{"data":{"id":20598,"title":"Star Citizen Alpha 4.1.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20598-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20598","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20598","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"},{"id":39552,"name":"hathoralignmentspacestation.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/676be656e53d26783d6db4aa47886485d60a6428\/2r8F9rTBenJR2JgoYigM7teEMDqrJZaNmUarnme9wyM8f4w1sDK7QJudhPsBtQpB9BtovCKYXfo2d26SmHM8tq6ngb7uBj8t1j3L6yTAB9cgy8ynQvLbhFhYJCdffodCA\/hathoralignmentspacestation.jpg","alt":"","size":11634667,"mime_type":"image\/jpeg","last_modified":"2025-03-25T16:41:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/39552","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/39552\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence(LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on Mining, Mission Updates, Collector\/Align & Mine Additions, QoL, and Bugfixing\n\nLong Term Persistence: Enabled\n\nServer Meshing: 7:3:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nMay 13, 2025\nStar Citizen Alpha 4.1.1 LIVE\nDefending the Future\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.1.1 has been released onto the LIVE Environment!\nLauncher should now show: VERSION 4.1.1-LIVE.9768350\n\n\n\n\n\n\nCurrent LIVE Status | 5.14.2025 Hotfix\nWIth the new release of 4.1.1 LIVE, we are currently looking through hotfixable issues that can be addressed and will update here as soon as these fixes are ready for release\n\n\n\n\nWe have just released a client hotfix, 4.1.1-live.9768350\n\nThis update has 2 components.\n\n- Due to duplications and multiple other issues with the PVP bounty missions, these will be disabled temporarily until a fix is complete. ETA unknown\n\n- We have a Client\/DGS hotfix to fix the cargo grids on ships being offset and not working correctly. This fix requires both the client and DGS to be hotfixed but will take some time for the hotfixed DGS to propagate STARC-165428, STARC-167781, and STARC-167703\n\nStatus: Hotfix Channel Currently Closed\n\nLatest LIVE Client Hotfix CL: 9768350\n\nLatest LIVE DGS Hotfix CL: 9768350 New DGS hotfix is gracefully rolling out to new and replacement shards and may take some time to take over\n\n\n\n\nHere are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\nMultivehicle - PU - Vehicles \/ Quantum Travel - Ships streaming in or streaming out locations on a quantum travel jump has performance drops and frame freezing\n\nMultivehicle - PU - Vehicles \/ Target lock - target lock is unlocked at random radar for targets is dropped\n\nMultivehicle - PU - Vehicles \/ Target lock - target attacker stops working when a target lock is lost due to locking range or radar dropped\n\nPU - mobiGlas - Asset Manager \/ NikNax - mobiGlas \/ Inventory \/ UI - The Assets Manager \/ NikNax app gets stuck at infinite loading and never loads assets\n\nPU - Multivehicle - Vehicle Components \/ Bed Logout - Bedlogging in ships can break Quantum Markers\n\nAnvil Valkyrie Series - PU - Vehicles \/ Components \/ Weapons - Valkyrie series is missing its mounted door turrets\n\nPU - Mining \/ Saddlebag \/ Cargo Grid - Argo and MISC Saddlebags do not snap to the Argo RAFT's Cargo Grid\n\nPU - New Babbage \/ Brentworth Care Center - UI \/ Medical Screens - Check-in medical kiosk is stuck on \u201cChecking availability\u201d loading screen\n\nPU - Stanton - microTech - New Babbage - Brentworth Care Center - Medical \/ Locations - The medical kiosks have an infinite load and do not check players into rooms\n\nPU - Locations \/ UI \/ Shopping Kiosk - Delivery location when purchasing any item is missing if the Player doesn't change the location in the drop down\n\nPU - Ship Battles - Ace Pilot\/Assault - Proximity Tracker - Action Area - Logic fails to continue when over 20km away from the tracked object or Action Area Origin\n\nPU - Jump Points - Room System \/ Atmosphere \/ Vehicles - Jump Tunnels - Player will begin asphyxiating inside their vehicle at the end\/after exiting the Jump Tunnel when travelling to both Stanton and Pyro\n\nGraphics - UI - Shadows not casting in 3d Comms Call RTT window\n\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!","de_DE":"Build & Server Informationen\nDie Charaktere in dieser neuen Umgebung wurden aus Long Term Persistence(LTP)-Daten erstellt.\n\nDerzeit werden bei LTP bestimmte Spielerzust\u00e4nde, wie z.B. das pers\u00f6nliche Hangar-Layout, benutzerdefinierte Charaktere, laufende Raffinerie-Jobs und im Spiel gekaufte Verbrauchsg\u00fcter, zwischen den einzelnen Versionen nicht gespeichert, was dazu f\u00fchrt, dass einige Gegenst\u00e4nde beim Update verloren gehen.\n\n\n\n\nBau-Infos\n\nDiese Version konzentriert sich auf Mining, Missions-Updates, Sammler\/Align & Minen-Erweiterungen, QoL und Bugfixing\n\nLangfristige Persistenz: Aktiviert\n\nServervermaschung: 7:3:600 Spielersplitter\n\nStart-AUEC: 20.000\n\nLauncher 2.0 Update\nEntdecke den neu \u00fcberarbeiteten RSI 2.0 Launcher! Mit einem brandneuen Look und vielen neuen Funktionen war das RSI-Erlebnis noch nie so gut. Klicke auf das Bild oben, um es jetzt auszuprobieren!\n\nBesetzen: Das ist ein Wort, das nicht oft mit Vanduul in Verbindung gebracht wird. Dieser ausgedehnte Zwergplanet liegt am \u00e4u\u00dfersten Rand des gr\u00fcnen Bandes und wird im Vergleich zu Nyx II oft \u00fcbersehen.\n\nFeedback teilen\nWillst du \u00fcber die neueste Ver\u00f6ffentlichung diskutieren? Dann bist du hier richtig! Klicke auf das Bild oben, um \u00fcber die neueste Version zu sprechen und Feedback in unserem LIVE-Feedback-Thread auf Spectrum zu teilen!\n\nNoah wartete ein paar Augenblicke, bevor er sich dem Treppenhaus n\u00e4herte, in dem Kray verschwunden war Das Schiff soll als politisch neutrale Zone dienen, in der sich Vertreter treffen k\u00f6nnen, um Probleme durch Diskurs zu l\u00f6sen\n\nNimm an der Diskussion teil\nTausche dich mit anderen Spielern aus und erfahre die neuesten Updates von den Entwicklern und mehr in den Spectrum-Threads und Chatrooms! Klicke auf das Bild oben, um dich an der Diskussion zu beteiligen!\n\nEin Dutzend verwirrter Captains und medizinisches Personal sahen zu, wie er im Sprungpunkt verschwand. Versuche nicht, es zu verdrehen. Es bricht mir jedes Mal das Herz, wenn ich h\u00f6re, dass ein paar Racer bei einem Run in die Luft gejagt werden, aber wir haben uns alle f\u00fcr diesen Job gemeldet\n\nMelde einen Fehler\nGehe zu unserem Issue Council, indem du auf das Bild oben klickst, um Probleme zu melden oder zu verst\u00e4rken, die du beim Spielen hast!\n\nProfessionelle H\u00e4ndler nutzen oft alle m\u00f6glichen technischen Tricks, um ihre Maschinen an den Augen der Pilger oder Kapit\u00e4ne vorbeizuschmuggeln Der Imperator warf einen beil\u00e4ufigen Blick darauf\n\n13. Mai 2025\nStar Citizen Alpha 4.1.1 LIVE\nDie Zukunft verteidigen\nFeatures und Gameplay\nNeue zus\u00e4tzliche Features sowie die Aktualisierung und Verbesserung bestehender Features.\n\nFehlerbehebungen und technische Updates\nBekannte Probleme & Informationen\nStar Citizen Alpha 4.1.1 wurde in der LIVE-Umgebung ver\u00f6ffentlicht!