Version Changelog
Quartz "True Valor" Energy SMG
(volt_smg_energy_01_store01)
Changed
10 changes
stdItem
Interactions
0:
Turret_sensitivity_decrease
→
Turret_sensitivity_increase
1:
Turret_sensitivity_reset
→
Turret_sensitivity_decrease
2:
Turret_fire_mode
→
Turret_sensitivity_reset
3:
Turret_gyro_mode
→
Turret_fire_mode
4:
Turret_sensitivity_increase
→
Turret_gyro_mode
5:
Turretenter
→
Open
6:
Turretexit
→
Close
7:
Activate pump
8:
Detach
9:
Purge
Quartz "GCD-Army" SMG
(volt_smg_energy_01_uee01)
Changed
7 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Open
1:
Turret_sensitivity_increase
→
Close
2:
Turret_sensitivity_decrease
→
Activate pump
3:
Turret_sensitivity_reset
→
Detach
4:
Turret_fire_mode
→
Purge
5:
Assign
6:
Place
Lux Flashlight
(volt_ubarrel_flsh_s1)
Changed
2 changes
entity_tags
8:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
entity_tag_map
8
tag:
e2489168-748e-4b8d-bcd2-b93292b4ad3f
name:
ContestedZone
<= PLACEHOLDER =>
(Weapon_Rack_8_Slot_Pistols)
Changed
1 change
stdItem
Interactions
0:
Idle_stare
→
Oninterlude_02
Aopoa San'tok.yāi
(XNAA_SanTokYai_AI_DefendShip)
Changed
13 changes
stdItem
Interactions
0:
Enableproximityassist
→
Disableproximityassist
1:
Disableproximityassist
→
Engineon
2:
Engineon
→
Engineoff
3:
Engineoff
→
Enabledecoupled
4:
Enabledecoupled
→
Disabledecoupled
5:
Disabledecoupled
→
Enablegsafe
6:
Enablegsafe
→
Disablegsafe
7:
Disablegsafe
→
Enableesp
8:
Enableesp
→
Disableesp
9:
Disableesp
→
Enablecruise
10:
Enablecruise
→
Disablecruise
11:
Disablecruise
→
Enablevtol
12:
Enablevtol
→
Disablevtol
Aopoa Khartu-al
(XIAN_Scout_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Inspect
1:
Carry
→
Place
Aopoa Nox Kue
(XIAN_Nox_Kue)
Changed
2 changes
stdItem
Interactions
0:
Engineoff
→
Disableproximityassist
1:
Enabledecoupled
→
Engineon
Aopoa Khartu-al
(XIAN_Scout_AI_Super_Crim)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Equiptowear
Aopoa San'tok.yāi
(XNAA_SanTokYai_PU_AI_CIV)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Inspect
1:
Carry
→
Place
2:
Drop
→
Store
3:
Inspect
→
Login
4:
Place
→
Carry
5:
Drop
Aopoa Nox Wikelo Special
(XIAN_Nox_Collector_Mod)
Changed
2 changes
stdItem
Interactions
0:
Disabledecoupled
→
Engineoff
1:
Enablegsafe
→
Enabledecoupled
Aopoa Khartu-al
(XIAN_Scout_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Carry
1:
Place
→
Drop
Aopoa Khartu-al
(XIAN_Scout_AI_Super_CIV)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Carry
1:
Store
→
Drop
Aopoa Khartu-al
(XIAN_Scout_AI_Super)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
Aopoa San'tok.yāi
(XNAA_SanTokYai_PU_AI_CRIM)
Changed
4 changes
stdItem
Interactions
0:
Inspect
→
Place
1:
Place
→
Store
2:
Store
→
Login
5:
Inspect
Aegis Idris-M
