help ensure that products met their own base specifications. In this way, fabricated products are no longer seen as counterfeit but as equivalent with the versions made by the manufacturers.\n\nThough, it should be understood that fabrication is not a complete free-for-all. These blueprints have heavy data-protection on them to prevent widespread sharing. This means for most people they acquire blueprints by purchasing them, though some are fortunate enough to receive them as a gift (or even luckier, find an unbound copy). Additionally, some blueprints may be limited use or have locked production capabilities, limiting how frequently they can be used.\n\nOverall though, most of the general population (i.e. the 90% of people who are not players) are content to purchase items rather than attempt printing them for themselves. Sure, you could make a Whamburger at home, but rather than having to source all the ingredients, it's much easier to head down to the local chain and just buy it. This is even more so the case with items as complex as a ship. Obtaining all the resources is quite involved. Worth it for anyone who really wants fine control over the final product, but for most civilians in the 'verse, buying direct from the manufacturer is the obvious choice.\n\n\n\n\nArgo ATLS Acronym Meaning?\nQuestion: The names of Argo vessel models correspond to acronyms:\n\nMOLE = Multi-Operator Laser Extractor\n\nMPUV = Multi-Purpose Utility Vehicle\n\nRAFT = Reinforced Advanced Freight Transport\n\nSo what does ATLS mean?\n\nAnswer: ATLS = Assisted Transport and Loading System\n\nFiguring out these Argo acronyms are always a fun exercise. Credit for this one goes to John Crewe.\n\nWhat's the Difference between Nyx I and Monox?\nQuestion: From the descriptions, Nyx I seems to be a very similar planet to Monox\/Pyro II. Both are coreless planets that were heavily mined shortly after their respective systems' discoveries & subsequently abandoned, which led to many of the former mining bases being taken over by outlaw gangs. But in what ways is Nyx I planned to be different from Monox, apart from having more of a greenish color of rock (as shown in the concept art image from CitizenCon 2954's outline of the road to 1.0)?\n\nAnswer: There is definitely going to be more info coming on what players can expect in Nyx as development continues on the system. Even though both Pyro and Nyx are independent systems beyond the UEE's borders, the hope is that each will have its own unique feel, with Pyro showcasing life under outlaw rule and Nyx a more brutal life on the frontier. While we won't go into specifics beyond that right now, I did want to confirm that there will be incoming adjustments made to the existing available lore (like the Galactic Guides). This will be the case for all future systems too as they enter active development. Much of the lore as it exists now was crafted before the gameplay had a chance to be refined. As Richard Tyrer described in The Stars My Destination presentation at CitizenCon, many of the planets in our system had been described as desolate and depleted to align with development expectations at the time, however our ability to populate worlds has progressed significantly since then. While we will still have barren worlds to trek across, many of the planets will become richer and more memorable experiences for players to explore. A good example of this is the evolution of the planets in Pyro.\n\n\n\n\nPresence of Imperator Addison?\nQuestion: Will we get an updated model of her? Since the Character Creator has greatly improved since the campaign photos I was wondering if the UEE would be addressed sometime in the future by her with the updated model and using the improved FOIP system.\n\nAnswer: Definitely. We were actually discussing plans earlier in the month to give Addison more of a presence in the fiction as her administration has been a little quiet of late.\n\n\n\n\nWhere Did the Name for The Ponos Boots Come From?\nQuestion: While playing with a friend, we quite by chance found boots named Ponos\/\u041f\u043e\u043d\u043e\u0441, which translates from Russian as diarrhea. So I want to know if the appearance of boots with the same name was originally planned or is this some kind of joke by a Russian-speaking developer?