{"data":[{"uuid":"8b13ffa5-3e2e-489d-b39f-45a0a2c3e288","title":"A Chance to Impress","description":"Firstly, allow me to introduce myself. To put it rather dramatically, I deal in lives. \n\nPeople hire me when some soul needs to be extinguished, and I in return employ the perfect person to serve as the extinguishant. This provides security to all parties involved as none know the identity of the other. An ideal situation as far as these things go.\n\nI was recently made aware that you may possess skills that would make you of service to me and decided that it would be worthwhile to pursue the validity of this claim. \n \nIf you have any interest in forging a working relationship, I will need a demonstration of said skills. \n\nSeek out and discreetly kill ~mission(TargetName) over at ~mission(Location|Address).\n\nDo so successfully and you will be rewarded. Not only that, but you will have proven yourself worthy of further consideration.\n\nSincerely,\nVaughn","mission_giver":"Vaughn","debug_name":"Vaughn_Stanton1_Assassination_Intro","faction":{"name":"Vaughn","uuid":"95761a82-18f9-4e25-ba33-d4c47c689324","link":"https:\/\/api.star-citizen.wiki\/api\/factions\/95761a82-18f9-4e25-ba33-d4c47c689324"},"rank_index":null,"illegal":true,"legality_label":"Illegal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":1,"enemy_count_max":1,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":11.5,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":false,"has_prerequisites":false,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":null,"max_crime_stat":null,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":"Vaughn","faction_uuid":"95761a82-18f9-4e25-ba33-d4c47c689324","scope":"Assassination","tier":"+T_04","amount":500}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":500,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/8b13ffa5-3e2e-489d-b39f-45a0a2c3e288","web_url":"https:\/\/api.star-citizen.wiki\/missions\/a-chance-to-impress-2"},{"uuid":"50707b38-596f-4b2b-a440-f7d86fe04de0","title":"Advanced Tracker License Certification","description":"--------------------------------------------------------\n----------------- BOUNTY CONTRACT -----------------\n--------------------------------------------------------\n\nBOUNTY HUNTERS GUILD\nPROCESSING & DISTRIBUTION\n\nThe Bounty Hunters Guild has authorized an official bounty.\n\nNAME: ~mission(TargetName) \nSYSTEM: ~mission(System) \nRISK ASSESSMENT: Very High\nLAST KNOWN LOCATION: ~mission(Location)\nKNOWN AFFILIATIONS: <None>\nNOTES: With your proven track record, the Bounty Hunters Guild would like to offer you the chance to earn an Advanced Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Very High-Risk Targets (VHRT). These criminals can travel in larger multicrew ships with heavy escorts. With multiple hostiles to deal with, encounters with these targets can often be lethal.\n\nTo successfully complete this certification process, you must apprehend a VHRT ranked criminal by the name of <EM4>~mission(TargetName)<\/EM4> last seen at <EM4>~mission(Location|Address)<\/EM4>.\n\n\nBOUNTY HUNTERS GUILD\nIn Pursuit of Justice\n\nThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.","mission_giver":"Bounty Hunters Guild","debug_name":"BountyHuntersGuild_Certification_VeryHard","faction":{"name":"Bounty Hunters Guild","uuid":"29e65591-d776-49a4-9a98-eb1fd7c51fcc","link":"https:\/\/api.star-citizen.wiki\/api\/factions\/29e65591-d776-49a4-9a98-eb1fd7c51fcc"},"rank_index":5,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":true,"has_combat":true,"has_defend_objective":false,"enemy_count_min":3,"enemy_count_max":5,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":12,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Veteran Guild Member","min_reputation":200000},"max_standing":{"name":"Guild Steward","min_reputation":480000},"min_standing_name":"Veteran Guild Member","max_standing_name":"Guild Steward","cost":10000,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":"Bounty Hunters Guild","faction_uuid":"29e65591-d776-49a4-9a98-eb1fd7c51fcc","scope":"BountyHunter_BountyHuntersGuild","tier":"+T_01","amount":50}],"max_players_per_instance":10,"max_instances_per_player":1,"cooldown":{"label":"15 seconds","personal_seconds":15,"abandoned_seconds":1,"personal_variation_seconds":0,"abandoned_variation_seconds":1},"cooldown_seconds":15,"cooldown_label":"15 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Bounty Hunter","reputation_amount":50,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/50707b38-596f-4b2b-a440-f7d86fe04de0","web_url":"https:\/\/api.star-citizen.wiki\/missions\/advanced-tracker-license-certification"},{"uuid":"f4a3c08e-3840-4a25-a01e-e914823780ff","title":"Alliance Aid: Courier Needed","description":"ATTENTION ALL FTL COURIERS\nFOR IMMEDIATE ASSIGNMENT\n\n**CONTRACT DETAILS** \n\nPICKUP LOCATION \u2013 An FTL ship carrying a delivery for Alliance Aid went down at <EM4>~mission(Location|Address)<\/EM4>. Courier needed to retrieve package and continue delivery.