(AEGS_Idris_M_PU_AI_GenCrim_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0:
Unlockself
→
Setstate_blocked
1:
Openrequest
→
Setstate_unblocked
Aegis Idris-M
(AEGS_Idris_M_PU_AI_Xenothreat_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0:
Closeself
→
Pressurecycle
1:
Allowclose
→
Pressurecyclecomplete
Dashboard
(AEGS_Idris_SCItem_Dashboard_Bridge_Left_Remote)
Changed
1 change
stdItem
Interactions
0:
Exit
→
Close
<= PLACEHOLDER =>
(AEGS_Idris_SCItem_SeatAccess_BridgeSeat_LeftBlocked_Template)
Changed
2 changes
stdItem
Interactions
0:
Getout_top
→
Consumeactor
1:
Sleepidle
→
Lookat
Seat
(AEGS_Idris_SCItem_SeatAccess_Comms)
Changed
2 changes
stdItem
Interactions
0:
Copilotcanopyexit
→
Stepthrough
1:
Inventory_open
→
Toggle
<= PLACEHOLDER =>
(AEGS_Javelin_SeatAccess_Rear_Right_Blocked)
Changed
2 changes
stdItem
Interactions
0:
Selection
→
Store
1:
Payment
→
Equiptowear
Aegis Reclaimer
(AEGS_Reclaimer_PU_Hijacked_b)
Changed
4 changes
stdItem
Interactions
0:
Drop
→
Inspect
1:
Inspect
→
Place
2:
Place
→
Store
3:
Store
→
Carry
Aegis Sabre Peregrine Wikelo Speedy Special
(AEGS_Sabre_Peregrine_Collector_Competition)
Changed
2 changes
stdItem
Interactions
0:
Unlocktrigger
→
Set_pressuredifferential
1:
Lockself
→
Setstate_powered
Aegis Vanguard Harbinger
(AEGS_Vanguard_Harbinger_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Carry
1:
Store
→
Drop
Door Control
(ANVL_Carrack_Antennas)
Changed
34 changes
stdItem
Interactions
0:
Missiles_cyclemissiles
→
Sensors_off
1:
Missiles_firemissiles
→
Ping
2:
Weapons_on
→
Scan_enable
3:
Weapons_off
→
Scan_disable
4:
Transponder_on
→
Shields_on
5:
Transponder_off
→
Shields_off
6:
Suppression_on
→
Subtarget_setnone
7:
Suppression_off
→
Subtarget_setengines
8:
Screens_on
→
Subtarget_setturrets
9:
Screens_off
→
Missiles_armmissile
10:
Darkfilter_on
→
Missiles_disarmmissiles
11:
Darkfilter_off
→
Missiles_cyclemissiles
12:
Cyclehud_quantum
→
Missiles_firemissiles
13:
Cyclehud_flight
→
Weapons_on
14:
Cyclehud_scanning
→
Weapons_off
15:
Convergencerange_setlong
→
Transponder_on
16:
Convergencerange_setmid
→
Transponder_off
17:
Convergencerange_setshort
→
Suppression_on
18:
Powersafety_on
→
Suppression_off
19:
Powersafety_off
→
Screens_on
20:
Countermeasures_chaff
→
Screens_off
21:
Countermeasures_flare
→
Darkfilter_on
22:
Countermeasures_fire
→
Darkfilter_off
23:
Markhostile
→
Convergencerange_setlong
24:
Markfriendly
→
Convergencerange_setmid
25:
Pintarget
→
Convergencerange_setshort
26:
Unpintarget
→
Powersafety_on
27:
Scanrange_setlong
→
Powersafety_off
28:
Scanrange_setmedium
→
Countermeasures_chaff
29:
Scanrange_setshort
→
Countermeasures_flare
30:
Headlights_on
→
Countermeasures_fire
31:
Headlights_off
→
Markhostile
32:
Vtol_setactive
→
Markfriendly
33:
Vtol_setinactive
→
Pintarget
Door Control
(ANVL_Carrack_Docking_Door)
