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And don't forget to pack a <EM4>handheld tractor beam<\/EM4> to bring along. \n\nBE YOUR BEST \u2013 Take pride in the work you do and you\u2019ll do work to be proud of.","mission_giver":"Red Wind Linehaul","debug_name":"Redwind_ASD_Medical Supplies","faction":null,"rank_index":1,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":30,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Rookie","min_reputation":50},"max_standing":{"name":"Master","min_reputation":237750},"min_standing_name":"Rookie","max_standing_name":"Master","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":null,"faction_uuid":"aa5f0bf8-f36f-423a-b9dd-73084139db23","scope":"Hauling","tier":"Undefined Name","amount":50}],"max_players_per_instance":1,"max_instances_per_player":3,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Hauling","reputation_amount":50,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/dbb8eacd-d91f-42a3-a055-d998fff141d2","web_url":"https:\/\/api.star-citizen.wiki\/missions\/cargo-transfer-from-shuttered-facility-2"},{"uuid":"59c42923-5140-4b18-b074-8d2ff21a25f0","title":"Cargo Transfer from Shuttered Facility","description":"RED WIND LINEHAUL \n'YOUR GOODS IN GOOD HANDS' \n----------------------------    \n\nASD reached out to us as it seems one of their old labs, <EM4>~mission(Location|Address)<\/EM4>, still has some cargo being stored there they want to get their hands on.\n\nYou would fly there in a ship that can handle containers up to <EM4>~mission(MissionMaxSCUSize)<\/EM4> in size, land in the hangar, load up from the freight elevator, and then transport it all back to <EM4>~mission(Destination|Address)<\/EM4>. \n\nJust be sure to keep your head on swivel while you\u2019re at the facility and try not to let your curiosity get the better of you Abandoned sites like this can be home to all sort of nastiness.  And don't forget to pack a <EM4>handheld tractor beam<\/EM4> to bring along. \n\nBE YOUR BEST \u2013 Take pride in the work you do and you\u2019ll do work to be proud of.","mission_giver":"Red Wind Linehaul","debug_name":"Redwind_ASD_EletronicEquipment","faction":null,"rank_index":1,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":30,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Rookie","min_reputation":50},"max_standing":{"name":"Master","min_reputation":237750},"min_standing_name":"Rookie","max_standing_name":"Master","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":null,"faction_uuid":"aa5f0bf8-f36f-423a-b9dd-73084139db23","scope":"Hauling","tier":"Undefined Name","amount":50}],"max_players_per_instance":1,"max_instances_per_player":3,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Hauling","reputation_amount":50,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/59c42923-5140-4b18-b074-8d2ff21a25f0","web_url":"https:\/\/api.star-citizen.wiki\/missions\/cargo-transfer-from-shuttered-facility"},{"uuid":"2f95a69f-915e-4552-87fc-6e4f51785fe0","title":"Cleaning Up Someone Else\u2019s Mess","description":"You know when you ask someone a question and you have a feeling they\u2019re lying, but you choose to give them the benefit of the doubt? Yeah. That\u2019s what I\u2019m dealing with right now.\n\nTwo \u201cexpert\u201d haulers I hired to transport some gear for me ran into some trouble and ended up ditching my goods over at <EM4>~mission(Location|Address)<\/EM4>. Needless to say, I\u2019ve ordered a hit on them, but what I need from you is to go recover that cargo. The tracker says the cargo\u2019s still on the ship, so you\u2019ll just need a <EM4>a heavy-duty tractor beam<\/EM4> and your own ship to recover it.\n\nYou might run into a couple of scavengers lurking around there, but I doubt you\u2019ll have any trouble with them.\n\nWhen you\u2019re done, take the stuff to <EM4>~mission(Destination|Address)<\/EM4> and I\u2019ll sort you out with a reward.\n\n-Twitch","mission_giver":"Dead Saints","debug_name":"DeadSaints_Stanton_Easy_RecoverCargo","faction":null,"rank_index":1,"illegal":true,"legality_label":"Illegal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":4,"enemy_count_max":4,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":10,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Jr. Contractor","min_reputation":800},"max_standing":{"name":"Elite Contractor","min_reputation":95250},"min_standing_name":"Jr. Contractor","max_standing_name":"Elite Contractor","cost":null,"min_crime_stat":null,"max_crime_stat":null,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":null,"faction_uuid":"2da0657d-62dc-4f6c-8b25-fd88480d0834","scope":"FactionReputation","tier":"Undefined Name","amount":100}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":100,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/2f95a69f-915e-4552-87fc-6e4f51785fe0","web_url":"https:\/\/api.star-citizen.wiki\/missions\/cleaning-up-someone-elses-mess-2"},{"uuid":"28aff38f-63fd-4d1b-a309-60b3fa14e604","title":"Client's Cargo Needs Recovering","description":"ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nClient's cargo was mid-transport when they ran into some ship trouble, and now a group of opportunistic outlaws are looking to cash in on this.