\nDer Launcher sollte jetzt angezeigt werden: VERSION 4.1.1-LIVE.9764168\nHier sind ein paar der letzten bekannten Probleme. Eine ausf\u00fchrlichere Liste der bekannten Probleme und Workarounds findest du in unserer Wissensdatenbank hier!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\nMultivehicle - PU - Fahrzeuge \/ Quantenreisen - Bei Schiffen, die w\u00e4hrend eines Quantensprungs in die oder aus der Umgebung streamen, kommt es zu Leistungseinbr\u00fcchen und zum Einfrieren der Frames\n\nMultivehicle - PU - Fahrzeuge \/ Zielverriegelung - Zielverriegelung wird nach dem Zufallsprinzip freigeschaltet Radar f\u00fcr Ziele f\u00e4llt ab\n\nMultivehicle - PU - Fahrzeuge \/ Zielverriegelung - Zielangreifer funktioniert nicht mehr, wenn eine Zielverriegelung aufgrund der Verriegelungsreichweite oder des fehlenden Radars verloren geht\n\nPU - mobiGlas - Asset Manager \/ NikNax - mobiGlas \/ Inventar \/ UI - Die Asset Manager \/ NikNax App bleibt beim unendlichen Laden h\u00e4ngen und l\u00e4dt keine Assets\n\nPU - Multivehicle - Fahrzeugkomponenten \/ Bed Logout - Bedlogging in Schiffen kann Quantum Marker zerst\u00f6ren\n\nAnvil Valkyrie Serie - PU - Fahrzeuge \/ Komponenten \/ Waffen - Bei der Valkyrie Serie fehlen die montierten T\u00fcrt\u00fcrme\n\nPU - Bergbau \/ Satteltaschen \/ Frachtgitter - Argo- und MISC-Satteltaschen rasten nicht am Frachtgitter der Argo RAFT ein\n\nPU - New Babbage \/ Brentworth Care Center - UI \/ Medizinische Bildschirme - Der medizinische Kiosk bleibt im Ladebildschirm \"Verf\u00fcgbarkeit pr\u00fcfen\" h\u00e4ngen\n\nPU - Stanton - microTech - New Babbage - Brentworth Care Center - Medical \/ Locations - Die medizinischen Kioske werden unendlich oft geladen und checken die Spieler nicht in die Zimmer ein.\n\nPU - Standorte \/ UI \/ Einkaufskiosk - Der Lieferort beim Kauf eines Gegenstands fehlt, wenn der Spieler den Ort nicht im Dropdown-Men\u00fc \u00e4ndert.\n\nPU - Schiffsgefechte - Ace Pilot\/Assault - Proximity Tracker - Action Area - Die Logik f\u00e4hrt nicht fort, wenn sie mehr als 20 km vom verfolgten Objekt oder dem Ursprung des Action Area entfernt ist\n\nPU - Sprungpunkte - Raumsystem\/Atmosph\u00e4re\/Fahrzeuge - Sprungtunnel - Der Spieler beginnt am Ende\/nach dem Verlassen des Sprungtunnels in seinem Fahrzeug zu ersticken, wenn er sowohl nach Stanton als auch nach Pyro reist\n\nGrafik - UI - Schatten werfen nicht im 3D-Kommunikationsruf-RTT-Fenster\n\n\n\n\nLauncher 2.0 Update\nEntdecke den neu aktualisierten RSI 2.0 Launcher! Mit einem brandneuen Look und vielen neuen Funktionen war das RSI-Erlebnis noch nie so gut. Klicke auf das Bild oben, um es jetzt auszuprobieren!\n\nFeedback teilen\nWillst du \u00fcber die neueste Version diskutieren? Dann bist du hier richtig! Klicke auf das Bild oben, um \u00fcber die neueste Version zu sprechen und Feedback in unserem LIVE-Feedback-Thread auf Spectrum zu teilen!\n\nMach mit bei der Diskussion\nTausche dich mit anderen Spielern aus und erfahre die neuesten Updates von den Entwicklern und mehr in den Spectrum-Threads und Chatrooms! Klicke auf das Bild oben, um dich an der Diskussion zu beteiligen!\n\nMelde einen Fehler\nKlicke auf das Bild oben, um unseren Problemrat zu besuchen und Probleme zu melden oder zu verst\u00e4rken, die du beim Spielen hast!","zh_CN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence(LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on Mining, Mission Updates, Collector\/Align & Mine Additions, QoL, and Bugfixing\n\nLong Term Persistence: Enabled\n\nServer Meshing: 7:3:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nMay 13, 2025\nStar Citizen Alpha 4.1.1 LIVE\nDefending the Future\nFeatures and Gameplay\nNew additional features as well as updating and polishing existing features.