Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Fresnel "Deepwater" Energy LMG (volt_lmg_energy_01_collector01)
Changed
6 changes
stdItem
Interactions
0: Place → Equip
1: Store → Openlootingui
2: Equip → Carry
3: Openlootingui → Drop
4: Carry → Place
5: Drop → Store
Parallax "Fun Kopion Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector01)
Changed
13 changes
stdItem
Interactions
0: Disableesp → Enablegsafe
1: Enablecruise → Disablegsafe
2: Disablecruise → Enableesp
3: Enablevtol → Disableesp
4: Disablevtol → Enablecruise
5: Enableproximityassist → Disablecruise
6: Disableproximityassist → Enablevtol
7: Engineon → Disablevtol
8: Engineoff → Enableproximityassist
9: Enabledecoupled → Disableproximityassist
10: Disabledecoupled → Transformdeploy
11: Enablegsafe → Transformretract
12: Disablegsafe → Transformcycle
Parallax "microTech" Energy Assault Rifle (volt_rifle_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0: Enabledecoupled → Disableesp
1: Disabledecoupled → Enablecruise
2: Enablegsafe → Disablecruise
3: Disablegsafe → Enablevtol
4: Enableesp → Disablevtol
5: Disableesp → Enableproximityassist
6: Enablecruise → Disableproximityassist
7: Disablecruise → Engineon
8: Enablevtol → Engineoff
9: Disablevtol → Enabledecoupled
10: Enableproximityassist → Disabledecoupled
11: Disableproximityassist → Enablegsafe
12: Engineon → Disablegsafe
FocalWave-30 (3x Holographic) (volt_optics_holo_x3_s1)
Changed
2 changes
entity_tags
9: e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
9
tag: e2489168-748e-4b8d-bcd2-b93292b4ad3f
name: ContestedZone
Parallax "Crusader" Energy Assault Rifle (volt_rifle_energy_01_blue01)
Changed
13 changes
stdItem
Interactions
0: Disablegsafe → Disableproximityassist
1: Enableesp → Transformdeploy
2: Disableesp → Transformretract
3: Enablecruise → Transformcycle
4: Disablecruise → Engineon
5: Enablevtol → Engineoff
6: Disablevtol → Enabledecoupled
7: Enableproximityassist → Disabledecoupled
8: Disableproximityassist → Enablegsafe
9: Engineon → Disablegsafe
10: Engineoff → Enableesp
11: Enabledecoupled → Disableesp
12: Disabledecoupled → Enablecruise
Parallax "GCD-Army" Rifle (volt_rifle_energy_01_uee01)
Changed
13 changes
stdItem
Interactions
0: Enablecruise → Disablegsafe
1: Disablecruise → Enableesp
2: Enablevtol → Disableesp
3: Disablevtol → Enablecruise
4: Enableproximityassist → Disablecruise
5: Disableproximityassist → Enablevtol
6: Engineon → Disablevtol
7: Engineoff → Enableproximityassist
8: Enabledecoupled → Disableproximityassist
9: Disabledecoupled → Engineon
10: Enablegsafe → Engineoff
11: Disablegsafe → Enabledecoupled
12: Enableesp → Disabledecoupled
Vanduul Scythe (VNCL_Scythe_EA_AI_VAN_Alpha)
Changed
2 changes
stdItem
Interactions
0: Inspect → Store
1: Place → Carry
Fresnel Energy LMG (volt_lmg_energy_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Elevatorarrived
1: Holster → Seatenter
2: Offhandholster → Seatexit
3: Store → Damage
4: Offhandstore → Fix
5: Drop → Activate remote camera
6: Carrylowered → Turret_gyro_mode
7: Inspect → Place
8: Place → Open
9: Chakmafirstselecttake → Close
10: Chakmatake → Dooropen
11: Customize → Doorclose
12: Bespokeplace
FocalWave-10 (1x Holographic) (volt_optics_holo_x1_s1)
Changed
2 changes
entity_tags
9: e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
