Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Morozov-CH Backpack (Modified)
(rrs_combat_heavy_backpack_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Bespokeplace
→
Offhandstore
1:
Holdready
→
Drop
2:
Holster
→
Carrylowered
3:
Offhandholster
→
Inspect
4:
Store
→
Place
5:
Offhandstore
→
Chakmafirstselecttake
6:
Drop
→
Chakmatake
Morozov-CH Backpack Crusader Edition
(rrs_combat_heavy_backpack_01_crus01_01)
Changed
7 changes
stdItem
Interactions
0:
Carrylowered
→
Customize
1:
Inspect
→
Bespokeplace
2:
Place
→
Holdready
3:
Chakmafirstselecttake
→
Holster
4:
Chakmatake
→
Offhandholster
5:
Customize
→
Store
6:
Bespokeplace
→
Offhandstore
Morozov-CH Backpack Brushdrift
(rrs_combat_heavy_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Gate_close
1:
Setstate_powered
→
Set_pressurenormalized
2:
Setstate_unpowered
→
Set_pressuredifferential
3:
Setstate_blocked
→
Setstate_powered
4:
Setstate_unblocked
→
Setstate_unpowered
5:
Setstate_noaccess
→
Setstate_blocked
6:
Setstate_access
→
Setstate_unblocked
Morozov-CH Backpack Redshift
(rrs_combat_heavy_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Setstate_noaccess
1:
Pressurecyclecomplete
→
Setstate_access
2:
Set_airlockconnected
→
Pressurecycle
3:
Open
→
Pressurecyclecomplete
4:
Close
→
Set_airlockconnected
5:
Lock
→
Open
6:
Override
→
Close
Morozov-CH Backpack Pyrotechnic
(rrs_combat_heavy_backpack_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Set_pressurenormalized
1:
Setstate_unpowered
→
Set_pressuredifferential
2:
Setstate_blocked
→
Setstate_powered
3:
Setstate_unblocked
→
Setstate_unpowered
4:
Setstate_noaccess
→
Setstate_blocked
5:
Setstate_access
→
Setstate_unblocked
6:
Pressurecycle
→
Setstate_noaccess
Morozov-CH Backpack Pyrotechnic Horizon
(rrs_combat_heavy_backpack_04_02_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Holdready
1:
Chakmafirstselecttake
→
Holster
2:
Chakmatake
→
Offhandholster
3:
Customize
→
Store
4:
Bespokeplace
→
Offhandstore
5:
Holdready
→
Drop
6:
Holster
→
Carrylowered
Arden-CL Backpack
(rrs_combat_light_backpack_01_01_01)
Changed
8 changes
stdItem
Interactions
0:
Overrideclose
→
Setstate_powered
1:
Opencomplete
→
Setstate_unpowered
2:
Closecomplete
→
Setstate_blocked
3:
Opentrigger
→
Setstate_unblocked
4:
Openself
→
Setstate_noaccess
5:
Allowopen
→
Setstate_access
6:
Locktrigger
→
Pressurecycle
DescriptionData
Carrying Capacity:
40K µSCU
→
54K µSCU
Arden-CL Backpack Red Alert
(rrs_combat_light_backpack_01_01_iae2022)
Changed
8 changes
stdItem
Interactions
0:
Chakmatake
→
Holdready
1:
Bespokeplace
→
Holster
2:
Holdready
→
Offhandholster
3:
Holster
→
Store
4:
Offhandholster
→
Offhandstore
5:
Store
→
Drop
6:
Offhandstore
→
Carrylowered
DescriptionData
Carrying Capacity:
40K µSCU
→
54K µSCU
Arden-CL Backpack Balefire
(rrs_combat_light_backpack_01_02_01)
Changed
8 changes
stdItem
Interactions
0:
Bespokeplace
→
Holster
1:
Holdready
→
Offhandholster
2:
Holster
→
Store
3:
Offhandholster
→
Offhandstore
4:
Store
→
Drop
5:
Offhandstore
→
Carrylowered
6:
Drop
→
Inspect
DescriptionData
Carrying Capacity:
40K µSCU
→
54K µSCU
Arden-CL Backpack Rime
(rrs_combat_light_backpack_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Drop
→
Inspect
1:
Carrylowered
→
Place
2:
Inspect
→
Chakmafirstselecttake
3:
Place
→
Chakmatake
4:
Chakmafirstselecttake
→
Customize
5:
Chakmatake
→
Bespokeplace
6:
Customize