\n\nAnswer: To provide a peek behind the curtain, when items get a Narrative pass two or three potential names are pitched. Then Narrative leads review and pick their favorite based on what sounds\/feels right for the brand. In the case with the Ponos boots, the name was pitched because it's also Ancient Greek for 'Toil, Labor, Hardship'. Felt like a fitting name considering that they are rugged work boots meant to withstand whatever labors you put them through. The Russian meaning was not intended but very funny.","de_DE":"24.12.2024 - 4:26 AMWillkommen bei Loremakers: Community Questions, einer Serie, die sich darauf konzentriert, deine Fragen und R\u00e4tsel zur Geschichte zu beantworten. Wir haben den Bereich \"Fragen an einen Entwickler\" durchforstet und zehn Fragen zum Star Citizen Universum ausgew\u00e4hlt, die wir beantworten. Die Fragen wurden bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und dich an der Diskussion zu beteiligen. Bitte stelle alle Fragen, die du \u00fcber das Universum hast, in unserem Ask A Dev Forum.\n\n\n\n\nWurde die UEE Advocacy nachgebessert?\nFrage: Die CitizenCon-Pr\u00e4sentation zeigte eine Liste der Gilden f\u00fcr 1.0, aber die UEE Advocacy wurde nicht erw\u00e4hnt. Wurde sie gestrichen oder war die Liste aus Platzgr\u00fcnden nicht vollst\u00e4ndig?\n\nAntwort: In der Vergangenheit gab es definitiv Diskussionen dar\u00fcber, ob du f\u00fcr die Advocacy arbeiten kannst, aber ich bin mir nicht sicher, ob es darum ging, sie zu einer Gilde zu machen. Als die Teams begannen, die Dynamik zwischen den Gilden und den ihnen unterstellten Fraktionen zu entwickeln, wurde beschlossen, die Spieler nicht direkt f\u00fcr die Strafverfolgungsbeh\u00f6rden arbeiten zu lassen, die die Landezonen kontrollieren. Du kannst zwar immer noch indirekt \u00fcber die Fraktionen der S\u00f6ldnergilde Jobs f\u00fcr die Advocacy annehmen, aber als Einheit bleiben sie objektiv. Selbst wenn du ein Gesetzloser bist, k\u00f6nnten sie wissen, dass du ein Krimineller bist (weil du dem Rat angeh\u00f6rst), aber wenn du keine Verbrechen begangen hast, lassen sie dich in Ruhe.\n\n\n\n\nWie rechtfertigt die Terra-Fraktion, dass das System so stark den Angriffen der Vanduul ausgesetzt ist?\nFrage: Die Vanduul k\u00f6nnen Terra mit drei Spr\u00fcngen erreichen und dabei unverteidigte Systeme durchqueren. Von Virgil k\u00f6nnen sie nach Nyx, von Nyx nach Pyro und von Pyro nach Terra gelangen. Wie rechtfertigt die Fraktion, die darauf dr\u00e4ngt, dass Terra die Hauptstadt der UEE wird, dass das System ihrer Wahl so anf\u00e4llig f\u00fcr Vanduul-Angriffe ist?\n\nEs liegt auf der Hand, dass es unglaublich unpopul\u00e4r w\u00e4re, wenn deine Hauptstadt so leicht von einem t\u00f6dlichen Feind angegriffen werden k\u00f6nnte, selbst von kleineren Schl\u00e4gertrupps, und dass die Fraktion, die daf\u00fcr pl\u00e4diert, dass die Erde die UEE-Hauptstadt bleiben soll, einen offensichtlichen Einwand h\u00e4tte. Das ist im Grunde eine Einladung zu einem k\u00f6pfenden Angriff. Es ist zwar auch m\u00f6glich, Sol in drei Spr\u00fcngen von Caliban aus zu erreichen, aber ein Angriff m\u00fcsste durch Croshaw, ein stark befestigtes System, was einen enormen Unterschied in Bezug auf die Verteidigungsf\u00e4higkeit und die Kraftprojektion ausmachen d\u00fcrfte.\n\nAntwort: Dass Terra drei Spr\u00fcnge vom Vanduul-Raum entfernt ist, w\u00e4re f\u00fcr die Bef\u00fcrworter Terras ein geringeres Problem. F\u00fcr sie kommen die gr\u00f6\u00dften Bedrohungen f\u00fcr die UEE von innen, z. B. von den etablierten M\u00e4chten auf der Erde, die den Fortschritt aus Eigeninteresse bzw. zum eigenen Schutz aufhalten. Das ist nicht verwunderlich, wenn man bedenkt, dass die Pro-Terra-Bewegung schon vor der ersten Begegnung der Menschheit mit den Vanduul im Jahr 2681 entstanden ist. Davor, im Jahr 2638, brachte der terranische Gouverneur Assan Kieren die Pro-Terra-Bewegung in die \u00d6ffentlichkeit, indem er vorschlug, das System von der UEE abzuspalten. Nach dem Sturz der Messers entwickelte sich die Position zu einer Verlegung der UEE-Hauptstadt nach Terra. Diese Politik wurde dank des Einflusses von Clement Redfield, der ehemalige Messer-Loyalisten f\u00fcr eine gr\u00f6\u00dfere Bedrohung hielt als die Vanduul, zu einem Eckpfeiler der Transitionalist Party.