{"data":{"id":20609,"title":"Q&A: Anvil Asgard","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/engineering\/20609-Q-A-Anvil-Asgard","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20609","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20609","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":39875,"name":"bts-starcitizen-thumbnail-asgard-only.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/ab4f039b2ef4571bcee7f490fe42b55eeeea5317\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjizZD8J71iEYTmRsf5rt3bxKSH8acgf7C\/bts-starcitizen-thumbnail-asgard-only.jpg","alt":"g-banner-advanced","size":549065,"mime_type":"image\/jpeg","last_modified":"2025-05-15T16:27:23+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/39875","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/39875\/similar"}],"images_count":1,"translations":{"en_EN":"Asgard\nby Anvil\nIntroducing Anvil\u2019s new savior of the battlefield, the Asgard - a heavily armored vehicle equipped for boundless resilience in the hottest combat zones.\n\nWe asked the Vehicle and Gameplay teams a few questions about Anvil's new dropship. Here are the answers, straight from the devs themselves.\n\n1. What is the key difference between the Valkyrie and the Asgard? In what situations might a player choose one over the other?\nThe primary difference is that the Asgard chassis has been extended to accommodate the on-board storage of a single Nova-tank-sized vehicle or one of the Anvil Atlas chassis family (Ballista, Spartan, and Centurion).\n\nHowever, this is at the expense of crew accommodation and drop seats, which the Valkyrie houses. The crew requirement for the Asgard is lower than the Valkyrie, as some weapons are slaved to the pilot, allowing for significant forward-facing firepower. In comparison, the Valkyrie\u2019s turrets provide greater coverage in all arcs beyond the front.\n\n2. How many people can be accommodated in the Asgard dropship? How many when a Nova Tank is loaded?\nThere are no dedicated drop seats in the Asgard. The crew requirement is only two players, these being a pilot and a second player either operating the manual lower turret or completing engineering-related work.\n\n3. If the Asgard pilot is alone and without a gunner, how many forward-facing weapons can they operate?\nThe pilot can control the six facing-forward S3 weapons along with the top-mounted missile rack.\n\n1. Are the 2x S4 manual gunner turrets able to fire in an arc, or are they fixed to face forward?\nThe manual gunner turrets can rotate 360 degrees with good downward-facing angles, allowing players to engage ground targets ahead of dropping vehicles into the area.\n\n2. The Asgard has a significant amount of facing-forward weaponry, rather than multiple turrets covering all angles of defense as found on other dropships. What was the reasoning behind this design choice?\nWe wanted there to be gameplay differences between the Asgard and other dropships, like the Valkyrie. It was a conscious design decision to provide most of the firepower as forward-facing to distinguish the Asgard amongst those other ships.\n\n3. What was the reasoning behind equipping the Asgard with 16x S3 missiles? What threats or targets is it specifically designed to counter?\nThe missiles were added to provide some ability to tackle threats outside of the front arc. However, missile lock is only possible from the pilot\u2019s view, requiring players to keep targets in sight prior to launch.\n\n1. Can you provide examples of missions, roles, or scenarios that the Asgard is intended for?\nThe Asgard excels in missions that require transporting ground vehicles and cargo, either together or independently. With its large rear ramp, loading and unloading cargo is simple.\n\n2. Does the Asgard feature a cargo grid in addition to its 180 SCU storage? Could this be used to transport ammo, fuel, and other equipment to the battlefield?\nThe 180 SCU cargo grid is the only cargo grid on the vehicle and occupies the same area as the vehicle storage. This means that when a vehicle is aboard, cargo capacity is reduced.\n\n3. Does the Asgard retain the lateral doors from its sister ship, the Valkyrie?\nYes, along with the side door guns.\n\n1. Does the pilot have good visibility beneath them to aid in landing troops? Is there an MFD landing camera system?\nWe are still working on updated landing systems that utilize the radar displays to show the location of the ship relative to its surrounding terrain.\n\n2. Can the four thrusters on the Asgard transition to VTOL mode?