\n\nDROPOFF LOCATION \u2013 Package must be taken to <EM4>~mission(Destination|Target|Address)<\/EM4>. \n\nTHREAT LEVEL \u2013 There is a strong chance that the courier was attacked by outlaws eager to acquire the vital supplies needed to stop the Molina mold out break in Levski. <EM4>Medium level engagements<\/EM4> expected.\n\nTRAVEL \u2013  All transportation needs should be arranged by courier. \n\nFTL Courier Services thanks you for helping us do our part for Alliance Aid.\u00a0","mission_giver":"FTL Courier","debug_name":"CleanAir_Courier_SpaceshipDerelict_ShipCombat_Stanton","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":3,"enemy_count_max":3,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":15,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":true,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":[{"name":"Medical Supplies","min_amount":1,"max_amount":1}],"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/f4a3c08e-3840-4a25-a01e-e914823780ff","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-courier-needed-2"},{"uuid":"4133bc36-8c51-423c-ad9a-81d73cd10f53","title":"Alliance Aid: Interstellar Large Cargo Haul (Filters)","description":"Hey,\n\nHelp us put an end to the People's Affliction by hauling new vent filters to places that need replacements. \n\nHere's a run of them from <EM4>~mission(Location|Address)<\/EM4> to <EM4>~mission(Destination|Address)<\/EM4>. This is a large scale haul, so bring a ship that can fit everything. The manifest also specifies that that largest container you'll be dealing with is <EM4>~mission(MissionMaxSCUSize)<\/EM4>. Would strongly recommending bringing a <EM4>handheld tractor beam<\/EM4> to deal with those. \n\nThanks for joining us and Alliance Aid to help bring this crisis to an end!\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping  \n'Anything you need, anywhere you need it.'","mission_giver":"Covalex","debug_name":"CleanAir_Bulk_VentFilters_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":200,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/4133bc36-8c51-423c-ad9a-81d73cd10f53","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-interstellar-large-cargo-haul-filters"},{"uuid":"70b11bc4-1011-4ab7-b9cf-f4db662b7704","title":"Alliance Aid: Interstellar Large Cargo Haul (Medical)","description":"Hi,\n\nThe outbreak of the People\u2019s Ailment from Molina Mold has put a strain on the availability of medical supplies. Got a priority, large scale run here to get <EM4>~mission(Destination|Address)<\/EM4> restocked with necessary pharmaceuticals and equipment. Any chance you\u2019re available?\n\nPick up for this haul is at <EM4>~mission(Location|Address)<\/EM4>. You\u2019ll be dealing with containers that are up to <EM4>~mission(MissionMaxSCUSize)<\/EM4> in size. Be sure to bring a <EM4>handheld tractor beam<\/EM4>, and a ship that can fit containers that size. \n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping  \n'Anything you need, anywhere you need it.'","mission_giver":"Covalex","debug_name":"CleanAir_Bulk_MedicalSupplies_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":180,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/70b11bc4-1011-4ab7-b9cf-f4db662b7704","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-interstellar-large-cargo-haul-medical"},{"uuid":"dae2e6ba-49e9-472a-a9c0-da2e73ff889f","title":"Alliance Aid: Interstellar Medium Cargo Haul (Filters)","description":"Hey,\n\nThere's a medium scale haul of new vent filters at <EM4>~mission(Location|Address)<\/EM4> waiting to go to <EM4>~mission(Destination|Address)<\/EM4>. You available to handle it? \n\nThe team at <EM4>~mission(Destination)<\/EM4> is obviously very anxious to get these new filters, and won't stop bugging me about