\n\nWenn ein Bef\u00fcrworter Terras diese Sorge \u00e4u\u00dfert, k\u00f6nnte er, wie du schon gesagt hast, argumentieren, dass Sol auch drei Systeme vom Vanduul-Raum entfernt ist. Und wenn es zu einem solchen Angriff kommt, w\u00e4re es dann nicht besser, die Vanduul in einem unbesetzten System zu bek\u00e4mpfen, das nur wenig bev\u00f6lkert und entwickelt ist? Es ist besser, in Pyro oder Nyx zu k\u00e4mpfen, wo es weniger Kollateralsch\u00e4den und Tote unter der Zivilbev\u00f6lkerung geben wird als in Croshaw.\n\n\n\n\nWie sind die Valakkar nach Monox gewandert?\nFrage: Es hei\u00dft, dass die Valakkar auf Leir III beheimatet sind. Das Leir-System wurde im Jahr 2677 entdeckt. Doch die Valakkar leben auf Monox in Pyro, das 2493 entdeckt wurde. Ich habe mich gefragt, wie die Valakkar nach Monox (Pyro II) in Pyro gekommen sind und sich dort angepasst haben.\n\nVermutlich muss sie jemand nach 2677 dorthin gebracht haben, denn die Wahrscheinlichkeit, dass sich ein und dieselbe Kreatur mit demselben Namen auf Welten entwickelt, die sowohl durch den Weltraum als auch durch die menschliche Entdeckungszeitlinie voneinander getrennt sind, scheint gering und unwahrscheinlich.\n\nAntwort: Die Valakkar sind eine invasive Spezies auf Monox. Sie sind viel kleiner, wenn sie jung sind, und lassen sich daher leicht von Planet zu Planet transportieren. Niemand wei\u00df genau, wie sie dorthin gekommen sind (manche geben dem Schmuggelhandel die Schuld), aber irgendwann haben sich genug von ihnen auf Monox ausgebreitet, um eine Zuchtpopulation aufzubauen, und der Rest ist Geschichte.\n\n\u00dcberlieferungen vor den 2070er Jahren?\nFrage: In der letzten Galacatapedia-Aktualisierung wurde erw\u00e4hnt, dass die Menschen Luna im SEY 1969 besuchten, was mit dem realen Leben \u00fcbereinstimmt (duh). Stimmen alle anderen Ereignisse vor dem Start von Star Citizen und SQ42 mit dem realen Leben \u00fcberein oder gibt es Ereignisse, die anders verlaufen sind? Ist es sicher, dass es ein R\u00f6misches Reich gab? Den Untergang der UdSSR? Wie funktioniert die Existenz anderer privatisierter Raumfahrtunternehmen in der \u00dcberlieferung, werden sie einfach umbenannt oder wurde ihre Existenz vor 2070 gel\u00f6scht?\n\nAntwort: In den ersten Tagen gab es einige Diskussionen dar\u00fcber, ob wir eine Abweichung in der historischen Zeitlinie (vor der Gegenwart) einf\u00fchren wollten, um nicht den Eindruck zu erwecken, dass wir Prognosen \u00fcber die Zukunft anstellen (z. B. was w\u00e4re, wenn wir auf BetaMax statt auf VHS umgestiegen w\u00e4ren, h\u00e4tten wir dann jetzt Jetpacks?) Letztendlich haben wir uns aber entschieden, der Einfachheit halber bei den aktuellen historischen Ereignissen zu bleiben, unsere Zeitlinie in der Zukunft aufzusplitten und dann unsere fiktive Entwicklung wie bei den Zeitkapseln zu erz\u00e4hlen. Um deine letzte Frage zu beantworten: Wenn wir bei diesem Ansatz (und der modernen Welt) bleiben, w\u00fcrde ich davon ausgehen, dass es wahrscheinlich eine Handvoll privatisierter Raumfahrtunternehmen gab, aber das Unternehmen, das die Expansion der Menschheit in den Weltraum vorantrieb, ist sehr bekannt.\n\n\n\n\nVergessener Kr\u00fcger Intergalactic?\nFrage: Ich habe das Gef\u00fchl, dass Kruger eine der vergessenen Marken ist. Da sich ihr Hauptsitz in Castra befindet, das als eines der ersten f\u00fcnf Systeme angek\u00fcndigt wurde, frage ich mich, welche Pl\u00e4ne die Marke f\u00fcr die Zukunft hat und was sie uns anbieten wird. Werden es neue Schiffe sein? Diagramme zur Verbesserung von Bauteilen? Waffen?\n\nAntwort: Dass Kruger Intergalactic eine weniger bekannte Marke ist, passt gut, denn ihr Hauptgesch\u00e4ft ist die Herstellung von Sonderteilen f\u00fcr andere Unternehmen. Sie haben seit Jahrhunderten lukrative Outsourcing-Vertr\u00e4ge mit Behring, RSI und anderen. Erst vor kurzem hat Kruger begonnen, eigene Produkte herzustellen, und sie sind nach wie vor sehr w\u00e4hlerisch, was die Produkte angeht, die unter dem Namen Kruger auf den Markt kommen. Gegenw\u00e4rtig d\u00fcrften die Spieler\/innen mit ihren Schiffen (P-52 Merlin und P-72 Archimedes) und Schiffswaffen (Tigerstrike und Quarreler) vertraut sein. Doch Kruger hat, wie alle anderen Unternehmen im Spiel, noch mehr Produkte auf dem Markt, die es noch nicht ins Spiel geschafft haben und nur in der Fiktion existieren.