{"data":{"id":20702,"title":"Star Citizen Alpha 4.2.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20702-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20702","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20702","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on the new Resource Drive event, Ship Escort missions, Flight Tuning, and Wikelo Recipe Updates.\n\nLong Term Persistence: Enabled\n\nServer Meshing: 5:5:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nJuly 17, 2025\nStar Citizen Alpha 4.2.1 LIVE\nRace for Stanton\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.2.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.2.1-LIVE.9958723\n\nHere are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\n\nPU - Advocacy Badge ( Replica ) - Actor Feature \/ Interactables - Advocacy Badge does not successfully Carry, Inspect or Store\n\nWorkaround\n\nThe Advocacy badge can still be submitted to the collector if the item is moved from :\n\nLootbox > Personal Inventory ( Backpack or Armor ) > Item Bank ( at any Wikelo Station ) > Freight Elevator\n\n\n\n\nPU - Stanton - Resource Gathering - Recover Cargo - Mission Content \/ Game Code - Mission doesn't progress after reaching the mission location\n\nPU - Missions \/ mobiGlas - Multiple Missions - A majority of the missions are missing in the PU\n\nPU - Stanton - Resource Gathering - Support Attack Ship - Mission Content \/ Game Code - Mission did not progress after reaching the mission location\n\nPU - Missions - A Call To Arms \/ Mercenary - Total Criminal Neutralized counter do not add after killing actor with a Crime Stat\n\nMission Content \/ Locations - Derelict Outposts - Derelict outposts are spawning emergent AI as well as mission AI\n\nPU - Freight Elevators - Accessing the Freight Manager during item transfer can cause items to not register in the location inventory and can prevent mission completion\n\nPU - Ship Battles V1 - Mission Content - Players can fail the mission upon arriving out of QT at the mission location\n\nPU - Mission content - UI - Ships that have a % bar for health uses hull integrity but can fail before it reaches 0%\n\nPU - Mission Content \/ Cargo - Escort ship can spawn with no cargo on-board\n\nPU - Patrol - Missions \/ AI - Ace Pilot will de-spawn upon next objective update\n\nMultivehicle - AC - Vehicles\/RN - AC Capacitors do no share same values as PU\n\nPU - Stanton - Resource Gathering \/ Freight Elevator - Mission Content \/ UI - Ore pods are not consistently recognized as being stored in the warehouse or is delayed\n\nPU - Freight Elevators - UI \/ Locations - Cannot fill freight elevator to full capacity with commodity crates\n\nPU - Mining \/ Harvestables - Some mining nodes on planet surfaces cannot be scanned or mined and are lacking collision\n\nPU - Mercenary - Mission Content \/ AI \/ Locations - AI can remain in the Elevator Spawn closet even though the door is open\n\nARGO ATLS - PU - Mounts \/ Cargo \/ Tractorbeam - The ATLS is unable to pull cargo off a ship's cargo grid after it is moved from place of origin to new location\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","de_DE":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on the new Resource Drive event, Ship Escort missions, Flight Tuning, and Wikelo Recipe Updates.\n\nLong Term Persistence: Enabled\n\nServer Meshing: 5:5:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nJuly 17, 2025\nStar Citizen Alpha 4.2.1 LIVE\nRace for Stanton\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.2.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.2.1-LIVE.9958723\n\nHere are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\n\nPU - Advocacy Badge ( Replica ) - Actor Feature \/ Interactables - Advocacy Badge does not successfully Carry, Inspect or Store\n\nWorkaround\n\nThe Advocacy badge can still be submitted to the collector if the item is moved from :\n\nLootbox > Personal Inventory ( Backpack or Armor ) > Item Bank ( at any Wikelo Station ) > Freight Elevator\n\n\n\n\nPU - Stanton - Resource Gathering - Recover Cargo - Mission Content \/ Game Code - Mission doesn't progress after reaching the mission location\n\nPU - Missions \/ mobiGlas - Multiple Missions - A majority of the missions are missing in the PU\n\nPU - Stanton - Resource Gathering - Support Attack Ship - Mission Content \/ Game Code - Mission did not progress after reaching the mission location\n\nPU - Missions - A Call To Arms \/ Mercenary - Total Criminal Neutralized counter do not add after killing actor with a Crime Stat\n\nMission Content \/ Locations - Derelict Outposts - Derelict