{"data":{"id":20437,"title":"Roadmap Roundup - February 26, 2025","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20437-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20437","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20437","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n02\/26\/2025 - 8:00 PM\n\nHello everyone,\n\nAs we emphasized in the last Letter from the Chairman and throughout our messaging this year, our top priority for 2025 is improving playability. A key part of this effort is refining how we manage feature development\u2014with features now being developed in a separate branch and only migrating over when they are ready.\n\nIn a recent episode of Inside Star Citizen, we shared our commitment to delivering more content patches, more frequently. Because these updates are highly narrative-driven, we\u2019ve adjusted how they appear on the Release View to avoid spoilers. As a result, some newly added cards in the Release View are marked as Redacted and will only be fully revealed once the content is officially announced or discovered.\n\nAs a reminder, the 1.0 column represents features and content planned for Star Citizen 1.0. However, this doesn\u2019t mean you\u2019ll have to wait until full release to experience them\u2014rather, it serves as a snapshot of the experience you can expect. As features and content from this column become ready, they will shift left into a point patch column, preparing for release.\n\nThere are still more additions and updates to come, including possible changes and additions to immediate columns, so be sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: Feb 26, 2025\nRelease View\nDeliverables released with 4.0.0 and 4.0.1 were marked as Released. Meanwhile, a new event \"Supply or Die\" has been added for 4.0.2 and marked as Committed.\n\nA new 4.1 column has been added to the Release View, highlighting some of the major deliverables that will release in the 4.1 patch cycle, either in 4.1.0 or in subsequent point patch updates (4.1.x):\n\n\n\n\nREDACTED Mission Giver\n\nA new mission giver enters the 'verse, bringing fresh opportunities for players to explore.\n\n\n\n\nREDACTED Mission Giver Location\n\nA specially designed location to host our latest mission giver, offering a new hub for players to engage in these opportunities.\n\n\n\n\nREDACTED Sandbox Activity\n\nA new open-ended activity blending on-foot exploration with aerial support, creating sandbox gameplay opportunities for daring teams.\n\n\n\n\nREDACTED Armor Set\n\nA rugged and stylish new armor set tailored for brave adventurers facing new dangers.\n\n\n\n\nSpace Combat Missions\n\nA new set of ship combat missions featuring improved scenario design, and refined storytelling. Scheduled to come in a 4.1.x patch.\n\n\n\n\nVOLT AR \"Parallax\"\n\nA powerful new weapon boasting a unique blend of characteristics, firepower, and tactical potential.\n\n\n\n\nVOLT SMG \"Quartz\"\n\nA compact yet devastating firearm designed for those who need maximum firepower in a minimal frame. Scheduled to come in a 4.1.x patch.\n\n\n\n\nHathor Mining Station\n\nA large-scale mining laser facility operated by the Hathor Group.\n\n\n\n\nHathor Ground Alignment Stations\n\nStrategically placed Hathor-operated outposts providing key infrastructure and sandbox gameplay opportunities for planetary operations.\n\n\n\n\n\n\n\nAdditions to the Star Citizen 1.0 column:\nControl Surfaces\n\nImproving atmospheric flight dynamics with functional control surfaces, allowing for more precise maneuvering and realistic aerodynamics.