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.1.1 has been released onto the LIVE Environment!\nLauncher should now show: VERSION 4.1.1-LIVE.9768350\n\n\n\n\n\n\nCurrent LIVE Status | 5.14.2025 Hotfix\nWIth the new release of 4.1.1 LIVE, we are currently looking through hotfixable issues that can be addressed and will update here as soon as these fixes are ready for release\n\n\n\n\nWe have just released a client hotfix, 4.1.1-live.9768350\n\nThis update has 2 components.\n\n- Due to duplications and multiple other issues with the PVP bounty missions, these will be disabled temporarily until a fix is complete. ETA unknown\n\n- We have a Client\/DGS hotfix to fix the cargo grids on ships being offset and not working correctly. This fix requires both the client and DGS to be hotfixed but will take some time for the hotfixed DGS to propagate STARC-165428, STARC-167781, and STARC-167703\n\nStatus: Hotfix Channel Currently Closed\n\nLatest LIVE Client Hotfix CL: 9768350\n\nLatest LIVE DGS Hotfix CL: 9768350 New DGS hotfix is gracefully rolling out to new and replacement shards and may take some time to take over\n\n\n\n\nHere are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\nMultivehicle - PU - Vehicles \/ Quantum Travel - Ships streaming in or streaming out locations on a quantum travel jump has performance drops and frame freezing\n\nMultivehicle - PU - Vehicles \/ Target lock - target lock is unlocked at random radar for targets is dropped\n\nMultivehicle - PU - Vehicles \/ Target lock - target attacker stops working when a target lock is lost due to locking range or radar dropped\n\nPU - mobiGlas - Asset Manager \/ NikNax - mobiGlas \/ Inventory \/ UI - The Assets Manager \/ NikNax app gets stuck at infinite loading and never loads assets\n\nPU - Multivehicle - Vehicle Components \/ Bed Logout - Bedlogging in ships can break Quantum Markers\n\nAnvil Valkyrie Series - PU - Vehicles \/ Components \/ Weapons - Valkyrie series is missing its mounted door turrets\n\nPU - Mining \/ Saddlebag \/ Cargo Grid - Argo and MISC Saddlebags do not snap to the Argo RAFT's Cargo Grid\n\nPU - New Babbage \/ Brentworth Care Center - UI \/ Medical Screens - Check-in medical kiosk is stuck on \u201cChecking availability\u201d loading screen\n\nPU - Stanton - microTech - New Babbage - Brentworth Care Center - Medical \/ Locations - The medical kiosks have an infinite load and do not check players into rooms\n\nPU - Locations \/ UI \/ Shopping Kiosk - Delivery location when purchasing any item is missing if the Player doesn't change the location in the drop down\n\nPU - Ship Battles - Ace Pilot\/Assault - Proximity Tracker - Action Area - Logic fails to continue when over 20km away from the tracked object or Action Area Origin\n\nPU - Jump Points - Room System \/ Atmosphere \/ Vehicles - Jump Tunnels - Player will begin asphyxiating inside their vehicle at the end\/after exiting the Jump Tunnel when travelling to both Stanton and Pyro\n\nGraphics - UI - Shadows not casting in 3d Comms Call RTT window\n\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now!\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads!\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms! Click the image above to join the discussion!\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing!"},"links_count":3,"comment_count":0,"created_at":"2025-05-15T18:00:00+00:00","created_at_human":"11 months ago"},"meta":{"processed_at":"2026-04-25 00:00:24","valid_relations":["images","links","translations"],"prev_id":20597,"next_id":20601}}