9
tag: e2489168-748e-4b8d-bcd2-b93292b4ad3f
name: ContestedZone
Vanduul Scythe (VNCL_Scythe_PU_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0: Drop → Place
1: Inspect → Store
Fresnel "Icebox" Energy LMG (volt_lmg_energy_01_tint02)
Changed
6 changes
stdItem
Interactions
0: Equip → Carry
1: Openlootingui → Drop
2: Carry → Place
3: Drop → Store
4: Place → Equip
5: Store → Openlootingui
Parallax "Fun Military Skull" Energy Assault Rifle (volt_rifle_energy_01_collector03)
Changed
13 changes
stdItem
Interactions
0: Override → Disablecruise
1: Pump → Enablevtol
2: Engineon → Disablevtol
3: Engineoff → Enableproximityassist
4: Enabledecoupled → Disableproximityassist
5: Disabledecoupled → Engineon
6: Enablegsafe → Engineoff
7: Disablegsafe → Enabledecoupled
8: Enableesp → Disabledecoupled
9: Disableesp → Enablegsafe
10: Enablecruise → Disablegsafe
11: Disablecruise → Enableesp
12: Enablevtol → Disableesp
Prism "Hazard" Laser Shotgun (volt_shotgun_energy_01_store01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Openlootingui
1: Openlootingui → Carry
2: Carry → Drop
3: Drop → Place
4: Place → Store
5: Store → Equip
6: Equiptowear
Quartz "Jungle Camo" Energy SMG (volt_smg_energy_01_collector01)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Detach
1: Turret_fire_mode → Purge
2: Turret_gyro_mode → Open
3: Turret_sensitivity_increase → Close
4: Turret_sensitivity_decrease → Activate pump
Quartz "Black Op" Energy SMG (volt_smg_energy_01_tint02)
Changed
5 changes
stdItem
Interactions
0: Open → Poweroff
1: Close → Poweron
2: Activate pump
3: Detach
4: Purge
FocalWave-20 (2x Holographic) (volt_optics_holo_x2_s1)
Changed
2 changes
entity_tags
9: e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
9
tag: e2489168-748e-4b8d-bcd2-b93292b4ad3f
name: ContestedZone
Fresnel "Rockfall" Energy LMG (volt_lmg_energy_01_tint03)
Changed
6 changes
stdItem
Interactions
0: Store → Openlootingui
1: Equip → Carry
2: Openlootingui → Drop
3: Carry → Place
4: Drop → Store
5: Place → Equip
Parallax "Fun Military Tooth" Energy Assault Rifle (volt_rifle_energy_01_collector04)
Changed
13 changes
stdItem
Interactions
0: Enableesp → Engineon
1: Disableesp → Engineoff
2: Enablecruise → Enabledecoupled
3: Disablecruise → Disabledecoupled
4: Enablevtol → Enablegsafe
5: Disablevtol → Disablegsafe
6: Enableproximityassist → Enableesp
7: Disableproximityassist → Disableesp
8: Engineon → Enablecruise
9: Engineoff → Disablecruise
10: Enabledecoupled → Enablevtol
11: Disabledecoupled → Disablevtol
12: Enablegsafe → Enableproximityassist
Prism "microTech" Laser Shotgun (volt_shotgun_energy_01_white01)
Changed
8 changes
stdItem
Interactions
0: Store → Drop
1: Equiptowear → Place
2: Openinventoryui → Store
3: Openlootingui → Equiptowear
4: Carry → Openinventoryui
5: Drop → Openlootingui
6: Place → Carry
7: Equip
Quartz "Piconalia" Energy SMG (volt_smg_energy_01_lumi01)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Turret_sensitivity_increase
1: Turret_sensitivity_reset → Turret_sensitivity_decrease
2: Turret_fire_mode → Turret_sensitivity_reset
3: Turret_gyro_mode → Turret_fire_mode
4: Ai_use → Turret_gyro_mode
5: Turret_sensitivity_increase
Fresnel "Yormandi" Energy LMG (volt_lmg_energy_01_collector02)
Changed
6 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
