{"data":{"id":20899,"title":"Star Citizen Alpha 4.4.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20899-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20899","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20899","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nNovember 19, 2025\nStar Citizen Alpha 4.4.0 LIVE\nWelcome to Nyx\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.4.0 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.4.0-LIVE.10733565\n\nStar Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.\n\nStability & Performance\nFixed 11 Client Crashes\n\nFixed 2 Server Crashes\n\nFixed 1 Deadlock\n\nResolved server crashes affecting item interactions and vehicle spawning\n\nFixed fatal errors related to missing ammunition parameters and inventory validation\n\nAddressed memory allocation issues that could cause component pool exhaustion\n\nResolved server-side deadlock issues related to mission completion\n\nFixed issues with server logging that was filling disk space rapidly\n\n\n\nShips & Vehicles\nNew Ships\n\nFixed Grey's Market Shiv unable to enter jump points correctly\n\nResolved MISC Hull C automated cargo loading showing incorrect \"vehicle must be stationary\" message\n\nFixed Anvil Paladin missing bed logout option and atmosphere issues\n\nCorrected Esperia Stinger missing interior ramp controls\n\nGeneral Vehicle Fixes\n\nFixed ASOP terminals missing ship retrieval buttons after storing vehicles\n\nResolved quantum travel routes resetting when setting destinations\n\nFixed ship damaged parts visually restoring after quantum travel\n\nCorrected landing gear control issues when retrieving ships to hangars\n\nFixed multiple vehicles showing broken radar component materials\n\nAdjusted health pool values for RSI Constellation Taurus and other vehicles\n\nFixed Aopoa San'tok.y\u0101i maneuverability incorrectly increasing when wings are destroyed\n\nVehicle Visuals & UI\n\nFixed cockpit switch text appearing blurry\n\nCorrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer\n\nFixed LOD transition issues on Ursa Rover and Anvil Ballista\n\nResolved weapon rack positioning issues on Esperia Stinger\n\n\n\n\nMissions & Gameplay\nGeneral Mission Fixes\n\nResolved AI not spawning correctly during mercenary missions\n\nFixed Eliminate All contracts with unreachable quantum travel locations\n\nCorrected PvP Bounty missions allowing wanted players to avoid capture through suicide\n\nFixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris\n\nPatched exploit allowing players to accept same mission multiple times for duplicate rewards\n\nFixed \"The Collector\" mission text overflowing UI boundaries\n\n\n\n\nLocations & Environment\nPyro System\n\nFixed Storm Breaker Maintenance Garage door not opening with keycard\n\nResolved outpost crates jittering and clipping issues\n\nFixed Checkmate station exterior freight elevators being incorrectly enabled\n\nCorrected Valakkar creatures spawning in mid-air\n\nGeneral Location Fixes\n\nFixed Storm Breaker garage interiors not visible through windows\n\nResolved various door and elevator interaction issues\n\nCorrected freight elevator problems at multiple locations\n\n\n\nLaw & Security\nFixed station defense turrets being destructible with improper respawn timers\n\nCorrected crime stat punishment for destroying defense turrets (now properly severe instead of just \"armistice violation\")\n\nFixed issue allowing turrets to be destroyed without them firing at players\n\nPatched AI vault door issue where AI could open time-locked doors\n\n\n\nCreatures & AI\nFixed Yormandi death animation snapping to final position\n\nResolved Yormandi weak spot destruction not always triggering properly\n\nCorrected Yormandi airlock terminal issues after cycling\n\nFixed Yormandi elevator at Onyx Facility observation deck misalignment\n\nResolved Yormandi not relocating between pools correctly\n\nFixed anti-personnel turrets only targeting first player seen\n\n\n\nCharacter Customization & Armor\nCorrected multiple hair styles showing scalp replacement textures\n\nFixed helmet disappearing after completing \"Your First Steps\" tutorial when skipping objectives\n\nResolved Shattered Blades armor backpack attachment issues\n\nFixed flashlight positioning on Shattered Blades helmet\n\nCorrected male character skin texture neck wrinkle issue\n\nFixed Badami helmet series showing incorrect inventory icon\n\nResolved Strata Backpack clipping with special weapons\n\n\n\nUI & Interface\nFixed refinery kiosk location selection issues\n\nCorrected \"The Collector\" mission item display inconsistencies\n\nFixed multitool default attachment (now correctly tractor beam)\n\nResolved various mission objective UI display problems\n\nFixed cargo mission UI showing \"Uninitialized\" crate labels\n\n\n\nVisual & Art Fixes\nCorrected Vanduul Plushie missing textures\n\nFixed Shiny Builder Suit banner displaying incorrect backpack name\n\nResolved multiple livery and paint preview icon