\n\n\n\n\nQuantum Boost\n\nIntroducing Quantum Boost, a short-burst travel mode designed for quick repositioning and high-speed engagements between distant points.\n\n\n\n\nItem Misfire & Wear\n\nAdding depth to equipment functionality with item misfires and gradual wear, requiring regular maintenance to ensure peak performance.\n\n\n\n\nFire Hazard\n\nBringing fire hazards to ships and environments, along with Fire Extinguisher mechanics, requiring players to manage and extinguish blazes before they spread.\n\n\n\n\nCharge & Drain\n\nExpanding the utility of the multi-tool with the ability to drain and transfer power between objects, unlocking new puzzle-solving and support roles.\n\n\n\n\nLife Support\n\nIntegrating life support systems into ships, making oxygen management and environmental controls critical for survival.\n\n\n\n\nEngineering Gameplay\n\nIntroducing dedicated engineering roles aboard ships, allowing players to actively manage power distribution, repairs, and system efficiency in real time.\n\n\n\n\nSolar Flare\n\nUnleashing powerful solar bursts within the Pyro system, creating dynamic environmental hazards that players must navigate and prepare for.\n\n\n\n\nVehicle Radar & Scanning Rework\n\nReworking Vehicle radar and scanning for all vehicles.\n\n\n\n\nFPS Radar & Scanning\n\nImplementing first-person radar and scanning gameplay, improving situational awareness and bringing new tactical gameplay.\n\n\n\n\nHangar Uprades\n\nExpanding personal hangar customization with new upgrades, layouts, and functional improvements.\n\n\n\n\nWeapon Overheat\n\nIntroducing heat buildup and overheat mechanics for energy weapons, requiring careful trigger discipline and heat management during sustained firefights.\n\n\n\n\nRadiation\n\nImplementing dangerous radiation zones in specific locations, forcing players to adapt with specialized gear and strategic navigation.\n\n\n\n\nNew Missions - Location Repair\n\nImplementing new missions that introduce Repair gameplay into the persistent universe, first appearing in Pyro's outposts. We've temporarily moved this card to the 1.0 column, but like all features and content there, it will be assigned to a point patch once it's ready.\n\n\n\n\n\n\n\nProgress Tracker\nYou can now find a preview of many of the things that we are currently actively working on in the Progress Tracker, with more additions to come at a later time.\n\nWe've made several additions to the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\nCharacter Art and Tech\n\nREDACTED Mission Giver\n\n\n\n\nCore Gameplay Pillar\n\nSupply or Die Event\n\nREDACTED Sandbox Activity\n\nBase Building\n\nCharge\/Drain\n\nCrafting\n\nEngineering\n\nFPS Radar \/ Scanning\n\nLife Support\n\nRadiation\n\n\n\n\nLocations\n\nREDACTED Mission Giver Location\n\n\n\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum.","de_DE":"Roadmap-Roundup\n02\/26\/2025 - 8:00 PM\n\nHallo zusammen,\n\nwie wir bereits im letzten Brief des Vorsitzenden und in unseren Mitteilungen in diesem Jahr betont haben, hat die Verbesserung der Spielbarkeit f\u00fcr 2025 oberste Priorit\u00e4t. Ein wichtiger Teil dieser Bem\u00fchungen ist die Verfeinerung der Art und Weise, wie wir die Entwicklung von Features handhaben - Features werden jetzt in einem separaten Zweig entwickelt und erst dann migriert, wenn sie fertig sind.