\n\nIf you accept, head to <EM4>~mission(Location|Address)<\/EM4> and deal with the outlaws guarding the cargo. Extract it using a <EM4>heavy-duty tractor beam<\/EM4>, recover the cargo, load it in to a ship that can transport <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>, and deposit it on the freight elevator at <EM4>~mission(Destination|Address)<\/EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.","mission_giver":"Eckhart Security","debug_name":"EchhartSecurity_Stanton_Easy_RecoverCargo","faction":{"name":"Eckhart Security","uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","link":"https:\/\/api.star-citizen.wiki\/api\/factions\/705c3888-7126-48d7-8a7e-e1f5c76e0c3c"},"rank_index":1,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":4,"enemy_count_max":4,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":10,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Jr. Contractor","min_reputation":800},"max_standing":{"name":"Elite Contractor","min_reputation":95250},"min_standing_name":"Jr. Contractor","max_standing_name":"Elite Contractor","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":"Miles Eckhart","faction_uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","scope":"FactionReputation","tier":"Undefined Name","amount":100}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":100,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/28aff38f-63fd-4d1b-a309-60b3fa14e604","web_url":"https:\/\/api.star-citizen.wiki\/missions\/clients-cargo-needs-recovering-3"},{"uuid":"19af8557-23f9-424d-81ed-79090c74d202","title":"Combat Gauntlet - Scenario #1","description":"Looking to gain critical hands-on experience battling a variety of targets and situations? Then my Combat Gauntlet might be the perfect fit for you.\n\nPlease understand that this course is intended for pilots who have already mastered flying basics and are ready to take their abilities to the next level. If you\u2019re starting off and want to learn the ropes, I\u2019d recommend logging some hours in an Arena Commander simpod. But for those ready to face a real challenge, I firmly believe that students learn best by doing. \n\nThat\u2019s why I\u2019ve designed these eight scenarios to be as realistic as possible. I promise you this is the closest thing to Navy combat pilot training you can get without enlisting, so don\u2019t expect a lot of hand holding. <EM4>The risk of injury to yourself or your ship should be taken very seriously.<\/EM4>\n\nGAUNTLET SCENARIOS:\n1. Single Targets\n2. Multiple Targets\n3. Target Priority\n4. Target Stealth\n5. Missiles and Countermeasures\n6. Multi-Crew Targets\n7. Corvette with Escorts\n8. Capital Ship Encounter\n\nSo, if you\u2019re ready to challenge yourself and prove you got what it takes to be a great pilot, the first scenario will focus on handling a single target. Head to <EM4>~mission(Location|Address)<\/EM4> to begin.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Situational Awareness \u2013 Don\u2019t get so focused on taking a target that you aren\u2019t watching your flight path. No good taking out the enemy if you fly headfirst into an asteroid.\n\nGood luck out there, \nInstructor Gilly    \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission01","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":3,"enemy_count_max":3,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":7,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":false,"has_prerequisites":false,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"5 seconds","personal_seconds":5,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":5,"cooldown_label":"5 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/19af8557-23f9-424d-81ed-79090c74d202","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-1"},{"uuid":"3719aedc-23bf-4907-9bf8-ec566b674786","title":"Combat Gauntlet - Scenario #2","description":"Congrats on completing part one of this eight-part course.\n\nScenario two will focus on how to deal with multiple targets at the same time. Goal here is give you a better handle on how to balance offense and defense.   \n\nWhenever you\u2019re set, grab a combat ship, and head to <EM4>~mission(Location|Address)<\/EM4> to begin.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Pick Your Fight - For situations where you\u2019re coming up against multiple targets of equal threat, your best strategy is to focus on neutralizing one target at a time to gradually reduce the amount of incoming fire.