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Go ahead, take the scenic route.","de_DE":"Das von Piloten bevorzugte Cutter-Fahrgestell ist f\u00fcr lange Strecken und ausgedehnte Eins\u00e4tze ausger\u00fcstet. Mach schon, nimm die landschaftlich reizvolle Route.","zh_CN":"\u5907\u53d7\u98de\u884c\u5458\u559c\u7231\u7684 Cutter \u5e95\u76d8\u9002\u5408\u957f\u9014\u98de\u884c\u548c\u957f\u65f6\u95f4\u4f5c\u6218\u3002\u6765\u5427\uff0c\u9009\u62e9\u98ce\u666f\u4f18\u7f8e\u7684\u8def\u7ebf\u3002"},"size":{"en_EN":"small","de_DE":"Klein","zh_CN":"\u5c0f"}},"meta":{"processed_at":"2026-05-03 01:26:23","valid_relations":["ports","hardpoints","components"],"deprecated_fields":{"sizes":"Use length, width, and height properties from dimension instead","emission":"Use properties from signature instead. Emission.ir currently maps to IR with shields active. Emission.em_max maps to EM Signature with quantum drive active. Emission.em_idle maps to EM Signature with shields active.","mass":"Use mass_total property instead. Mass is equal to mass_hull.","shield_hp":"Use shield.hp property instead.","shield_face_type":"Use shield.face_type property instead.","personal_inventory":"No replacement.","hardpoints[].equipped_item.hardpoints":"Use hardpoints[].hardpoints instead.","armor.signal_infrared":"Use armor.signal_multiplier.infrared instead.","armor.signal_electromagnetic":"Use armor.signal_multiplier.electromagnetic instead.","armor.signal_cross_section":"Use armor.signal_multiplier.cross_section instead.","armor.damage_physical":"Use armor.damage_multiplier.physical instead.","armor.damage_energy":"Use armor.damage_multiplier.energy instead.","armor.damage_distortion":"Use armor.damage_multiplier.distortion instead.","armor.damage_thermal":"Use armor.damage_multiplier.thermal instead.","armor.damage_biochemical":"Use armor.damage_multiplier.biochemical instead.","armor.damage_stun":"Use armor.damage_multiplier.stun instead.","armor.signal_multipliers":"Use armor.signal_multiplier instead.","armor.damage_multipliers":"Use armor.damage_multiplier instead.","armor.resistance_multipliers":"Use armor.resistance_multiplier instead."}}}