issues\n\nFixed various visual gaps and material issues across ships\n\nCorrected Yormandi tongue clipping through body during animations\n\n\n\nCombat & Weapons\nFixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch\n\nAdjusted Stinger S5 weapon health pools\n\nCorrected weapon positioning in ship racks\n\n\n\nCargo & Trading\nFixed ore sales and refinement processing kiosk functionality\n\nResolved various cargo mission progression blockers\n\nCorrected cargo loading and unloading issues\n\n\n\nData & Technical Fixes\nResolved multiple missing texture and animation file errors\n\nFixed various data validation and schema errors\n\nCorrected quantum navigation point obstruction calculations\n\n\n\n\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\nPU - Nyx - Levski - Physics \/ Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator\n\nStall \/ Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk \/ TDD - Performance \/ Game Code \/ GFX - Client will freeze \/ stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro\n\nMulti-Location - PU - Stanton - Locations \/ Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn\n\nPU - Locations - Rest Stops - Refinery - Mining \/ Shopping \/ Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined\n\nPU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them\n\nPU - UI \/ Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names\n\nPU - Stanton \/ Pyro - ASOP \/ Expedite \/ UI - Claimed ships will show as delivered once \"claim\" is selected but still need to be expedited\/have a timer till they are usable\n\nPU - Stanton - Pyro Gateway - ATC \/ Locations \/ Hangars - Unable to contact ATC via keybinding shortcut\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","de_DE":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nNovember 19, 2025\nStar Citizen Alpha 4.4.0 LIVE\nWelcome to Nyx\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.4.0 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.4.0-LIVE.10733565\n\nStar Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.\n\nStability & Performance\nFixed 11 Client Crashes\n\nFixed 2 Server Crashes\n\nFixed 1 Deadlock\n\nResolved server crashes affecting item interactions and vehicle spawning\n\nFixed fatal errors related to missing ammunition parameters and inventory validation\n\nAddressed memory allocation issues that could cause component pool exhaustion\n\nResolved server-side deadlock issues related to mission completion\n\nFixed issues with server logging that was filling disk space rapidly\n\n\n\nShips & Vehicles\nNew Ships\n\nFixed Grey's Market Shiv unable to enter jump points correctly\n\nResolved MISC Hull C automated cargo loading showing incorrect \"vehicle must be stationary\" message\n\nFixed Anvil Paladin missing bed logout option and atmosphere issues\n\nCorrected Esperia Stinger missing interior ramp controls\n\nGeneral Vehicle Fixes\n\nFixed ASOP terminals missing ship retrieval buttons after storing vehicles\n\nResolved quantum travel routes resetting when setting destinations\n\nFixed ship damaged parts visually restoring after quantum travel\n\nCorrected landing gear control issues when retrieving ships to hangars\n\nFixed multiple vehicles showing broken radar component materials\n\nAdjusted health pool values for RSI Constellation Taurus and other vehicles\n\nFixed Aopoa San'tok.y\u0101i maneuverability incorrectly increasing when wings are destroyed\n\nVehicle Visuals & UI\n\nFixed cockpit switch text appearing blurry\n\nCorrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer\n\nFixed LOD transition issues on Ursa Rover and Anvil Ballista\n\nResolved weapon rack positioning issues on Esperia Stinger\n\n\n\n\nMissions & Gameplay\nGeneral Mission Fixes\n\nResolved AI not spawning correctly during mercenary missions\n\nFixed Eliminate All contracts with unreachable quantum travel locations\n\nCorrected PvP Bounty missions allowing wanted players to avoid capture through suicide\n\nFixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris\n\nPatched exploit allowing players to accept same mission multiple times for duplicate rewards\n\nFixed \"The Collector\" mission text overflowing UI boundaries\n\n\n\n\nLocations & Environment\nPyro System\n\nFixed Storm Breaker Maintenance Garage door not opening with keycard\n\nResolved outpost crates jittering and clipping issues\n\nFixed Checkmate station exterior freight elevators being incorrectly enabled\n\nCorrected Valakkar creatures spawning in mid-air\n\nGeneral Location Fixes\n\nFixed Storm Breaker garage interiors not visible through windows\n\nResolved various door and elevator interaction issues\n\nCorrected freight elevator problems at multiple locations\n\n\n\nLaw & Security\nFixed station defense turrets being destructible with improper respawn timers\n\nCorrected crime stat punishment for destroying defense turrets (now properly severe instead of just \"armistice violation\")\n\nFixed issue allowing turrets to be destroyed without them firing