{"data":{"id":20934,"title":"Star Citizen Alpha 4.5.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/20934-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/20934","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/20934","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":35412,"name":"starcitizen-rsi-launcher-thumbnail.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/df13403e9cd377b41596b6d1564e4337df5b88b0\/resize(1663,1663,cover,crop(1663,1663,0,0,JvFFVmatwWHVAenhK68zvnrCa6cNkim6hiZGw3d15mkj3CxKfwSUzLJCFYMMTTwZ1AzeKM1AXkuXC2JLwmBJPqP7TfrQ9jEyhZdNGwPFmoXQdxTVGJYxUDc4uNyT5VHSvZuDTaCHmg))\/starcitizen-rsi-launcher-thumbnail.webp","alt":"","size":405874,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35412\/similar"},{"id":35413,"name":"patchnotes-feedback.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/97571e5bd1b4487e98990b2e128c350042c52124\/resize(1130,1130,cover,crop(1130,1130,0,298,3W72119s5BjWMLzhaqndVmMTkw529w6dnpSMwP77vCvCKnXohaQQLUJPhGN6M2xRZHmzQvKMH3LJym27yLfrBFEn2Q78SpKbaDwGZJWWkrHzFrVvjQtW2r))\/patchnotes-feedback.webp","alt":"","size":129708,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35413\/similar"},{"id":35414,"name":"patchnotes-spectrum-logo.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/71f79c0cd94d59326f233c3b2690529d17a0f66e\/resize(250,250,cover,crop(250,250,0,0,2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838QP8nPQuerQ9TW4v4yuzZxBx2w5W3BPjdJbEhoAY7XG8ffzQqpDz8bnAoGEFRNXek513Wn))\/patchnotes-spectrum-logo.webp","alt":"","size":7544,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35414\/similar"},{"id":35415,"name":"patchnotes-bugreport.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/f4da689343c98bf90db71572c93fe36a5fb5de3b\/resize(1266,1266,cover,crop(1266,1266,0,211,C3TZR1g81UNcYoFg8NLQ5xmK6uek6RmsPENwR2a1Xqbnyuxy86SHzwVmHpnNPjr2htizSBMp7GWN2wbPVWCRpxpkguhh6kkyGi1pryhEea8hQ9sRoqc2H6n))\/patchnotes-bugreport.webp","alt":"","size":106462,"mime_type":"image\/webp","last_modified":"2024-06-03T12:30:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/35415\/similar"}],"images_count":16,"translations":{"en_EN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nAlpha 4.5.0 introduces a major expansion to ship management with the Engineering Gameplay package, bringing comprehensive resource networks, power distribution, component damage and repair systems, fire hazards, and life support to the Persistent Universe. This update also includes the the loot refresh for locations all around the PU, new FPS weapon attachments, physicalized helmets, experimental VR support, and extensive quality of life improvements.\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nDecember 17, 2025\nStar Citizen Alpha 4.5.0 LIVE\nDawn of Engineering\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.5.0 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.5.0-LIVE.10966564\n\nStar Citizen Alpha contains over 150 bug and crash fixes since 4.4.0. 39 of which came from the issue council.\n\n\n\n\nStability & Performance\nFixed 20 Client Crashes\n\nError 41013 no longer appears upon logging in after restarting the game\n\nMany Performance Levski Performance Improvements\n\n\n\n\nGameplay Bug Fixes\nMissions\nCargo hauling on the Hull C now correctly transfers cargo during automated loading\n\nDelivery missions in Nyx now properly complete when turning in packages\n\nRetrieve Run delivery missions now complete when delivering packages via freight elevator\n\nDefend Ship missions now correctly spawn the ship you need to protect\n\nEscort missions now progress properly upon reaching the mission location\n\nPatrol missions now update objectives after reaching location markers\n\nSalvage mission objectives now update correctly after reaching the mission area\n\nEliminate All missions now complete after defeating all enemies\n\nStorm Breaker Specimen Cache doors now open correctly during the Egg Procedure\n\nHauling Interstellar missions now accept all appropriate cargo types\n\nRecover Item missions in Nyx now have proper \"Place Item\" interaction prompts\n\nHostile NPC ships in Nyx missions no longer remain stationary after spawning\n\n\n\nVehicles & Ships\nHull C automated cargo loading no longer freezes