\n\nWas als N\u00e4chstes von Kruger ins Spiel kommen wird, kann Narrative nicht sagen. Diese Entscheidung obliegt in erster Linie dem Entwicklerteam, das die Assets erstellt, wobei die beabsichtigte Funktion und das Aussehen den Ausschlag f\u00fcr den richtigen Hersteller geben. Wir sind jedoch selbst gespannt, was als N\u00e4chstes von Kruger kommt.\n\n\n\n\nWie funktioniert das IP-Recht im Universum?\nFrage: Wie funktioniert das Recht des geistigen Eigentums in der UEE, wo wir bald die M\u00f6glichkeit haben werden, Blaupausen zu erwerben und unsere eigenen gef\u00e4lschten oder verbesserten Versionen von Waffen, Schiffen und anderen Waren bekannter Hersteller zu erstellen?\n\nWenn ich Crusader w\u00e4re und eine Milliarde Credits in die Entwicklung der Hercules gesteckt h\u00e4tte, w\u00e4re ich ziemlich ungl\u00fccklich dar\u00fcber, dass eine unbeteiligte Gruppe mit einem St\u00fctzpunkt auf Hurston sie aus minderwertigen Materialien zusammengebaut und sogar unser Logo darauf geklebt h\u00e4tte, als ob wir hinter ihrer Bauqualit\u00e4t stehen w\u00fcrden. Wird f\u00fcr den Bau von Gegenst\u00e4nden mit etablierten Herstellern eine Art Lizenzgeb\u00fchr f\u00e4llig? Hat Crusader die M\u00f6glichkeit, dich zum F\u00e4lscher zu erkl\u00e4ren und ein Kopfgeld auf dich auszusetzen? Oder hat die UEE keine formellen Gesetze zum Schutz solcher Dinge und es gilt eher: \"Wenn du die Pl\u00e4ne erfolgreich stehlen kannst, ist das ihr Problem, sie h\u00e4tten ihre Anlagen\/Daten besser sichern m\u00fcssen\"?\n\nAntwort: Die Handelsgesetze der UEE sind im 30. Jahrhundert relativ offen und haben die Durchsetzung des Urheberrechts stark eingeschr\u00e4nkt. Das liegt unter anderem daran, dass die Unternehmen mit der fortschreitenden Entwicklung der Herstellungstechnologie mit einer Flut von Nachahmerprodukten konfrontiert waren, die den Bekanntheitsgrad ihrer eigenen Marke verw\u00e4sserten. Das war zwar illegal, aber extrem schwer zu kontrollieren. Um dem entgegenzuwirken, boten gro\u00dfe Hersteller immer h\u00e4ufiger offizielle Blaupausen an, um sicherzustellen, dass die Produkte ihren eigenen Grundspezifikationen entsprechen. Auf diese Weise werden gef\u00e4lschte Produkte nicht mehr als F\u00e4lschungen angesehen, sondern als gleichwertig mit den vom Hersteller hergestellten Versionen.\n\nAllerdings sollte man sich dar\u00fcber im Klaren sein, dass die Herstellung nicht v\u00f6llig frei ist. Die Blaupausen sind stark datengesch\u00fctzt, damit sie nicht weitergegeben werden. Das bedeutet, dass die meisten Menschen Blaupausen kaufen m\u00fcssen, obwohl einige das Gl\u00fcck haben, sie geschenkt zu bekommen (oder noch mehr Gl\u00fcck haben, wenn sie eine ungebundene Kopie finden). Au\u00dferdem sind manche Blaupausen nur begrenzt verwendbar oder haben einen Produktionsvorbehalt, so dass sie nicht so h\u00e4ufig verwendet werden k\u00f6nnen.\n\nIm Gro\u00dfen und Ganzen begn\u00fcgt sich der Gro\u00dfteil der Bev\u00f6lkerung (d. h. die 90 % der Menschen, die keine Spieler sind) damit, Gegenst\u00e4nde zu kaufen, anstatt sie selbst zu drucken. Klar, du kannst dir auch zu Hause einen Hamburger machen, aber anstatt alle Zutaten zu besorgen, ist es viel einfacher, zur \u00f6rtlichen Kette zu gehen und ihn einfach zu kaufen. Das gilt umso mehr f\u00fcr so komplexe Gegenst\u00e4nde wie ein Schiff. Die Beschaffung aller Ressourcen ist ziemlich aufw\u00e4ndig. Es lohnt sich f\u00fcr alle, die das Endprodukt wirklich genau kontrollieren wollen, aber f\u00fcr die meisten Zivilisten im Verse ist der Kauf direkt beim Hersteller die beste Wahl.\n\n\n\n\nArgo ATLS Akronym Bedeutung?\nFrage: Die Namen der Argo-Schiffsmodelle entsprechen den Akronymen:\n\nMOLE = Multi-Operator Laser Extractor\n\nMPUV = Multi-Purpose Utility Vehicle (Mehrzweckfahrzeug)\n\nRAFT = Reinforced Advanced Freight Transport\n\nUnd was bedeutet ATLS?\n\nAntwort: ATLS = Assisted Transport and Loading System\n\nDiese Argo-Akronyme herauszufinden, ist immer eine lustige \u00dcbung. Diese Antwort geht an John Crewe.\n\nWas ist der Unterschied zwischen Nyx I und Monox?