\nYes, they can.\n\n3. Is it possible to apply Valkyrie paints to the Asgard?\nNo, the Asgard is treated as a new and separate vehicle, so paints from the Valkyrie are not applicable to the Asgard.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Asgard\nvon Anvil\nAnvils neuer Retter auf dem Schlachtfeld, der Asgard - ein schwer gepanzertes Fahrzeug, das f\u00fcr grenzenlose Widerstandsf\u00e4higkeit in den hei\u00dfesten Kampfgebieten ausgestattet ist.\n\nWir haben den Fahrzeug- und Gameplay-Teams ein paar Fragen zum neuen Dropship von Anvil gestellt. Hier sind die Antworten, direkt von den Entwicklern selbst.\n\nDISCLAIMERT Diese Antworten spiegeln die Absichten der Entwickler zum Zeitpunkt der Erstellung des Artikels wider. Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Features und Schiffsdesigns aufgrund von Feedback, Spieltests, Design\u00fcberarbeitungen oder anderen \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu ver\u00e4ndern.","zh_CN":"Asgard\nby Anvil\nIntroducing Anvil\u2019s new savior of the battlefield, the Asgard - a heavily armored vehicle equipped for boundless resilience in the hottest combat zones.\n\nWe asked the Vehicle and Gameplay teams a few questions about Anvil's new dropship. Here are the answers, straight from the devs themselves.\n\n1. What is the key difference between the Valkyrie and the Asgard? In what situations might a player choose one over the other?\nThe primary difference is that the Asgard chassis has been extended to accommodate the on-board storage of a single Nova-tank-sized vehicle or one of the Anvil Atlas chassis family (Ballista, Spartan, and Centurion).\n\nHowever, this is at the expense of crew accommodation and drop seats, which the Valkyrie houses. The crew requirement for the Asgard is lower than the Valkyrie, as some weapons are slaved to the pilot, allowing for significant forward-facing firepower. In comparison, the Valkyrie\u2019s turrets provide greater coverage in all arcs beyond the front.\n\n2. How many people can be accommodated in the Asgard dropship? How many when a Nova Tank is loaded?\nThere are no dedicated drop seats in the Asgard. The crew requirement is only two players, these being a pilot and a second player either operating the manual lower turret or completing engineering-related work.\n\n3. If the Asgard pilot is alone and without a gunner, how many forward-facing weapons can they operate?\nThe pilot can control the six facing-forward S3 weapons along with the top-mounted missile rack.\n\n1. Are the 2x S4 manual gunner turrets able to fire in an arc, or are they fixed to face forward?\nThe manual gunner turrets can rotate 360 degrees with good downward-facing angles, allowing players to engage ground targets ahead of dropping vehicles into the area.\n\n2. The Asgard has a significant amount of facing-forward weaponry, rather than multiple turrets covering all angles of defense as found on other dropships. What was the reasoning behind this design choice?\nWe wanted there to be gameplay differences between the Asgard and other dropships, like the Valkyrie. It was a conscious design decision to provide most of the firepower as forward-facing to distinguish the Asgard amongst those other ships.\n\n3. What was the reasoning behind equipping the Asgard with 16x S3 missiles? What threats or targets is it specifically designed to counter?\nThe missiles were added to provide some ability to tackle threats outside of the front arc. However, missile lock is only possible from the pilot\u2019s view, requiring players to keep targets in sight prior to launch.\n\n1. Can you provide examples of missions, roles, or scenarios that the Asgard is intended for?\nThe Asgard excels in missions that require transporting ground vehicles and cargo, either together or independently. With its large rear ramp, loading and unloading cargo is simple.\n\n2. Does the Asgard feature a cargo grid in addition to its 180 SCU storage? Could this be used to transport ammo, fuel, and other equipment to the battlefield?\nThe 180 SCU cargo grid is the only cargo grid on the vehicle and occupies the same area as the vehicle storage. This means that when a vehicle is aboard, cargo capacity is reduced.\n\n3. Does the Asgard retain the lateral doors from its sister ship, the Valkyrie?\nYes, along with the side door guns.\n\n1. Does the pilot have good visibility beneath them to aid in landing troops? Is there an MFD landing camera system?