mid-transfer\n\nF8C Lightning invulnerable spots on top and bottom of ship have been fixed\n\nWolf L22 invulnerable spots on the bottom of the ship have been fixed\n\nConstellation Taurus bridge cargo bay now has proper collision\n\nMOLE mining laser heads can now be changed in the Vehicle Manager App\n\nATLS GEO mining scanner HUD now functions correctly\n\nCarrack medical bed screens now deploy when a player lies down\n\nMFDs no longer incorrectly default to target selection\/self status instead of engineering power\n\nQuantum travel no longer stops shortly after starting in certain situations\n\nRadar and MFD elements no longer disappear based on head movement position\n\n\n\nNyx System & Levski\nMission locations in Nyx no longer lack collision upon arrival\n\nLevski elevator carriages now face the correct direction on arrival\n\nLevski hangar elevators no longer cause players to bounce or fall through gaps\n\nLevski docking collar UI alignment fixed, allowing capital ships to dock properly\n\nEVA external collision holes allowing entry into Levski interior have been fixed\n\nWindow collision exploits at Levski have been fixed\n\nMissing interior map layouts for Levski docking ports have been addressed\n\nATC voice lines no longer all play simultaneously when requesting takeoff\n\nPyro-Nyx Gateway instanced hangars now open correctly when first hailed\n\nShips delivered to Levski docking ports no longer require claims at Jump Point Stations\n\nExternal freight elevator tractor beam range issues at Levski fixed\n\n\n\nLaw & Security\nPlayers no longer receive 100+ \"Escaped Custody\" charges when killed by guards while waiting for rescue\n\nHacking and disabling comm arrays now properly removes monitored space\n\nStation defense turrets now properly return fire when attacked\n\nTurrets and AI now engage hostile players without requiring the player to fire first\n\nAnti-Personnel turrets now target multiple body areas instead of only waist level\n\n\n\nInventory & Cargo\nAmmunition repooling no longer incorrectly repositions ammo into new slots\n\nItems purchased with aUEC liveries now persist between major patches\n\nContested Zone items now persist correctly between patches\n\n\"Move All\" from legacy inventory screen now properly transfers all loot from AI\n\nItem duplication that occurred after new patches has been fixed\n\nFreight elevators now properly unstow entities instead of causing \"Elevator Overloaded\" errors\n\n\n\nEvent Content\nYormandi creature now spawns correctly when the lever is pulled\n\nWarehouse Passcode Disks in Welcome to Nyx Tech Smuggler now respawn\n\nAAA grade Valakkar pearls now spawn correctly during Storm Breaker\n\nVanduul now trigger appropriate voice lines during Welcome to Nyx\n\n\n\nUI & Quality of Life\nPlaceholder text removed from Hockrow Agency Dossier in Rep app\n\nBoomtube Rocket Launcher sight alignment corrected when aiming\n\nFreight Elevator terminal search function now works with localized item names\n\nShopping kiosks now show if Cambio-Lite SRT Canisters are full or empty\n\nRefinery Kiosk now properly detects stored salvaging vehicles as material locations\n\nCollector missions now show correct recipe items (More Than A Max, Fun Military Tooth Gun, Hide Snow Suit)\n\n\n\nMiscellaneous\nQuantum interdiction effects no longer persist after crash recovery when no Mantis is present\n\nExternal freight elevators now present at all stations\n\nNew Player Experience contract offers no longer appear while NPE tutorial is active\n\n\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\nStar Citizen Alpha 4.5.0 - Known Issues\nSome hostile AI enemies will not shoot at players during combat encounters\n\nDistribution Centers have missing areas and no collision, causing players and AI to fall through the environment\n\nThe Apex Valakkar does not spawn when activating the Pylon at the Research Facility during the Storm Breaker mission\n\nSome players may encounter a fatal error when launching the game related to Vulkan graphics initialization\n\nGameplay & Missions\n\nShip inventory is missing from Commodity Kiosks unless the ship is stored at that location\n\nPlayers are unable to select locations on the Ore Sales or