\n\nIn einer k\u00fcrzlich erschienenen Folge von Inside Star Citizen haben wir uns dazu verpflichtet, mehr Inhaltspatches in k\u00fcrzeren Abst\u00e4nden zu ver\u00f6ffentlichen. Da diese Updates sehr erz\u00e4hlerisch sind, haben wir die Darstellung in der Release-Ansicht angepasst, um Spoiler zu vermeiden. Daher sind einige neu hinzugef\u00fcgte Karten in der Versionsansicht als geschw\u00e4rzt markiert und werden erst dann vollst\u00e4ndig enth\u00fcllt, wenn der Inhalt offiziell angek\u00fcndigt oder entdeckt wird.\n\nZur Erinnerung: Die Spalte 1.0 steht f\u00fcr Funktionen und Inhalte, die f\u00fcr Star Citizen 1.0 geplant sind. Das bedeutet jedoch nicht, dass Sie bis zur vollst\u00e4ndigen Ver\u00f6ffentlichung warten m\u00fcssen, um sie zu erleben - vielmehr dient es als Momentaufnahme der Erfahrung, die Sie erwarten k\u00f6nnen. Sobald die Funktionen und Inhalte aus dieser Spalte fertig sind, werden sie nach links in die Patch-Spalte verschoben und so auf die Ver\u00f6ffentlichung vorbereitet.\n\nEs wird noch weitere Erg\u00e4nzungen und Aktualisierungen geben, einschlie\u00dflich m\u00f6glicher \u00c4nderungen und Erg\u00e4nzungen der unmittelbaren Rubriken. Schauen Sie also alle zwei Wochen vorbei, um die neuesten Updates zu erhalten.\n\nUnd damit kommen wir zum Roadmap-Roundup dieser Woche!\n\n-CIG Community Team\n\n\n\nBemerkenswerte \u00c4nderungen: Feb 26, 2025\nFreigabe-Ansicht\nDie mit 4.0.0 und 4.0.1 freigegebenen Lieferungen wurden als Freigegeben markiert. In der Zwischenzeit wurde f\u00fcr 4.0.2 ein neues Ereignis \"Supply or Die\" hinzugef\u00fcgt und als Committed markiert.\n\nIn der Versionsansicht wurde eine neue Spalte 4.1 hinzugef\u00fcgt, in der einige der wichtigsten Leistungen hervorgehoben werden, die im 4.1-Patch-Zyklus ver\u00f6ffentlicht werden, entweder in 4.1.0 oder in nachfolgenden Punkt-Patch-Updates (4.1.x):\n\n\n\n\nREDAKTIERT Missionsspender\n\nEin neuer Missionsgeber betritt das 'Verse' und bietet den Spielern neue M\u00f6glichkeiten zur Erkundung.\n\n\n\n\nREDACTED Missionsgeber Standort\n\nEin speziell entworfener Ort, der unseren neuesten Missionsgeber beherbergt und einen neuen Knotenpunkt f\u00fcr Spieler bietet, die sich an diesen Gelegenheiten beteiligen m\u00f6chten.\n\n\n\n\nREDAKTIERTE Sandkasten-Aktivit\u00e4t\n\nEine neue Aktivit\u00e4t mit offenem Ausgang, bei der die Erkundung zu Fu\u00df mit der Unterst\u00fctzung aus der Luft kombiniert wird. So entstehen Sandkasten-Spielm\u00f6glichkeiten f\u00fcr wagemutige Teams.\n\n\n\n\nREDACTED R\u00fcstungsset\n\nEin robustes und stilvolles neues R\u00fcstungsset f\u00fcr tapfere Abenteurer, die sich neuen Gefahren stellen.\n\n\n\n\nWeltraum-Kampfmissionen\n\nEine neue Reihe von Schiffskampfmissionen mit verbessertem Szenariodesign und verfeinertem Storytelling. Wird voraussichtlich mit dem Patch 4.1.x erscheinen.\n\n\n\n\nVOLT AR \"Parallaxe\"\n\nEine leistungsstarke neue Waffe, die eine einzigartige Mischung aus Eigenschaften, Feuerkraft und taktischem Potenzial bietet.\n\n\n\n\nVOLT SMG \"Quarz\"\n\nEine kompakte und dennoch verheerende Waffe f\u00fcr diejenigen, die maximale Feuerkraft in einem minimalen Rahmen ben\u00f6tigen. Wird voraussichtlich mit einem 4.1.x-Patch erscheinen.\n\n\n\n\nBergbaustation Hathor\n\nEine gro\u00df angelegte Bergbau-Laseranlage, die von der Hathor-Gruppe betrieben wird.\n\n\n\n\nHathor Bodenausrichtungs-Stationen\n\nStrategisch platzierte, von Hathor betriebene Au\u00dfenposten, die wichtige Infrastruktur und Sandbox-Spielm\u00f6glichkeiten f\u00fcr planetarische Operationen bieten.