{"data":{"id":20900,"title":"Roadmap Roundup - November 19, 2025","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20900-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20900","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20900","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n11\/19\/2025 - 8:00 PM\n\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: November 19, 2025\nRelease View\n4.4.0\nAll 4.4.0 cards have been set to Released.\n\n\n\n\nMaxOx Neutron Cannon Art Refactors\n\nUpdating several MaxOx Neutron Cannons' art style and geometry: Size 1 and 2.\n\nSize 3 has been postponed and will be introduced in a future update.\n\n\n\n\n\n\n\n4.5.0\nEngineering\n\nIntroducing dedicated engineering roles aboard ships, allowing players to actively manage power distribution, repairs, and system efficiency in real time.\n\nThis card has been set to Tentative.\n\n\n\n\nFire Hazards\n\nBringing fire hazards to ships and environments, along with Fire Extinguisher mechanics, requiring players to manage and extinguish blazes before they spread.\n\nThis card has been set to Tentative.\n\n\n\n\nPhysical Helmets\n\nImplementing physical helmets in the persistent universe. Pick one up, rotate it, inspect every detail, carry it around, attach it to your hip, or toss it across a room if you want. When you equip a helmet, you put on or remove the same one you held in your hands, complete with a fully realized interior.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Barrel Attachments\n\nImplementing a host of new barrel attachments with scorched\/tweaker power levels, as well as a new tactical VOLT flashlight.\n\nThis card has been set to Tentative.\n\n\n\n\nVulkan Renderer Improvements\n\nIncreasing both the stability and speed of the Vulkan renderer, with many crash fixes, diagnostic improvements, and multi-threaded render-submission, while adding support for HDR and NVidia's DLSS Transformer model. Also included is an overhaul to the Graphics Options, with many new settings, and a VRAM bar to help players configure the graphics for their GPU.\n\nThis card has been set to Tentative.\n\n\n\n\nFPS AI Improvements\n\nImplementing improvements to FPS combat AI for smarter decision making, refined perception, and more reliable reactions in combat. This includes better cover use, grenade targeting, friend or foe checks, group awareness, and animation sync support to make encounters feel more tactical and responsive.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Hairstyles (4.5.0)\n\nAdding three additional hairstyles, and one new facial hair customization for your character.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\n11\/19\/2025 - 8:00 PM\n\nHallo zusammen!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nNur zur Erinnerung: In der 1.0-Kolumne werden Funktionen und Inhalte vorgestellt, die f\u00fcr die Ver\u00f6ffentlichung von Star Citizen 1.0 oder fr\u00fcher geplant sind. Das bedeutet, dass Sie m\u00f6glicherweise nicht auf die Ver\u00f6ffentlichung von 1.0 warten m\u00fcssen, um sie zu erleben. Sobald die Features\/Inhalte in der 1.0 Kolumne fertig sind, werden sie nach links in die Punkt-Patch Kolumne zur Ver\u00f6ffentlichung verschoben.\n\nSchauen Sie alle zwei Wochen vorbei, um die neuesten Updates zu erhalten.\n\nUnd damit kommen wir zum Roadmap Roundup dieser Woche!\n\n-CIG Community Team\n\n\n\nBemerkenswerte \u00c4nderungen: November 19, 2025\nAnsicht der Version\n4.4.0\nAlle 4.4.0 Karten wurden auf Freigegeben gesetzt.\n\n\n\n\nMaxOx Neutronenkanone Art Refactors\n\nAktualisierung des Kunststils und der Geometrie mehrerer MaxOx Neutronenkanonen: Gr\u00f6\u00dfe 1 und 2.\n\nGr\u00f6\u00dfe 3 wurde verschoben und wird in einem zuk\u00fcnftigen Update eingef\u00fchrt werden.\n\n\n\n\n\n\n\n4.5.0\nTechnik\n\nEinf\u00fchrung spezieller Ingenieursrollen an Bord von Schiffen, die es den Spielern erm\u00f6glichen, Energieverteilung, Reparaturen und Systemeffizienz in Echtzeit aktiv zu steuern.\n\nDiese Karte wurde auf Tentativ gesetzt.\n\n\n\n\nFeuergefahren\n\nBringt Feuergefahren f\u00fcr Schiffe und Umgebungen, zusammen mit der Feuerl\u00f6schermechanik, die von den Spielern verlangt, Br\u00e4nde zu managen und zu l\u00f6schen, bevor sie sich ausbreiten.\n\nDiese Karte wurde auf Tentativ gesetzt.