this haul until I give them a delivery ETA. No wonder with how worried everyone is about this Molina mold outbreak. Should be an easy run. All that's needed is a ship that can hold containers <EM4>~mission(MissionMaxSCUSize)<\/EM4> in size or smaller, and a <EM4>handheld tractor beam<\/EM4>. \n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping  \n'Anything you need, anywhere you need it.'","mission_giver":"Covalex","debug_name":"CleanAir_Supply_VentFilters_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":62,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/dae2e6ba-49e9-472a-a9c0-da2e73ff889f","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-interstellar-medium-cargo-haul-filters"},{"uuid":"508d37ad-6950-49bc-a405-96d3e3f7d680","title":"Alliance Aid: Interstellar Medium Cargo Haul (Medical)","description":"I hope this message finds you well,\n\nThings are a bit crazy than normal around here because of how many of our pilots ended up getting sick while doing runs to Levski. Thankfully, Covalex is contributing to 'Alliance Aid' so hopefully we can put this whole affair behind us soon. \n\nCurrently, I've got a medium scale haul of medical supplies waiting at <EM4>~mission(Location|Address)<\/EM4>. Really need someone to take it to <EM4>~mission(Destination|Address)<\/EM4>, so the team there can operate at full capacity. \n\nThe biggest container on this run will be <EM4>~mission(MissionMaxSCUSize)<\/EM4> in size, so have a ship that can handle those. Oh, and don't forget your <EM4>handheld tractor beam<\/EM4>.  \n\nThanks for joining us and Alliance Aid to help bring this crisis to an end!\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping  \n'Anything you need, anywhere you need it.'","mission_giver":"Covalex","debug_name":"CleanAir_Supply_MedicalSupplies_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":62,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/508d37ad-6950-49bc-a405-96d3e3f7d680","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-interstellar-medium-cargo-haul-medical"},{"uuid":"d2d5d5df-eeca-47ee-85c4-c600021c2512","title":"Alliance Aid: Interstellar Small Cargo Haul (Filters)","description":"Hi,\n\nThis outbreak of Molina Mold really has folks on edge. Hauling requests for new vent filters is through the roof, even from places that weren\u2019t using those cheap Gyson ones. \n\nAnyways, I have one such haul here I was hoping you could knock out. It\u2019s a small scale haul of filters waiting at <EM4>~mission(Location|Address)<\/EM4> that needs to go to <EM4>~mission(Destination|Address)<\/EM4>. You free to take care of it? \n\nAccording to the haul specifics, the containers will be <EM4>~mission(MissionMaxSCUSize)<\/EM4> in size or smaller. Don\u2019t forget to bring a <EM4>handheld tractor beam<\/EM4> along to help you move everything. \n\nAppreciate you taking of this important run for us!\n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping  \n'Anything you need, anywhere you need it.'","mission_giver":"Covalex","debug_name":"CleanAir_Small_VentFilters_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":27,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":false,"has_prerequisites":false,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/d2d5d5df-eeca-47ee-85c4-c600021c2512","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-interstellar-small-cargo-haul-filters"},{"uuid":"da8f742a-4f49-4660-bc48-2b85616a586b","title":"Alliance Aid: Interstellar Small Cargo Haul (Medical)","description":"Hey,\n\nThere's been an uptick in demand for medical supplies since the Molina mold outbreak started. That's why the medical team at <EM4>~mission(Destination|Address)<\/EM4> is running low on a few essentials and can't wait for their regular restock. Any chance you're available to do a priority run there now?\n\nGoods are ready and waiting at <EM4>~mission(Location|Address)<\/EM4>. It's a small scale haul, but you'll still need a <EM4>handheld tractor beam<\/EM4>. Looks like the containers will be as big as <EM4>~mission(MissionMaxSCUSize)<\/EM4> in size.