Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Seat (Seat_Bench_Backrest_3_seat_bench_1_a)
Changed
2 changes
stdItem
Interactions
0: Drop → Onactivateexit
1: Pickup → Onhazard
Seat (Seat_Bench_Backrest_3_Plaza_Lounge_Bench_B)
Changed
2 changes
stdItem
Interactions
0: Turretenter → Onstate_puzzlestate_solved
1: Turretexit → Onstate_puzzlestate_unsolved
Seat (seat_booth_restaurant_1_corner_right_1m_a)
Changed
2 changes
stdItem
Interactions
0: Take → Enter
1: Place → Exit
Defiance Helmet Hailstorm (slaver_armor_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Close
1: Carry → Locked
2: Drop → Open
3: Place
4: Store
5: Equiptowear
6: Openinventoryui
Defiance Legs Hailstorm (slaver_armor_heavy_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Store → Onunlocked
1: Offhandstore → Enable
2: Disablechipinteractions → Disable
3: Enablechipinteractions → Enablepowerplant
4: Open → Disablepowerplant
5: Close
6: Onopened
Defiance Legs Firestarter (slaver_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Requestlockandclose → Reset
1: Requestunlockandopen → Activate remote camera
2: Stepthrough → Turret_gyro_mode
3: Onlocked
4: Onunlocked
5: Open
6: Close
DustUp Arms Firestarter (slaver_armor_medium_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Allowclose → Unlock
1: Gate_close → Overrideclose
2: Set_pressurenormalized → Opencomplete
3: Set_pressuredifferential → Closecomplete
4: Setstate_powered → Opentrigger
Piecemeal Armor Arms Grey (srvl_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Override → Gate_close
1: Stepthrough → Set_pressurenormalized
2: Toggle → Set_pressuredifferential
3: Unlock → Setstate_powered
4: Overrideclose → Setstate_unpowered
Carrion Core Ashen (srvl_combat_medium_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_unpowered → Openself
1: Setstate_blocked → Allowopen
2: Setstate_unblocked → Locktrigger
3: Setstate_noaccess → Unlocktrigger
4: Setstate_access → Lockself
5: Pressurecycle → Unlockself
6: Pressurecyclecomplete → Openrequest
Sureshot Helmet Red Menace (srvl_combat_medium_helmet_05_02_01)
Changed
6 changes
stdItem
Interactions
0: Drop → Override
1: Inspect → Cycle
2: Place → Open
3: Store → Close
4: Offhandstore → Lock
5: Carry
Carrion Legs Payback (srvl_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Carry → Column01_opentop
1: Drop → Column01_openbottom
2: Place → Column01_switchtotop
3: Store → Column01_switchtobottom
4: Equiptowear → Column02_opentop
5: Column02_openbottom
6: Column02_switchtotop
Deadhead Helmet Shutdown (srvl_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Prereqsmet → Equiptowear
1: Prereqsunmet → Openinventoryui
2: Download → Openlootingui
3: Ondownloaded → Carry
4: Onreject → Drop
5: Enable → Place
6: Disable → Store
Outback Arms Grime Blue (srvl_utility_light_arms_01_01_07)
Changed
5 changes
stdItem
Interactions
0: Locktrigger → Pressurecyclecomplete
1: Unlocktrigger → Set_airlockconnected
2: Lockself → Open
3: Unlockself → Close
4: Openrequest → Lock
Outback Helmet Sleet (srvl_utility_light_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Syncclose → Close
1: Open → Play
2: Close → Idle
3: Hack → Stage1
4: Repair → Stage2
5: Syncopen → Win
6: Lose
ORC-mkV Legs Imperial (cds_legacy_armor_medium_legs_01_01_19)
Changed
5 changes
