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Mass is equal to mass_hull.","shield_hp":"Use shield.hp property instead.","shield_face_type":"Use shield.face_type property instead.","personal_inventory":"No replacement.","hardpoints[].equipped_item.hardpoints":"Use hardpoints[].hardpoints instead.","armor.signal_infrared":"Use armor.signal_multiplier.infrared instead.","armor.signal_electromagnetic":"Use armor.signal_multiplier.electromagnetic instead.","armor.signal_cross_section":"Use armor.signal_multiplier.cross_section instead.","armor.damage_physical":"Use armor.damage_multiplier.physical instead.","armor.damage_energy":"Use armor.damage_multiplier.energy instead.","armor.damage_distortion":"Use armor.damage_multiplier.distortion instead.","armor.damage_thermal":"Use armor.damage_multiplier.thermal instead.","armor.damage_biochemical":"Use armor.damage_multiplier.biochemical instead.","armor.damage_stun":"Use armor.damage_multiplier.stun instead.","armor.signal_multipliers":"Use armor.signal_multiplier instead.","armor.damage_multipliers":"Use armor.damage_multiplier instead.","armor.resistance_multipliers":"Use armor.resistance_multiplier instead."}}}