at players\n\nPatched AI vault door issue where AI could open time-locked doors\n\n\n\nCreatures & AI\nFixed Yormandi death animation snapping to final position\n\nResolved Yormandi weak spot destruction not always triggering properly\n\nCorrected Yormandi airlock terminal issues after cycling\n\nFixed Yormandi elevator at Onyx Facility observation deck misalignment\n\nResolved Yormandi not relocating between pools correctly\n\nFixed anti-personnel turrets only targeting first player seen\n\n\n\nCharacter Customization & Armor\nCorrected multiple hair styles showing scalp replacement textures\n\nFixed helmet disappearing after completing \"Your First Steps\" tutorial when skipping objectives\n\nResolved Shattered Blades armor backpack attachment issues\n\nFixed flashlight positioning on Shattered Blades helmet\n\nCorrected male character skin texture neck wrinkle issue\n\nFixed Badami helmet series showing incorrect inventory icon\n\nResolved Strata Backpack clipping with special weapons\n\n\n\nUI & Interface\nFixed refinery kiosk location selection issues\n\nCorrected \"The Collector\" mission item display inconsistencies\n\nFixed multitool default attachment (now correctly tractor beam)\n\nResolved various mission objective UI display problems\n\nFixed cargo mission UI showing \"Uninitialized\" crate labels\n\n\n\nVisual & Art Fixes\nCorrected Vanduul Plushie missing textures\n\nFixed Shiny Builder Suit banner displaying incorrect backpack name\n\nResolved multiple livery and paint preview icon issues\n\nFixed various visual gaps and material issues across ships\n\nCorrected Yormandi tongue clipping through body during animations\n\n\n\nCombat & Weapons\nFixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch\n\nAdjusted Stinger S5 weapon health pools\n\nCorrected weapon positioning in ship racks\n\n\n\nCargo & Trading\nFixed ore sales and refinement processing kiosk functionality\n\nResolved various cargo mission progression blockers\n\nCorrected cargo loading and unloading issues\n\n\n\nData & Technical Fixes\nResolved multiple missing texture and animation file errors\n\nFixed various data validation and schema errors\n\nCorrected quantum navigation point obstruction calculations\n\n\n\n\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\nPU - Nyx - Levski - Physics \/ Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator\n\nStall \/ Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk \/ TDD - Performance \/ Game Code \/ GFX - Client will freeze \/ stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro\n\nMulti-Location - PU - Stanton - Locations \/ Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn\n\nPU - Locations - Rest Stops - Refinery - Mining \/ Shopping \/ Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined\n\nPU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them\n\nPU - UI \/ Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names\n\nPU - Stanton \/ Pyro - ASOP \/ Expedite \/ UI - Claimed ships will show as delivered once \"claim\" is selected but still need to be expedited\/have a timer till they are usable\n\nPU - Stanton - Pyro Gateway - ATC \/ Locations \/ Hangars - Unable to contact ATC via keybinding shortcut\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","zh_CN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nNovember 19, 2025\nStar Citizen Alpha 4.4.0 LIVE\nWelcome to Nyx\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.4.0 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.4.0-LIVE.10733565\n\nStar Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.\n\nStability & Performance\nFixed 11 Client Crashes\n\nFixed 2 Server Crashes\n\nFixed 1 Deadlock\n\nResolved server crashes affecting item interactions and vehicle spawning\n\nFixed fatal errors related to missing ammunition parameters and inventory validation\n\nAddressed memory allocation issues that could cause component pool exhaustion\n\nResolved server-side deadlock issues related to mission completion\n\nFixed issues with server logging that was filling disk space rapidly\n\n\n\nShips & Vehicles\nNew Ships\n\nFixed Grey's Market Shiv unable to enter jump points correctly\n\nResolved MISC Hull C automated cargo loading showing incorrect \"vehicle must be stationary\" message\n\nFixed Anvil Paladin missing bed logout option and atmosphere issues\n\nCorrected Esperia Stinger missing interior ramp controls\n\nGeneral Vehicle Fixes\n\nFixed ASOP terminals missing ship retrieval buttons after storing vehicles\n\nResolved quantum travel routes resetting when setting destinations\n\nFixed ship damaged parts visually restoring after quantum travel\n\nCorrected landing gear control issues when retrieving ships to hangars\n\nFixed multiple vehicles showing broken radar component materials\n\nAdjusted health pool values for RSI Constellation Taurus and other vehicles\n\nFixed Aopoa San'tok.y\u0101i maneuverability incorrectly increasing when wings are destroyed\n\nVehicle Visuals & UI\n\nFixed cockpit switch text