\nFrage: Aus den Beschreibungen geht hervor, dass Nyx I ein sehr \u00e4hnlicher Planet wie Monox\/Pyro II ist. Beide sind kernlose Planeten, die kurz nach der Entdeckung ihrer jeweiligen Systeme stark abgebaut und anschlie\u00dfend verlassen wurden, was dazu f\u00fchrte, dass viele der ehemaligen Minenbasen von gesetzlosen Banden \u00fcbernommen wurden. Aber inwiefern soll sich Nyx I von Monox unterscheiden, abgesehen davon, dass das Gestein eine gr\u00fcnlichere Farbe hat (wie auf dem Konzeptbild von der CitizenCon 2954, das den Weg zu 1.0 skizziert, zu sehen ist)?\n\nAntwort: Es wird definitiv mehr Informationen dar\u00fcber geben, was die Spieler in Nyx erwarten k\u00f6nnen, wenn die Entwicklung des Systems weitergeht. Obwohl sowohl Pyro als auch Nyx unabh\u00e4ngige Systeme jenseits der UEE-Grenzen sind, hoffen wir, dass jedes System sein eigenes, einzigartiges Flair hat, wobei Pyro das Leben unter der Herrschaft der Gesetzlosen und Nyx das brutalere Leben an der Grenze zeigt. Auch wenn wir im Moment noch nicht ins Detail gehen k\u00f6nnen, m\u00f6chte ich doch best\u00e4tigen, dass es Anpassungen an der bereits vorhandenen Geschichte geben wird (z. B. an den Galaktischen F\u00fchrern). Dies wird auch f\u00fcr alle zuk\u00fcnftigen Systeme gelten, sobald sie in die aktive Entwicklung gehen. Vieles von dem, was es jetzt gibt, wurde entwickelt, bevor das Gameplay verfeinert werden konnte. Wie Richard Tyrer auf der CitizenCon in seiner Pr\u00e4sentation \"Die Sterne sind mein Ziel\" beschrieb, wurden viele der Planeten in unserem System als \u00f6de und ersch\u00f6pft beschrieben, um den damaligen Entwicklungserwartungen gerecht zu werden, aber unsere F\u00e4higkeit, Welten zu bev\u00f6lkern, hat sich seitdem erheblich weiterentwickelt. Es wird zwar immer noch karge Welten geben, aber viele der Planeten werden reichhaltiger und einpr\u00e4gsamer f\u00fcr die Spieler\/innen sein. Ein gutes Beispiel daf\u00fcr ist die Entwicklung der Planeten in Pyro.\n\n\n\n\nDie Anwesenheit von Imperator Addison?\nFrage: Werden wir ein aktualisiertes Modell von ihr bekommen? Da sich der Character Creator seit den Kampagnenfotos stark verbessert hat, habe ich mich gefragt, ob die UEE irgendwann in der Zukunft von ihr mit dem aktualisierten Modell und unter Verwendung des verbesserten FOIP-Systems angesprochen werden wird.\n\nAntwort: Auf jeden Fall. Wir haben Anfang des Monats \u00fcber Pl\u00e4ne gesprochen, Addison mehr Pr\u00e4senz in der Fiktion zu geben, da es in letzter Zeit etwas ruhig um sie geworden ist.\n\n\n\n\nWoher kam der Name f\u00fcr die Ponos-Stiefel?\nFrage: Als wir mit einem Freund spielten, fanden wir ganz zuf\u00e4llig Stiefel mit dem Namen Ponos\/\u041f\u043e\u043d\u043e\u0441, was aus dem Russischen \u00fcbersetzt Durchfall bedeutet. Ich m\u00f6chte wissen, ob das Auftauchen von Stiefeln mit demselben Namen urspr\u00fcnglich geplant war oder ob es sich um einen Scherz eines russischsprachigen Entwicklers handelt?\n\nAntwort: Um einen Blick hinter den Vorhang zu werfen: Wenn Gegenst\u00e4nde einen Narrative Pass erhalten, werden zwei oder drei m\u00f6gliche Namen vorgeschlagen. Dann pr\u00fcfen die Narrative-Leads die Vorschl\u00e4ge und w\u00e4hlen ihren Favoriten aus, je nachdem, was sich f\u00fcr die Marke richtig anh\u00f6rt und anf\u00fchlt. Im Fall der Ponos-Stiefel wurde der Name vorgeschlagen, weil er aus dem Altgriechischen stammt und \"M\u00fchsal, Arbeit, H\u00e4rte\" bedeutet. Das schien mir ein passender Name zu sein, wenn man bedenkt, dass es sich um robuste Arbeitsstiefel handelt, die allen Strapazen standhalten sollen, denen du sie aussetzt. Die russische Bedeutung war nicht beabsichtigt, aber sehr lustig.","zh_CN":"12\/24\/2024 - 12:26 PMWelcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. Questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Please drop any questions you might have about the universe in our Ask A Dev forum.\n\n\n\n\nWas the UEE Advocacy Retconned?\nQuestion: The CitizenCon presentation showed a list of guilds for 1.0 but there was no mention about the UEE Advocacy. Was it retconned or was it just not a complete list because of the screen space limitation?