→
Holdready
DescriptionData
Carrying Capacity:
40K µSCU
→
54K µSCU
Arden-CL Backpack Archangel
(rrs_combat_light_backpack_01_04_01)
Changed
8 changes
stdItem
Interactions
0:
Store
→
Carrylowered
1:
Offhandstore
→
Inspect
2:
Drop
→
Place
3:
Carrylowered
→
Chakmafirstselecttake
4:
Inspect
→
Chakmatake
5:
Place
→
Customize
6:
Chakmafirstselecttake
→
Bespokeplace
DescriptionData
Carrying Capacity:
40K µSCU
→
54K µSCU
Arden-CL Backpack Elysium
(rrs_combat_light_backpack_02_01_01)
Changed
8 changes
stdItem
Interactions
0:
Open
→
Closerequest
1:
Close
→
Closetrigger
2:
Lock
→
Closeself
3:
Override
→
Allowclose
4:
Stepthrough
→
Gate_close
5:
Toggle
→
Set_pressurenormalized
6:
Unlock
→
Set_pressuredifferential
DescriptionData
Carrying Capacity:
40K µSCU
→
54K µSCU
Arden-CL Backpack Chairman's Club
(rrs_combat_light_backpack_02_02_01)
Changed
8 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Bespokeplace
1:
Chakmatake
→
Holdready
2:
Customize
→
Holster
3:
Bespokeplace
→
Offhandholster
4:
Holdready
→
Store
5:
Holster
→
Offhandstore
6:
Offhandholster
→
Drop
DescriptionData
Carrying Capacity:
40K µSCU
→
54K µSCU
Morozov-SH Arms Terracotta
(rrs_specialist_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Lock
1:
Set_airlockconnected
→
Override
2:
Open
→
Stepthrough
3:
Close
→
Toggle
4:
Lock
→
Unlock
Morozov-SH Arms Thule
(rrs_specialist_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Gate_close
1:
Closetrigger
→
Set_pressurenormalized
2:
Closeself
→
Set_pressuredifferential
3:
Allowclose
→
Setstate_powered
4:
Gate_close
→
Setstate_unpowered
Morozov-SH Arms Aftershock
(rrs_specialist_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Openrequest
1:
Unlocktrigger
→
Closerequest
2:
Lockself
→
Closetrigger
3:
Unlockself
→
Closeself
4:
Openrequest
→
Allowclose
Morozov-SH Arms Red Alert
(rrs_specialist_heavy_arms_01_01_iae2022)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Setstate_blocked
1:
Set_pressuredifferential
→
Setstate_unblocked
2:
Setstate_powered
→
Setstate_noaccess
3:
Setstate_unpowered
→
Setstate_access
4:
Setstate_blocked
→
Pressurecycle
Morozov-SH Arms Snowdrift
(rrs_specialist_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Overrideclose
1:
Stepthrough
→
Opencomplete
2:
Toggle
→
Closecomplete
3:
Unlock
→
Opentrigger
4:
Overrideclose
→
Openself
Morozov-SH Arms Spite
(rrs_specialist_heavy_arms_01_03_04)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Overrideclose
1:
Pressurecyclecomplete
→
Opencomplete
2:
Set_airlockconnected
→
Closecomplete
3:
Open
→
Opentrigger
4:
Close
→
Openself
Morozov-SH Arms Smokescreen
(rrs_specialist_heavy_arms_01_03_11)
Changed
5 changes
stdItem
Interactions
0:
Openself
→
Allowclose
1:
Allowopen
→
Gate_close
2:
Locktrigger
→
Set_pressurenormalized
3:
Unlocktrigger
→
Set_pressuredifferential
4:
Lockself
→
Setstate_powered
Morozov-SH Arms Spitfire
(rrs_specialist_heavy_arms_01_03_12)
Changed
5 changes
stdItem
Interactions
0:
Unlockself
→
Setstate_unpowered
1:
Openrequest
→
Setstate_blocked
2:
Closerequest
→
Setstate_unblocked
3:
Closetrigger
→
Setstate_noaccess
4:
Closeself
→
Setstate_access
Morozov-SH Arms Terrene
(rrs_specialist_heavy_arms_01_03_18)
Changed
5 changes
stdItem
Interactions
0:
Allowclose
→
Pressurecycle
1:
Gate_close
→
Pressurecyclecomplete
2:
Set_pressurenormalized
→
Set_airlockconnected
3:
Set_pressuredifferential
→
Open