\n\n\n\n\n\n\n\nErg\u00e4nzungen in der Star Citizen 1.0 Kolumne:\nKontrollfl\u00e4chen\n\nVerbesserung der atmosph\u00e4rischen Flugdynamik durch funktionale Steuerfl\u00e4chen, die pr\u00e4zisere Man\u00f6ver und eine realistische Aerodynamik erm\u00f6glichen.\n\n\n\n\nQuantensprung\n\nWir stellen Ihnen Quantum Boost vor, einen Kurzzeit-Reisemodus, der f\u00fcr eine schnelle Neupositionierung und Hochgeschwindigkeitseins\u00e4tze zwischen entfernten Punkten entwickelt wurde.\n\n\n\n\nArtikel Fehlz\u00fcndungen & Abnutzung\n\nFehlz\u00fcndungen und allm\u00e4hlicher Verschlei\u00df von Bauteilen, die regelm\u00e4\u00dfig gewartet werden m\u00fcssen, um eine optimale Leistung zu gew\u00e4hrleisten, erh\u00f6hen die Funktionalit\u00e4t der Ger\u00e4te.\n\n\n\n\nBrandgefahr\n\nBringt Feuergefahren f\u00fcr Schiffe und Umgebungen, zusammen mit der Feuerl\u00f6schermechanik, die von den Spielern verlangt, Br\u00e4nde zu managen und zu l\u00f6schen, bevor sie sich ausbreiten.\n\n\n\n\nAufladen & Entleeren\n\nErweitert den Nutzen des Multitools um die F\u00e4higkeit, Energie zu entziehen und zwischen Objekten zu \u00fcbertragen, was neue R\u00e4tsel und Hilfsfunktionen freischaltet.\n\n\n\n\nLebenshilfe\n\nIntegration von Lebenserhaltungssystemen in Schiffen, die das Sauerstoffmanagement und die Umweltkontrolle \u00fcberlebenswichtig machen.\n\n\n\n\nEngineering Gameplay\n\nEinf\u00fchrung von speziellen Ingenieursrollen an Bord von Schiffen, die es den Spielern erm\u00f6glichen, Energieverteilung, Reparaturen und Systemeffizienz in Echtzeit zu steuern.\n\n\n\n\nSonneneruption\n\nEntfesselt m\u00e4chtige Sonneneruptionen im Pyro-System, die dynamische Umweltgefahren schaffen, auf die sich die Spieler einstellen m\u00fcssen.\n\n\n\n\n\u00dcberarbeitung von Fahrzeugradar und Scanning\n\n\u00dcberarbeitung von Fahrzeugradar und Scanning f\u00fcr alle Fahrzeuge.\n\n\n\n\nFPS Radar & Abtastung\n\nImplementierung von First-Person-Radar und Scanning-Gameplay, Verbesserung des Situationsbewusstseins und neues taktisches Gameplay.\n\n\n\n\nHangar Uprades\n\nErweiterung der pers\u00f6nlichen Hangaranpassung mit neuen Upgrades, Layouts und funktionalen Verbesserungen.\n\n\n\n\n\u00dcberhitzung von Waffen\n\nEinf\u00fchrung von Hitzestau- und \u00dcberhitzungsmechanismen f\u00fcr Energiewaffen, die eine sorgf\u00e4ltige Abzugsdisziplin und ein sorgf\u00e4ltiges Hitzemanagement bei anhaltenden Feuergefechten erfordern.\n\n\n\n\nStrahlung\n\nEinf\u00fchrung von gef\u00e4hrlichen Strahlungszonen an bestimmten Orten, die die Spieler dazu zwingen, sich mit spezieller Ausr\u00fcstung und strategischer Navigation anzupassen.\n\n\n\n\nNeue Missionen - Standortreparatur\n\nWir implementieren neue Missionen, die das Reparaturspiel in das persistente Universum einf\u00fchren und zuerst in den Au\u00dfenposten von Pyro erscheinen. Wir haben diese Karte vor\u00fcbergehend in die Spalte 1.0 verschoben, aber wie alle Funktionen und Inhalte dort wird sie einem Punkt-Patch zugeordnet, sobald sie fertig ist.\n\n\n\n\n\n\n\nFortschritts-Tracker\nIm Progress Tracker finden Sie jetzt eine Vorschau auf viele der Dinge, an denen wir derzeit aktiv arbeiten. Weitere Erg\u00e4nzungen werden zu einem sp\u00e4teren Zeitpunkt folgen.\n\nWir haben den Progress Tracker um einige Punkte erweitert, die Sie sich unten ansehen k\u00f6nnen. Zur Erinnerung: Wenn ein Projekt als abgeschlossen markiert ist, bedeutet das nicht unbedingt, dass es zur Ver\u00f6ffentlichung bereit ist. M\u00f6glicherweise sind noch nachgelagerte Unterst\u00fctzung, die \u00dcbergabe an ein anderes Team f\u00fcr weitere Arbeiten oder andere zus\u00e4tzliche Schritte vor der Fertigstellung erforderlich.