\n\nAnswer: In the past, there had definitely been discussions around whether you could work for the Advocacy, but I'm not sure if it involved making them a Guild. Anyway, as the teams really started to flesh out the dynamic between Guilds and the Factions that fall under them, there was a decision to avoid having players work directly for the law enforcement entities that control the landing zones. You'd still be able to pick up jobs indirectly for the Advocacy via factions under the Mercenary Guild, but as an entity, they would remain objective. Even on the flipside as an outlaw, they could know you're a criminal (due to your affiliation with the Council) but if you haven't committed any crimes, they'll leave you alone.\n\n\n\n\nHow Does the Terra Faction Justify the System Being so Exposed to Vanduul Attack?\nQuestion: The Vanduul can reach Terra with three jumps and pass through undefended systems. From Virgil they can go to Nyx, from Nyx to Pyro, and from Pyro strike Terra. How does the faction pushing for Terra to become the capital of the UEE justify their system of choice being so exposed to Vanduul attack?\n\nIt's obvious that having your capital so easily available for a deadly enemy to strike, even from smaller raiding parties, would be incredibly unpopular, and an obvious objection to the faction arguing Earth should remain the UEE capital. That's basically begging for a decapitating attack. While yes, it is also possible to reach Sol in three jumps from Caliban, an incursion would have to pass through Croshaw, a heavily fortified system, which should make an enormous difference in terms of defensibility and force projection.\n\nAnswer: Terra being three jumps from Vanduul space would be a lesser concern to those in the pro-Terra camp. For them, the greatest threats to the UEE come from within, like entrenched powers on Earth styming progress for their own self-interest\/preservation. This isn't surprising considering that the pro-Terra movement actually predates Humanity's first encounter with the Vanduul in 2681. Prior to that in 2638, Terran governor Assan Kieren brought the pro-Terra movement into the mainstream by proposing that the system secede from the UEE. Following the fall of the Messers, the position evolved into moving the UEE capital to Terra. This policy became a cornerstone of the Transitionalist Party thanks to the influence of Clement Redfield, who believed former Messer loyalists were a more pressing threat than the Vanduul.\n\nIf the concern is raised to a supporter of Terra, they could argue, as you already pointed out, that Sol is also three systems away from Vanduul space. And, if such an attack comes, wouldn't it be better to fight the Vanduul in an unclaimed system that's lightly populated and developed? Better to fight in Pyro or Nyx where there will be less collateral damage and civilian deaths than Croshaw.\n\n\n\n\nHow Did the Valakkar Migrate to Monox?\nQuestion: Valakkar have been stated as being native to Leir III. The Leir system was discovered in 2677. Yet Valakkar are on Monox in Pyro, which was discovered in 2493. I was wondering just how the Valakkar got to and adapted to Monox (Pyro II) in Pyro.\n\nPresumably they would have to have been brought there by someone after 2677, since the chances of co-evolution of the exact same creature named the exact same thing on worlds separated by both space and their human discovery timeline would seem remote and implausible.\n\nAnswer: Valakkar are an invasive species on Monox. They are much smaller when they are young, and are thus fairly easy to transport from planet to planet. No one knows exactly how they got there (some blame the smuggling trade), but at some point enough got loose on Monox that they established a breeding population, and the rest was history.\n\nLore Before the 2070s?\nQuestion: The last Galacatapedia update mentioned that Humans visited Luna in SEY 1969, which aligns with real life (duh). Are all other events before the start of Star Citizen and SQ42 the same as real life or are there past events that happened differently? Is it safe to assume there was a Roman empire? The fall of the USSR? How does the existence of other privatized space companies work in the lore, are they simply renamed or did their existence get deleted before 2070?