4:
Setstate_powered
→
Close
Morozov-SH Arms Vesper
(rrs_specialist_heavy_arms_01_03_20)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Lock
1:
Setstate_blocked
→
Override
2:
Setstate_unblocked
→
Stepthrough
3:
Setstate_noaccess
→
Toggle
4:
Setstate_access
→
Unlock
Morozov-SH Arms (Modified)
(rrs_specialist_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Allowopen
1:
Closecomplete
→
Locktrigger
2:
Opentrigger
→
Unlocktrigger
3:
Openself
→
Lockself
4:
Allowopen
→
Unlockself
Morozov-SH-I Arms Pyrotechnic Horizon
(rrs_specialist_heavy_arms_04_02_01)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Openrequest
1:
Unlocktrigger
→
Closerequest
2:
Lockself
→
Closetrigger
3:
Unlockself
→
Closeself
4:
Openrequest
→
Allowclose
Morozov-SH-I Arms Lifeforce
(rrs_specialist_heavy_arms_04_03_01)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Allowopen
1:
Closecomplete
→
Locktrigger
2:
Opentrigger
→
Unlocktrigger
3:
Openself
→
Lockself
4:
Allowopen
→
Unlockself
Morozov-SH Core Terracotta
(rrs_specialist_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Opencomplete
1:
Toggle
→
Closecomplete
2:
Unlock
→
Opentrigger
3:
Overrideclose
→
Openself
4:
Opencomplete
→
Allowopen
5:
Closecomplete
→
Locktrigger
6:
Opentrigger
→
Unlocktrigger
Morozov-SH Core Thule
(rrs_specialist_heavy_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Lockself
1:
Allowopen
→
Unlockself
2:
Locktrigger
→
Openrequest
3:
Unlocktrigger
→
Closerequest
4:
Lockself
→
Closetrigger
5:
Unlockself
→
Closeself
6:
Openrequest
→
Allowclose
Morozov-SH Core Aftershock
(rrs_specialist_heavy_core_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Unlocktrigger
1:
Openself
→
Lockself
2:
Allowopen
→
Unlockself
3:
Locktrigger
→
Openrequest
4:
Unlocktrigger
→
Closerequest
5:
Lockself
→
Closetrigger
6:
Unlockself
→
Closeself
Morozov-SH Core Red Alert
(rrs_specialist_heavy_core_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Overrideclose
1:
Stepthrough
→
Opencomplete
2:
Toggle
→
Closecomplete
3:
Unlock
→
Opentrigger
4:
Overrideclose
→
Openself
5:
Opencomplete
→
Allowopen
6:
Closecomplete
→
Locktrigger
Morozov-SH Core Snowdrift
(rrs_specialist_heavy_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Close
1:
Pressurecyclecomplete
→
Lock
2:
Set_airlockconnected
→
Override
3:
Open
→
Stepthrough
4:
Close
→
Toggle
5:
Lock
→
Unlock
6:
Override
→
Overrideclose
Morozov-SH Core Spite
(rrs_specialist_heavy_core_01_03_04)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Turnon
1:
Lockself
→
Turnoff
2:
Unlockself
3:
Openrequest
4:
Closerequest
5:
Closetrigger
6:
Closeself
Morozov-SH Core Smokescreen
(rrs_specialist_heavy_core_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Pressurecycle
1:
Setstate_unblocked
→
Pressurecyclecomplete
2:
Setstate_noaccess
→
Set_airlockconnected
3:
Setstate_access
→
Turnon
4:
Pressurecycle
→
Turnoff
5:
Pressurecyclecomplete
6:
Set_airlockconnected
Morozov-SH Core Spitfire
(rrs_specialist_heavy_core_01_03_12)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Turnon
1:
Close
→
Turnoff
2:
Lock
3:
Override
4:
Stepthrough
5:
Toggle
6:
Unlock
Morozov-SH Core Terrene
(rrs_specialist_heavy_core_01_03_18)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Set_pressuredifferential
1:
Allowclose
→
Setstate_powered
2:
Gate_close
→
Setstate_unpowered
3:
Set_pressurenormalized
→
Setstate_blocked
4:
Set_pressuredifferential
