Version Changelog
Testudo Legs Nightveil
(qrt_combat_medium_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Column01_switchtotop
→
Carry
1:
Column01_switchtobottom
→
Drop
2:
Column02_opentop
→
Place
3:
Column02_openbottom
→
Store
4:
Column02_switchtotop
→
Equiptowear
5:
Column02_switchtobottom
6:
Column01_allclosed
Testudo Legs Purgatory Camo
(qrt_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Column02_allclosed
→
Place
1:
Place
→
Store
2:
Tray01_open
→
Equiptowear
3:
Tray01_close
→
Carry
4:
Tray01_lock
→
Drop
5:
Tray01_unlock
6:
Tray01_animationcomplete
Testudo Legs Earthshake
(qrt_combat_medium_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Tray04_open
→
Store
1:
Tray04_close
→
Equiptowear
2:
Tray04_lock
→
Carry
3:
Tray04_unlock
→
Drop
4:
Tray04_animationcomplete
→
Place
5:
Column01_opentop
6:
Column01_openbottom
Testudo Legs Combustion
(qrt_combat_medium_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Tray03_lock
→
Drop
1:
Tray03_unlock
→
Place
2:
Tray03_animationcomplete
→
Store
3:
Tray04_open
→
Equiptowear
4:
Tray04_close
→
Carry
5:
Tray04_lock
6:
Tray04_unlock
Testudo Legs Turfwar
(qrt_combat_medium_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Tray02_open
→
Equiptowear
1:
Tray02_close
→
Carry
2:
Tray02_lock
→
Drop
3:
Tray02_unlock
→
Place
4:
Tray02_animationcomplete
→
Store
5:
Tray03_open
6:
Tray03_close
Antium Arms Jet
(qrt_specialist_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Allowopen
→
Allowclose
1:
Locktrigger
→
Gate_close
2:
Unlocktrigger
→
Set_pressurenormalized
3:
Lockself
→
Set_pressuredifferential
4:
Unlockself
→
Setstate_powered
Antium Arms Storm
(qrt_specialist_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Unlock
1:
Pressurecyclecomplete
→
Overrideclose
2:
Set_airlockconnected
→
Opencomplete
3:
Open
→
Closecomplete
4:
Close
→
Opentrigger
Antium Arms Maroon
(qrt_specialist_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Openself
1:
Override
→
Allowopen
2:
Stepthrough
→
Locktrigger
3:
Toggle
→
Unlocktrigger
4:
Unlock
→
Lockself
Antium Core Jet
(qrt_specialist_heavy_core_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Fuelport_open
→
Place
1:
Fuelport_close
→
Store
2:
Turretenter
→
Equiptowear
3:
Turretexit
→
Carry
4:
Drop
Antium Core Sand
(qrt_specialist_heavy_core_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Equiptowear
2:
Inspect
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
Antium Core Storm
(qrt_specialist_heavy_core_01_01_10)
Changed
6 changes
stdItem
Interactions
0:
Turretexit
→
Equiptowear
1:
Fuelport_open
→
Carry
2:
Fuelport_close
→
Drop
3:
Turretenter
→
Place
4:
Setnolight
→
Store
5:
Setredlight
Antium Helmet Jet
(qrt_specialist_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Avionics_open
1:
Carry
→
Avionics_close
2:
Drop
→
Fuelport_open
3:
Place
→
Fuelport_close
4:
Store
→
Panel_right_open
5:
Equiptowear
→
Panel_right_close
6:
Openinventoryui
→
Panel_left_open
Antium Helmet Storm
(qrt_specialist_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Functiondisruptedtrigger
1:
Carry
→
Functionrestoredtrigger
2:
Drop
→
Disruptioncascade
3:
Place
→
Restorationcascade
4:
Store
→
Cascadecompleted
5:
Equiptowear
→
Misfiretrigger
6:
Openinventoryui
→
Misfirerequest
Antium Helmet Maroon
(qrt_specialist_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Setmisfire_none
1:
Carry
→
Setmisfire_trivial
2:
Drop
→
Setmisfire_minor
3:
Place
→
Setmisfire_major
4:
Store
→
Setmisfire_catastrophic
5:
Equiptowear
→
Unlock
6:
Openinventoryui
→
Lock
Antium Helmet Sand
(qrt_specialist_heavy_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Panel_left_close
1:
Carry
→
Loot
2:
Drop
→
Openinventory
3:
Place
→
Setlightson
4:
Store
→
Setlightsoff
5:
Equiptowear
→
Setlightslow
6:
Openinventoryui
→
Setlightsalarm
Antium Helmet Moss Camo
(qrt_specialist_heavy_helmet_01_02_16)
Changed
7 changes
stdItem
Interactions
0:
Landinggear_retract
→
Enterquantummode
1:
Coupled_setcoupled
→
Shiptransformcycle
2:
Coupled_setdecoupled
→
Openblastshield
3:
Gsafe_setactive
→
Closeblastshield
4:
Gsafe_setinactive
→