\n\nAnswer: There had been some discussions in the very early days of whether we wanted to establish a divergence in the historical timeline (previous to present day) in order to distance ourselves from seeming like we're making projections of how the future will be (as in, what if we had gone to BetaMax instead of VHS, would we have jetpacks by now?). But ultimately the decision was made to just stick with the current historical events for ease's sake, splinter our timeline in the future, and then chronicle our fictional progression as we did with the Time Capsules. To your final question, sticking with that approach (and the modern world), I would assume that there were probably a handful of privatized space companies around, but the one that catapulted Humanity's expansion into space is well-established.\n\n\n\n\nForgotten Kruger Intergalactic?\nQuestion: I feel like Kruger is one of the forgotten brands. With their headquarters located in Castra, which was announced as one of the first five systems, I'm wondering about the future intentions of the brand and what they'll be offering us. Will it be new ships? Component improvement diagrams? Weapons?\n\nAnswer: Kruger Intergalactic being a lesser known brand feels fitting because their primary business is manufacturing custom parts for other companies. They've held lucrative outsourcing contracts with Behring, RSI, and others for centuries. Only recently did Kruger begin to make their own products, and they remain extremely selective about what products make it to market bearing the Kruger name. Currently, players would be familiar with their ships (P-52 Merlin and P-72 Archimedes) and ship weapons (Tigerstrike and Quarreler). Yet, Kruger, like all other in-game companies, have more products on the market that just haven't made it into the game yet and exist within the fiction.\n\nRegarding what might make it into the game next from Kruger, Narrative can't say. That decision primarily falls to the Dev team creating the assets, with the intended function and look guiding them to the right manufacturer. That said, we're excited to see what's next for Kruger ourselves.\n\n\n\n\nHow Does IP Law Work In-Universe?\nQuestion: With the coming ability to acquire blueprints and create our own ripoff or improved versions of popular manufacturers' weapons, ships and other goods, how does IP law work in the UEE?\n\nIf I was Crusader and spent a billion credits designing the Hercules, I think I would be pretty unhappy to see an unaffiliated group with a base on Hurston had assembled one out of low quality materials, and even slapped our logo on it as though we stand behind their construction quality. Will constructing items with established manufacturers require some sort of license fee? Does Crusader have the ability to declare you a counterfeiter and put a bounty on your head? Or does the UEE not have any formal laws for protecting such things, and it's more \"if you can successfully steal the plans, that's a them problem, they should have secured their facility\/data better\"?\n\nAnswer: The commerce laws of the UEE have evolved by the 30th century to be relatively open and have severely limited copyright enforcement. Part of this is that as fabrication technology got more advanced, companies were dealing with a flood of knock-off products that were watering down their own brand recognition. While illegal, it was extremely difficult to police. In an effort to combat this, it became more common for large manufacturers to offer official blueprints to help ensure that products met their own base specifications. In this way, fabricated products are no longer seen as counterfeit but as equivalent with the versions made by the manufacturers.\n\nThough, it should be understood that fabrication is not a complete free-for-all. These blueprints have heavy data-protection on them to prevent widespread sharing. This means for most people they acquire blueprints by purchasing them, though some are fortunate enough to receive them as a gift (or even luckier, find an unbound copy). Additionally, some blueprints may be limited use or have locked production capabilities, limiting how frequently they can be used.