\n\nHope its a safe and smooth haul for you, \n\nElla Tieno\nJr. Logistics Coordinator\nCovalex Shipping  \n'Anything you need, anywhere you need it.'","mission_giver":"Covalex","debug_name":"CleanAir_Small_MedicalSupplies_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":24,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":false,"has_prerequisites":false,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/da8f742a-4f49-4660-bc48-2b85616a586b","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-interstellar-small-cargo-haul-medical"},{"uuid":"4e272039-cda4-437e-b6d9-f12091c7f269","title":"Alliance Aid: Medical Cargo Haul - Large Scale","description":"Hello,\n\nWith the ongoing emergency in Levski, Alliance Aid needs all hands on deck to help transport enough medical supplies to save as many lives as possible. There's a large scale haul over at <EM4>~mission(Location|Address)<\/EM4> ready to be brought to <EM4>~mission(Destination|Address)<\/EM4>.\n\nThis run needs a hauler with a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>. You'll also need a <EM4>handheld tractor beam<\/EM4> to deal with the crates.    \n\nPlease let me know if you can handle this for us.   \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Ling Family Hauling","debug_name":"CleanAir_Bulk_MedicalSupplies","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":95,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/4e272039-cda4-437e-b6d9-f12091c7f269","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-medical-cargo-haul-large-scale"},{"uuid":"43efcf76-dc0f-4ae7-a3dc-c65b2735c68e","title":"Alliance Aid: Medical Cargo Haul - Medium Scale","description":"Hello,\n\nWe need your help! Medical supplies are in high demand after the Molina mold outbreak exhausted stockpiles. Thankfully, there's a medium scale haul of the stuff at <EM4>~mission(Location|Address)<\/EM4> ready to be brought to <EM4>~mission(Destination|Address)<\/EM4>.\n\nThis run needs a hauler with a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>. You'll also need a <EM4>handheld tractor beam<\/EM4> to deal with the crates.    \n\nPlease let me know if you can handle this for us.   \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Ling Family Hauling","debug_name":"CleanAir_Supply_MedicalSupplies","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":52,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/43efcf76-dc0f-4ae7-a3dc-c65b2735c68e","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-medical-cargo-haul-medium-scale"},{"uuid":"07a20a9f-272a-4fcb-a3b1-e2987cf3e875","title":"Alliance Aid: Medical Cargo Haul - Small Scale","description":"Hi,\n\nSeems like folks burned through their medical resources trying to figure out how to treat the People's Aliment. Alliance Aid is overwhelmed with requests for medical supply hauls right now. Can you help me clear one of them out?\n\nHere's a small scale ready to go. The supplies are sitting at <EM4>~mission(Location|Address)<\/EM4> with delivery going to <EM4>~mission(Destination|Address)<\/EM4>. All that's required is a a <EM4>handheld tractor beam<\/EM4> to move the cargo and a ship that can fit <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>.   \n\n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Ling Family Hauling","debug_name":"CleanAir_Small_MedicalSupplies","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":15,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":false,"has_prerequisites":false,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/07a20a9f-272a-4fcb-a3b1-e2987cf3e875","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-medical-cargo-haul-small-scale"},{"uuid":"d6f3a5af-bf63-45b2-aff8-3d4892f86714","title":"Alliance Aid: Treatment Cargo Haul - Large Scale","description":"Hi,\n\nPeople are breathing a sigh of relief that a treatment for the People's Aliment has been found, but we're not out of the woods just yet. There's still plenty of folks suffering . We're hoping you can help the cause by handling a large scale haul of the stuff.  \n\nIf you're available, we need you to pick up from <EM4>~mission(Location|Address)<\/EM4> and then fly it over to <EM4>~mission(Destination|Address)<\/EM4>. Remember to bring a <EM4>handheld tractor beam<\/EM4> and a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>. \n \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Covalex","debug_name":"CleanAir_Bulk_MoldTreatment_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":200,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/d6f3a5af-bf63-45b2-aff8-3d4892f86714","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-treatment-cargo-haul-large-scale-2"},{"uuid":"d3c1b1b3-7d53-48ed-abee-b7df9abeaeae","title":"Alliance Aid: Treatment Cargo Haul - Large Scale","description":"Hi,\n\nPeople are breathing a sigh of relief that a treatment for the People's Aliment has been found, but we're not out of the woods just yet. There's still plenty of folks suffering . We're hoping you can help the cause by handling a large scale haul of the stuff.  \n\nIf you're available, we need you to pick up from <EM4>~mission(Location|Address)<\/EM4> and then fly it over to <EM4>~mission(Destination|Address)<\/EM4>. Remember to bring a <EM4>handheld tractor beam<\/EM4> and a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>. \n \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Ling Family Hauling","debug_name":"CleanAir_Bulk_MoldTreatment","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":190,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/d3c1b1b3-7d53-48ed-abee-b7df9abeaeae","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-treatment-cargo-haul-large-scale"},{"uuid":"580bd456-16b1-4a34-9fbd-4539ff86b136","title":"Alliance Aid: Treatment Cargo Haul - Medium Scale","description":"Hey,\n\nPretty heartbreaking hearing what's happening to the people out in Levski with this Molina mold outbreak? Our family has decided to do all we can to help out with Alliance Aid.  Got a medium scale haul of antifungal waiting to be picked up at <EM4>~mission(Location|Address)<\/EM4> and taken to <EM4>~mission(Destination|Address)<\/EM4>. Think you can handle this for us?\n\nBefore you go, please make sure you bring a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>. You'll also need a <EM4>handheld tractor beam<\/EM4> to deal with the containers. \n \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Ling Family Hauling","debug_name":"CleanAir_Supply_MoldTreatment","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":50,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/580bd456-16b1-4a34-9fbd-4539ff86b136","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-treatment-cargo-haul-medium-scale"},{"uuid":"e9120f31-dac9-4a86-8d17-8423c4d3d835","title":"Alliance Aid: Treatment Cargo Haul - Medium Scale","description":"Hey,\n\nPretty heartbreaking hearing what's happening to the people out in Levski with this Molina mold outbreak? Our family has decided to do all we can to help out with Alliance Aid.  Got a medium scale haul of antifungal waiting to be picked up at <EM4>~mission(Location|Address)<\/EM4> and taken to <EM4>~mission(Destination|Address)<\/EM4>. Think you can handle this for us?\n\nBefore you go, please make sure you bring a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>. You'll also need a <EM4>handheld tractor beam<\/EM4> to deal with the containers. \n \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.","mission_giver":"Covalex","debug_name":"CleanAir_Supply_MoldTreatment_System-To-System","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":true,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":62,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Security","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/e9120f31-dac9-4a86-8d17-8423c4d3d835","web_url":"https:\/\/api.star-citizen.wiki\/missions\/alliance-aid-treatment-cargo-haul-medium-scale-2"},{"uuid":"d02ccc89-d92a-49d1-8f8e-cacde1a022e8","title":"Alliance Aid: Treatment Cargo Haul - Small Scale","description":"Hi,\n\nWe\u2019ve joined the effort to help those affected by the Molina mold outbreak. There\u2019s a small scale haul of urgently needed treatment waiting to be picked up from <EM4>~mission(Location|Address)<\/EM4> and delivered to <EM4>~mission(Destination|Address)<\/EM4>. Any chance you\u2019re available?  \n   \nAll you\u2019ll need is a ship that can fit <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4> and a <EM4>handheld tractor beam<\/EM4> to make moving the stuff easier on you. \n \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. 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There\u2019s a small scale haul of urgently needed treatment waiting to be picked up from <EM4>~mission(Location|Address)<\/EM4> and delivered to <EM4>~mission(Destination|Address)<\/EM4>. Any chance you\u2019re available?  \n   \nAll you\u2019ll need is a ship that can fit <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4> and a <EM4>handheld tractor beam<\/EM4> to make moving the stuff easier on you. \n \n\nSafe Hauling,  \nReyes Ling \nCargo Logistics Coordinator\nLing Family Hauling\n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. 