Refinement Processing kiosks\n\nPinging the \"Ping Area\" marker occupied by a Satellite during Search and Destroy missions will not update the marker to disappear\n\nAR Markers are missing for most friendly AI during missions\n\nSome AI appear dead after takedown but they are only incapacitated\n\nTobin's mission intro dialogue occasionally cuts off early during the Welcome to Nyx mission\n\nAI Vanduul pilots can crash into the QV Station during Welcome to Nyx\n\nVehicles & Ships\n\nRetaliator fires can spread to a point where the player is unable to extinguish them\n\nWhen retrieving a ship that requires a larger hangar, the ship may still spawn in the smaller incorrect hangar\n\nVehicle destruction sound effects do not always play\n\nCambio SRT repair tool cannot be reloaded\n\nLocations\n\nSmall hangars at Levski are inaccessible and cannot be used\n\nThe exterior of Levski does not have a map in the AR HUD or mobiGlas\n\nMany areas of Levski are missing from the interior map layout\n\nPlaceholder \"Replace Me\" texture visible on Clinic desks at multiple Rest Stops and LEOs\n\nSmall ships can clip into hangars\n\nAudio\n\nATC dialogue such as \"You are clear to launch\" randomly plays while walking around landing zones\n\nRepair hit marker sounds can play endlessly when adjusting sound volume during repairs\n\nCargo\n\nItems on freight elevator loading platforms at Staging Hangars or Outposts can be deleted after a server error\n\nUI\n\nThe Interaction Wheel inconsistently closes when trying to use it\n\nASOP Terminal inside hangar can remain stuck on loading screen after destroying a ship on the pad\n\nShop item names and descriptions do not support community localization\n\nGameplay & Missions\n\nLoot is missing at various locations throughout the verse\n\nBackup shields fail to engage when primary shields are depleted\n\nLoot boxes lose interaction if the interact key is double-clicked too quickly\n\nVehicles\n\nRetaliator coolers do not receive damage\n\nStarlancer engineering and cockpit rooms incorrectly retain atmosphere while in space with breaches\n\nOrigin 400i cargo items placed on the cargo grid cannot be tractor beamed from outside the ship\n\nARGO RAFT Wikelo Reward skin has texture issues on the tractor beam gimbal\n\nCrusader Intrepid has visual portal issues when inside the cargo elevator\n\nLocations\n\nOrison has leftover IAE event guards and NPCs remaining in the lobby area\n\nAI at Orison outdoor areas remain idle in their spawn locations\n\nLevski Hospital elevator door can push players outside the station\n\nGhost Arena and Orbituary entrance elevators have missing collision allowing players to clip into the station\n\nSevere visual rendering issues on the Polaris at the QV Station in Nyx\n\nJump Point stations in Nyx and Pyro have armor shop mannequins with missing armor\n\nVisual & Animation\n\nExternal freight elevator platform doors are missing some interior textures\n\nHelmets visibly shift position at the end of the attach-to-hip animation\n\nWhen jumping while carrying a helmet, the wrong animation plays (shows crate carry animation instead)\n\nPaladin has noticeable visual culling on the entrance area when viewed from distance\n\nNPCs briefly T-pose when reacting to threats\n\nUI & Items\n\nTurtle collectible items display placeholder text in inventory screens and the interaction wheel\n\nDust Up Helmet Desert and Dust Up Helmet Tactical have identical colors\n\nThe Sky Scraper and Icebreaker racetracks are not searchable on the Starmap\n\nNPE Horizon Helmet displays as the wrong variant\n\nAudio\n\nFire alarm sound effects do not extend beyond the current room on ships\n\nStability\n\nSome players may experience out of memory crashes during extended play sessions\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","de_DE":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nAlpha 4.5.0 introduces a major expansion to ship management with the Engineering Gameplay package, bringing comprehensive resource networks, power distribution, component damage and repair systems, fire hazards, and life support to the Persistent Universe. This update also includes the the loot refresh for locations all around the PU, new FPS weapon attachments, physicalized helmets, experimental VR support, and extensive quality of life improvements.