{"data":{"id":21013,"title":"Roadmap Roundup - February 11, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/21013-Roadmap-Roundup-February-11-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21013","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21013","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: February 11, 2026\nRelease View\n4.6.0\nNew Resource Gathering Missions\n\nImplementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.\n\nThis card has been set to Released.\n\n\n\n\nArgo MOTH\n\nImplementing Argo\u2019s new medium salvager: The MOTH has the tools to earn its keep, the storage for a long job, and the weaponry to work unencumbered.\n\nThis card has been set to Released.\n\n\n\n\nMedical Light Armor \"Chiron\"\n\nImplementing the new Medical Light Armor \"Chiron\", a reward for the new 4.6 event Clearing the Air.\n\nThis card has been set to Released.\n\n\n\n\n\n\n\n4.7\nClaw Salamanders Faction Outfits\n\nImplementing multiple outfit variants for the Claw Salamanders gang in Nyx: A complete Light Armor, a cape, and a mask.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has received a new visual.\n\n\n\n\nLight Combat Armor\n\nImplementing a rework of a light combat armor in the persistent universe.\n\nThis card has received a new visual.\n\n\n\n\n\n\n\n\n\n\nProgress Tracker\nWe've updated a few deliverables in the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\n\n\n\nCrafting T0\n\nImplementing the ability for players to craft various items using resources from throughout the persistent universe.\n\nExtended to March 27th, 2026\n\n\n\n\nInventory Rework\n\nImplementing an improved experience with Inventory Management.\n\nExtended to March 27th, 2026\n\n\n\n\nVehicle Command Module\n\nIntroducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar or the Drake Ironclad.\n\nExtended to May 29th, 2026\n\n\n\n\nFPS Radar & Scanning\n\nIntroducing improved signature system, supporting much greater distances, and dampening of signatures by environmental interference and larger signatures. Improved Scanning, driven by the same signature system as the Radar and Ping, available in ships, ground vehicles, and FPS\n\nExtended to May 29th, 2026\n\n\n\n\nInstancing\n\nIntroducing Instancing technology, enabling the creation of more curated gameplay content that is seamlessly integrated into the sandbox.\n\nExtended to July 31st, 2026\n\n\n\n\nShip Hangar Landing Service\n\nIntroducing the ability for larger ships to rearm, repair and restock other ships in their hangar.\n\nStarted on November 3, 2025 and ending on May 29th, 2026\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: February 11, 2026\nRelease View\n4.6.0\nNew Resource Gathering Missions\n\nImplementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.\n\nThis card has been set to Released.\n\n\n\n\nArgo MOTH\n\nImplementing Argo\u2019s new medium salvager: The MOTH has the tools to earn its keep, the storage for a long job, and the weaponry to work unencumbered.\n\nThis card has been set to Released.\n\n\n\n\nMedical Light Armor \"Chiron\"\n\nImplementing the new Medical Light Armor \"Chiron\", a reward for the new 4.6 event Clearing the Air.\n\nThis card has been set to Released.\n\n\n\n\n\n\n\n4.7\nClaw Salamanders Faction Outfits\n\nImplementing multiple outfit variants for the Claw Salamanders gang in Nyx: A complete Light Armor, a cape, and a mask.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has received a new visual.\n\n\n\n\nLight Combat Armor\n\nImplementing a rework of a light combat armor in the persistent universe.\n\nThis card has received a new visual.\n\n\n\n\n\n\n\n\n\n\nProgress Tracker\nWe've updated a few deliverables in the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\n\n\n\nCrafting T0\n\nImplementing the ability for players to craft various items using resources from throughout the persistent universe.\n\nExtended to March 27th, 2026\n\n\n\n\nInventory Rework\n\nImplementing an improved experience with Inventory Management.\n\nExtended to March 27th, 2026\n\n\n\n\nVehicle Command Module\n\nIntroducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar or the Drake Ironclad.\n\nExtended to May 29th, 2026\n\n\n\n\nFPS Radar & Scanning\n\nIntroducing improved signature system, supporting much greater distances, and dampening of signatures by environmental interference and larger signatures. Improved Scanning, driven by the same signature system as the Radar and Ping, available in ships, ground vehicles, and FPS\n\nExtended to May 29th, 2026\n\n\n\n\nInstancing\n\nIntroducing Instancing technology, enabling the creation of more curated gameplay content that is seamlessly integrated into the sandbox.\n\nExtended to July 31st, 2026\n\n\n\n\nShip Hangar Landing Service\n\nIntroducing the ability for larger ships to rearm, repair and restock other ships in their hangar.\n\nStarted on November 3, 2025 and ending on May 29th, 2026\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: February 11, 2026\nRelease View\n4.6.0\nNew Resource Gathering Missions\n\nImplementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.\n\nThis card has been set to Released.\n\n\n\n\nArgo MOTH\n\nImplementing Argo\u2019s new medium salvager: The MOTH has the tools to earn its keep, the storage for a long job, and the weaponry to work unencumbered.\n\nThis card has been set to Released.\n\n\n\n\nMedical Light Armor \"Chiron\"\n\nImplementing the new Medical Light Armor \"Chiron\", a reward for the new 4.6 event Clearing the Air.\n\nThis card has been set to Released.\n\n\n\n\n\n\n\n4.7\nClaw Salamanders Faction Outfits\n\nImplementing multiple outfit variants for the Claw Salamanders gang in Nyx: A complete Light Armor, a cape, and a mask.\n\nThis card has been set to Tentative.\n\n\n\n\nHeavy Combat Armor\n\nImplementing a heavy combat armor in the persistent universe.\n\nThis card has received a new visual.\n\n\n\n\nLight Combat Armor\n\nImplementing a rework of a light combat armor in the persistent universe.\n\nThis card has received a new visual.\n\n\n\n\n\n\n\n\n\n\nProgress Tracker\nWe've updated a few deliverables in the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn\u2019t necessarily mean it\u2019s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.\n\n\n\n\nCrafting T0\n\nImplementing the ability for players to craft various items using resources from throughout the persistent universe.\n\nExtended to March 27th, 2026\n\n\n\n\nInventory Rework\n\nImplementing an improved experience with Inventory Management.\n\nExtended to March 27th, 2026\n\n\n\n\nVehicle Command Module\n\nIntroducing the concept of vehicles taking over control from other host ships. Primarily used for spaceships like the Drake Caterpillar or the Drake Ironclad.\n\nExtended to May 29th, 2026\n\n\n\n\nFPS Radar & Scanning\n\nIntroducing improved signature system, supporting much greater distances, and dampening of signatures by environmental interference and larger signatures. Improved Scanning, driven by the same signature system as the Radar and Ping, available in ships, ground vehicles, and FPS\n\nExtended to May 29th, 2026\n\n\n\n\nInstancing\n\nIntroducing Instancing technology, enabling the creation of more curated gameplay content that is seamlessly integrated into the sandbox.\n\nExtended to July 31st, 2026\n\n\n\n\nShip Hangar Landing Service\n\nIntroducing the ability for larger ships to rearm, repair and restock other ships in their hangar.\n\nStarted on November 3, 2025 and ending on May 29th, 2026\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-02-11T21:00:05+00:00","created_at_human":"2 months ago"},"meta":{"processed_at":"2026-05-08 08:07:38","valid_relations":["images","links"],"prev_id":21011,"next_id":21016}}