{"data":{"id":20777,"title":"Star Citizen Alpha 4.3.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20777-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20777","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20777","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on the new Onyx Facility locations and Medical Gameplay.\n\nLong Term Persistence: Enabled\n\nServer Meshing: 7:3:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nSeptember 18, 2025\nStar Citizen Alpha 4.3.1 LIVE\nVirtue's Descent\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.3.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.3.1-LIVE.10275505\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\n\nMission Content & AI\/NPC Systems\nToo many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues\n\nEnemy AI get stuck in unreachable locations during mercenary missions, preventing completion\n\nSecurity keycard printers show incorrect timer displays during printing and cooldown periods\n\nNine Tails enemies are missing their proper weapons and equipment loadouts\n\nPlayers respawn back at ASD Delving facilities after being killed instead of at medical facilities\n\nCombat AI hide and cower in corners during ASD Delving science wing encounters\n\nTurrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat\n\nNPCs play multiple death animations simultaneously when taking damage, causing visual glitches\n\nSecurity turrets won't shoot at criminal players unless the players attack first\n\n\n\nShips & Vehicle Systems\nGetting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor\n\nShip HUD displays missing distance and velocity information while in quantum travel\n\nKruger L21 Wolf ship's built-in weapons don't display properly in the user interface\n\nExecutive hangar doors don't open after retrieving ships, trapping players and vehicles inside\n\nASD Onyx Facility mission rewards show \"destinationlistall\" placeholder text instead of actual reward locations\n\nShip battle missions appear as blank contracts in the Contract Manager interface\n\n\n\nLocation & Environment Issues\nStorage crates in executive hangars appear transparent and have visual glitches\n\nPlayers can clip through walls near water features in ASD Delving Onyx facility and fall through the planet\n\nGame crashes related to error handling systems in the Linux version\n\nIncapacitated players in Pyro can't see the \"Hold M to activate rescue beacon\" instruction text\n\nGame crashes during localized string formatting operations\n\n\n\nCargo & Trading Systems\nARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix\n\nHangar decorations overload freight elevators, making them unusable for cargo operations\n\n\n\nUser Interface & Equipment\nCalva helmet has visual problems and doesn't display correctly on characters\n\nPlayers can't climb down ladders properly - the mantling system fails when trying to descend from the top\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","de_DE":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on the new Onyx Facility locations and Medical Gameplay.\n\nLong Term Persistence: Enabled\n\nServer Meshing: 7:3:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nSeptember 18, 2025\nStar Citizen Alpha 4.3.1 LIVE\nVirtue's Descent\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.3.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.3.1-LIVE.10275505\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\n\nMission Content & AI\/NPC Systems\nToo many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues\n\nEnemy AI get stuck in unreachable locations during mercenary missions, preventing completion\n\nSecurity keycard printers show incorrect timer displays during printing and cooldown periods\n\nNine Tails enemies are missing their proper weapons and equipment loadouts\n\nPlayers respawn back at ASD Delving facilities after being killed instead of at medical facilities\n\nCombat AI hide and cower in corners during ASD Delving science wing encounters\n\nTurrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat\n\nNPCs play multiple death animations simultaneously when taking damage, causing visual glitches\n\nSecurity turrets won't shoot at criminal players unless the players attack first\n\n\n\nShips & Vehicle Systems\nGetting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor\n\nShip HUD displays missing distance and velocity information while in quantum travel\n\nKruger L21 Wolf ship's built-in weapons don't display properly in the user interface\n\nExecutive hangar doors don't open after retrieving ships, trapping players and vehicles inside\n\nASD Onyx Facility mission rewards show \"destinationlistall\" placeholder text instead of actual reward locations\n\nShip battle missions appear as blank contracts in the Contract Manager interface\n\n\n\nLocation & Environment Issues\nStorage crates in executive hangars appear transparent and have visual glitches\n\nPlayers can clip through walls near water features in ASD Delving Onyx facility and fall through the planet\n\nGame crashes related to error handling systems in the Linux version\n\nIncapacitated players in Pyro can't see the \"Hold M to activate rescue beacon\" instruction text\n\nGame crashes during localized string formatting operations\n\n\n\nCargo & Trading Systems\nARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix\n\nHangar decorations overload freight elevators, making them unusable for cargo operations\n\n\n\nUser Interface & Equipment\nCalva helmet has visual problems and doesn't display correctly on characters\n\nPlayers can't climb down ladders properly - the mantling system fails when trying to descend from the top\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","zh_CN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nThis release is highly focused on the new Onyx Facility locations and Medical Gameplay.\n\nLong Term Persistence: Enabled\n\nServer Meshing: 7:3:600 Player Shards\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nSeptember 18, 2025\nStar Citizen Alpha 4.3.1 LIVE\nVirtue's Descent\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.3.1 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.3.1-LIVE.10275505\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\n\nMission Content & AI\/NPC Systems\nToo many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues\n\nEnemy AI get stuck in unreachable locations during mercenary missions, preventing completion\n\nSecurity keycard printers show incorrect timer displays during printing and cooldown periods\n\nNine Tails enemies are missing their proper weapons and equipment loadouts\n\nPlayers respawn back at ASD Delving facilities after being killed instead of at medical facilities\n\nCombat AI hide and cower in corners during ASD Delving science wing encounters\n\nTurrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat\n\nNPCs play multiple death animations simultaneously when taking damage, causing visual glitches\n\nSecurity turrets won't shoot at criminal players unless the players attack first\n\n\n\nShips & Vehicle Systems\nGetting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor\n\nShip HUD displays missing distance and velocity information while in quantum travel\n\nKruger L21 Wolf ship's built-in weapons don't display properly in the user interface\n\nExecutive hangar doors don't open after retrieving ships, trapping players and vehicles inside\n\nASD Onyx Facility mission rewards show \"destinationlistall\" placeholder text instead of actual reward locations\n\nShip battle missions appear as blank contracts in the Contract Manager interface\n\n\n\nLocation & Environment Issues\nStorage crates in executive hangars appear transparent and have visual glitches\n\nPlayers can clip through walls near water features in ASD Delving Onyx facility and fall through the planet\n\nGame crashes related to error handling systems in the Linux version\n\nIncapacitated players in Pyro can't see the \"Hold M to activate rescue beacon\" instruction text\n\nGame crashes during localized string formatting operations\n\n\n\nCargo & Trading Systems\nARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix\n\nHangar decorations overload freight elevators, making them unusable for cargo operations\n\n\n\nUser Interface & Equipment\nCalva helmet has visual problems and doesn't display correctly on characters\n\nPlayers can't climb down ladders properly - the mantling system fails when trying to descend from the top\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing."},"links_count":3,"comment_count":0,"created_at":"2025-10-03T19:00:00+00:00","created_at_human":"7 months ago"},"meta":{"processed_at":"2026-05-07 18:54:21","valid_relations":["images","links"],"prev_id":20776,"next_id":20781}}