outposts are spawning emergent AI as well as mission AI\n\nPU - Freight Elevators - Accessing the Freight Manager during item transfer can cause items to not register in the location inventory and can prevent mission completion\n\nPU - Ship Battles V1 - Mission Content - Players can fail the mission upon arriving out of QT at the mission location\n\nPU - Mission content - UI - Ships that have a % bar for health uses hull integrity but can fail before it reaches 0%\n\nPU - Mission Content \/ Cargo - Escort ship can spawn with no cargo on-board\n\nPU - Patrol - Missions \/ AI - Ace Pilot will de-spawn upon next objective update\n\nMultivehicle - AC - Vehicles\/RN - AC Capacitors do no share same values as PU\n\nPU - Stanton - Resource Gathering \/ Freight Elevator - Mission Content \/ UI - Ore pods are not consistently recognized as being stored in the warehouse or is delayed\n\nPU - Freight Elevators - UI \/ Locations - Cannot fill freight elevator to full capacity with commodity crates\n\nPU - Mining \/ Harvestables - Some mining nodes on planet surfaces cannot be scanned or mined and are lacking collision\n\nPU - Mercenary - Mission Content \/ AI \/ Locations - AI can remain in the Elevator Spawn closet even though the door is open\n\nARGO ATLS - PU - Mounts \/ Cargo \/ Tractorbeam - The ATLS is unable to pull cargo off a ship's cargo grid after it is moved from place of origin to new location\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","zh_CN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on the new Resource Drive event, Ship Escort missions, Flight Tuning, and Wikelo Recipe Updates.\n\nLong Term Persistence: Enabled\n\nServer Meshing: 5:5:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nJuly 17, 2025\nStar Citizen Alpha 4.2.1 LIVE\nRace for Stanton\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.2.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.2.1-LIVE.9958723\n\nHere are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\n\nPU - Advocacy Badge ( Replica ) - Actor Feature \/ Interactables - Advocacy Badge does not successfully Carry, Inspect or Store\n\nWorkaround\n\nThe Advocacy badge can still be submitted to the collector if the item is moved from :\n\nLootbox > Personal Inventory ( Backpack or Armor ) > Item Bank ( at any Wikelo Station ) > Freight Elevator\n\n\n\n\nPU - Stanton - Resource Gathering - Recover Cargo - Mission Content \/ Game Code - Mission doesn't progress after reaching the mission location\n\nPU - Missions \/ mobiGlas - Multiple Missions - A majority of the missions are missing in the PU\n\nPU - Stanton - Resource Gathering - Support Attack Ship - Mission Content \/ Game Code - Mission did not progress after reaching the mission location\n\nPU - Missions - A Call To Arms \/ Mercenary - Total Criminal Neutralized counter do not add after killing actor with a Crime Stat\n\nMission Content \/ Locations - Derelict Outposts - Derelict outposts are spawning emergent AI as well as mission AI\n\nPU - Freight Elevators - Accessing the Freight Manager during item transfer can cause items to not register in the location inventory and can prevent mission completion\n\nPU - Ship Battles V1 - Mission Content - Players can fail the mission upon arriving out of QT at the mission location\n\nPU - Mission content - UI - Ships that have a % bar for health uses hull integrity but can fail before it reaches 0%\n\nPU - Mission Content \/ Cargo - Escort ship can spawn with no cargo on-board\n\nPU - Patrol - Missions \/ AI - Ace Pilot will de-spawn upon next objective update\n\nMultivehicle - AC - Vehicles\/RN - AC Capacitors do no share same values as PU\n\nPU - Stanton - Resource Gathering \/ Freight Elevator - Mission Content \/ UI - Ore pods are not consistently recognized as being stored in the warehouse or is delayed\n\nPU - Freight Elevators - UI \/ Locations - Cannot fill freight elevator to full capacity with commodity crates\n\nPU - Mining \/ Harvestables - Some mining nodes on planet surfaces cannot be scanned or mined and are lacking collision\n\nPU - Mercenary - Mission Content \/ AI \/ Locations - AI can remain in the Elevator Spawn closet even though the door is open\n\nARGO ATLS - PU - Mounts \/ Cargo \/ Tractorbeam - The ATLS is unable to pull cargo off a ship's cargo grid after it is moved from place of origin to new location\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing."},"links_count":3,"comment_count":0,"created_at":"2025-08-03T19:00:00+00:00","created_at_human":"9 months ago"},"meta":{"processed_at":"2026-05-07 18:54:21","valid_relations":["images","links"],"prev_id":20700,"next_id":20703}}