\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nDecember 17, 2025\nStar Citizen Alpha 4.5.0 LIVE\nDawn of Engineering\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.5.0 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.5.0-LIVE.10966564\n\nStar Citizen Alpha contains over 150 bug and crash fixes since 4.4.0. 39 of which came from the issue council.\n\n\n\n\nStability & Performance\nFixed 20 Client Crashes\n\nError 41013 no longer appears upon logging in after restarting the game\n\nMany Performance Levski Performance Improvements\n\n\n\n\nGameplay Bug Fixes\nMissions\nCargo hauling on the Hull C now correctly transfers cargo during automated loading\n\nDelivery missions in Nyx now properly complete when turning in packages\n\nRetrieve Run delivery missions now complete when delivering packages via freight elevator\n\nDefend Ship missions now correctly spawn the ship you need to protect\n\nEscort missions now progress properly upon reaching the mission location\n\nPatrol missions now update objectives after reaching location markers\n\nSalvage mission objectives now update correctly after reaching the mission area\n\nEliminate All missions now complete after defeating all enemies\n\nStorm Breaker Specimen Cache doors now open correctly during the Egg Procedure\n\nHauling Interstellar missions now accept all appropriate cargo types\n\nRecover Item missions in Nyx now have proper \"Place Item\" interaction prompts\n\nHostile NPC ships in Nyx missions no longer remain stationary after spawning\n\n\n\nVehicles & Ships\nHull C automated cargo loading no longer freezes mid-transfer\n\nF8C Lightning invulnerable spots on top and bottom of ship have been fixed\n\nWolf L22 invulnerable spots on the bottom of the ship have been fixed\n\nConstellation Taurus bridge cargo bay now has proper collision\n\nMOLE mining laser heads can now be changed in the Vehicle Manager App\n\nATLS GEO mining scanner HUD now functions correctly\n\nCarrack medical bed screens now deploy when a player lies down\n\nMFDs no longer incorrectly default to target selection\/self status instead of engineering power\n\nQuantum travel no longer stops shortly after starting in certain situations\n\nRadar and MFD elements no longer disappear based on head movement position\n\n\n\nNyx System & Levski\nMission locations in Nyx no longer lack collision upon arrival\n\nLevski elevator carriages now face the correct direction on arrival\n\nLevski hangar elevators no longer cause players to bounce or fall through gaps\n\nLevski docking collar UI alignment fixed, allowing capital ships to dock properly\n\nEVA external collision holes allowing entry into Levski interior have been fixed\n\nWindow collision exploits at Levski have been fixed\n\nMissing interior map layouts for Levski docking ports have been addressed\n\nATC voice lines no longer all play simultaneously when requesting takeoff\n\nPyro-Nyx Gateway instanced hangars now open correctly when first hailed\n\nShips delivered to Levski docking ports no longer require claims at Jump Point Stations\n\nExternal freight elevator tractor beam range issues at Levski fixed\n\n\n\nLaw & Security\nPlayers no longer receive 100+ \"Escaped Custody\" charges when killed by guards while waiting for rescue\n\nHacking and disabling comm arrays now properly removes monitored space\n\nStation defense turrets now properly return fire when attacked\n\nTurrets and AI now engage hostile players without requiring the player to fire first\n\nAnti-Personnel turrets now target multiple body areas instead of only waist level\n\n\n\nInventory & Cargo\nAmmunition repooling no longer incorrectly repositions ammo into new slots\n\nItems purchased with aUEC liveries now persist between major patches\n\nContested Zone items now persist correctly between patches\n\n\"Move All\" from legacy inventory screen now properly transfers all loot from AI\n\nItem duplication that occurred after new patches has been fixed\n\nFreight elevators now properly unstow entities instead of causing \"Elevator Overloaded\" errors\n\n\n\nEvent Content\nYormandi creature now spawns correctly when the lever