stdItem
Interactions
0: Store → Carry
1: Equiptowear → Drop
2: Carry → Place
3: Drop → Store
4: Place → Equiptowear
Book (un_literature_book_10_b)
Changed
5 changes
stdItem
Interactions
0: Drop → Closeramp
1: Inspect → Setrampauto
2: Place → Rampautoopenrequest
3: Equip → Rampautocloserequest
4: Offhandequip → Opendockingcollarlarge
Book (un_literature_book_12_a_Triggerfish)
Changed
4 changes
stdItem
Interactions
0: Poweron → Close
1: Poweroff → Accesscargogrid
3: Close → Lock
4: Toggle → Unlock
Book (un_literature_book_3_j)
Changed
5 changes
stdItem
Interactions
0: Toggle → Opened
1: Onclosed → Broken
2: Onopening → Fail
3: Onopened → Succeed
4: Onclosing → Take
Book (un_literature_book_3_b)
Changed
5 changes
stdItem
Interactions
0: Carrylowered → Lockdoor
1: Drop → Unlockdoor
2: Inspect → Opencomplete
3: Place → Closecomplete
4: Equip → Syncopen
Book (un_literature_book_3_e)
Changed
5 changes
stdItem
Interactions
0: Activateshower → Lightsoff
1: Deactivateshower → Opendoor
2: Exit → Closedoor
3: Open → Enableproximitysensor
4: Close → Disableproximitysensor
Book (un_literature_book_3_f)
Changed
5 changes
stdItem
Interactions
0: Setstate_closed → Place
1: Setstate_opening → Take
2: Setstate_opened
3: Setstate_closing
4: Open
Book (un_literature_book_3_i)
Changed
5 changes
stdItem
Interactions
0: Open → Place
1: Close → Lightson
2: Toggle → Lightsoff
3: Onclosed
4: Onopening
Book (un_literature_book_3_m)
Changed
5 changes
stdItem
Interactions
0: Offhandequip → Syncclose
1: Store → Hidelocks
2: Offhandstore → Extenddockingcollar
3: Activate → Withdrawdockingcollar
4: Carrylowered → Openramp
Book (un_literature_book_8_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0: Setstate_opening → Opened
1: Setstate_opened → Open
2: Setstate_closing → Close
3: Open → Place
4: Close → Closed
Ration pack (un_mre_food_1_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0: Disableproximityassist → Enableesp
1: Engineon → Disableesp
2: Engineoff → Enablecruise
3: Enabledecoupled → Disablecruise
4: Disabledecoupled → Enablevtol
Mug (un_mug_coffee_1_b_Triggerfish)
Changed
7 changes
stdItem
Interactions
0: Shiptransformcycle → Engineoff
1: Shiptransformretract → Enabledecoupled
2: Shiptransformdeploy → Disabledecoupled
3: Engineon → Enablegsafe
4: Engineoff → Disablegsafe
5: Enabledecoupled → Enableesp
6: Disabledecoupled → Disableesp
Teddy Bear (un_toy_teddy_1_b)
Changed
5 changes
stdItem
Interactions
0: Enablegsafe → Disablevtol
1: Disablegsafe → Enableproximityassist
2: Enableesp → Disableproximityassist
3: Disableesp → Engineon
4: Enablecruise → Engineoff
Argus Helmet Black/Silver (vgl_armor_light_helmet_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Lockeddisplay → Callelevator
1: Unlocktrigger → Opentrigger
2: Keypadsuccess → Close
4: Close
5: Onunlocked
Argus Helmet Scorched (vgl_armor_light_helmet_01_01_21)
Changed
7 changes
stdItem
Interactions
0: Carry → Close
1: Drop → Useconsole
2: Place → Grip
3: Store → Release
4: Equip → Turnhoveron
5: Openexternalinventory → Turnhoveroff
6: Activate
TruDef-Pro Legs Scorched (vgl_armor_light_legs_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Movetoopen → Drop
1: Movetoclose → Place
2: Swap outfit → Store
3: Open → Equiptowear
4: Close → Carry