Changed
34 changes
stdItem
Interactions
0:
Shields_on
→
Navfilter_setquantum
1:
Shields_off
→
Weaponcontroller_setactive
2:
Subtarget_setnone
→
Weaponcontroller_setinactive
3:
Subtarget_setengines
→
Gimbaltype_setfixed
4:
Subtarget_setturrets
→
Gimbaltype_setgimbal
5:
Missiles_armmissile
→
Gimbaltype_setaimassist
6:
Missiles_disarmmissiles
→
Firepattern_setstaggered
7:
Missiles_cyclemissiles
→
Firepattern_setsynchronized
8:
Missiles_firemissiles
→
Piptype_setlead
9:
Weapons_on
→
Piptype_setlag
10:
Weapons_off
→
Navfilter_isnone
11:
Transponder_on
→
Navfilter_ispoi
12:
Transponder_off
→
Navfilter_isquantum
13:
Suppression_on
→
Landinggear_invalid
14:
Suppression_off
→
Cyclefriendly
15:
Screens_on
→
Cyclehostile
16:
Screens_off
→
Cycleall
17:
Darkfilter_on
→
Cyclepinned
18:
Darkfilter_off
→
Exteriorlights_on
19:
Convergencerange_setlong
→
Exteriorlights_off
20:
Convergencerange_setmid
→
Interiorlights_on
21:
Convergencerange_setshort
→
Interiorlights_off
22:
Powersafety_on
→
Selfdestruct_engage
23:
Powersafety_off
→
Selfdestruct_disengage
24:
Countermeasures_chaff
→
Alarm_on
25:
Countermeasures_flare
→
Alarm_off
26:
Countermeasures_fire
→
Hailtarget_start
27:
Markhostile
→
Hailtarget_stop
28:
Markfriendly
→
Sensors_on
29:
Pintarget
→
Sensors_off
30:
Unpintarget
→
Ping
31:
Scanrange_setlong
→
Scan_enable
32:
Scanrange_setmedium
→
Scan_disable
33:
Scanrange_setshort
→
Shields_on
Door Control
(ANVL_Carrack_Door_Hangar)
Changed
34 changes
stdItem
Interactions
0:
Quantumspool_setinactive
→
Deploydashboard
1:
Quantumtravel_setactive
→
Retractdashboard
2:
Quantumtravel_setinactive
→
Openaccesspoints
3:
Navfilter_setnone
→
Closeaccesspoints
4:
Navfilter_setpoi
→
Flight_ready
5:
Navfilter_setquantum
→
Sidedooropen
6:
Weaponcontroller_setactive
→
Sidedoorclose
7:
Weaponcontroller_setinactive
→
Dummyinteraction
8:
Gimbaltype_setfixed
→
Commsinteraction
9:
Gimbaltype_setgimbal
→
Opencanopy
10:
Gimbaltype_setaimassist
→
Closecanopy
11:
Firepattern_setstaggered
→
Deployladder
12:
Firepattern_setsynchronized
→
Retractladder
13:
Piptype_setlead
→
Landinggear_deploy
14:
Piptype_setlag
→
Landinggear_retract
15:
Navfilter_isnone
→
Autoland_setactive
16:
Navfilter_ispoi
→
Autoland_setinactive
17:
Navfilter_isquantum
→
Coupled_setcoupled
18:
Landinggear_invalid
→
Coupled_setdecoupled
19:
Exteriorlights_on
→
Gsafe_setactive
20:
Exteriorlights_off
→
Gsafe_setinactive
21:
Interiorlights_on
→
Esp_setactive
22:
Interiorlights_off
→
Esp_setinactive
23:
Selfdestruct_engage
→
Cruisecontrol_setactive
24:
Selfdestruct_disengage
→
Cruisecontrol_setinactive
25:
Alarm_on
→
Quantumspool_setactive
26:
Alarm_off
→
Quantumspool_setinactive
27:
Hailtarget_start
→
Quantumtravel_setactive
28:
Hailtarget_stop
→
Quantumtravel_setinactive
29:
Sensors_on
→
