{"data":{"id":20723,"title":"Roadmap Roundup - August 13, 2025","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20723-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20723","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20723","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n08\/13\/2025 - 6:00 PM\n\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 13, 2025\nRelease View\n4.3.0\nAll 4.3.0 cards have been set to Committed: Sniper Light Armor \"Geist\", Wikelo Light Combat Stealth Suit, ASD Light Combat Stealth Suit, New Hair styles, Dynamic Snow, Ladder Improvements, Onyx facilities, Wikelo special ships, VOLT Sniper.\n\n\n\n\nKruger L-21 Wolf\n\nImplementing the Light Fighter Kruger L-21 Wolf, a classic built for the 30th century.\n\nThis card has been set to Committed.\n\n\n\n\n\n\n\n4.3.1\nNPC Dropships\n\nIntroducing Dropships in Pyro, defending outposts and deploying reinforcements when the local population is attacked.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Utility Armor\n\nAdding a new Heavy Utility Armor.\n\nThis card has been set to Tentative.\n\n\n\n\nMedium Utility Armor \"Ambrose\"\n\nThis card has been postponed to a later date.\n\n\n\n\nAI FPS Turrets\n\nAdding anti-personnel turrets for players to avoid or destroy, providing additional PvE challenges.\n\nThis card has been postponed to a later date.\n\n\n\n\nMission Pickup on Location\n\nEnabling new missions to be discovered and added to journals when you approach or enter a designated area.\n\nThis card has been postponed to a later date.\n\n\n\n\nNew Hairstyles (4.3.1)\n\nAdding two new hairstyles.\n\nThis card has been set to Tentative.\n\n\n\n\nVOLT LMG \"Fresnel\"\n\nIntroducing VOLT's heavy-hitter, a machine-gun that ramps up the punishment as it heats up, trading rate of fire for raw stopping power. As it nears peak overheat, it unleashes searing energy blasts capable of tearing through hostile forces with terrifying efficiency. Featuring a hefty reload time but with a high capacity magazine.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nProgress Tracker\nWe've made a few additions to the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\nEngineering\n\nCrafting\n\nFPS Radar & Scanning\n\nREDACTED Creature\n\nInventory Rework\n\nItem Expiry - Enabling functionality for items such as key cards to now have an expiry timer after which they are rendered non-functional.\n\nTransport Refactor - Refactor of the existing Transit System to allow for easier design setup, easier integration into instanced content like hangars and more robust functionality in server meshed environments.\n\nCommand Module - Introducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\n08\/13\/2025 - 6:00 PM\n\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 13, 2025\nRelease View\n4.3.0\nAll 4.3.0 cards have been set to Committed: Sniper Light Armor \"Geist\", Wikelo Light Combat Stealth Suit, ASD Light Combat Stealth Suit, New Hair styles, Dynamic Snow, Ladder Improvements, Onyx facilities, Wikelo special ships, VOLT Sniper.\n\n\n\n\nKruger L-21 Wolf\n\nImplementing the Light Fighter Kruger L-21 Wolf, a classic built for the 30th century.\n\nThis card has been set to Committed.\n\n\n\n\n\n\n\n4.3.1\nNPC Dropships\n\nIntroducing Dropships in Pyro, defending outposts and deploying reinforcements when the local population is attacked.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Utility Armor\n\nAdding a new Heavy Utility Armor.\n\nThis card has been set to Tentative.\n\n\n\n\nMedium Utility Armor \"Ambrose\"\n\nThis card has been postponed to a later date.\n\n\n\n\nAI FPS Turrets\n\nAdding anti-personnel turrets for players to avoid or destroy, providing additional PvE challenges.\n\nThis card has been postponed to a later date.\n\n\n\n\nMission Pickup on Location\n\nEnabling new missions to be discovered and added to journals when you approach or enter a designated area.\n\nThis card has been postponed to a later date.\n\n\n\n\nNew Hairstyles (4.3.1)\n\nAdding two new hairstyles.\n\nThis card has been set to Tentative.\n\n\n\n\nVOLT LMG \"Fresnel\"\n\nIntroducing VOLT's heavy-hitter, a machine-gun that ramps up the punishment as it heats up, trading rate of fire for raw stopping power. As it nears peak overheat, it unleashes searing energy blasts capable of tearing through hostile forces with terrifying efficiency. Featuring a hefty reload time but with a high capacity magazine.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nProgress Tracker\nWe've made a few additions to the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\nEngineering\n\nCrafting\n\nFPS Radar & Scanning\n\nREDACTED Creature\n\nInventory Rework\n\nItem Expiry - Enabling functionality for items such as key cards to now have an expiry timer after which they are rendered non-functional.\n\nTransport Refactor - Refactor of the existing Transit System to allow for easier design setup, easier integration into instanced content like hangars and more robust functionality in server meshed environments.\n\nCommand Module - Introducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\n08\/13\/2025 - 6:00 PM\n\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: August 13, 2025\nRelease View\n4.3.0\nAll 4.3.0 cards have been set to Committed: Sniper Light Armor \"Geist\", Wikelo Light Combat Stealth Suit, ASD Light Combat Stealth Suit, New Hair styles, Dynamic Snow, Ladder Improvements, Onyx facilities, Wikelo special ships, VOLT Sniper.\n\n\n\n\nKruger L-21 Wolf\n\nImplementing the Light Fighter Kruger L-21 Wolf, a classic built for the 30th century.\n\nThis card has been set to Committed.\n\n\n\n\n\n\n\n4.3.1\nNPC Dropships\n\nIntroducing Dropships in Pyro, defending outposts and deploying reinforcements when the local population is attacked.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Utility Armor\n\nAdding a new Heavy Utility Armor.\n\nThis card has been set to Tentative.\n\n\n\n\nMedium Utility Armor \"Ambrose\"\n\nThis card has been postponed to a later date.\n\n\n\n\nAI FPS Turrets\n\nAdding anti-personnel turrets for players to avoid or destroy, providing additional PvE challenges.\n\nThis card has been postponed to a later date.\n\n\n\n\nMission Pickup on Location\n\nEnabling new missions to be discovered and added to journals when you approach or enter a designated area.\n\nThis card has been postponed to a later date.\n\n\n\n\nNew Hairstyles (4.3.1)\n\nAdding two new hairstyles.\n\nThis card has been set to Tentative.\n\n\n\n\nVOLT LMG \"Fresnel\"\n\nIntroducing VOLT's heavy-hitter, a machine-gun that ramps up the punishment as it heats up, trading rate of fire for raw stopping power. As it nears peak overheat, it unleashes searing energy blasts capable of tearing through hostile forces with terrifying efficiency. Featuring a hefty reload time but with a high capacity magazine.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nProgress Tracker\nWe've made a few additions to the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\nEngineering\n\nCrafting\n\nFPS Radar & Scanning\n\nREDACTED Creature\n\nInventory Rework\n\nItem Expiry - Enabling functionality for items such as key cards to now have an expiry timer after which they are rendered non-functional.\n\nTransport Refactor - Refactor of the existing Transit System to allow for easier design setup, easier integration into instanced content like hangars and more robust functionality in server meshed environments.\n\nCommand Module - Introducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2025-08-13T21:00:00+00:00","created_at_human":"8 months ago"},"meta":{"processed_at":"2026-05-07 21:59:42","valid_relations":["images","links"],"prev_id":20722,"next_id":20724}}