appearing blurry\n\nCorrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer\n\nFixed LOD transition issues on Ursa Rover and Anvil Ballista\n\nResolved weapon rack positioning issues on Esperia Stinger\n\n\n\n\nMissions & Gameplay\nGeneral Mission Fixes\n\nResolved AI not spawning correctly during mercenary missions\n\nFixed Eliminate All contracts with unreachable quantum travel locations\n\nCorrected PvP Bounty missions allowing wanted players to avoid capture through suicide\n\nFixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris\n\nPatched exploit allowing players to accept same mission multiple times for duplicate rewards\n\nFixed \"The Collector\" mission text overflowing UI boundaries\n\n\n\n\nLocations & Environment\nPyro System\n\nFixed Storm Breaker Maintenance Garage door not opening with keycard\n\nResolved outpost crates jittering and clipping issues\n\nFixed Checkmate station exterior freight elevators being incorrectly enabled\n\nCorrected Valakkar creatures spawning in mid-air\n\nGeneral Location Fixes\n\nFixed Storm Breaker garage interiors not visible through windows\n\nResolved various door and elevator interaction issues\n\nCorrected freight elevator problems at multiple locations\n\n\n\nLaw & Security\nFixed station defense turrets being destructible with improper respawn timers\n\nCorrected crime stat punishment for destroying defense turrets (now properly severe instead of just \"armistice violation\")\n\nFixed issue allowing turrets to be destroyed without them firing at players\n\nPatched AI vault door issue where AI could open time-locked doors\n\n\n\nCreatures & AI\nFixed Yormandi death animation snapping to final position\n\nResolved Yormandi weak spot destruction not always triggering properly\n\nCorrected Yormandi airlock terminal issues after cycling\n\nFixed Yormandi elevator at Onyx Facility observation deck misalignment\n\nResolved Yormandi not relocating between pools correctly\n\nFixed anti-personnel turrets only targeting first player seen\n\n\n\nCharacter Customization & Armor\nCorrected multiple hair styles showing scalp replacement textures\n\nFixed helmet disappearing after completing \"Your First Steps\" tutorial when skipping objectives\n\nResolved Shattered Blades armor backpack attachment issues\n\nFixed flashlight positioning on Shattered Blades helmet\n\nCorrected male character skin texture neck wrinkle issue\n\nFixed Badami helmet series showing incorrect inventory icon\n\nResolved Strata Backpack clipping with special weapons\n\n\n\nUI & Interface\nFixed refinery kiosk location selection issues\n\nCorrected \"The Collector\" mission item display inconsistencies\n\nFixed multitool default attachment (now correctly tractor beam)\n\nResolved various mission objective UI display problems\n\nFixed cargo mission UI showing \"Uninitialized\" crate labels\n\n\n\nVisual & Art Fixes\nCorrected Vanduul Plushie missing textures\n\nFixed Shiny Builder Suit banner displaying incorrect backpack name\n\nResolved multiple livery and paint preview icon issues\n\nFixed various visual gaps and material issues across ships\n\nCorrected Yormandi tongue clipping through body during animations\n\n\n\nCombat & Weapons\nFixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch\n\nAdjusted Stinger S5 weapon health pools\n\nCorrected weapon positioning in ship racks\n\n\n\nCargo & Trading\nFixed ore sales and refinement processing kiosk functionality\n\nResolved various cargo mission progression blockers\n\nCorrected cargo loading and unloading issues\n\n\n\nData & Technical Fixes\nResolved multiple missing texture and animation file errors\n\nFixed various data validation and schema errors\n\nCorrected quantum navigation point obstruction calculations\n\n\n\n\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\nPU - Nyx - Levski - Physics \/ Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator\n\nStall \/ Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk \/ TDD - Performance \/ Game Code \/ GFX - Client will freeze \/ stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro\n\nMulti-Location - PU - Stanton - Locations \/ Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn\n\nPU - Locations - Rest Stops - Refinery - Mining \/ Shopping \/ Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined\n\nPU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them\n\nPU - UI \/ Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names\n\nPU - Stanton \/ Pyro - ASOP \/ Expedite \/ UI - Claimed ships will show as delivered once \"claim\" is selected but still need to be expedited\/have a timer till they are usable\n\nPU - Stanton - Pyro Gateway - ATC \/ Locations \/ Hangars - Unable to contact ATC via keybinding shortcut\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing."},"links_count":3,"comment_count":0,"created_at":"2025-12-03T20:00:00+00:00","created_at_human":"5 months ago"},"meta":{"processed_at":"2026-05-07 18:54:20","valid_relations":["images","links"],"prev_id":20896,"next_id":20900}}