Navfilter_setnone
30:
Sensors_off
→
Navfilter_setpoi
31:
Ping
32:
Scan_enable
33:
Scan_disable
Door Control
(ANVL_Carrack_eva_door)
Changed
34 changes
stdItem
Interactions
0:
Esp_setactive
→
Headlights_off
1:
Esp_setinactive
→
Vtol_setactive
2:
Cruisecontrol_setactive
→
Vtol_setinactive
3:
Cruisecontrol_setinactive
→
Proximityassist_setactive
4:
Quantumspool_setactive
→
Proximityassist_setinactive
5:
Quantumspool_setinactive
→
Flighthud_invalid
6:
Quantumtravel_setactive
→
Scanninghud_invalid
7:
Quantumtravel_setinactive
→
Comms_acceptcall
8:
Navfilter_setnone
→
Comms_declinecall
9:
Navfilter_setpoi
→
Subtarget_cycle
10:
Navfilter_setquantum
→
Flight_ready
11:
Weaponcontroller_setactive
→
Flightready
12:
Weaponcontroller_setinactive
→
Openaccesspoints
13:
Gimbaltype_setfixed
→
Closeaccesspoints
14:
Gimbaltype_setgimbal
→
Dummyinteraction
15:
Gimbaltype_setaimassist
→
Commsinteraction
16:
Firepattern_setstaggered
→
Opencanopy
17:
Firepattern_setsynchronized
→
Closecanopy
18:
Piptype_setlead
→
Landinggear_deploy
19:
Piptype_setlag
→
Landinggear_retract
20:
Navfilter_isnone
→
Coupled_setcoupled
21:
Navfilter_ispoi
→
Coupled_setdecoupled
22:
Navfilter_isquantum
→
Gsafe_setactive
23:
Landinggear_invalid
→
Gsafe_setinactive
24:
Exteriorlights_on
→
Esp_setactive
25:
Exteriorlights_off
→
Esp_setinactive
26:
Interiorlights_on
27:
Interiorlights_off
28:
Selfdestruct_engage
29:
Selfdestruct_disengage
30:
Alarm_on
31:
Alarm_off
32:
Hailtarget_start
33:
Hailtarget_stop
Door Control
(ANVL_Carrack_Main_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Headlights_on
→
Shields_off
1:
Headlights_off
→
Subtarget_setnone
2:
Vtol_setactive
→
Subtarget_setengines
3:
Vtol_setinactive
→
Subtarget_setturrets
4:
Proximityassist_setactive
→
Missiles_armmissile
5:
Proximityassist_setinactive
→
Missiles_disarmmissiles
6:
Flighthud_invalid
→
Missiles_cyclemissiles
7:
Scanninghud_invalid
→
Missiles_firemissiles
8:
Comms_acceptcall
→
Weapons_on
9:
Comms_declinecall
→
Weapons_off
10:
Subtarget_cycle
→
Transponder_on
11:
Shiptransformextend
→
Transponder_off
12:
Shiptransformretract
→
Suppression_on
13:
Shiptransformcycle
→
Suppression_off
14:
Openaccesspoints
→
Screens_on
15:
Closeaccesspoints
→
Screens_off
16:
Flight_ready
→
Darkfilter_on
17:
Dummyinteraction
→
Darkfilter_off
18:
Commsinteraction
→
Convergencerange_setlong
19:
Opencanopy
→
Convergencerange_setmid
20:
Closecanopy
→
Convergencerange_setshort
21:
Deployladder
→
Powersafety_on
22:
Retractladder
→
Powersafety_off
23:
Landinggear_deploy
→
Countermeasures_chaff
24:
Landinggear_retract
→
Countermeasures_flare
25:
Autoland_setactive
→
Countermeasures_fire
26:
Autoland_setinactive
→
Markhostile
27:
Coupled_setcoupled
→
Markfriendly
28:
Coupled_setdecoupled
→
Pintarget
29:
Gsafe_setactive
→