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL  \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission02","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":1,"enemy_count_max":2,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":11,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"5 seconds","personal_seconds":5,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":5,"cooldown_label":"5 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/3719aedc-23bf-4907-9bf8-ec566b674786","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-2"},{"uuid":"60b8879d-3aee-4dc3-af15-bac7ec406bc9","title":"Combat Gauntlet - Scenario #3","description":"Congrats on completing part two of this eight-part course.   \n\nThe third scenario throws tactical considerations into the mix. This time around the attacking ships are from distinct classes with distinct battlefield applications. Knowing what targets to prioritize is vital to surviving engagements against multiple ships.      \n\nWhenever you\u2019re ready, head to <EM4>~mission(Location|Address)<\/EM4> to get started.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Bigger They Are \u2013 Try to evaluate which threat is the most dangerous and take them out first.\n- Shields \u2013 If you\u2019re taking a lot of damage, don\u2019t be afraid to boost away and let your shields regenerate.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL  \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission03","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":2,"enemy_count_max":3,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":17,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"5 seconds","personal_seconds":5,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":5,"cooldown_label":"5 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/60b8879d-3aee-4dc3-af15-bac7ec406bc9","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-3"},{"uuid":"d918a720-784c-4eea-891b-54aa1e60be11","title":"Combat Gauntlet - Scenario #4","description":"Congrats on completing part three of this eight-part course.\n\nGood combat pilots know not all threats are apparent. It\u2019s the threats you don\u2019t expect that can be the most devastating. Scenario four is focused on how to identify and deal with stealth targets. Hopefully by the end, you\u2019ll understand just how important your radar is in determining who you\u2019re really up against. Expect to have regular and stealth ships hunting you down.    \n\nMake your way to <EM4>~mission(Location|Address)<\/EM4> whenever you\u2019re ready, and remember to keep your eyes on your radar.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Surprise Attacks - Pinging your surroundings can sometimes reveal hidden ships. Be ready for contacts to show up unexpectedly.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL  \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission04","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":1,"enemy_count_max":3,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":20,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"5 seconds","personal_seconds":5,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":5,"cooldown_label":"5 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/d918a720-784c-4eea-891b-54aa1e60be11","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-4"},{"uuid":"efa77508-3232-4191-b1d7-e1f8886dc330","title":"Combat Gauntlet - Scenario #5","description":"Congrats on completing part four of this eight-part course.   \n\nThe fifth scenario focuses on defensive tactics. Knowing when to take evasive measures and deploy either decoys or noise countermeasures is essential to your survival. That\u2019s why the aggressors in this exercise will be armed with missiles.   \n\nEnsure your countermeasures are fully stocked and then go to <EM4>~mission(Location|Address)<\/EM4> to start.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Ready to Launch - Easy access to your decoys and countermeasures can be critical in your success in dealing with incoming missile fire. \n- Stand and Fight - Resist the temptation to hit the afterburner to escape as you\u2019ll increase your signature and make it easier for the missile to hit you. They\u2019re almost certainly much faster than you anyway.\n- Close the Gap \u2013 While it may seem counterintuitive, getting closer to an enemy ship can be an advantage. Missiles have a minimum range and if you\u2019re inside of it they won\u2019t be able to get a lock on you.