2: Place → Equip
3: Store → Openlootingui
4: Equip → Carry
5: Openlootingui → Drop
Parallax "Downburst Camo" Energy Assault Rifle (volt_rifle_energy_01_black_gold01)
Changed
13 changes
stdItem
Interactions
0: Disablecruise → Enableesp
1: Enablevtol → Disableesp
2: Disablevtol → Enablecruise
3: Enableproximityassist → Disablecruise
4: Disableproximityassist → Enablevtol
5: Engineon → Disablevtol
6: Engineoff → Enableproximityassist
7: Enabledecoupled → Disableproximityassist
8: Disabledecoupled → Engineon
9: Enablegsafe → Engineoff
10: Disablegsafe → Enabledecoupled
11: Enableesp → Disabledecoupled
12: Disableesp → Enablegsafe
Prism "Crusader" Laser Shotgun (volt_shotgun_energy_01_blue01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Carry
1: Openinventoryui → Drop
2: Openlootingui → Place
3: Carry → Store
4: Drop → Equip
5: Place → Openlootingui
6: Store
Prism "Deep Sea" Laser Shotgun (volt_shotgun_energy_01_tint02)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Drop
1: Openinventoryui → Place
2: Openlootingui → Store
3: Carry → Equip
4: Drop → Openlootingui
5: Place → Carry
6: Store
Vanduul Stinger (VNCL_Stinger_PU_AI_VAN)
Changed
5 changes
stdItem
Interactions
1: Inspect → Drop
2: Place → Inspect
3: Store → Place
4: Drink → Store
5: Fillglas
Fresnel "Molten" Energy LMG (volt_lmg_energy_01_tint01)
Changed
6 changes
stdItem
Interactions
0: Place → Equip
1: Store → Openlootingui
2: Equip → Carry
3: Openlootingui → Drop
4: Carry → Place
5: Drop → Store
Parallax "Hurston" Energy Assault Rifle (volt_rifle_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0: Enablevtol → Disableesp
1: Disablevtol → Enablecruise
2: Enableproximityassist → Disablecruise
3: Disableproximityassist → Enablevtol
4: Engineon → Disablevtol
5: Engineoff → Enableproximityassist
6: Enabledecoupled → Disableproximityassist
7: Disabledecoupled → Engineon
8: Enablegsafe → Engineoff
9: Disablegsafe → Enabledecoupled
10: Enableesp → Disabledecoupled
11: Disableesp → Enablegsafe
12: Enablecruise → Disablegsafe
Parallax "Sanguine" Energy Assault Rifle (volt_rifle_energy_01_tint02)
Changed
13 changes
stdItem
Interactions
0: Engineon → Openinventoryui
1: Engineoff → Openlootingui
2: Enabledecoupled → Carry
3: Disabledecoupled → Drop
4: Enablegsafe → Place
5: Disablegsafe → Store
6: Enableesp → Equiptowear
7: Disableesp
8: Enablecruise
9: Disablecruise
10: Enablevtol
11: Disablevtol
12: Enableproximityassist
Prism "Bonedust" Laser Shotgun (volt_shotgun_energy_01_tint01)
Changed
7 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Equip
2: Place → Openlootingui
3: Store → Carry
4: Equiptowear → Drop
5: Openinventoryui → Place
6: Openlootingui
Quartz "Lumen" Energy SMG (volt_smg_energy_01_tint03)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Close
1: Turret_sensitivity_decrease → Activate pump
2: Turret_sensitivity_reset → Detach
3: Turret_fire_mode → Purge
4: Turret_gyro_mode → Open
Zenith "Landslide" Laser Sniper Rifle (volt_sniper_energy_01_tint02)
Changed
6 changes
stdItem
Interactions
2: Deployarray
3: Retractarray
4: Landinggeardeploy
5: Shiptransformdeploy
6: Shiptransformretract
7: Shiptransformcycle
Parallax "Fun Kopion Skull" Energy Assault Rifle (volt_rifle_energy_01_collector02)
Changed
13 changes
stdItem
Interactions
0: Disableproximityassist → Equiptowear