is pulled\n\nWarehouse Passcode Disks in Welcome to Nyx Tech Smuggler now respawn\n\nAAA grade Valakkar pearls now spawn correctly during Storm Breaker\n\nVanduul now trigger appropriate voice lines during Welcome to Nyx\n\n\n\nUI & Quality of Life\nPlaceholder text removed from Hockrow Agency Dossier in Rep app\n\nBoomtube Rocket Launcher sight alignment corrected when aiming\n\nFreight Elevator terminal search function now works with localized item names\n\nShopping kiosks now show if Cambio-Lite SRT Canisters are full or empty\n\nRefinery Kiosk now properly detects stored salvaging vehicles as material locations\n\nCollector missions now show correct recipe items (More Than A Max, Fun Military Tooth Gun, Hide Snow Suit)\n\n\n\nMiscellaneous\nQuantum interdiction effects no longer persist after crash recovery when no Mantis is present\n\nExternal freight elevators now present at all stations\n\nNew Player Experience contract offers no longer appear while NPE tutorial is active\n\n\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\nStar Citizen Alpha 4.5.0 - Known Issues\nSome hostile AI enemies will not shoot at players during combat encounters\n\nDistribution Centers have missing areas and no collision, causing players and AI to fall through the environment\n\nThe Apex Valakkar does not spawn when activating the Pylon at the Research Facility during the Storm Breaker mission\n\nSome players may encounter a fatal error when launching the game related to Vulkan graphics initialization\n\nGameplay & Missions\n\nShip inventory is missing from Commodity Kiosks unless the ship is stored at that location\n\nPlayers are unable to select locations on the Ore Sales or Refinement Processing kiosks\n\nPinging the \"Ping Area\" marker occupied by a Satellite during Search and Destroy missions will not update the marker to disappear\n\nAR Markers are missing for most friendly AI during missions\n\nSome AI appear dead after takedown but they are only incapacitated\n\nTobin's mission intro dialogue occasionally cuts off early during the Welcome to Nyx mission\n\nAI Vanduul pilots can crash into the QV Station during Welcome to Nyx\n\nVehicles & Ships\n\nRetaliator fires can spread to a point where the player is unable to extinguish them\n\nWhen retrieving a ship that requires a larger hangar, the ship may still spawn in the smaller incorrect hangar\n\nVehicle destruction sound effects do not always play\n\nCambio SRT repair tool cannot be reloaded\n\nLocations\n\nSmall hangars at Levski are inaccessible and cannot be used\n\nThe exterior of Levski does not have a map in the AR HUD or mobiGlas\n\nMany areas of Levski are missing from the interior map layout\n\nPlaceholder \"Replace Me\" texture visible on Clinic desks at multiple Rest Stops and LEOs\n\nSmall ships can clip into hangars\n\nAudio\n\nATC dialogue such as \"You are clear to launch\" randomly plays while walking around landing zones\n\nRepair hit marker sounds can play endlessly when adjusting sound volume during repairs\n\nCargo\n\nItems on freight elevator loading platforms at Staging Hangars or Outposts can be deleted after a server error\n\nUI\n\nThe Interaction Wheel inconsistently closes when trying to use it\n\nASOP Terminal inside hangar can remain stuck on loading screen after destroying a ship on the pad\n\nShop item names and descriptions do not support community localization\n\nGameplay & Missions\n\nLoot is missing at various locations throughout the verse\n\nBackup shields fail to engage when primary shields are depleted\n\nLoot boxes lose interaction if the interact key is double-clicked too quickly\n\nVehicles\n\nRetaliator coolers do not receive damage\n\nStarlancer engineering and cockpit rooms incorrectly retain atmosphere while in space with breaches\n\nOrigin 400i cargo items placed on the cargo grid cannot be tractor beamed from outside the ship\n\nARGO RAFT Wikelo Reward skin has texture issues on the tractor beam gimbal\n\nCrusader Intrepid has visual portal issues when inside the cargo elevator\n\nLocations\n\nOrison has leftover IAE event guards and NPCs remaining in the lobby area\n\nAI at Orison outdoor areas remain idle in their spawn locations\n\nLevski Hospital elevator door can push