\n\n\n\n\nPhysikalische Helme\n\nEinf\u00fchrung von physischen Helmen in das persistente Universum. Nehmen Sie einen in die Hand, drehen Sie ihn, untersuchen Sie jedes Detail, tragen Sie ihn mit sich herum, befestigen Sie ihn an Ihrer H\u00fcfte oder werfen Sie ihn durch einen Raum, wenn Sie wollen. Wenn Sie einen Helm ausr\u00fcsten, setzen Sie denselben auf oder nehmen ihn ab, den Sie in den H\u00e4nden hielten, komplett mit einem vollst\u00e4ndig realisierten Innenleben.\n\nDiese Karte wurde auf Tentativ gesetzt.\n\n\n\n\nNeue Aufs\u00e4tze f\u00fcr F\u00e4sser\n\nEinf\u00fchrung einer Vielzahl neuer Laufaufs\u00e4tze mit versengten\/abgeschw\u00e4chten Energiestufen, sowie einer neuen taktischen VOLT-Taschenlampe.\n\nDiese Karte wurde auf Tentativ gesetzt.\n\n\n\n\nVulkan Renderer Verbesserungen\n\nErh\u00f6hung der Stabilit\u00e4t und Geschwindigkeit des Vulkan-Renderers mit vielen Absturzbehebungen, Diagnoseverbesserungen und Multi-Thread-Rendering, w\u00e4hrend gleichzeitig Unterst\u00fctzung f\u00fcr HDR und NVidias DLSS Transformer-Modell hinzugef\u00fcgt wurde. Ebenfalls enthalten ist eine \u00dcberarbeitung der Grafikoptionen mit vielen neuen Einstellungen und einer VRAM-Leiste, die Spielern hilft, die Grafik f\u00fcr ihre GPU zu konfigurieren.\n\nDiese Karte wurde auf Tentativ gesetzt.\n\n\n\n\nFPS KI-Verbesserungen\n\nImplementierung von Verbesserungen an der FPS-Kampf-KI f\u00fcr intelligentere Entscheidungsfindung, verfeinerte Wahrnehmung und zuverl\u00e4ssigere Reaktionen im Kampf. Dazu geh\u00f6ren eine bessere Nutzung von Deckungen, das Zielen mit Granaten, die \u00dcberpr\u00fcfung von Freund oder Feind, Gruppenwahrnehmung und die Unterst\u00fctzung von Animations-Synchronisationen, um Begegnungen taktischer und reaktionsschneller zu gestalten.\n\nDiese Karte wurde auf Tentativ gesetzt.\n\n\n\n\nNeue Frisuren (4.5.0)\n\nWir f\u00fcgen drei zus\u00e4tzliche Frisuren und eine neue Gesichtsbehaarung f\u00fcr Ihren Charakter hinzu.\n\nDiese Karte wurde auf Tentativ gesetzt.\n\n\n\n\n\n\nBeteiligen Sie sich an der Diskussion auf Spectrum.","zh_CN":"Roadmap Roundup\n11\/19\/2025 - 8:00 PM\n\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: November 19, 2025\nRelease View\n4.4.0\nAll 4.4.0 cards have been set to Released.\n\n\n\n\nMaxOx Neutron Cannon Art Refactors\n\nUpdating several MaxOx Neutron Cannons' art style and geometry: Size 1 and 2.\n\nSize 3 has been postponed and will be introduced in a future update.\n\n\n\n\n\n\n\n4.5.0\nEngineering\n\nIntroducing dedicated engineering roles aboard ships, allowing players to actively manage power distribution, repairs, and system efficiency in real time.\n\nThis card has been set to Tentative.\n\n\n\n\nFire Hazards\n\nBringing fire hazards to ships and environments, along with Fire Extinguisher mechanics, requiring players to manage and extinguish blazes before they spread.\n\nThis card has been set to Tentative.\n\n\n\n\nPhysical Helmets\n\nImplementing physical helmets in the persistent universe. Pick one up, rotate it, inspect every detail, carry it around, attach it to your hip, or toss it across a room if you want. When you equip a helmet, you put on or remove the same one you held in your hands, complete with a fully realized interior.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Barrel Attachments\n\nImplementing a host of new barrel attachments with scorched\/tweaker power levels, as well as a new tactical VOLT flashlight.\n\nThis card has been set to Tentative.\n\n\n\n\nVulkan Renderer Improvements\n\nIncreasing both the stability and speed of the Vulkan renderer, with many crash fixes, diagnostic improvements, and multi-threaded render-submission, while adding support for HDR and NVidia's DLSS Transformer model. Also included is an overhaul to the Graphics Options, with many new settings, and a VRAM bar to help players configure the graphics for their GPU.\n\nThis card has been set to Tentative.\n\n\n\n\nFPS AI Improvements\n\nImplementing improvements to FPS combat AI for smarter decision making, refined perception, and more reliable reactions in combat. This includes better cover use, grenade targeting, friend or foe checks, group awareness, and animation sync support to make encounters feel more tactical and responsive.\n\nThis card has been set to Tentative.\n\n\n\n\nNew Hairstyles (4.5.0)\n\nAdding three additional hairstyles, and one new facial hair customization for your character.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2025-11-19T23:00:00+00:00","created_at_human":"5 months ago"},"meta":{"processed_at":"2026-05-07 23:14:11","valid_relations":["images","links"],"prev_id":20899,"next_id":20901}}