Openaccesspoints
5:
Esp_setactive
→
Closeaccesspoints
6:
Esp_setinactive
→
Flight_ready
Antium Legs Maroon
(qrt_specialist_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Seatexitleft
→
Loot
1:
Seatenterright
→
Openinventoryui
2:
Seatexitright
→
Search
3:
Seatenterleftzerog
4:
Seatexitleftzerog
5:
Seatenterrightzerog
6:
Seatexitrightzerog
Antium Legs Storm
(qrt_specialist_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Insert
→
Locked
1:
Eject
→
Open
2:
Off
→
Close
3:
On
→
Lock
4:
Panelopen
5:
Panelclose
6:
Panelcycle
Antium Legs Sand
(qrt_specialist_heavy_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Openleftpanel
→
Close
1:
Closeleftpanel
→
Open
2:
Openleftdoor
→
Loot
3:
Closeleftdoor
→
Openinventoryui
4:
Openrightdoor
5:
Closerightdoor
6:
Seatenterleft
Artimex Arms Elysium
(qrt_specialist_medium_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Unlockself
→
Close
1:
Openrequest
→
Lock
2:
Closerequest
→
Override
3:
Closetrigger
→
Stepthrough
4:
Closeself
→
Toggle
Artimex Arms Lodestone
(qrt_specialist_medium_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Lockself
1:
Pressurecycle
→
Unlockself
2:
Pressurecyclecomplete
→
Openrequest
3:
Set_airlockconnected
→
Closerequest
4:
Open
→
Closetrigger
Artimex Arms (Modified)
(qrt_specialist_medium_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Lockself
→
Setstate_noaccess
1:
Unlockself
→
Setstate_access
2:
Openrequest
→
Pressurecycle
3:
Closerequest
→
Pressurecyclecomplete
4:
Closetrigger
→
Set_airlockconnected
Artimex Arms Chairman's Club
(qrt_specialist_medium_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Setstate_powered
→
Opentrigger
1:
Setstate_unpowered
→
Openself
2:
Setstate_blocked
→
Allowopen
3:
Setstate_unblocked
→
Locktrigger
4:
Setstate_noaccess
→
Unlocktrigger
Artimex Arms Canuto
(qrt_specialist_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Closeself
1:
Lock
→
Allowclose
2:
Override
→
Gate_close
3:
Stepthrough
→
Set_pressurenormalized
4:
Toggle
→
Set_pressuredifferential
Artimex Arms Red Alert
(qrt_specialist_medium_arms_01_01_iae2022)
Changed
5 changes
stdItem
Interactions
0:
Unlock
→
Setstate_powered
1:
Overrideclose
→
Setstate_unpowered
2:
Opencomplete
→
Setstate_blocked
3:
Closecomplete
→
Setstate_unblocked
4:
Opentrigger
→
Setstate_noaccess
Artimex Core Canuto
(qrt_specialist_medium_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Closeself
1:
Setstate_noaccess
→
Allowclose
2:
Setstate_access
→
Gate_close
3:
Pressurecycle
→
Set_pressurenormalized
4:
Pressurecyclecomplete
→
Set_pressuredifferential
5:
Set_airlockconnected
→
Setstate_powered
6:
Open
→
Setstate_unpowered
Artimex Core Red Alert
(qrt_specialist_medium_core_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Toggle
1:
Allowclose
→
Unlock
2:
Gate_close
→
Overrideclose
3:
Set_pressurenormalized
→
Opencomplete
4:
Set_pressuredifferential
→
Closecomplete
5:
Setstate_powered
→
Opentrigger
6:
Setstate_unpowered
→
Openself
Artimex Core Wildwood
(qrt_specialist_medium_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Allowopen
1:
Setstate_unblocked
→
Locktrigger
2:
Setstate_noaccess
→
Unlocktrigger
3:
Setstate_access
→
Lockself
4:
Pressurecycle
→
Unlockself
5:
Pressurecyclecomplete
→
Openrequest
6:
Set_airlockconnected
→
Closerequest
Artimex Core Starchaser
(qrt_specialist_medium_core_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Closetrigger
1:
Close
→
Closeself
2:
Lock
→
Allowclose
3:
Override
→
Gate_close
4:
Stepthrough
→
Set_pressurenormalized
5:
Toggle
→
Set_pressuredifferential
6:
Unlock
→
Setstate_powered
Artimex Core (Modified)
(qrt_specialist_medium_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Set_airlockconnected
1:
Lockself
→
Open
2:
Unlockself
→
Close
3:
Openrequest
→
Lock
4:
Closerequest
→
Override
5:
Closetrigger
→
Stepthrough
6:
Closeself
→
Toggle
Artimex Core Elysium
(qrt_specialist_medium_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Pressurecyclecomplete
1:
Unlocktrigger
→
Set_airlockconnected
2:
Lockself
→
Open
3:
Unlockself
→
Close
4:
Openrequest
→
Lock
5:
Closerequest
→
Override