players outside the station\n\nGhost Arena and Orbituary entrance elevators have missing collision allowing players to clip into the station\n\nSevere visual rendering issues on the Polaris at the QV Station in Nyx\n\nJump Point stations in Nyx and Pyro have armor shop mannequins with missing armor\n\nVisual & Animation\n\nExternal freight elevator platform doors are missing some interior textures\n\nHelmets visibly shift position at the end of the attach-to-hip animation\n\nWhen jumping while carrying a helmet, the wrong animation plays (shows crate carry animation instead)\n\nPaladin has noticeable visual culling on the entrance area when viewed from distance\n\nNPCs briefly T-pose when reacting to threats\n\nUI & Items\n\nTurtle collectible items display placeholder text in inventory screens and the interaction wheel\n\nDust Up Helmet Desert and Dust Up Helmet Tactical have identical colors\n\nThe Sky Scraper and Icebreaker racetracks are not searchable on the Starmap\n\nNPE Horizon Helmet displays as the wrong variant\n\nAudio\n\nFire alarm sound effects do not extend beyond the current room on ships\n\nStability\n\nSome players may experience out of memory crashes during extended play sessions\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.","zh_CN":"Build & Server Information\nCharacters in this new environment have been built from Long Term Persistence (LTP) data.\n\nCurrently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.\n\n\n\n\nAlpha 4.5.0 introduces a major expansion to ship management with the Engineering Gameplay package, bringing comprehensive resource networks, power distribution, component damage and repair systems, fire hazards, and life support to the Persistent Universe. This update also includes the the loot refresh for locations all around the PU, new FPS weapon attachments, physicalized helmets, experimental VR support, and extensive quality of life improvements.\n\n\n\n\nBuild Info\n\nLong Term Persistence: Enabled\n\nStarting aUEC: 20,000\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nOccupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nNoah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nA dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.\n\nProfessional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it\n\nDecember 17, 2025\nStar Citizen Alpha 4.5.0 LIVE\nDawn of Engineering\nFeatures and Gameplay\nIntroducing new features while updating and refining existing functionality.\n\nBug Fixes and Technical Updates\nKnown Issues & Information\nStar Citizen Alpha 4.5.0 has been released onto the LIVE environment!\nYour launcher should now display: VERSION 4.5.0-LIVE.10966564\n\nStar Citizen Alpha contains over 150 bug and crash fixes since 4.4.0. 39 of which came from the issue council.\n\n\n\n\nStability & Performance\nFixed 20 Client Crashes\n\nError 41013 no longer appears upon logging in after restarting the game\n\nMany Performance Levski Performance Improvements\n\n\n\n\nGameplay Bug Fixes\nMissions\nCargo hauling on the Hull C now correctly transfers cargo during automated loading\n\nDelivery missions in Nyx now properly complete when turning in packages\n\nRetrieve Run delivery missions now complete when delivering packages via freight elevator\n\nDefend Ship missions now correctly spawn the ship you need to protect\n\nEscort missions now progress properly upon reaching the mission location\n\nPatrol missions now update objectives after reaching location markers\n\nSalvage mission objectives now update correctly after reaching the mission area\n\nEliminate All missions now complete after defeating all enemies\n\nStorm Breaker Specimen Cache doors now open correctly during the Egg Procedure\n\nHauling Interstellar missions now accept all appropriate cargo types\n\nRecover Item missions in Nyx now have proper \"Place Item\" interaction prompts\n\nHostile NPC ships in Nyx missions no longer remain stationary after spawning\n\n\n\nVehicles & Ships\nHull C automated cargo loading no longer freezes mid-transfer\n\nF8C Lightning invulnerable spots on top and bottom of ship have been fixed\n\nWolf L22 invulnerable spots on the bottom of the ship have been fixed\n\nConstellation Taurus bridge cargo bay now