1: Engineon → Openinventoryui
2: Engineoff → Openlootingui
3: Enabledecoupled → Carry
4: Disabledecoupled → Drop
5: Enablegsafe → Place
6: Disablegsafe → Store
7: Enableesp
8: Disableesp
9: Enablecruise
10: Disablecruise
11: Enablevtol
12: Disablevtol
Prism "Hurston" Laser Shotgun (volt_shotgun_energy_01_black01)
Changed
4 changes
stdItem
Interactions
0: Store → Place
1: Equiptowear → Store
2: Openinventoryui → Equip
6: Place
Prism "Firesteel" Laser Shotgun (volt_shotgun_energy_01_tint03)
Changed
5 changes
stdItem
Interactions
0: Place → Drop
1: Store → Place
2: Equiptowear → Store
3: Openinventoryui → Equip
6: Drop
Parallax "Shock Trooper" Energy Assault Rifle (volt_rifle_energy_01_camo01)
Changed
13 changes
stdItem
Interactions
0: Engineoff → Enableesp
1: Enabledecoupled → Disableesp
2: Disabledecoupled → Enablecruise
3: Enablegsafe → Disablecruise
4: Disablegsafe → Enablevtol
5: Enableesp → Disablevtol
6: Disableesp → Enableproximityassist
7: Enablecruise → Disableproximityassist
8: Disablecruise → Carry
9: Enablevtol → Drop
10: Disablevtol → Place
11: Enableproximityassist → Store
12: Disableproximityassist → Equiptowear
Parallax "ArcCorp" Energy Assault Rifle (volt_rifle_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0: Disablevtol → Enablecruise
1: Enableproximityassist → Disablecruise
2: Disableproximityassist → Enablevtol
3: Engineon → Disablevtol
4: Engineoff → Enableproximityassist
5: Enabledecoupled → Disableproximityassist
6: Disabledecoupled → Engineon
7: Enablegsafe → Engineoff
8: Disablegsafe → Enabledecoupled
9: Enableesp → Disabledecoupled
10: Disableesp → Enablegsafe
11: Enablecruise → Disablegsafe
12: Disablecruise → Enableesp
Prism "ArcCorp" Laser Shotgun (volt_shotgun_energy_01_red01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Carry
1: Carry → Drop
2: Drop → Place
3: Place → Store
4: Store → Equip
5: Equiptowear → Openlootingui
6: Openinventoryui
Quartz "Hunter Camo" Energy SMG (volt_smg_energy_01_collector02)
Changed
6 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Place
1: Open → Pickup
2: Close → Poweron
3: Activate pump → Poweroff
4: Detach → Inspect
5: Purge
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01_optic_001)
Changed
13 changes
stdItem
Interactions
0: Disablegsafe → Engineoff
1: Enableesp → Enabledecoupled
2: Disableesp → Disabledecoupled
3: Enablecruise → Enablegsafe
4: Disablecruise → Disablegsafe
5: Enablevtol → Enableesp
6: Disablevtol → Disableesp
7: Enableproximityassist → Enablecruise
8: Disableproximityassist → Disablecruise
9: Engineon → Enablevtol
10: Engineoff → Disablevtol
11: Enabledecoupled → Enableproximityassist
12: Disabledecoupled → Disableproximityassist
Parallax "Piconalia" Energy Assault Rifle (volt_rifle_energy_01_lumi01)
Changed
13 changes
stdItem
Interactions
0: Disabledecoupled → Enablecruise
1: Enablegsafe → Disablecruise
2: Disablegsafe → Enablevtol
3: Enableesp → Disablevtol
4: Disableesp → Enableproximityassist
5: Enablecruise → Disableproximityassist
6: Disablecruise → Engineon
7: Enablevtol → Engineoff
8: Disablevtol → Enabledecoupled
9: Enableproximityassist → Disabledecoupled
10: Disableproximityassist → Enablegsafe
11: Engineon → Disablegsafe
12: Engineoff → Enableesp
Prism "Disrupt Camo" Laser Shotgun (volt_shotgun_energy_01_store02)
Changed