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You will need a ship that can hold <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>, and a <EM4>handheld tractor beam<\/EM4> to move them around. \n \nUpon successful completion of this delivery, you will be promoted to a \u2018trusted contractor\u2019 status and more hauls will become available to you.     \n\n \nSincerely,  \nPetra Ling  \nManaging Director of Cargo Operations \nLing Family Hauling \n\n \n\n \n\n \n\nLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. 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And don't forget to pack a <EM4>handheld tractor beam<\/EM4> to bring along. \n\nBE YOUR BEST \u2013 Take pride in the work you do and you\u2019ll do work to be proud of.","mission_giver":"Red Wind Linehaul","debug_name":"Redwind_ASD_Medical Supplies","faction":null,"rank_index":1,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":30,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Rookie","min_reputation":50},"max_standing":{"name":"Master","min_reputation":237750},"min_standing_name":"Rookie","max_standing_name":"Master","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":null,"faction_uuid":"aa5f0bf8-f36f-423a-b9dd-73084139db23","scope":"Hauling","tier":"Undefined Name","amount":50}],"max_players_per_instance":1,"max_instances_per_player":3,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Hauling","reputation_amount":50,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/dbb8eacd-d91f-42a3-a055-d998fff141d2","web_url":"https:\/\/api.star-citizen.wiki\/missions\/cargo-transfer-from-shuttered-facility-2"},{"uuid":"59c42923-5140-4b18-b074-8d2ff21a25f0","title":"Cargo Transfer from Shuttered Facility","description":"RED WIND LINEHAUL \n'YOUR GOODS IN GOOD HANDS' \n----------------------------    \n\nASD reached out to us as it seems one of their old labs, <EM4>~mission(Location|Address)<\/EM4>, still has some cargo being stored there they want to get their hands on.\n\nYou would fly there in a ship that can handle containers up to <EM4>~mission(MissionMaxSCUSize)<\/EM4> in size, land in the hangar, load up from the freight elevator, and then transport it all back to <EM4>~mission(Destination|Address)<\/EM4>. \n\nJust be sure to keep your head on swivel while you\u2019re at the facility and try not to let your curiosity get the better of you Abandoned sites like this can be home to all sort of nastiness.  And don't forget to pack a <EM4>handheld tractor beam<\/EM4> to bring along. \n\nBE YOUR BEST \u2013 Take pride in the work you do and you\u2019ll do work to be proud of.","mission_giver":"Red Wind Linehaul","debug_name":"Redwind_ASD_EletronicEquipment","faction":null,"rank_index":1,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":false,"has_defend_objective":false,"enemy_count_min":null,"enemy_count_max":null,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":30,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Rookie","min_reputation":50},"max_standing":{"name":"Master","min_reputation":237750},"min_standing_name":"Rookie","max_standing_name":"Master","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":null,"faction_uuid":"aa5f0bf8-f36f-423a-b9dd-73084139db23","scope":"Hauling","tier":"Undefined Name","amount":50}],"max_players_per_instance":1,"max_instances_per_player":3,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Hauling","reputation_amount":50,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/59c42923-5140-4b18-b074-8d2ff21a25f0","web_url":"https:\/\/api.star-citizen.wiki\/missions\/cargo-transfer-from-shuttered-facility"},{"uuid":"2f95a69f-915e-4552-87fc-6e4f51785fe0","title":"Cleaning Up Someone Else\u2019s Mess","description":"You know when you ask someone a question and you have a feeling they\u2019re lying, but you choose to give them the benefit of the doubt? Yeah. That\u2019s what I\u2019m dealing with right now.\n\nTwo \u201cexpert\u201d haulers I hired to transport some gear for me ran into some trouble and ended up ditching my goods over at <EM4>~mission(Location|Address)<\/EM4>. Needless to say, I\u2019ve ordered a hit on them, but what I need from you is to go recover that cargo. The tracker says the cargo\u2019s still on the ship, so you\u2019ll just need a <EM4>a heavy-duty tractor beam<\/EM4> and your own ship to recover it.