has proper collision\n\nMOLE mining laser heads can now be changed in the Vehicle Manager App\n\nATLS GEO mining scanner HUD now functions correctly\n\nCarrack medical bed screens now deploy when a player lies down\n\nMFDs no longer incorrectly default to target selection\/self status instead of engineering power\n\nQuantum travel no longer stops shortly after starting in certain situations\n\nRadar and MFD elements no longer disappear based on head movement position\n\n\n\nNyx System & Levski\nMission locations in Nyx no longer lack collision upon arrival\n\nLevski elevator carriages now face the correct direction on arrival\n\nLevski hangar elevators no longer cause players to bounce or fall through gaps\n\nLevski docking collar UI alignment fixed, allowing capital ships to dock properly\n\nEVA external collision holes allowing entry into Levski interior have been fixed\n\nWindow collision exploits at Levski have been fixed\n\nMissing interior map layouts for Levski docking ports have been addressed\n\nATC voice lines no longer all play simultaneously when requesting takeoff\n\nPyro-Nyx Gateway instanced hangars now open correctly when first hailed\n\nShips delivered to Levski docking ports no longer require claims at Jump Point Stations\n\nExternal freight elevator tractor beam range issues at Levski fixed\n\n\n\nLaw & Security\nPlayers no longer receive 100+ \"Escaped Custody\" charges when killed by guards while waiting for rescue\n\nHacking and disabling comm arrays now properly removes monitored space\n\nStation defense turrets now properly return fire when attacked\n\nTurrets and AI now engage hostile players without requiring the player to fire first\n\nAnti-Personnel turrets now target multiple body areas instead of only waist level\n\n\n\nInventory & Cargo\nAmmunition repooling no longer incorrectly repositions ammo into new slots\n\nItems purchased with aUEC liveries now persist between major patches\n\nContested Zone items now persist correctly between patches\n\n\"Move All\" from legacy inventory screen now properly transfers all loot from AI\n\nItem duplication that occurred after new patches has been fixed\n\nFreight elevators now properly unstow entities instead of causing \"Elevator Overloaded\" errors\n\n\n\nEvent Content\nYormandi creature now spawns correctly when the lever is pulled\n\nWarehouse Passcode Disks in Welcome to Nyx Tech Smuggler now respawn\n\nAAA grade Valakkar pearls now spawn correctly during Storm Breaker\n\nVanduul now trigger appropriate voice lines during Welcome to Nyx\n\n\n\nUI & Quality of Life\nPlaceholder text removed from Hockrow Agency Dossier in Rep app\n\nBoomtube Rocket Launcher sight alignment corrected when aiming\n\nFreight Elevator terminal search function now works with localized item names\n\nShopping kiosks now show if Cambio-Lite SRT Canisters are full or empty\n\nRefinery Kiosk now properly detects stored salvaging vehicles as material locations\n\nCollector missions now show correct recipe items (More Than A Max, Fun Military Tooth Gun, Hide Snow Suit)\n\n\n\nMiscellaneous\nQuantum interdiction effects no longer persist after crash recovery when no Mantis is present\n\nExternal freight elevators now present at all stations\n\nNew Player Experience contract offers no longer appear while NPE tutorial is active\n\n\n\nHere are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!\n\nhttps:\/\/support.robertsspaceindustries.com\/hc\/en-us\/sections\/360002667153-Known-Issues\n\n\n\nStar Citizen Alpha 4.5.0 - Known Issues\nSome hostile AI enemies will not shoot at players during combat encounters\n\nDistribution Centers have missing areas and no collision, causing players and AI to fall through the environment\n\nThe Apex Valakkar does not spawn when activating the Pylon at the Research Facility during the Storm Breaker mission\n\nSome players may encounter a fatal error when launching the game related to Vulkan graphics initialization\n\nGameplay & Missions\n\nShip inventory is missing from Commodity Kiosks unless the ship is stored at that location\n\nPlayers are unable to select locations on the Ore Sales or Refinement Processing kiosks\n\nPinging the \"Ping Area\" marker occupied by a Satellite during Search