{"data":{"id":20770,"title":"Q&A: RSI Apollo","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/engineering\/20770-Q-A-RSI-Apollo","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20770","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20770","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":42251,"name":"star-citizen-rsi-apollo-ub-8k.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/80174d75d422bccdad971210c039dd3ac26af8ba\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjpSozE3vPwzyEihhjLtMi49Xrz9EjcKPk\/star-citizen-rsi-apollo-ub-8k.jpg","alt":"g-banner-advanced","size":12622747,"mime_type":"image\/jpeg","last_modified":"2025-09-09T19:07:32+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42251","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42251\/similar"},{"id":42253,"name":"star-citizen-apollo-medivac-t1-bed-8k.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/fdf3da231541b676f02b68ef103c849c34625698\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResf1QCSfJffwzQeur3F88kTXacLAdiwvzxe\/star-citizen-apollo-medivac-t1-bed-8k.jpg","alt":"g-banner-advanced","size":4394839,"mime_type":"image\/jpeg","last_modified":"2025-09-09T19:09:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42253","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42253\/similar"},{"id":42256,"name":"star-citizen-rsi-apollo-medivac-ship-wall-8k.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/13cacca3b4e2eb471d24fcd4a7d1bd72537bff10\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResjTD2xWCMfNm3iit4SGZU4SnDUN8f8fCRC\/star-citizen-rsi-apollo-medivac-ship-wall-8k.webp","alt":"g-banner-advanced","size":4141148,"mime_type":"image\/webp","last_modified":"2025-09-18T21:16:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42256","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42256\/similar"},{"id":42257,"name":"star-citizen-rsi-apollo-kf-01-qt-8k.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/21ff6a2373771d6401a634fe3025a48bcf34e639\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjReskHzr2xkaZ3n6fekLoZbGWqkjaEj7SBMti\/star-citizen-rsi-apollo-kf-01-qt-8k.jpg","alt":"g-banner-advanced","size":11578106,"mime_type":"image\/jpeg","last_modified":"2025-09-09T19:14:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42257","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42257\/similar"}],"images_count":4,"translations":{"en_EN":"Apollo\nby RSI\nFor altruistic heroes who dive into danger without hesitation, RSI applauds your mission and is proud to present the Apollo Triage and Medivac, two life-saving ships with peerless mobile medical technology.\n\nWe asked the Vehicle and Gameplay teams a few questions about these two RSI medical ships. Here are the answers, straight from the devs themselves.\n\nIf you\u2019re interested in the full breadth of medical gameplay, be sure to check out the Design Brief: Medical Gameplay, which explores both the current systems and what\u2019s planned for the future.\n\n1. Does the Apollo come with MedBed modules by default?\nYes, both the Medivac and Triage come equipped with two Tier 3 MedBed modules as standard, one in each of the ship\u2019s two module slots (left and right). Every pledged Apollo also includes two Tier 2 and two Tier 1 MedBed modules that can be swapped into either slot.\n\n2. What advantages does equipping a Tier 2 or Tier 3 MedBed module provide compared to a Tier 1?\nTier 2 and Tier 3 MedBeds, while capable of healing less-severe injuries, provide benefits in terms of capacity and throughput of regenerations. For example, more beds means more people can regen without queuing (albeit in line with the beds\u2019 tiers, as lower tiers have significantly lower regen ranges).\n\n3. Following the recent changes to medical gameplay spawn range and cost, how will the Apollo function if I equip two MedBed modules of different tiers?\nCost is dependent on the bed, not the ship. In future iterations of medical gameplay, players will be able to select the bed and location before respawning, allowing more choice.\n\n1. What are the reasons for the increase in size since the Apollo\u2019s initial concept?\nAs with a lot of our older concepts, certain aspects of gameplay have changed or been revised, requiring adjusted metrics. In particular, the required space and angles for things like gurneys traversing through the ship and using the rear ramp.\n\n2. With the Apollo\u2019s size having increased considerably, how is this reflected in handling, weaponry, and component loadout?\nThe ship\u2019s handling has been adjusted to suit its larger frame. To compensate, the shield generator quantity has doubled to four Size 2 shields. The missile and gun hardpoints have been increased as well to match both the current game design and the ship\u2019s larger size.\n\n1. Are the Apollo paints compatible between the Triage and Medivac versions?