→
Setstate_unblocked
5:
Setstate_powered
→
Setstate_noaccess
6:
Setstate_unpowered
→
Setstate_access
Morozov-SH Core Vesper
(rrs_specialist_heavy_core_01_03_20)
Changed
7 changes
stdItem
Interactions
0:
Overrideclose
→
Turnoff
1:
Opencomplete
→
Turnon
2:
Closecomplete
3:
Opentrigger
4:
Openself
5:
Allowopen
6:
Locktrigger
Morozov-SH Core (Modified)
(rrs_specialist_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Setstate_unblocked
1:
Setstate_powered
→
Setstate_noaccess
2:
Setstate_unpowered
→
Setstate_access
3:
Setstate_blocked
→
Pressurecycle
4:
Setstate_unblocked
→
Pressurecyclecomplete
5:
Setstate_noaccess
→
Set_airlockconnected
6:
Setstate_access
→
Open
Morozov-SH Core Crusader Edition
(rrs_specialist_heavy_core_01_crus01_01)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Allowclose
1:
Closerequest
→
Gate_close
2:
Closetrigger
→
Set_pressurenormalized
3:
Closeself
→
Set_pressuredifferential
4:
Allowclose
→
Setstate_powered
5:
Gate_close
→
Setstate_unpowered
6:
Set_pressurenormalized
→
Setstate_blocked
Morozov-SH-I Core Pyrotechnic Horizon
(rrs_specialist_heavy_core_04_02_01)
Changed
6 changes
stdItem
Interactions
0:
Turnon
→
Setgreenlight
1:
Turnoff
→
Setbluelight
2:
Setyellowlight
3:
Setpurplelight
4:
Retrieve
5:
Idle
Morozov-SH-I Core Lifeforce
(rrs_specialist_heavy_core_04_03_01)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Place
1:
Turnon
→
Idle
2:
Order
3:
Takeorder
4:
Take
Morozov-SH Helmet
(rrs_specialist_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Quantumtravel_setinactive
→
Scan_disable
1:
Weaponcontroller_setactive
→
Shields_on
2:
Weaponcontroller_setinactive
→
Shields_off
3:
Gimbaltype_setfixed
→
Missiles_armmissile
4:
Gimbaltype_setgimbal
→
Missiles_disarmmissiles
5:
Gimbaltype_setaimassist
→
Missiles_cyclemissiles
6:
Firepattern_setstaggered
→
Missiles_firemissiles
Morozov-SH Helmet Terracotta
(rrs_specialist_heavy_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Morozov-SH Helmet Thule
(rrs_specialist_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Morozov-SH Helmet Aftershock
(rrs_specialist_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Morozov-SH Helmet Red Alert
(rrs_specialist_heavy_helmet_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Morozov-SH Helmet Snowdrift
(rrs_specialist_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Morozov-SH Helmet Iceflow
(rrs_specialist_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
5:
Openinventoryui
→
Equiptowear
6:
Openlootingui
→
Openinventoryui
Morozov-SH Helmet Spite
(rrs_specialist_heavy_helmet_01_03_04)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Opentrigger
1:
Setstate_powered
→
Openself
2:
Setstate_unpowered
→
Allowopen
3:
Setstate_blocked
→
Locktrigger
4:
Setstate_unblocked
→
Unlocktrigger
5:
Setstate_noaccess
→
Lockself
6:
Setstate_access
→
Unlockself
Morozov-SH Helmet Smokescreen
(rrs_specialist_heavy_helmet_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Pressurecycle
1:
Allowopen
→
Pressurecyclecomplete
2:
Locktrigger
→
Set_airlockconnected
3:
Unlocktrigger
→
Open
4:
Lockself
→
Close
5:
Unlockself
→
Lock
6:
Openrequest
→
Override
Construction Salvage
(Carryable_TBO_FL_16SCU_Commodity_ProcessedGoods_ConstructionMaterialsChunks)
Changed
3 changes
stdItem
Interactions
0:
Disable
→
Carry
1:
Enablepowerplant
→
Drop
2:
Disablepowerplant
→
Place