6:
Closetrigger
→
Stepthrough
Artimex Helmet Lodestone
(qrt_specialist_medium_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Artimex Helmet Wildwood
(qrt_specialist_medium_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Artimex Helmet Elysium
(qrt_specialist_medium_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Artimex Helmet Starchaser
(qrt_specialist_medium_helmet_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Artimex Legs Wildwood
(qrt_specialist_medium_legs_01_01_16)
Changed
3 changes
stdItem
Interactions
0:
Equiptowear
→
Inspect
5:
Offhandstore
6:
Equip
Artimex Legs Red Alert
(qrt_specialist_medium_legs_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Inspect
1:
Place
→
Carry
2:
Store
→
Drop
3:
Equiptowear
→
Place
4:
Carry
→
Store
5:
Offhandstore
6:
Equip
Artimex Legs Starchaser
(qrt_specialist_medium_legs_01_01_iae2024)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Inspect
1:
Equiptowear
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Place
→
Store
5:
Offhandstore
6:
Equip
Palatino Arms Necropolis
(qrt_utility_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Allowclose
→
Lock
1:
Gate_close
→
Override
2:
Set_pressurenormalized
→
Stepthrough
3:
Set_pressuredifferential
→
Toggle
4:
Setstate_powered
→
Unlock
Palatino Core Sunstone
(qrt_utility_heavy_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Forceopen
1:
Carry
→
Seatenter
2:
Drop
→
Seatexit
3:
Inspect
→
Carry
4:
Place
→
Drop
5:
Place
6:
Store
Palatino Helmet Shadow Gild
(qrt_utility_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Inventory_open
1:
Carry
→
Inventory_close
2:
Drop
→
Avionics_open
3:
Place
→
Avionics_close
4:
Store
→
Fuelport_open
5:
Equiptowear
→
Fuelport_close
6:
Openinventoryui
→
Panel_right_open
Palatino Legs Metropolis
(qrt_utility_heavy_legs_01_01_17)
Changed
6 changes
stdItem
Interactions
0:
Hangerswapall
→
Carry
1:
Hangerequipall
→
Drop
2:
Hangerhangall
→
Place
3:
Hangerequip
→
Store
4:
Hangerhang
→
Equiptowear
5:
Hangerswap
ADP Arms Blue
(cds_legacy_armor_heavy_arms_01_01_07)
Changed
5 changes
stdItem
Interactions
0:
Stepthrough
→
Closetrigger
1:
Toggle
→
Closeself
2:
Unlock
→
Allowclose
3:
Overrideclose
→
Gate_close
4:
Opencomplete
→
Set_pressurenormalized
PAB-1 Arms Yellow
(cds_legacy_armor_light_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Opencomplete
1:
Set_pressuredifferential
→
Closecomplete
2:
Setstate_powered
→
Opentrigger
3:
Setstate_unpowered
→
Openself
4:
Setstate_blocked
→
Allowopen
PAB-1 Arms White
(cds_legacy_armor_light_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Locktrigger
1:
Setstate_noaccess
→
Unlocktrigger
2:
Setstate_access
→
Lockself
3:
Pressurecycle
→
Unlockself
4:
Pressurecyclecomplete
→
Openrequest
ORC-mkV Arms Seagreen
(cds_legacy_armor_medium_arms_01_01_06)
Changed
5 changes
stdItem
Interactions
0:
Allowopen
→
Pressurecycle
1:
Locktrigger
→
Pressurecyclecomplete
2:
Unlocktrigger
→
Set_airlockconnected
3:
Lockself
→
Open
4:
Unlockself
→
Close
ORC-mkV Arms Sienna
(cds_legacy_armor_medium_arms_01_01_14)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Gate_close
1:
Stepthrough
→
Set_pressurenormalized
2:
Toggle
→
Set_pressuredifferential
3:
Unlock
→
Setstate_powered
4:
Overrideclose
→
Setstate_unpowered
MacFlex Arms Green
(rsi_deckcrew_armor_light_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0:
Openself
→
Setstate_access
1:
Allowopen
→
Pressurecycle
2:
Locktrigger
→
Pressurecyclecomplete
3:
Unlocktrigger
→
Set_airlockconnected
4:
Lockself
→
Open
MacFlex Arms Dark Red
(rsi_deckcrew_armor_light_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Set_pressuredifferential
1:
Unlock
→
Setstate_powered
2:
Overrideclose
→
Setstate_unpowered
3:
Opencomplete
→
Setstate_blocked
4:
Closecomplete
→
Setstate_unblocked
Morozov-SH Helmet Smokescreen
(rrs_specialist_heavy_helmet_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Opencomplete
1:
Pressurecyclecomplete
→
Closecomplete
2:
Set_airlockconnected
→
Opentrigger
3:
Open
→
Openself
4:
Close
→
Allowopen
5:
Lock
→
Locktrigger
6:
Override
→
Unlocktrigger