\n\nYou might run into a couple of scavengers lurking around there, but I doubt you\u2019ll have any trouble with them.\n\nWhen you\u2019re done, take the stuff to <EM4>~mission(Destination|Address)<\/EM4> and I\u2019ll sort you out with a reward.\n\n-Twitch","mission_giver":"Dead Saints","debug_name":"DeadSaints_Stanton_Easy_RecoverCargo","faction":null,"rank_index":1,"illegal":true,"legality_label":"Illegal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":4,"enemy_count_max":4,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":10,"star_systems":["Stanton","Nyx"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Jr. Contractor","min_reputation":800},"max_standing":{"name":"Elite Contractor","min_reputation":95250},"min_standing_name":"Jr. Contractor","max_standing_name":"Elite Contractor","cost":null,"min_crime_stat":null,"max_crime_stat":null,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":null,"faction_uuid":"2da0657d-62dc-4f6c-8b25-fd88480d0834","scope":"FactionReputation","tier":"Undefined Name","amount":100}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":false,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":100,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/2f95a69f-915e-4552-87fc-6e4f51785fe0","web_url":"https:\/\/api.star-citizen.wiki\/missions\/cleaning-up-someone-elses-mess-2"},{"uuid":"28aff38f-63fd-4d1b-a309-60b3fa14e604","title":"Client's Cargo Needs Recovering","description":"ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Recover Cargo\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nClient's cargo was mid-transport when they ran into some ship trouble, and now a group of opportunistic outlaws are looking to cash in on this.\n\nIf you accept, head to <EM4>~mission(Location|Address)<\/EM4> and deal with the outlaws guarding the cargo. Extract it using a <EM4>heavy-duty tractor beam<\/EM4>, recover the cargo, load it in to a ship that can transport <EM4>~mission(MissionMaxSCUSize) cargo containers<\/EM4>, and deposit it on the freight elevator at <EM4>~mission(Destination|Address)<\/EM4>.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.","mission_giver":"Eckhart Security","debug_name":"EchhartSecurity_Stanton_Easy_RecoverCargo","faction":{"name":"Eckhart Security","uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","link":"https:\/\/api.star-citizen.wiki\/api\/factions\/705c3888-7126-48d7-8a7e-e1f5c76e0c3c"},"rank_index":1,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":4,"enemy_count_max":4,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":10,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":true,"has_prerequisites":true,"has_hauling":false,"min_standing":{"name":"Jr. Contractor","min_reputation":800},"max_standing":{"name":"Elite Contractor","min_reputation":95250},"min_standing_name":"Jr. Contractor","max_standing_name":"Elite Contractor","cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":[{"faction":"Miles Eckhart","faction_uuid":"705c3888-7126-48d7-8a7e-e1f5c76e0c3c","scope":"FactionReputation","tier":"Undefined Name","amount":100}],"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"1 seconds","personal_seconds":1,"abandoned_seconds":1,"personal_variation_seconds":1,"abandoned_variation_seconds":1},"cooldown_seconds":1,"cooldown_label":"1 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":false,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":100,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/28aff38f-63fd-4d1b-a309-60b3fa14e604","web_url":"https:\/\/api.star-citizen.wiki\/missions\/clients-cargo-needs-recovering-3"},{"uuid":"19af8557-23f9-424d-81ed-79090c74d202","title":"Combat Gauntlet - Scenario #1","description":"Looking to gain critical hands-on experience battling a variety of targets and situations? Then my Combat Gauntlet might be the perfect fit for you.\n\nPlease understand that this course is intended for pilots who have already mastered flying basics and are ready to take their abilities to the next level. If you\u2019re starting off and want to learn the ropes, I\u2019d recommend logging some hours in an Arena Commander simpod. But for those ready to face a real challenge, I firmly believe that students learn best by doing. \n\nThat\u2019s why I\u2019ve designed these eight scenarios to be as realistic as possible. I promise you this is the closest thing to Navy combat pilot training you can get without enlisting, so don\u2019t expect a lot of hand holding. <EM4>The risk of injury to yourself or your ship should be taken very seriously.