and Destroy missions will not update the marker to disappear\n\nAR Markers are missing for most friendly AI during missions\n\nSome AI appear dead after takedown but they are only incapacitated\n\nTobin's mission intro dialogue occasionally cuts off early during the Welcome to Nyx mission\n\nAI Vanduul pilots can crash into the QV Station during Welcome to Nyx\n\nVehicles & Ships\n\nRetaliator fires can spread to a point where the player is unable to extinguish them\n\nWhen retrieving a ship that requires a larger hangar, the ship may still spawn in the smaller incorrect hangar\n\nVehicle destruction sound effects do not always play\n\nCambio SRT repair tool cannot be reloaded\n\nLocations\n\nSmall hangars at Levski are inaccessible and cannot be used\n\nThe exterior of Levski does not have a map in the AR HUD or mobiGlas\n\nMany areas of Levski are missing from the interior map layout\n\nPlaceholder \"Replace Me\" texture visible on Clinic desks at multiple Rest Stops and LEOs\n\nSmall ships can clip into hangars\n\nAudio\n\nATC dialogue such as \"You are clear to launch\" randomly plays while walking around landing zones\n\nRepair hit marker sounds can play endlessly when adjusting sound volume during repairs\n\nCargo\n\nItems on freight elevator loading platforms at Staging Hangars or Outposts can be deleted after a server error\n\nUI\n\nThe Interaction Wheel inconsistently closes when trying to use it\n\nASOP Terminal inside hangar can remain stuck on loading screen after destroying a ship on the pad\n\nShop item names and descriptions do not support community localization\n\nGameplay & Missions\n\nLoot is missing at various locations throughout the verse\n\nBackup shields fail to engage when primary shields are depleted\n\nLoot boxes lose interaction if the interact key is double-clicked too quickly\n\nVehicles\n\nRetaliator coolers do not receive damage\n\nStarlancer engineering and cockpit rooms incorrectly retain atmosphere while in space with breaches\n\nOrigin 400i cargo items placed on the cargo grid cannot be tractor beamed from outside the ship\n\nARGO RAFT Wikelo Reward skin has texture issues on the tractor beam gimbal\n\nCrusader Intrepid has visual portal issues when inside the cargo elevator\n\nLocations\n\nOrison has leftover IAE event guards and NPCs remaining in the lobby area\n\nAI at Orison outdoor areas remain idle in their spawn locations\n\nLevski Hospital elevator door can push players outside the station\n\nGhost Arena and Orbituary entrance elevators have missing collision allowing players to clip into the station\n\nSevere visual rendering issues on the Polaris at the QV Station in Nyx\n\nJump Point stations in Nyx and Pyro have armor shop mannequins with missing armor\n\nVisual & Animation\n\nExternal freight elevator platform doors are missing some interior textures\n\nHelmets visibly shift position at the end of the attach-to-hip animation\n\nWhen jumping while carrying a helmet, the wrong animation plays (shows crate carry animation instead)\n\nPaladin has noticeable visual culling on the entrance area when viewed from distance\n\nNPCs briefly T-pose when reacting to threats\n\nUI & Items\n\nTurtle collectible items display placeholder text in inventory screens and the interaction wheel\n\nDust Up Helmet Desert and Dust Up Helmet Tactical have identical colors\n\nThe Sky Scraper and Icebreaker racetracks are not searchable on the Starmap\n\nNPE Horizon Helmet displays as the wrong variant\n\nAudio\n\nFire alarm sound effects do not extend beyond the current room on ships\n\nStability\n\nSome players may experience out of memory crashes during extended play sessions\n\n\n\nLauncher 2.0 Update\nDiscover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.\n\nShare Feedback\nWant to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.\n\nJoin the Discussion\nTalk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.\n\nReport a Bug\nHead on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing."},"links_count":3,"comment_count":0,"created_at":"2026-01-03T20:00:00+00:00","created_at_human":"3 months ago"},"meta":{"processed_at":"2026-04-25 13:07:24","valid_relations":["images","links","translations"],"prev_id":20933,"next_id":20935}}