Warden Backpack HighSec (vgl_combat_heavy_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Offhandholster → Pilot_exit_rear
1: Store → Cockpit_glass_open
2: Offhandstore → Cockpit_glass_close
3: Drop → Pilot_enter_zerog
4: Carrylowered → Pilot_exit_zerog
5: Inspect → Open
6: Place → Close
Warden Backpack Purgatory Camo (vgl_combat_heavy_backpack_01_12_01)
Changed
7 changes
stdItem
Interactions
0: Chakmatake → Unlockself
1: Customize → Openrequest
2: Bespokeplace → Closerequest
3: Holdready → Closetrigger
4: Holster → Closeself
5: Offhandholster → Allowclose
6: Store → Gate_close
Warden Backpack Daimyo (vgl_combat_heavy_backpack_01_07_01)
Changed
5 changes
stdItem
Interactions
0: Carrylowered → Drop
3: Chakmafirstselecttake → Equip
4: Chakmatake → Offhandequip
5: Customize → Store
6: Bespokeplace → Offhandstore
Warden Backpack Hemlock Camo (vgl_combat_heavy_backpack_01_05_01)
Changed
7 changes
stdItem
Interactions
0: Offhandstore → Set_pressurenormalized
1: Drop → Set_pressuredifferential
2: Carrylowered → Setstate_powered
3: Inspect → Setstate_unpowered
4: Place → Setstate_blocked
5: Chakmafirstselecttake → Setstate_unblocked
6: Chakmatake → Setstate_noaccess
Tailwind Flight Helmet Adrenaline (vgl_flightsuit_helmet_01_06_01)
Changed
7 changes
stdItem
Interactions
0: Headlights_off → Missiles_armmissile
1: Vtol_setactive → Missiles_disarmmissiles
2: Vtol_setinactive → Missiles_cyclemissiles
3: Proximityassist_setactive → Missiles_firemissiles
4: Proximityassist_setinactive → Weapons_on
5: Flighthud_invalid → Weapons_off
6: Scanninghud_invalid → Countermeasures_fire
Tailwind Flight Helmet Blackbolt (vgl_flightsuit_helmet_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Gsafe_setinactive → Commsinteraction
1: Esp_setactive → Opencanopy
2: Esp_setinactive → Closecanopy
3: Quantumspool_setactive → Landinggear_deploy
4: Quantumspool_setinactive → Landinggear_retract
5: Quantumtravel_setactive → Coupled_setcoupled
6: Quantumtravel_setinactive → Coupled_setdecoupled
Tailwind Flight Helmet Dominion Camo (vgl_flightsuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Comms_acceptcall → Headlights_on
1: Comms_declinecall → Headlights_off
2: Shiptransformextend → Vtol_setactive
3: Shiptransformretract → Vtol_setinactive
4: Ejection → Proximityassist_setactive
5: Enterdefaultmode → Proximityassist_setinactive
6: Enterscanmode → Flighthud_invalid
Tailwind Flight Helmet Airwolf (vgl_flightsuit_helmet_01_10_01)
Changed
7 changes
stdItem
Interactions
0: Piptype_setlead → Quantumtravel_setinactive
1: Piptype_setlag → Weaponcontroller_setactive
2: Landinggear_invalid → Weaponcontroller_setinactive
3: Selfdestruct_engage → Gimbaltype_setfixed
4: Selfdestruct_disengage → Gimbaltype_setgimbal
5: Hailtarget_start → Gimbaltype_setaimassist
6: Hailtarget_stop → Firepattern_setstaggered
Sangar Helmet Grey/Black (vgl_specialist_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Onhacksucceeded_hidden
1: Carry → Onhackfailed_hidden
2: Drop → Openinternalbottom
3: Place → Closeinternalbottom
4: Store → Openinternaltop
5: Equiptowear → Closeinternaltop
6: Openinventoryui → Open
Chiron Arms Foundation (vgl_utility_light_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0: Closetrigger → Stepthrough
1: Closeself → Toggle
2: Allowclose → Unlock