\n\nZeichenkunst und Technik\n\nREDAKTIERT Mission Giver\n\n\n\n\nHauptpfeiler des Gameplays\n\nVersorgen oder Sterben Ereignis\n\nREDAKTED Sandbox-Aktivit\u00e4t\n\nBasis bauen\n\nAufladen\/Entleeren\n\nKunsthandwerk\n\nTechnik\n\nFPS Radar \/ Scannen\n\nLebenserhaltung\n\nStrahlung\n\n\n\n\nStandorte\n\nREDACTED Standort des Missionsgebers\n\n\n\n\n\n\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum.","zh_CN":"Roadmap Roundup\n02\/26\/2025 - 8:00 PM\n\nHello everyone,\n\nAs we emphasized in the last Letter from the Chairman and throughout our messaging this year, our top priority for 2025 is improving playability. A key part of this effort is refining how we manage feature development\u2014with features now being developed in a separate branch and only migrating over when they are ready.\n\nIn a recent episode of Inside Star Citizen, we shared our commitment to delivering more content patches, more frequently. Because these updates are highly narrative-driven, we\u2019ve adjusted how they appear on the Release View to avoid spoilers. As a result, some newly added cards in the Release View are marked as Redacted and will only be fully revealed once the content is officially announced or discovered.\n\nAs a reminder, the 1.0 column represents features and content planned for Star Citizen 1.0. However, this doesn\u2019t mean you\u2019ll have to wait until full release to experience them\u2014rather, it serves as a snapshot of the experience you can expect. As features and content from this column become ready, they will shift left into a point patch column, preparing for release.\n\nThere are still more additions and updates to come, including possible changes and additions to immediate columns, so be sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: Feb 26, 2025\nRelease View\nDeliverables released with 4.0.0 and 4.0.1 were marked as Released. Meanwhile, a new event \"Supply or Die\" has been added for 4.0.2 and marked as Committed.\n\nA new 4.1 column has been added to the Release View, highlighting some of the major deliverables that will release in the 4.1 patch cycle, either in 4.1.0 or in subsequent point patch updates (4.1.x):\n\n\n\n\nREDACTED Mission Giver\n\nA new mission giver enters the 'verse, bringing fresh opportunities for players to explore.\n\n\n\n\nREDACTED Mission Giver Location\n\nA specially designed location to host our latest mission giver, offering a new hub for players to engage in these opportunities.\n\n\n\n\nREDACTED Sandbox Activity\n\nA new open-ended activity blending on-foot exploration with aerial support, creating sandbox gameplay opportunities for daring teams.\n\n\n\n\nREDACTED Armor Set\n\nA rugged and stylish new armor set tailored for brave adventurers facing new dangers.\n\n\n\n\nSpace Combat Missions\n\nA new set of ship combat missions featuring improved scenario design, and refined storytelling. Scheduled to come in a 4.1.x patch.\n\n\n\n\nVOLT AR \"Parallax\"\n\nA powerful new weapon boasting a unique blend of characteristics, firepower, and tactical potential.\n\n\n\n\nVOLT SMG \"Quartz\"\n\nA compact yet devastating firearm designed for those who need maximum firepower in a minimal frame. Scheduled to come in a 4.1.x patch.\n\n\n\n\nHathor Mining Station\n\nA large-scale mining laser facility operated by the Hathor Group.