7 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equip
3: Equiptowear → Openlootingui
4: Openinventoryui → Carry
5: Openlootingui → Drop
6: Carry
Quartz "Cobalt Camo" Energy SMG (volt_smg_energy_01_collector03)
Changed
5 changes
stdItem
Interactions
0: Turret_fire_mode → Turret_sensitivity_reset
1: Turret_gyro_mode → Turret_fire_mode
2: Turret_sensitivity_increase → Turret_gyro_mode
3: Turret_sensitivity_decrease → Turret_sensitivity_increase
4: Turret_sensitivity_reset → Turret_sensitivity_decrease
Quartz "Black Op" Energy SMG (volt_smg_energy_01_tint02_optic_001)
Changed
13 changes
stdItem
Interactions
0: Engineon → Enablevtol
1: Engineoff → Disablevtol
2: Enabledecoupled → Enableproximityassist
3: Disabledecoupled → Disableproximityassist
4: Enablegsafe → Engineon
5: Disablegsafe → Engineoff
6: Enableesp → Enabledecoupled
7: Disableesp → Disabledecoupled
8: Enablecruise → Enablegsafe
9: Disablecruise → Disablegsafe
10: Enablevtol → Enableesp
11: Disablevtol → Disableesp
12: Enableproximityassist → Enablecruise
Zenith "Darkwave" Laser Sniper Rifle (volt_sniper_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Openseataccessnose → Poweron
1: Closeseataccessnose → Poweroff
2: Openseataccessnacelleleft → Inspect
3: Closeseataccessnacelleleft → Shiptransformextend
4: Openseataccessnacelleright → Shiptransformretract
5: Closeseataccessnacelleright → Shiptransformcycle
6: Openseataccesstail
7: Closeseataccesstail
8: Poweron
9: Poweroff
10: Shiptransformdeploy
11: Shiptransformretract
12: Shiptransformcycle
Prism "Irradiated" Laser Shotgun (volt_shotgun_energy_01_collector01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Place
1: Openinventoryui → Store
2: Openlootingui → Equiptowear
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Place → Carry
6: Store → Drop
Quartz "Crusader" Energy SMG (volt_smg_energy_01_blue01)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_reset → Turret_sensitivity_decrease
1: Turret_fire_mode → Turret_sensitivity_reset
2: Turret_gyro_mode → Turret_fire_mode
3: Turret_sensitivity_increase → Turret_gyro_mode
4: Turret_sensitivity_decrease → Turret_sensitivity_increase
Quartz "Deadfall" Energy SMG (volt_smg_energy_01_tint01)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Turret_gyro_mode
1: Turret_sensitivity_decrease → Turret_sensitivity_increase
2: Turret_sensitivity_reset → Turret_sensitivity_decrease
3: Turret_fire_mode → Turret_sensitivity_reset
4: Turret_gyro_mode → Turret_fire_mode
Zenith "Golden Blossom" Laser Sniper Rifle (volt_sniper_energy_01_store01)
Changed
4 changes
stdItem
Interactions
0: Poweron → Recv_top_component_bay_open
1: Poweroff → Recv_top_component_bay_close
2: Poweron
3: Poweroff
Quartz "ArcCorp" Energy SMG (volt_smg_energy_01_red01)
Changed
5 changes
stdItem
Interactions
0: Turret_fire_mode → Purge
1: Turret_gyro_mode → Open
2: Turret_sensitivity_increase → Close
3: Turret_sensitivity_decrease → Activate pump
4: Turret_sensitivity_reset → Detach
Quartz "microTech" Energy SMG (volt_smg_energy_01_white01)
Changed
5 changes
stdItem
Interactions
0: Turret_gyro_mode → Turret_fire_mode
1: Turret_sensitivity_increase → Turret_gyro_mode
2: Turret_sensitivity_decrease → Turret_sensitivity_increase
3: Turret_sensitivity_reset → Turret_sensitivity_decrease
4: Turret_fire_mode → Turret_sensitivity_reset