3: Gate_close → Overrideclose
4: Set_pressurenormalized → Opencomplete
Chiron Backpack Samaritan (vgl_utility_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Holdready → Place
1: Holster → Chakmafirstselecttake
2: Offhandholster → Chakmatake
3: Store → Customize
4: Offhandstore → Bespokeplace
5: Drop → Holdready
6: Carrylowered → Holster
Chiron Core Foundation (vgl_utility_light_core_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Pressurecycle → Unlockself
1: Pressurecyclecomplete → Openrequest
2: Set_airlockconnected → Closerequest
3: Open → Closetrigger
4: Close → Closeself
5: Lock → Allowclose
6: Override → Gate_close
Chiron Helmet Samaritan (vgl_utility_light_helmet_01_03_01)
Changed
6 changes
stdItem
Interactions
0: Place → Drop
1: Place → Inspect
2: Turretenter → Place
3: Turretexit → Store
4: Canceltransfer → Offhandstore
5: Transfersuccess → Carry
Chiron Legs Lifesaver (vgl_utility_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Fireweapongroup2 → Drop
1: Enableweapons → Place
2: Disableweapons → Store
3: Setlagpips → Equiptowear
4: Setleadpips → Carry
5: Setgimballock
6: Setfreegimbal
Chiron Legs Purgatory Camo (vgl_utility_light_legs_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Setaimassist → Store
1: Setstaggeredfire → Equiptowear
2: Setsynchronousfire → Carry
3: Fireweapongroup1 → Drop
4: Fireweapongroup2 → Place
5: Weaponcontrolleroffline
6: Weaponcontrolleronline
Chiron Legs Samaritan (vgl_utility_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Setleadpips → Equiptowear
1: Setgimballock → Carry
2: Setfreegimbal → Drop
3: Setaimassist → Place
4: Setstaggeredfire → Store
5: Setsynchronousfire
6: Fireweapongroup1
Parallax "Sunstone" Energy Assault Rifle (volt_rifle_energy_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Enablegsafe → Disablecruise
1: Disablegsafe → Enablevtol
2: Enableesp → Disablevtol
3: Disableesp → Enableproximityassist
4: Enablecruise → Disableproximityassist
5: Disablecruise → Engineon
6: Enablevtol → Engineoff
7: Disablevtol → Enabledecoupled
8: Enableproximityassist → Disabledecoupled
9: Disableproximityassist → Enablegsafe
10: Engineon → Disablegsafe
11: Engineoff → Enableesp
12: Enabledecoupled → Disableesp
Quartz "Clawed Steel" Energy SMG (volt_smg_energy_01_store02)
Changed
6 changes
stdItem
Interactions
0: Activate pump → Poweron
1: Detach → Poweroff
2: Purge → Shippoweron
3: Open → Shippoweroff
4: Close → Cockpitarmorretract
5: Cockpitarmordeploy
Quartz "Lumen" Energy SMG (volt_smg_energy_01_tint03_optic_001)
Changed
13 changes
stdItem
Interactions
0: Enablegsafe → Shiptransformcycle
1: Disablegsafe → Shiptransformretract
2: Enableesp → Shiptransformdeploy
3: Disableesp → Engineon
4: Enablecruise → Engineoff
5: Disablecruise → Enabledecoupled
6: Enablevtol → Disabledecoupled
7: Disablevtol → Enablegsafe
8: Enableproximityassist → Disablegsafe
9: Disableproximityassist → Enableesp
10: Transformdeploy → Disableesp
11: Transformretract → Enablecruise
12: Transformcycle → Disablecruise
Quartz "Hurston" Energy SMG (volt_smg_energy_01_black01)
Changed
5 changes
stdItem
Interactions
0: Turret_sensitivity_decrease → Activate pump
1: Turret_sensitivity_reset → Detach
2: Turret_fire_mode → Purge
3: Turret_gyro_mode → Open
4: Turret_sensitivity_increase → Close