<\/EM4>\n\nGAUNTLET SCENARIOS:\n1. Single Targets\n2. Multiple Targets\n3. Target Priority\n4. Target Stealth\n5. Missiles and Countermeasures\n6. Multi-Crew Targets\n7. Corvette with Escorts\n8. Capital Ship Encounter\n\nSo, if you\u2019re ready to challenge yourself and prove you got what it takes to be a great pilot, the first scenario will focus on handling a single target. Head to <EM4>~mission(Location|Address)<\/EM4> to begin.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Situational Awareness \u2013 Don\u2019t get so focused on taking a target that you aren\u2019t watching your flight path. No good taking out the enemy if you fly headfirst into an asteroid.\n\nGood luck out there, \nInstructor Gilly    \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. Whether a student with zero flight experience or a professional looking to polish their skills, Gilly Flight School offers a variety of courses to \u201cLaunch Your Piloting Career.\u201d","mission_giver":"Gilly's Flight School","debug_name":"GillysPilotSchool_Mission01","faction":null,"rank_index":null,"illegal":false,"legality_label":"Legal","shareable":false,"once_only":false,"has_combat":true,"has_defend_objective":false,"enemy_count_min":3,"enemy_count_max":3,"reward_min":null,"reward_max":null,"reward_currency":null,"time_to_complete_minutes":7,"star_systems":["Stanton"],"has_blueprints":false,"blueprint_drop_chance":null,"has_chain":false,"has_prerequisites":false,"has_hauling":false,"min_standing":null,"max_standing":null,"min_standing_name":null,"max_standing_name":null,"cost":null,"min_crime_stat":0,"max_crime_stat":2,"available_in_prison":false,"not_for_release":false,"work_in_progress":false,"released":true,"reputation_gained":null,"max_players_per_instance":1,"max_instances_per_player":1,"cooldown":{"label":"5 seconds","personal_seconds":5,"abandoned_seconds":1,"personal_variation_seconds":5,"abandoned_variation_seconds":1},"cooldown_seconds":5,"cooldown_label":"5 seconds","reaccept_after_abandoning":true,"reaccept_after_failing":true,"fail_if_became_criminal":false,"hauling_summary":null,"reward_scope":"Assassination","reputation_amount":null,"game_version":"4.7.2-LIVE.11674325","link":"https:\/\/api.star-citizen.wiki\/api\/missions\/19af8557-23f9-424d-81ed-79090c74d202","web_url":"https:\/\/api.star-citizen.wiki\/missions\/combat-gauntlet-scenario-1"},{"uuid":"3719aedc-23bf-4907-9bf8-ec566b674786","title":"Combat Gauntlet - Scenario #2","description":"Congrats on completing part one of this eight-part course.\n\nScenario two will focus on how to deal with multiple targets at the same time. Goal here is give you a better handle on how to balance offense and defense.   \n\nWhenever you\u2019re set, grab a combat ship, and head to <EM4>~mission(Location|Address)<\/EM4> to begin.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Pick Your Fight - For situations where you\u2019re coming up against multiple targets of equal threat, your best strategy is to focus on neutralizing one target at a time to gradually reduce the amount of incoming fire.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL  \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. 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This time around the attacking ships are from distinct classes with distinct battlefield applications. Knowing what targets to prioritize is vital to surviving engagements against multiple ships.      \n\nWhenever you\u2019re ready, head to <EM4>~mission(Location|Address)<\/EM4> to get started.\n\nAs a bonus, successful completion of the scenario will net the original contractor holder an award of <EM4>~mission(ScripAmount) MG Scrip<\/EM4>.\n\nTRICKS OF THE TRADE:\n- Bigger They Are \u2013 Try to evaluate which threat is the most dangerous and take them out first.\n- Shields \u2013 If you\u2019re taking a lot of damage, don\u2019t be afraid to boost away and let your shields regenerate.\n\nGood luck out there, \nInstructor Gilly     \n\n\nABOUT GILLY\u2019S FLIGHT SCHOOL  \nInstructor Lucas \u201cGilly\u201d Baramsco has served in six squadrons and has over ten years of teaching experience. 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