\nWe are still working on updated landing systems that utilize the radar displays to show the location of the ship relative to its surrounding terrain.\n\n2. Can the four thrusters on the Asgard transition to VTOL mode?\nYes, they can.\n\n3. Is it possible to apply Valkyrie paints to the Asgard?\nNo, the Asgard is treated as a new and separate vehicle, so paints from the Valkyrie are not applicable to the Asgard.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","fr_FR":"Asgard\nby Anvil\nIntroducing Anvil\u2019s new savior of the battlefield, the Asgard - a heavily armored vehicle equipped for boundless resilience in the hottest combat zones.\n\nWe asked the Vehicle and Gameplay teams a few questions about Anvil's new dropship. Here are the answers, straight from the devs themselves.\n\n1. What is the key difference between the Valkyrie and the Asgard? In what situations might a player choose one over the other?\nThe primary difference is that the Asgard chassis has been extended to accommodate the on-board storage of a single Nova-tank-sized vehicle or one of the Anvil Atlas chassis family (Ballista, Spartan, and Centurion).\n\nHowever, this is at the expense of crew accommodation and drop seats, which the Valkyrie houses. The crew requirement for the Asgard is lower than the Valkyrie, as some weapons are slaved to the pilot, allowing for significant forward-facing firepower. In comparison, the Valkyrie\u2019s turrets provide greater coverage in all arcs beyond the front.\n\n2. How many people can be accommodated in the Asgard dropship? How many when a Nova Tank is loaded?\nThere are no dedicated drop seats in the Asgard. The crew requirement is only two players, these being a pilot and a second player either operating the manual lower turret or completing engineering-related work.\n\n3. If the Asgard pilot is alone and without a gunner, how many forward-facing weapons can they operate?\nThe pilot can control the six facing-forward S3 weapons along with the top-mounted missile rack.\n\n1. Are the 2x S4 manual gunner turrets able to fire in an arc, or are they fixed to face forward?\nThe manual gunner turrets can rotate 360 degrees with good downward-facing angles, allowing players to engage ground targets ahead of dropping vehicles into the area.\n\n2. The Asgard has a significant amount of facing-forward weaponry, rather than multiple turrets covering all angles of defense as found on other dropships. What was the reasoning behind this design choice?\nWe wanted there to be gameplay differences between the Asgard and other dropships, like the Valkyrie. It was a conscious design decision to provide most of the firepower as forward-facing to distinguish the Asgard amongst those other ships.\n\n3. What was the reasoning behind equipping the Asgard with 16x S3 missiles? What threats or targets is it specifically designed to counter?\nThe missiles were added to provide some ability to tackle threats outside of the front arc. However, missile lock is only possible from the pilot\u2019s view, requiring players to keep targets in sight prior to launch.\n\n1. Can you provide examples of missions, roles, or scenarios that the Asgard is intended for?\nThe Asgard excels in missions that require transporting ground vehicles and cargo, either together or independently. With its large rear ramp, loading and unloading cargo is simple.\n\n2. Does the Asgard feature a cargo grid in addition to its 180 SCU storage? Could this be used to transport ammo, fuel, and other equipment to the battlefield?\nThe 180 SCU cargo grid is the only cargo grid on the vehicle and occupies the same area as the vehicle storage. This means that when a vehicle is aboard, cargo capacity is reduced.\n\n3. Does the Asgard retain the lateral doors from its sister ship, the Valkyrie?\nYes, along with the side door guns.\n\n1. Does the pilot have good visibility beneath them to aid in landing troops? Is there an MFD landing camera system?\nWe are still working on updated landing systems that utilize the radar displays to show the location of the ship relative to its surrounding terrain.\n\n2. Can the four thrusters on the Asgard transition to VTOL mode?\nYes, they can.\n\n3. Is it possible to apply Valkyrie paints to the Asgard?\nNo, the Asgard is treated as a new and separate vehicle, so paints from the Valkyrie are not applicable to the Asgard.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2026-05-25T10:00:00+00:00","created_at_human":"2 weeks ago"},"meta":{"processed_at":"2026-06-12 10:35:02","valid_relations":["images","links"],"prev_id":20608,"next_id":20610}}