Unpintarget
30:
Gsafe_setinactive
→
Scanrange_setlong
31:
Scanrange_setmedium
32:
Scanrange_setshort
33:
Headlights_on
Anvil Hurricane
(ANVL_Hurricane_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Carry
→
Inspect
Door Control
(ANVL_Spartan_Rear_Entrance)
Changed
27 changes
stdItem
Interactions
0:
Openexternalinventory
→
Turret_fire_mode
1:
Open
→
Turret_gyro_mode
2:
Close
→
Turret_sensitivity_increase
3:
Store
→
Turret_sensitivity_decrease
4:
Offhandstore
→
Turret_sensitivity_reset
5:
Carry
6:
Drop
7:
Inspect
8:
Place
9:
Take
10:
Playerinteract
11:
Activate
12:
Deactivate
13:
Serve
14:
Clean
15:
Order
16:
Prepareorder
17:
Takeorder
18:
Fillglas
19:
Drink
20:
1
21:
22:
3
23:
4
24:
5
25:
6
26:
7
Door Control
(ANVL_Valkyrie_Door_Left)
Changed
34 changes
stdItem
Interactions
0:
Exteriorlights_off
→
Gimbaltype_setaimassist
1:
Interiorlights_on
→
Firepattern_setstaggered
2:
Interiorlights_off
→
Firepattern_setsynchronized
3:
Selfdestruct_engage
→
Piptype_setlead
4:
Selfdestruct_disengage
→
Piptype_setlag
5:
Alarm_on
→
Navfilter_isnone
6:
Alarm_off
→
Navfilter_ispoi
7:
Hailtarget_start
→
Navfilter_isquantum
8:
Hailtarget_stop
→
Landinggear_invalid
9:
Sensors_on
→
Cyclefriendly
10:
Sensors_off
→
Cyclehostile
11:
Ping
→
Cycleall
12:
Scan_enable
→
Cyclepinned
13:
Scan_disable
→
Exteriorlights_on
14:
Shields_on
→
Exteriorlights_off
15:
Shields_off
→
Interiorlights_on
16:
Subtarget_setnone
→
Interiorlights_off
17:
Subtarget_setengines
→
Selfdestruct_engage
18:
Subtarget_setturrets
→
Selfdestruct_disengage
19:
Missiles_armmissile
→
Alarm_on
20:
Missiles_disarmmissiles
→
Alarm_off
21:
Missiles_cyclemissiles
→
Hailtarget_start
22:
Missiles_firemissiles
→
Hailtarget_stop
23:
Weapons_on
→
Sensors_on
24:
Weapons_off
→
Sensors_off
25:
Transponder_on
→
Ping
26:
Transponder_off
→
Scan_enable
27:
Suppression_on
→
Scan_disable
28:
Suppression_off
→
Shields_on
29:
Screens_on
→
Shields_off
30:
Screens_off
→
Subtarget_setnone
31:
Darkfilter_on
→
Subtarget_setengines
32:
Darkfilter_off
→
Subtarget_setturrets
33:
Convergencerange_setlong
→
Missiles_armmissile
Argo ATLS GEO
(ARGO_ATLS_GEO)
Changed
5 changes
stdItem
Interactions
0:
Disablecruise
→
Enabledecoupled
1:
Enablevtol
→
Disabledecoupled
2:
Disablevtol
→
Enablegsafe
3:
Enableproximityassist
→
Disablegsafe
4:
Disableproximityassist
→
Enableesp
Door Control
(ARGO_RAFT_Docking_Door)
Changed
33 changes
stdItem
Interactions
0:
Pintarget
→
Vtol_setinactive
1:
Unpintarget
→
Proximityassist_setactive
2:
Scanrange_setlong
→
Proximityassist_setinactive
3:
Scanrange_setmedium
→
Flighthud_invalid
4:
Scanrange_setshort
→
Scanninghud_invalid
5:
Headlights_on
→
Comms_acceptcall
6:
Headlights_off
→
Comms_declinecall
7:
Vtol_setactive
→
Shiptransformextend
8:
Vtol_setinactive
→
Shiptransformretract
9:
Proximityassist_setactive
→
Flight_ready
10:
Proximityassist_setinactive
→
Openaccesspoints
11:
Flighthud_invalid
→
Closeaccesspoints
12:
Scanninghud_invalid
→
Landinggear_deploy
13:
Comms_acceptcall
→
Landinggear_retract
14:
Comms_declinecall
→
Autoland_setactive
15:
Subtarget_cycle
→
Autoland_setinactive
16:
Openaccesspoints
→
Coupled_setcoupled
17:
Closeaccesspoints
→
Coupled_setdecoupled
18:
Flight_ready
→
Gsafe_setactive
19:
Exitseat
→
Gsafe_setinactive
20:
Leftseatexit
→
Esp_setactive
21:
Leftzerogexit
→
Esp_setinactive
22:
Dummyinteraction
→
Cruisecontrol_setactive
23:
Commsinteraction
→
Cruisecontrol_setinactive
24:
Deploydashboard
→
Quantumspool_setactive
25:
Quantumspool_setinactive
26:
Quantumtravel_setactive
27:
Quantumtravel_setinactive
28:
Navfilter_setnone
29:
Navfilter_setpoi
30:
Navfilter_setquantum
31:
Weaponcontroller_setactive
32:
Weaponcontroller_setinactive
Bed
(Bed_Bunk_ARGO_Mole)
Changed
6 changes
stdItem
Interactions
0:
Type
→
Sit
1:
Order
→
Exit
2:
Drink
3:
Open
4:
Close
5:
Sit
Bed
(Bed_Bunk_MISC_Starlance_TAC)
Changed
4 changes
stdItem
Interactions
2:
Type
3:
Order
4:
Drink
5:
Open
Bed
(Bed_Bunk_Scrap_03)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Unlock
1:
Accesscargogrid
→
Openlootingui
2:
Open
→
Openinventoryui
3:
Lock
→
Close
4:
Unlock
→
Accesscargogrid
5:
Openlootingui
→
Open
Bed
(Bed_Bunk_Template_Left_Logout)
Changed
6 changes
stdItem
Interactions
0:
Unlock
→
Accesscargogrid
1:
Openlootingui
→
Open
2:
Openinventoryui
→
Lock
3:
Close
→
Unlock
4:
Accesscargogrid
→
Openlootingui
5:
Open
→
Openinventoryui
Bed
(Bed_Bunk_Template_Right_Logout)
Changed
6 changes
stdItem
Interactions
0:
Accesscargogrid
→
Openlootingui
1:
Open
→
Openinventoryui
2:
Lock
→
Close
3:
Unlock
→
Accesscargogrid
4:
Openlootingui
→
Open
5:
Openinventoryui
→
Lock
Medical Bed
(Bed_Single_Medical_Destructible)
Changed
1 change
stdItem
Interactions
2:
Sit_withtray
Medical Bed
(Bed_Single_Medical_Instance_Ambulance_Template)
Changed
11 changes
stdItem
Interactions
0:
Open
→
Setstate_currentweaponstate_none
1:
Close
→
Weapons/[0000]/setstate_currentweaponstate_pistol
2:
Opencomplete
→
Weapons/[0001]/setstate_currentweaponstate_smg
3:
Closecomplete
→
Weapons/[0002]/setstate_currentweaponstate_ar
4:
Place
→
Weapons/[0003]/setstate_currentweaponstate_shotgun
5:
Turnon
→
Weapons/[0004]/setstate_currentweaponstate_lmg
6:
Turnoff
→
Weapons/[0005]/setstate_currentweaponstate_sniper
7:
Setstate_challengestate_notstarted
8:
Setstate_challengestate_countdown
9:
Setstate_challengestate_inprogress
10:
Setstate_challengestate_abortedoutofbounds
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Delves_noRespawn)
Changed
7 changes
stdItem
Interactions
0:
Seatenterright
→
Turret_sensitivity_increase
1:
Seatenterleft
→