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL  \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission05","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":2,"enemy_count_max":2,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":29,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"5 seconds","personal_seconds":5,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":5,"cooldown_label":"5 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/efa77508-3232-4191-b1d7-e1f8886dc330","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-5"},{"uuid":"1673d9f9-6688-4710-b7fc-33b50fb1394a","title":"Combat Gauntlet - Scenario #6","description":"Congrats on completing part five of this eight-part course.\n\nI\u2019m bringing out the big guns for scenario six. Time for you to go up against larger, multi-crewed ships, which provide a few new challenges. Not only will you have to contend with their enhanced firepower but their multifaceted shields means you\u2019ll have to target one shield face continually to do real damage. Easier said than done when both of y\u2019all are moving at such fast speeds.      \n\nFind your way to <EM4>~mission(Location|Address)<\/EM4> whenever you're ready.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>. \n\nTRICKS OF THE TRADE:\n- Size Advantage \u2013 When going up against a larger ship, try to stay away from their front as typically this is where the majority of their offensive fire is located. \n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL   \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission06","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":1,"enemy_count_max":2,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":35,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"5 seconds","personal_seconds":5,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":5,"cooldown_label":"5 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/1673d9f9-6688-4710-b7fc-33b50fb1394a","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-6"},{"uuid":"1d8e6993-9089-48e9-9ec6-14996f149861","title":"Combat Gauntlet - Scenario #7","description":"Congrats on completing part six of this eight-part course.\n\nYou\u2019ve gained a lot of experience across the past six scenarios, and now it\u2019s time to put it all to practice. Scenario seven puts you up against a corvette-class ship and its escorts. This extended encounter will push you to the limit and test everything you got.   \n\nThe only thing left is to understand the limit of your skillset. To put it simply, you can\u2019t do everything yourself. Developing and maintaining relationships with fellow pilots that you can call upon for support is really the last piece of the puzzle. Not saying you can't overcome encounters like this by yourself, but even the Navy doesn\u2019t send their ace pilots on a patrol alone.    \n\nOnce you decided whether to do this alone or call in some support, head over to <EM4>~mission(Location|Address)<\/EM4> to kick off the encounter.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE\n- Strength in Diversity \u2013 Think about the roles your allies will be filling and choose who to bring carefully to help balance strengths and weaknesses. You\u2019ll want ships capable of taking on the Corvette while others deal with the escort.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL   \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission07","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":1,"enemy_count_max":2,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":38,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"60 seconds","personal_seconds":60,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":60,"cooldown_label":"60 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/1d8e6993-9089-48e9-9ec6-14996f149861","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-7"},{"uuid":"a602d2ee-8776-4037-aeb9-d5dbd5f392d6","title":"Combat Gauntlet - Scenario #8","description":"Welcome to the final scenario of the Combat Gauntlet.\n\nThroughout this course, you\u2019ve gotten to experience the advanced combat and defensive tactics needed to survive a variety of encounters. Time to take all those new skills and knowledge and see how they hold up against a large capital vessel and some escort ships.\n\nYou know the drill by now. Once you and all your allies are set, find your way to <EM4>~mission(Location|Address)<\/EM4> to see how you do when truly pushed to the limits.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE\n- Patience is a Virtue \u2013 If you\u2019ve balanced your squadron properly, you should be able to come out on top, just don\u2019t expect it to be a quick fight. Ships this big don\u2019t go down quickly.