\n\n\n\n\nHathor Ground Alignment Stations\n\nStrategically placed Hathor-operated outposts providing key infrastructure and sandbox gameplay opportunities for planetary operations.\n\n\n\n\n\n\n\nAdditions to the Star Citizen 1.0 column:\nControl Surfaces\n\nImproving atmospheric flight dynamics with functional control surfaces, allowing for more precise maneuvering and realistic aerodynamics.\n\n\n\n\nQuantum Boost\n\nIntroducing Quantum Boost, a short-burst travel mode designed for quick repositioning and high-speed engagements between distant points.\n\n\n\n\nItem Misfire & Wear\n\nAdding depth to equipment functionality with item misfires and gradual wear, requiring regular maintenance to ensure peak performance.\n\n\n\n\nFire Hazard\n\nBringing fire hazards to ships and environments, along with Fire Extinguisher mechanics, requiring players to manage and extinguish blazes before they spread.\n\n\n\n\nCharge & Drain\n\nExpanding the utility of the multi-tool with the ability to drain and transfer power between objects, unlocking new puzzle-solving and support roles.\n\n\n\n\nLife Support\n\nIntegrating life support systems into ships, making oxygen management and environmental controls critical for survival.\n\n\n\n\nEngineering Gameplay\n\nIntroducing dedicated engineering roles aboard ships, allowing players to actively manage power distribution, repairs, and system efficiency in real time.\n\n\n\n\nSolar Flare\n\nUnleashing powerful solar bursts within the Pyro system, creating dynamic environmental hazards that players must navigate and prepare for.\n\n\n\n\nVehicle Radar & Scanning Rework\n\nReworking Vehicle radar and scanning for all vehicles.\n\n\n\n\nFPS Radar & Scanning\n\nImplementing first-person radar and scanning gameplay, improving situational awareness and bringing new tactical gameplay.\n\n\n\n\nHangar Uprades\n\nExpanding personal hangar customization with new upgrades, layouts, and functional improvements.\n\n\n\n\nWeapon Overheat\n\nIntroducing heat buildup and overheat mechanics for energy weapons, requiring careful trigger discipline and heat management during sustained firefights.\n\n\n\n\nRadiation\n\nImplementing dangerous radiation zones in specific locations, forcing players to adapt with specialized gear and strategic navigation.\n\n\n\n\nNew Missions - Location Repair\n\nImplementing new missions that introduce Repair gameplay into the persistent universe, first appearing in Pyro's outposts. We've temporarily moved this card to the 1.0 column, but like all features and content there, it will be assigned to a point patch once it's ready.\n\n\n\n\n\n\n\nProgress Tracker\nYou can now find a preview of many of the things that we are currently actively working on in the Progress Tracker, with more additions to come at a later time.\n\nWe've made several additions to the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\nCharacter Art and Tech\n\nREDACTED Mission Giver\n\n\n\n\nCore Gameplay Pillar\n\nSupply or Die Event\n\nREDACTED Sandbox Activity\n\nBase Building\n\nCharge\/Drain\n\nCrafting\n\nEngineering\n\nFPS Radar \/ Scanning\n\nLife Support\n\nRadiation\n\n\n\n\nLocations\n\nREDACTED Mission Giver Location\n\n\n\n\n\n\n\nThat's all for this week! Join the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2025-02-26T21:00:00+00:00","created_at_human":"1 year ago"},"meta":{"processed_at":"2026-05-22 10:05:21","valid_relations":["images","links"],"prev_id":20436,"next_id":20441}}