{"data":{"id":21039,"title":"Roadmap Roundup - February 25, 2026","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/21039-Roadmap-Roundup-February-25-2026","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/21039","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/21039","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":0,"translations":{"en_EN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: February 25, 2026\nRelease View\n4.7\nCrafting T0\n\nImplementing the first iteration of Crafting, introducing earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. This initial release focuses primarily on crafting weapons and armor.\n\nThis card has been set to Tentative.\n\n\n\n\nInventory Rework\n\nReworking the visuals and improving the overall user experience of the Personal Inventory UI introduced in 3.15. This update includes new functionality such as proximity looting, stack all, and more.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","de_DE":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: February 25, 2026\nRelease View\n4.7\nCrafting T0\n\nImplementing the first iteration of Crafting, introducing earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. This initial release focuses primarily on crafting weapons and armor.\n\nThis card has been set to Tentative.\n\n\n\n\nInventory Rework\n\nReworking the visuals and improving the overall user experience of the Personal Inventory UI introduced in 3.15. This update includes new functionality such as proximity looting, stack all, and more.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum.","zh_CN":"Roadmap Roundup\nHello everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nJust a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features\/content in the 1.0 column become ready, they will migrate left into a point patch column for release.\n\nBe sure to check back every two weeks for the latest updates.\n\nWith that, let\u2019s dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\n\n\nNotable Changes: February 25, 2026\nRelease View\n4.7\nCrafting T0\n\nImplementing the first iteration of Crafting, introducing earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. This initial release focuses primarily on crafting weapons and armor.\n\nThis card has been set to Tentative.\n\n\n\n\nInventory Rework\n\nReworking the visuals and improving the overall user experience of the Personal Inventory UI introduced in 3.15. This update includes new functionality such as proximity looting, stack all, and more.\n\nThis card has been set to Tentative.\n\n\n\n\n\n\n\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2026-02-25T21:00:00+00:00","created_at_human":"2 months ago"},"meta":{"processed_at":"2026-05-08 01:42:20","valid_relations":["images","links"],"prev_id":21038,"next_id":21041}}