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After extensive service with the UEE, this high-tech military stalwart is making its debut on the civilian market for 2947.","de_DE":"Die Aegis Eclipse ist ein Bomber, der entwickelt wurde, um einzudringen und zuzuschlagen, bevor er \u00fcberhaupt entdeckt wird. Nach umfangreichem Einsatz bei der UEE feiert dieser Hightech-Spezialist auf dem zivilen Markt 2947 seine Deb\u00fct.","zh_CN":"\u5b99\u65af\u76fe\u65e5\u8680 \"\u662f\u4e00\u79cd\u8f70\u70b8\u673a\uff0c\u5176\u8bbe\u8ba1\u76ee\u7684\u662f\u5728\u88ab\u53d1\u73b0\u4e4b\u524d\u5c31\u8fdb\u884c\u653b\u51fb\u3002\u5728 UEE \u670d\u5f79\u591a\u5e74\u540e\uff0c\u8fd9\u6b3e\u9ad8\u79d1\u6280\u519b\u7528\u4e2d\u575a\u529b\u91cf\u4e8e 2947 \u5e74\u9996\u6b21\u8fdb\u5165\u6c11\u7528\u5e02\u573a\u3002"},"size":{"en_EN":"medium","de_DE":"Mittel","zh_CN":"\u4e2d\u7b49"}},"meta":{"processed_at":"2026-05-04 10:08:28","valid_relations":["ports","hardpoints","components"],"deprecated_fields":{"sizes":"Use length, width, and height properties from dimension instead","emission":"Use properties from signature instead. Emission.ir currently maps to IR with shields active. Emission.em_max maps to EM Signature with quantum drive active. Emission.em_idle maps to EM Signature with shields active.","mass":"Use mass_total property instead. Mass is equal to mass_hull.","shield_hp":"Use shield.hp property instead.","shield_face_type":"Use shield.face_type property instead.","personal_inventory":"No replacement.","hardpoints[].equipped_item.hardpoints":"Use hardpoints[].hardpoints instead.","armor.signal_infrared":"Use armor.signal_multiplier.infrared instead.","armor.signal_electromagnetic":"Use armor.signal_multiplier.electromagnetic instead.","armor.signal_cross_section":"Use armor.signal_multiplier.cross_section instead.","armor.damage_physical":"Use armor.damage_multiplier.physical instead.","armor.damage_energy":"Use armor.damage_multiplier.energy instead.","armor.damage_distortion":"Use armor.damage_multiplier.distortion instead.","armor.damage_thermal":"Use armor.damage_multiplier.thermal instead.","armor.damage_biochemical":"Use armor.damage_multiplier.biochemical instead.","armor.damage_stun":"Use armor.damage_multiplier.stun instead.","armor.signal_multipliers":"Use armor.signal_multiplier instead.","armor.damage_multipliers":"Use armor.damage_multiplier instead.","armor.resistance_multipliers":"Use armor.resistance_multiplier instead."}}}