\nYes, paints are compatible between both variants.\n\n2. Do the Apollo ships have emergency lights?\nYes, the lights are controllable via a dashboard button, like the Terrapin Medic.\n\n3. Does the Apollo provide dedicated storage for medical tools?\nThere are two weapon rack areas with nine slots: three for pistols, three for rifles, shotguns, or SMGs, and three for utility items (including, but not limited to, medical tools). There are also dedicated storage shelves for MedGel canisters in each module.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Apollo\nvon RSI\nF\u00fcr altruistische Helden, die sich ohne zu z\u00f6gern in die Gefahr st\u00fcrzen, applaudiert RSI deiner Mission und ist stolz darauf, die Apollo Triage und Medivac zu pr\u00e4sentieren, zwei lebensrettende Schiffe mit unvergleichlicher mobiler medizinischer Technologie.\n\nWir haben den Fahrzeug- und Gameplay-Teams ein paar Fragen zu diesen beiden RSI-Sanit\u00e4tsschiffen gestellt. Hier sind die Antworten, direkt von den Entwicklern selbst.\n\nWenn du dich f\u00fcr die ganze Bandbreite des medizinischen Gameplays interessierst, solltest du dir den Design Brief ansehen: Medizinisches Gameplay, in dem sowohl die aktuellen Systeme als auch die Pl\u00e4ne f\u00fcr die Zukunft vorgestellt werden.\n\nDISCLAIMERT Diese Antworten spiegeln die Absichten der Entwickler zum Zeitpunkt der Erstellung dieses Artikels wider. Das Unternehmen und das Entwicklerteam behalten sich jedoch das Recht vor, Features und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"Apollo\nby RSI\nFor altruistic heroes who dive into danger without hesitation, RSI applauds your mission and is proud to present the Apollo Triage and Medivac, two life-saving ships with peerless mobile medical technology.\n\nWe asked the Vehicle and Gameplay teams a few questions about these two RSI medical ships. Here are the answers, straight from the devs themselves.\n\nIf you\u2019re interested in the full breadth of medical gameplay, be sure to check out the Design Brief: Medical Gameplay, which explores both the current systems and what\u2019s planned for the future.\n\n1. Does the Apollo come with MedBed modules by default?\nYes, both the Medivac and Triage come equipped with two Tier 3 MedBed modules as standard, one in each of the ship\u2019s two module slots (left and right). Every pledged Apollo also includes two Tier 2 and two Tier 1 MedBed modules that can be swapped into either slot.\n\n2. What advantages does equipping a Tier 2 or Tier 3 MedBed module provide compared to a Tier 1?\nTier 2 and Tier 3 MedBeds, while capable of healing less-severe injuries, provide benefits in terms of capacity and throughput of regenerations. For example, more beds means more people can regen without queuing (albeit in line with the beds\u2019 tiers, as lower tiers have significantly lower regen ranges).\n\n3. Following the recent changes to medical gameplay spawn range and cost, how will the Apollo function if I equip two MedBed modules of different tiers?\nCost is dependent on the bed, not the ship. In future iterations of medical gameplay, players will be able to select the bed and location before respawning, allowing more choice.\n\n1. What are the reasons for the increase in size since the Apollo\u2019s initial concept?\nAs with a lot of our older concepts, certain aspects of gameplay have changed or been revised, requiring adjusted metrics. In particular, the required space and angles for things like gurneys traversing through the ship and using the rear ramp.\n\n2. With the Apollo\u2019s size having increased considerably, how is this reflected in handling, weaponry, and component loadout?\nThe ship\u2019s handling has been adjusted to suit its larger frame. To compensate, the shield generator quantity has doubled to four Size 2 shields. The missile and gun hardpoints have been increased as well to match both the current game design and the ship\u2019s larger size.\n\n1. Are the Apollo paints compatible between the Triage and Medivac versions?\nYes, paints are compatible between both variants.\n\n2. Do the Apollo ships have emergency lights?\nYes, the lights are controllable via a dashboard button, like the Terrapin Medic.\n\n3. Does the Apollo provide dedicated storage for medical tools?\nThere are two weapon rack areas with nine slots: three for pistols, three for rifles, shotguns, or SMGs, and three for utility items (including, but not limited to, medical tools). There are also dedicated storage shelves for MedGel canisters in each module.\n\nDISCLAIMERThese answers accurately reflect development's intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2026-05-25T10:00:00+00:00","created_at_human":"2 days ago"},"meta":{"processed_at":"2026-05-27 12:24:19","valid_relations":["images","links"],"prev_id":20769,"next_id":20773}}