\n\nOverall though, most of the general population (i.e. the 90% of people who are not players) are content to purchase items rather than attempt printing them for themselves. Sure, you could make a Whamburger at home, but rather than having to source all the ingredients, it's much easier to head down to the local chain and just buy it. This is even more so the case with items as complex as a ship. Obtaining all the resources is quite involved. Worth it for anyone who really wants fine control over the final product, but for most civilians in the 'verse, buying direct from the manufacturer is the obvious choice.\n\n\n\n\nArgo ATLS Acronym Meaning?\nQuestion: The names of Argo vessel models correspond to acronyms:\n\nMOLE = Multi-Operator Laser Extractor\n\nMPUV = Multi-Purpose Utility Vehicle\n\nRAFT = Reinforced Advanced Freight Transport\n\nSo what does ATLS mean?\n\nAnswer: ATLS = Assisted Transport and Loading System\n\nFiguring out these Argo acronyms are always a fun exercise. Credit for this one goes to John Crewe.\n\nWhat's the Difference between Nyx I and Monox?\nQuestion: From the descriptions, Nyx I seems to be a very similar planet to Monox\/Pyro II. Both are coreless planets that were heavily mined shortly after their respective systems' discoveries & subsequently abandoned, which led to many of the former mining bases being taken over by outlaw gangs. But in what ways is Nyx I planned to be different from Monox, apart from having more of a greenish color of rock (as shown in the concept art image from CitizenCon 2954's outline of the road to 1.0)?\n\nAnswer: There is definitely going to be more info coming on what players can expect in Nyx as development continues on the system. Even though both Pyro and Nyx are independent systems beyond the UEE's borders, the hope is that each will have its own unique feel, with Pyro showcasing life under outlaw rule and Nyx a more brutal life on the frontier. While we won't go into specifics beyond that right now, I did want to confirm that there will be incoming adjustments made to the existing available lore (like the Galactic Guides). This will be the case for all future systems too as they enter active development. Much of the lore as it exists now was crafted before the gameplay had a chance to be refined. As Richard Tyrer described in The Stars My Destination presentation at CitizenCon, many of the planets in our system had been described as desolate and depleted to align with development expectations at the time, however our ability to populate worlds has progressed significantly since then. While we will still have barren worlds to trek across, many of the planets will become richer and more memorable experiences for players to explore. A good example of this is the evolution of the planets in Pyro.\n\n\n\n\nPresence of Imperator Addison?\nQuestion: Will we get an updated model of her? Since the Character Creator has greatly improved since the campaign photos I was wondering if the UEE would be addressed sometime in the future by her with the updated model and using the improved FOIP system.\n\nAnswer: Definitely. We were actually discussing plans earlier in the month to give Addison more of a presence in the fiction as her administration has been a little quiet of late.\n\n\n\n\nWhere Did the Name for The Ponos Boots Come From?\nQuestion: While playing with a friend, we quite by chance found boots named Ponos\/\u041f\u043e\u043d\u043e\u0441, which translates from Russian as diarrhea. So I want to know if the appearance of boots with the same name was originally planned or is this some kind of joke by a Russian-speaking developer?\n\nAnswer: To provide a peek behind the curtain, when items get a Narrative pass two or three potential names are pitched. Then Narrative leads review and pick their favorite based on what sounds\/feels right for the brand. In the case with the Ponos boots, the name was pitched because it's also Ancient Greek for 'Toil, Labor, Hardship'. Felt like a fitting name considering that they are rugged work boots meant to withstand whatever labors you put them through. The Russian meaning was not intended but very funny."},"links_count":0,"comment_count":0,"created_at":"2024-12-24T21:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-08 23:07:47","valid_relations":["images","links"],"prev_id":20360,"next_id":20366}}