Turret_sensitivity_decrease
2:
Seatexit
→
Turret_sensitivity_reset
3:
Carry
→
Turretenter
4:
Drop
→
Turretexit
5:
Place
→
Turret_fire_mode
6:
Store
→
Turret_gyro_mode
Medical Bed
(Bed_Single_Medical_Instance_Hospital_RCD)
Changed
11 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Toggle
1:
Setstate_noaccess
→
Unlock
2:
Setstate_access
→
Overrideclose
3:
Pressurecycle
→
Opencomplete
4:
Pressurecyclecomplete
→
Closecomplete
5:
Set_airlockconnected
→
Opentrigger
6:
Open
→
Openself
7:
Close
→
Allowopen
8:
Lock
→
Locktrigger
9:
Override
→
Unlocktrigger
10:
Stepthrough
→
Lockself
Medical Bed
(Bed_Single_Medical_Instance_Hospital_RCD_noRespawn)
Changed
6 changes
stdItem
Interactions
0:
Equip
→
Turret_sensitivity_increase
1:
Activate remote camera
→
Turret_sensitivity_decrease
2:
Sit
→
Turret_sensitivity_reset
3:
Exit
→
Turret_fire_mode
4:
Open
→
Turret_gyro_mode
5:
Close
→
Ai_use
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0:
Turnon
→
Setstate_challengestate_abortedwrongweapon
1:
Turnoff
→
Setstate_challengestate_results
2:
Setstate_challengetype_none
3:
Setstate_challengetype_basic
4:
Setstate_challengetype_advanced
5:
Setstate_userstatus_nouser
6:
Setstate_userstatus_playeruser
7:
Setstate_userstatus_aiuser
8:
Flowgraphdebug_unlockbasiccerts
9:
Flowgraphdebug_unlockadvancedcerts
10:
Triggeranim
Medical Bed
(Bed_Single_Medical_Location_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0:
Lock
→
Key5
1:
Unlock
→
Key6
2:
Openlootingui
→
Key7
3:
Openinventoryui
→
Key8
4:
Close
→
Key9
5:
Accesscargogrid
→
Key0
6:
Open
→
Reserveslotsandenter
7:
Linktousable
8:
Exit
9:
Openinventory
10:
Loot
Medical Bed
(Bed_Single_Medical_Mission_Canister_Template)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Take
1:
Lock
→
Place
2:
Unlock
→
Activate remote camera
3:
Openlootingui
→
Turret_gyro_mode
4:
Openinventoryui
5:
Close
6:
Accesscargogrid
Medical Bed
(Bed_Single_Medical_Mission_NoCanister_Template)
Changed
11 changes
stdItem
Interactions
0:
Openinventoryui
→
Turret_gyro_mode
1:
Close
→
Grab
2:
Accesscargogrid
→
Place
3:
Open
→
Waitforfoodselection
4:
Lock
→
Startdispensing
5:
Unlock
→
Backtoempty
6:
Openlootingui
→
Activate
7:
Key1
8:
Key2
9:
Key3
10:
Key4
Medical Bed
(Bed_Single_Medical_Pisces)
Changed
9 changes
stdItem
Interactions
0:
Seatexit_exterior
→
Transition1to2
1:
Seatenter_zerog
→
Checkloop2
2:
Seatexit_zerog
→
Transition2To1
3:
Place
→
Startloop1
4:
Opendoor
→
Startloop2
5:
Closedoor
→
Ladderopen
6:
Break01
→
Ladderclose
7:
Break02
→
Canopyopen
8:
Break03
→
Canopyclose
Medical Bed
(Bed_Single_Medical_Ship_Canister_T1_Template)
Changed
2 changes
stdItem
Interactions
0:
Exit
→
Sit
1:
Sit
→
Exit
Medical Bed
(Bed_Single_Medical_Ship_Canister_T3_Template)
Changed
2 changes
stdItem
Interactions
0:
Exit
→
Sit
1:
Sit
→
Exit