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL   \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission08","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":1,"enemy_count_max":2,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":39,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"60 seconds","personal_seconds":60,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":60,"cooldown_label":"60 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/a602d2ee-8776-4037-aeb9-d5dbd5f392d6","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-8"},{"uuid":"878fe0c5-7061-427c-b574-79a884829ceb","title":"Complete Stranded Ling Shipment","description":"Hello,\n\nSome sad news. Unfortunately our hauler ran into some trouble and had to abandoned the cargo they were due to deliver. We haven't heard anything back from them so we're assuming the worse.\n\nWe're in the process of contacting their family and are conscious this is a very sensitive time, but also can't afford to leave a job incomplete. Our trackers show the cargo is still intact over at <EM4>~mission(Location|Address)<\/EM4>.\n\nIf you could finish the delivery we would be really grateful. We're not picking up on any nearby ships so it should be safe for you to collect. Bring a <EM4>heavy-duty tractor beam<\/EM4> and a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>.\n\nDeliver the cargo to the freight elevator at <EM4>~mission(Destination|Address)<\/EM4> and we'll take care of the rest.\n\nThanks,  \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Ling Family Hauling","debug_name":"Ling_Stanton_Hard_RecoverCargo","faction":{"name":"Ling Family Hauling","uuid":"5a27ef3a-55c4-4822-b3f1-6506097d21de","link":"https:\/\/api.star-citizen.wiki\/api\/factions\/5a27ef3a-55c4-4822-b3f1-6506097d21de"},"rank_index":3,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":1,"enemy_count_max":1,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":25,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Member","min_reputation":5250},"max_standing":{"name":"Master","min_reputation":237750},"min_standing_name":"Member","max_standing_name":"Master","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":"Ling Family Hauling","faction_uuid":"5a27ef3a-55c4-4822-b3f1-6506097d21de","scope":"FactionReputation","tier":"Undefined Name","amount":200}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"15 seconds","personal_seconds":15,"abandoned_seconds":15,"personal_variation_seconds":0,"abandoned_variation_seconds":0},"cooldown_seconds":15,"cooldown_label":"15 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":200,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/878fe0c5-7061-427c-b574-79a884829ceb","web_url":"https:\/\/api.star-citizen.wiki\/missions\/complete-stranded-ling-shipment-3"},{"uuid":"7749f35c-aff4-48d7-a745-7ed3f315cd30","title":"Critical Cargo Extraction","description":"ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nCalling for a skilled contractor to recover a displaced shipment located at <EM4>~mission(Location|Address)<\/EM4>. Client's hauler was transporting some high value cargo when they decided to respond to a distress beacon and got ambushed by a group of outlaws. The client believes their pilot is gone but their cargo could still be recovered.\n\nThe information we have so far is that you'll need a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>, a <EM4>heavy-duty tractor beam<\/EM4> for shifting the goods, as well as your support ships to help deal with the outlaws at the location. \n\nClient will be expecting the completed delivery to be made to the freight elevator at <EM4>~mission(Destination|Address)<\/EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.","mission_giver":"Eckhart Security","debug_name":"EchhartSecurity_Stanton_VeryHard_RecoverCargo","faction":{"name":"Eckhart Security","uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","link":"https:\/\/api.star-citizen.wiki\/api\/factions\/705c3888-7126-48d7-8a7e-e1f5c76e0c3c"},"rank_index":4,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":9,"enemy_count_max":9,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":33,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Veteran Contractor","min_reputation":15000},"max_standing":{"name":"Elite Contractor","min_reputation":95250},"min_standing_name":"Veteran Contractor","max_standing_name":"Elite Contractor","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":"Miles Eckhart","faction_uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","scope":"FactionReputation","tier":"Undefined Name","amount":200},{"faction":"Miles Eckhart","faction_uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","scope":"FactionReputation","tier":"Undefined Name","amount":50}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":200,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/7749f35c-aff4-48d7-a745-7ed3f315cd30","web_url":"https:\/\/api.star-citizen.wiki\/missions\/critical-cargo-extraction-3"},{"uuid":"61af9886-2117-45f8-9fd2-77e16fb12bcf","title":"Cull Invasive Creatures","description":"Highpoint Wilderness Specialists are dedicated to keeping the delicate ecosystems of the empire in balance. A client recently hired us to evaluate the environmental impact of a number of invasive creatures near <EM4>~mission(Location)<\/EM4>. We\u2019ve determined that to preserve the natural order of the region a conscientious culling of these species is necessary.  \n\nLooking for someone able and willing to help in this effort. Please refer to <EM4>\"The Guide to Stanton Wildlife\"<\/EM4> in your Journal for further information on the creatures being targeted.     \n\nBest,\n\nWanda Werkheiser\nContract Manager\nHighpoint Wilderness Specialists","mission_giver":"Highpoint Wilderness Specialists","debug_name":"HighpointWildernessSpecialists_KillAnimals_Medium_NoRep","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":15,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/61af9886-2117-45f8-9fd2-77e16fb12bcf","web_url":"https:\/\/api.star-citizen.wiki\/missions\/cull-invasive-creatures"},{"uuid":"00913455-4019-4b7e-a5eb-347ad3d49740","title":"Deal with [Target Name] and Support Forces","description":"ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nAPPROVAL CODE = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nGot a big league bounty contract that\u2019s primed to be executed. <EM4>~mission(TargetName)<\/EM4> and their crew were identified executing a raid on <EM4>~mission(Location|Address)<\/EM4>. If their MO holds true, <EM4>~mission(TargetName|Last)<\/EM4> has surfaced to land a big score and then will disappear into the ether. Let's not allow that to happen again. \n\nWord is the hostile forces have spread themselves across the location. That\u2019ll make hunting down the precise location of <EM4>~mission(TargetName|Last)<\/EM4> difficult. In addition, expect the target to act defensively when under attack. In previous engagements, they remained hidden and directed their forces from afar. It is our recommendation that you focus on thinning out their allies first and force <EM4>~mission(TargetName|Last)<\/EM4> to come to their own defense. Would also advise you to bring plenty of ammo and even some support to help keep you from being overwhelmed.    \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.","mission_giver":"Eckhart Security","debug_name":"EckhartSecurity_DC_Stanton1_SakuraSun-Magnolia_MultiEliminateAllAndBoss","faction":{"name":"Eckhart Security","uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","link":"https:\/\/api.star-citizen.wiki\/api\/factions\/705c3888-7126-48d7-8a7e-e1f5c76e0c3c"},"rank_index":4,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":7,"enemy_count_max":7,"reward_min":null,"reward_max":0,"reward_currency":null,"time_to_complete_minutes":20,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":false,"has_prerequisites":false,"has_hauling":false,"min_standing":{"name":"Sr. Security Contractor","min_reputation":120000},"max_standing":{"name":"Elite Security Contractor","min_reputation":1600000},"min_standing_name":"Sr. Security Contractor","max_standing_name":"Elite Security Contractor","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":true,"work_in_progress":false,"released":false,"reputation_gained":[{"faction":"Miles Eckhart","faction_uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","scope":"Security","tier":"+T_04","amount":500}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":500,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/00913455-4019-4b7e-a5eb-347ad3d49740","web_url":"https:\/\/api.star-citizen.wiki\/missions\/deal-with-target-name-and-support-forces"},{"uuid":"9f4abd5c-9e33-4c1c-9d7a-fd249c2ea7bb","title":"Delivery of Abandoned Ling Cargo","description":"Hey,\n\nNeed a reliable contractor to help us out with a bit of a situation.\n\nOur of our haulers has dropped out mid-contract and now our client's cargo is stuck in transit. Think they were trying to negotiate a better rate with us, but that's not how Ling does business. Anyway, they're done and we desperately need the shipment finished.\n\nPetra and I have been working with this client for years now and have built up a good rapport. Be a shame to throw that all a way because of an unreliable hauler. Can you head to <EM4>~mission(Location|Address)<\/EM4> and collect the shipment? You'll need a <EM4>heavy-duty tractor beam<\/EM4> and a ship that can carry <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>.\n\nTake the shipment to the freight elevator over at <EM4>~mission(Destination|Address)<\/EM4> and we'll get you paid as soon as. We'd really appreciate your help with this and I'm sure our client would too.\n\nThanks,  \nReyes Ling \nCargo Logistics Coordinator \nLing Family Hauling \n\n\n\n\n\n\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. 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